DF: Forza Horizon 5 - PlayStation 5/PS5 Pro Tech Review - Undiminished Excellence

The perf mode on the pro looks great, it's all I'm asking for. Not paying full price for the game though.
 
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This is my first time hearing of the PS5 port of FH5

The Series XS is quite possibly the worst mainline console I have ever seen. A shame since it had so much going for it initially.

It can get worse but I don't think picking on stuff like the 2020 Atari VCS is fair. There is zero reason for anyone to get an Xbox Series X in 10 years time other than someone being unable to buy a cheaper console.

It's literally a set top box. A PS5 can do more and at least has some charm to it, although it could do with more exclusives
Mmm, I dunno, I've certainly been rather enjoying my Series X as a mainly PC user. I must be one of the weirdos though. I also couldn't care less about how my plastic box in the 2020s looks like, design wise lmao. It's an entirely functional form factor made for cooling/air management and noise mitigation.
 
I wish I had a Xbox so I could play 1/2 again.
Oh man, being able to play FH2 again has been great. I just wish the game received any sort of FPS boost or Auto HDR support, as it's kind of treated as the black sheep of the franchise. Still, the game itself holds up spectacularly well. The original 3 games are still the best entries in the Horizon series, by a good amount too imo.

That's a topic for another time, though.
 
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Oh man, being able to play FH2 again has been great. I just wish the game received any sort of FPS boost or Auto HDR support, as it's kind of treated as the black sheep of the franchise. Still, the game itself holds up spectacularly well. The original 3 games are still the best entries in the Horizon series, by a good amount too imo.

That's a topic for another time, though.
I was talking about Project Gotham Racing, but the original 2 FH games are great too.

Personally my favorite FH games are 3/4 though. I think 3 is probably the best, but I love the atmosphere of 4 a lot and it's the game I've gone back to the most. I haven't played 2 in a very long time.
 
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Pro has 50% more raw raster power. RT alone is a bigger jump (67% more cores + massive jump in efficiency between RDNA2-4) but mixed with raster it will never achieve max theoretical output.

This game should run without issues with RT in gameplay in 60fps.
It doesn't so it shouldn't? Consoles have weaknesses of their own. That's why they're cheap.
 
Have you reached puberty yet?
Can you show me on this doll where the facts hurt you?
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It's not ME saying these things, it's in the video my guy. Did you or the other dude even bother to watch it? The base PS5 is carry over settings as there is no difference between Series X and base PS5. PS5 Pro is the quality setting but now at 60 FPS. What part of any of that is console warring?
 
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A great port overall for the ps5 but the pro port could have done a lot more. I think this is going to be the trend going forward Microsoft studio games will be good ports to the base ps5 featuring relative parity but pro ports will not be pushed to have a significant upgrade to display a significant disparity from the xbox console, which is understandable, I guess.

That being said a brilliant game and being able to play this baby on the ps5 will be a treat ps5 pro underutilized or not.
 
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A great port overall for the ps5 but the pro port could have done a lot more. I think this is going to be the trend going forward Microsoft studio games will be good ports to the base ps5 featuring relative parity but pro ports will not be pushed to have a significant upgrade to display a significant disparity from the xbox console, which is understandable, I guess.

That being said a brilliant game and being able to play this baby on the ps5 will be a treat ps5 pro underutilized or not.
It's no mean feat to get a game as good looking as FH5 to run at base quality settings/60fps on console.

As a Pro owner, I'm not sure what else I would have wanted from the port.
 
It's no mean feat to get a game as good looking as FH5 to run at base quality settings/60fps on console.

As a Pro owner, I'm not sure what else I would have wanted from the port.
As mentioned by Bojji Bojji , the game runs at maxed settings with ease on a comparable GPU in the much older 6800 at above 60fps with rt on. The pro is also much more advanced in rt rendering than the 6800, giving large headroom to implement the rt settings in the given frame budget. It's not a mean feat at all to implement the rather basic rt upgrades that Forza Horizon provides at 60fps for the pro console. It's not an extremely demanding game, and the engine is very impressive in terms of delivering visuals at great performance.
 
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Strange comment.

Unless you have a PS5 pro it will be an identical experience to whatever you had on on the Series X (minus the controller stuff).


Some users here were looking forward to see if there were any improvements like Hi Fi Rush's shadow quality.



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Both Indy and FH5 seem to be ever-so-slightly better on Xbox so there's no reason for someone like me to consider checking it out on my OG PS5.
 
Some users here were looking forward to see if there were any improvements like Hi Fi Rush's shadow quality.



mLOwXb1.png




Both Indy and FH5 seem to be ever-so-slightly better on Xbox so there's no reason for someone like me to consider checking it out on my OG PS5.
What would be the point of re-buying a game you've already played for slightly better shadows?
 
Some users here were looking forward to see if there were any improvements like Hi Fi Rush's shadow quality.



mLOwXb1.png




Both Indy and FH5 seem to be ever-so-slightly better on Xbox so there's no reason for someone like me to consider checking it out on my OG PS5.

Just watched the video in the OP and he states they are identical across Series X and base PS5 other than that single DRS instance he could find.

So again, unless you're intending to play it again on PS5 Pro or a PC then there is no point and you're better off sticking with what you already have.
 
What would be the point of re-buying a game you've already played for slightly better shadows?

There wouldn't in this case either, that's the point of my post lol.

I don't own a PS5 Pro so based on the devices I have, I'm golden.
 
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There wouldn't in this case either, that's the point of my post lol.

I don't own a PS5 Pro so based on the devices I have, I'm golden.
You made it sound like you would consider replaying them on a PS5 if there was an insignificant upgrade like with Hi-Fi Rush, which sounds like a waste of time and money to me.
 
As mentioned by Bojji Bojji the game runs at maxed settings with ease on a comparable GPU in the much older 6800 at above 60fps with. The pro is also much more advanced in rt rendering than the 6800 giving large headroom to implement the rt settings in the given frame budget. It's not a mean feat at all to implement the rather basic rt upgrades that forza horizon provides at 60fps for the pro console its not an extremely demanding game and the engine is very impressive in terms of delivering visuals at great performance.
The RT in FH5 is barely noticeable whether it be 30 or 60fps. It would be a complete waste of time imho.
 
The RT in FH5 is barely noticeable whether it be 30 or 60fps. It would be a complete waste of time imho.
It's already in the engine and can be implemented in the current build with a switch button, not hard to implement. Also, the game already uses rt selectively on the pro, which makes the underuse of the pro console all the more baffling.
 
If this is running Series X quality mode settings at 60 fps then that is a huge win for Pro!

FYI on SX the Quality mode looked a LOT better than performance but the 30 fps handling wasn't nearly as good. This is best of best worlds? That is great if true

Edit- nvm "not a settings match" that means Performance is NOT running true Quality mode settings ...

Also, wtf is this Quality mode? That's lame
 
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As mentioned by Bojji Bojji , the game runs at maxed settings with ease on a comparable GPU in the much older 6800 at above 60fps with rt on. The pro is also much more advanced in rt rendering than the 6800, giving large headroom to implement the rt settings in the given frame budget. It's not a mean feat at all to implement the rather basic rt upgrades that Forza Horizon provides at 60fps for the pro console. It's not an extremely demanding game, and the engine is very impressive in terms of delivering visuals at great performance.

turning on RT in FH5 does have a CPU and memory cost.
it's not really about how taxing the raytracing itself is on the GPU (it's basically nothing), but about other bottlenecks that might get in the way. I bet even the Series S GPU could run this RT effect without any issue... hell the Steam Deck probably can.

but also the game is very much designed around targeting native 4k with 2x msaa at all time. it's already surprising that they added a dynamic resolution, even tho it's only there as a last resort in worst case scenarios. so adding RT might mean not hitting 4k, while the Pro can do it at 4k
 
I did notice more evidence of DRS on PS5 in some shots in performance mode, with one example indicating an 1872p internal resolution on PS5 and the full 2160p on Series X

Thats a clear win for the Series X
 
As a pro owner this analysis is making me want to get this but I'll wait until at least later this year.

You should get it regardless of Pro. It's a fantastic game, one of my favorite racers of this and the last gen.
 
It's no mean feat to get a game as good looking as FH5 to run at base quality settings/60fps on console.

As a Pro owner, I'm not sure what else I would have wanted from the port.

Especially since Sony marketed their pro console in that sense. They said they expect games to hit quality settings at 60 fps which js deliver in this case.
 
You should get it regardless of Pro. It's a fantastic game, one of my favorite racers of this and the last gen.
I'll get it I just won't have time to play for at least 6 months and if GTA VI launches even longer. Same for Doom. Getting death stranding 2, mgs Delta and ghost of yotei instead. Although I did buy the age of mythology premium edition so that's the only sale MS are getting off me for now.
 
No one will notice a 200-300p increase in resolution, but the increased vegetation is noticeable in-game so it's a nice upgrade.
I prefer 1440p/High Setting over 1800-2160p/Low Setting.
 
6800 has weaker RT than Pro. It's all about developers choices, they could have added it in performance mode if they wanted.
Maybe is a memory bandwidth issue? Remember when PS4 had weaker texture filter because of that and in PC was almost free? Or a RAM issue. PCs have loads more of that.
 
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Maybe is a memory bandwidth issue? Remember when PS4 had weaker texture filter because of that and in PC was almost free? Or a RAM issue. PCs have loaded more of that.
A 6800xt has a memory bandwidth of 510 gb/s and a ddr5 setup has a bandwidth of 64gb/s. The PS5 Pro has 576 gb/s bandwidth and special optimizations like cache scrubbers and a dedicated io decompressor/unit etc. At the end of the day, the bandwidth available between a 6800xt based PC and the pro would be comparable.
 
Like Indy, looks like no real reason to check out the PS5 version for me.
If the opposite was true, PS5 being closer to native 4K than SeX by a mere 5% differential, there still wouldn't be a reason to double dip just for that. That difference is within a negligible percieved difference. But of course you just wanted to make a post highlighting an epic Xbox win like the obnoxious shill you are.
 
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Maybe is a memory bandwidth issue? Remember when PS4 had weaker texture filter because of that and in PC was almost free? Or a RAM issue. PCs have loaded more of that.

the texture filter issue on PS4 was actually most of the time not a hardware issue.

Digital Foundry mentioned in one DF Direct episode how they asked some devs what was up with the texture filtering being so shit. and seemingly multiple developers told them they just didn't notice the setting was set so low...

it was hilarious when Halo 5 got an Xbox One X patch, and it looked worse in some regards.
because without a patch the One X forces 16x AF on every game... so Halo 5 (which had really bad texture filtering on base One) suddenly had extremely crisp looking texture filtering...
then they patched it to run at a higher resolution, but kept the low texture filtering setting of the original version, which meant every floor (and of course texture at steep angles in general) went from lookin pin sharp without the One X patch, to looking like a blurry mess after the One X patch.

and that was probably another case where the devs just didn't notice and didn't care to increase the texture filtering quality.
 
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Some users here were looking forward to see if there were any improvements like Hi Fi Rush's shadow quality.



mLOwXb1.png




Both Indy and FH5 seem to be ever-so-slightly better on Xbox so there's no reason for someone like me to consider checking it out on my OG PS5.
Why would you even consider getting PS5 version even if it had little bit better settings, since you already own these on SX ? Adam,Adam :D
 
A 6800xt has a memory bandwidth of 510 gb/s and a ddr5 setup has a bandwidth of 64gb/s. The PS5 Pro has 576 gb/s bandwidth and special optimizations like cache scrubbers and a dedicated io decompressor/unit etc. At the end of the day, the bandwidth available between a 6800xt based PC and the pro would be comparable.
So then the devs didn't believe it was worth it.
 
A 6800xt has a memory bandwidth of 510 gb/s and a ddr5 setup has a bandwidth of 64gb/s. The PS5 Pro has 576 gb/s bandwidth and special optimizations like cache scrubbers and a dedicated io decompressor/unit etc. At the end of the day, the bandwidth available between a 6800xt based PC and the pro would be comparable.
And what cpu was used in this comparison? 3600, 5700, 12400f Or something better. Its cool to focus on gpu for comparison, but its already known that Pro is also more cpu limited with something like these open world games
 
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