CrustyBritches
Gold Member
This game is a ton of fun. PS5 Pro version looks awesome. I would get it if I didn't already have it on PC.
No RTGI in FH5, but it hardly needs it because it implements one of the coolest dynamic lighting, TOD and atmospheric effects out there.That's gotta be a different TOD right? Or is that with RTGI etc in the pic on the right?
I love Forza Horizon (5 is my least favorite but we will never get any of the older titles on new platforms unfortunately) but I miss PGR so much.Just bring back project Gotham FFS now there was a racing game
Mmm, I dunno, I've certainly been rather enjoying my Series X as a mainly PC user. I must be one of the weirdos though. I also couldn't care less about how my plastic box in the 2020s looks like, design wise lmao. It's an entirely functional form factor made for cooling/air management and noise mitigation.This is my first time hearing of the PS5 port of FH5
The Series XS is quite possibly the worst mainline console I have ever seen. A shame since it had so much going for it initially.
It can get worse but I don't think picking on stuff like the 2020 Atari VCS is fair. There is zero reason for anyone to get an Xbox Series X in 10 years time other than someone being unable to buy a cheaper console.
It's literally a set top box. A PS5 can do more and at least has some charm to it, although it could do with more exclusives
Oh man, being able to play FH2 again has been great. I just wish the game received any sort of FPS boost or Auto HDR support, as it's kind of treated as the black sheep of the franchise. Still, the game itself holds up spectacularly well. The original 3 games are still the best entries in the Horizon series, by a good amount too imo.I wish I had a Xbox so I could play 1/2 again.
I was talking about Project Gotham Racing, but the original 2 FH games are great too.Oh man, being able to play FH2 again has been great. I just wish the game received any sort of FPS boost or Auto HDR support, as it's kind of treated as the black sheep of the franchise. Still, the game itself holds up spectacularly well. The original 3 games are still the best entries in the Horizon series, by a good amount too imo.
That's a topic for another time, though.
Just bring back project Gotham FFS now there was a racing game
Ahhh gotcha gotcha. PGR is a masterclass!I was talking about Project Gotham Racing, but the original 2 FH games are great too.
You don't $ay....Like Indy, looks like no real reason to check out the PS5 version for me.
Yeah this is the biggest issue with racing games. They WILL be delisted and outside of miracles won't come back.Its sad but it will never happen. Even a remaster is a no go.. hell, X-enhanced BC is. All due to licensing issues.
Have you reached puberty yet?Im sorry but how is it a win for base PS5 if it's literally carryover setting from the xbox?
The Pro performance mode is quality settings at 60 fps which is the win.
Your post is dog shit.
It doesn't so it shouldn't? Consoles have weaknesses of their own. That's why they're cheap.Pro has 50% more raw raster power. RT alone is a bigger jump (67% more cores + massive jump in efficiency between RDNA2-4) but mixed with raster it will never achieve max theoretical output.
This game should run without issues with RT in gameplay in 60fps.
It doesn't so it shouldn't? Consoles have weaknesses of their own. That's why they're cheap.
Can you show me on this doll where the facts hurt you?Have you reached puberty yet?
It's no mean feat to get a game as good looking as FH5 to run at base quality settings/60fps on console.A great port overall for the ps5 but the pro port could have done a lot more. I think this is going to be the trend going forward Microsoft studio games will be good ports to the base ps5 featuring relative parity but pro ports will not be pushed to have a significant upgrade to display a significant disparity from the xbox console, which is understandable, I guess.
That being said a brilliant game and being able to play this baby on the ps5 will be a treat ps5 pro underutilized or not.
Like Indy, looks like no real reason to check out the PS5 version for me.
As mentioned byIt's no mean feat to get a game as good looking as FH5 to run at base quality settings/60fps on console.
As a Pro owner, I'm not sure what else I would have wanted from the port.
Strange comment.
Unless you have a PS5 pro it will be an identical experience to whatever you had on on the Series X (minus the controller stuff).
What would be the point of re-buying a game you've already played for slightly better shadows?Some users here were looking forward to see if there were any improvements like Hi Fi Rush's shadow quality.
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Both Indy and FH5 seem to be ever-so-slightly better on Xbox so there's no reason for someone like me to consider checking it out on my OG PS5.
Some users here were looking forward to see if there were any improvements like Hi Fi Rush's shadow quality.
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Both Indy and FH5 seem to be ever-so-slightly better on Xbox so there's no reason for someone like me to consider checking it out on my OG PS5.
What would be the point of re-buying a game you've already played for slightly better shadows?
U aint missin out on nothinThere wouldn't in this case either, that's the point of my post lol.
I don't own a PS5 Pro so based on the devices I have, I'm golden.
You made it sound like you would consider replaying them on a PS5 if there was an insignificant upgrade like with Hi-Fi Rush, which sounds like a waste of time and money to me.There wouldn't in this case either, that's the point of my post lol.
I don't own a PS5 Pro so based on the devices I have, I'm golden.
The RT in FH5 is barely noticeable whether it be 30 or 60fps. It would be a complete waste of time imho.As mentioned byBojji the game runs at maxed settings with ease on a comparable GPU in the much older 6800 at above 60fps with. The pro is also much more advanced in rt rendering than the 6800 giving large headroom to implement the rt settings in the given frame budget. It's not a mean feat at all to implement the rather basic rt upgrades that forza horizon provides at 60fps for the pro console its not an extremely demanding game and the engine is very impressive in terms of delivering visuals at great performance.
It's already in the engine and can be implemented in the current build with a switch button, not hard to implement. Also, the game already uses rt selectively on the pro, which makes the underuse of the pro console all the more baffling.The RT in FH5 is barely noticeable whether it be 30 or 60fps. It would be a complete waste of time imho.
Bet MS are gutted that the switch 2 still has digital triggers as they would probably have ported this to it.
As mentioned byBojji , the game runs at maxed settings with ease on a comparable GPU in the much older 6800 at above 60fps with rt on. The pro is also much more advanced in rt rendering than the 6800, giving large headroom to implement the rt settings in the given frame budget. It's not a mean feat at all to implement the rather basic rt upgrades that Forza Horizon provides at 60fps for the pro console. It's not an extremely demanding game, and the engine is very impressive in terms of delivering visuals at great performance.
I did notice more evidence of DRS on PS5 in some shots in performance mode, with one example indicating an 1872p internal resolution on PS5 and the full 2160p on Series X
Like Indy, looks like no real reason to check out the PS5 version for me.
As a pro owner this analysis is making me want to get this but I'll wait until at least later this year.
It's no mean feat to get a game as good looking as FH5 to run at base quality settings/60fps on console.
As a Pro owner, I'm not sure what else I would have wanted from the port.
I'll get it I just won't have time to play for at least 6 months and if GTA VI launches even longer. Same for Doom. Getting death stranding 2, mgs Delta and ghost of yotei instead. Although I did buy the age of mythology premium edition so that's the only sale MS are getting off me for now.You should get it regardless of Pro. It's a fantastic game, one of my favorite racers of this and the last gen.
Maybe is a memory bandwidth issue? Remember when PS4 had weaker texture filter because of that and in PC was almost free? Or a RAM issue. PCs have loads more of that.6800 has weaker RT than Pro. It's all about developers choices, they could have added it in performance mode if they wanted.
A 6800xt has a memory bandwidth of 510 gb/s and a ddr5 setup has a bandwidth of 64gb/s. The PS5 Pro has 576 gb/s bandwidth and special optimizations like cache scrubbers and a dedicated io decompressor/unit etc. At the end of the day, the bandwidth available between a 6800xt based PC and the pro would be comparable.Maybe is a memory bandwidth issue? Remember when PS4 had weaker texture filter because of that and in PC was almost free? Or a RAM issue. PCs have loaded more of that.
If the opposite was true, PS5 being closer to native 4K than SeX by a mere 5% differential, there still wouldn't be a reason to double dip just for that. That difference is within a negligible percieved difference. But of course you just wanted to make a post highlighting an epic Xbox win like the obnoxious shill you are.Like Indy, looks like no real reason to check out the PS5 version for me.
Maybe is a memory bandwidth issue? Remember when PS4 had weaker texture filter because of that and in PC was almost free? Or a RAM issue. PCs have loaded more of that.
Why would you even consider getting PS5 version even if it had little bit better settings, since you already own these on SX ? Adam,AdamSome users here were looking forward to see if there were any improvements like Hi Fi Rush's shadow quality.
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Both Indy and FH5 seem to be ever-so-slightly better on Xbox so there's no reason for someone like me to consider checking it out on my OG PS5.
So then the devs didn't believe it was worth it.A 6800xt has a memory bandwidth of 510 gb/s and a ddr5 setup has a bandwidth of 64gb/s. The PS5 Pro has 576 gb/s bandwidth and special optimizations like cache scrubbers and a dedicated io decompressor/unit etc. At the end of the day, the bandwidth available between a 6800xt based PC and the pro would be comparable.
And what cpu was used in this comparison? 3600, 5700, 12400f Or something better. Its cool to focus on gpu for comparison, but its already known that Pro is also more cpu limited with something like these open world gamesA 6800xt has a memory bandwidth of 510 gb/s and a ddr5 setup has a bandwidth of 64gb/s. The PS5 Pro has 576 gb/s bandwidth and special optimizations like cache scrubbers and a dedicated io decompressor/unit etc. At the end of the day, the bandwidth available between a 6800xt based PC and the pro would be comparable.