Model 1 rendered in quads. Most things of that time used quads, actually. They were seen as more efficient.
The free PC "remaster" was released and quickly shut down because the rights holders screamed foul. I don't know if Night Dive is pursuing an "official" remaster or not, but that would be a great idea if owners of the property allow it.
If this video does well I'll do Quake 2 PSX and the two N64 Quake games
Please do more retro videos. Comparing Xbox one 900p games with basically identical 1080p ps4 games is all well and good but the 16 and 32 bit era had so much more interesting things going on in terms of tech, changes and comparisons. For example Duke 3D is hugely different between the Saturn and psone, let alone the n64 version. The technical differences are so interesting to talk about as well as how devs had to work around limitations with much more creativity.
It wasn't weaker than the PS1 in terms of raw processing ability, just look into the Shenmue prototype to be baffled that that sort of thing was being rendered by the "terrible" Saturn. The practical problems with the Saturn, though, were two fold and huuuuuge.
First, its ridiculous hardware complexity. For the time, without any assisting tools, middleware, and barely any documentation, someone would need not only the ability to program directly on top of the hardware (assembly), but also being able to coordinate the two CPUs and two GPUs at the same time, which was simply a baffling concept -- nothing else in the industry tried this approach. And no company in their right mind would spend years learning the hardware's complexities to create amazing games that wouldn't sell.
Second problem with the Saturn was the 3D approach they went with: quads instead of triangles. That decision came at the wrong time when that sort of thing wasn't 100% figured out by all of the industry adopting one standard... and Sega bet on the wrong horse, resulting in basically none of the popular 3D tools of the time being able to create assets for it, while ports from PC/PS1 had to be "downconverted" or entirely remade.
All of this meant that the 3D games on the Saturn would always be produced in a "lazy" way. Companies aren't a charity and they couldn't justify spending the resources to program incredibly looking games on the Saturn when it took ridiculous effort to do so, which couldn't be justified when the market wasn't there. Whatever ports it would get would always look bad, like, say Tomb Raider. And thus people associated Saturn with being unable to do 3D as good as the PS1, because real world results and deadlines are more important than theoretical possibilities.
Taking this into consideration it makes what Lobotomy Software did both an achievement and one of major the conditions for their eventual downfall.
If you use the Saturn 3D controller you can actually sort of "analog look around" like a modern game. I tried to use it by my 3D controller appears to be dead.![]()
.That's pretty cool. Would love to see more videos like this.
LOL! I know. I still have those magazines today, along with all 7 issues of Maximum magazine which Leadbetter wrote for. Did he edit it too? Maximum and SSM were my favorite magazines of all time, along with CVG in that same period (95-97).This makes me nostalgic because I still remember Leadbetter praising these guys to high heaven for their Saturn ports when he was in charge of SSM.
I've only ever heard of Model 1 rendering polygons. Never quads.
First up, quads are polygons. They simply aren't triangles.
Second up. It definitely rendered in quads.
The DC also used quads right?
SVP and 32X don't have primitive types. They are essentially entirely software rendering. Most 32X games use scaled and skewed sprites/surfaces, acting as quads, however.
Model 1 rendered in quads. Most things of that time used quads, actually. They were seen as more efficient.
This makes me nostalgic because I still remember Leadbetter praising these guys to high heaven for their Saturn ports when he was in charge of SSM.
Me and you are old bro
Me, too :k
Old farts of GAF Unite.THIS
Lol, was about to post about this, those posts are confusing.
The DC also used quads right? I remember some people saying it was more efficient because one quad equals 2 triangles.
No, it didn't. By then the whole industry was on triangles and the Dreamcast was conceived to be a 3D powerhouse on the cheap (the PowerVR was a technical feat) that could support ports from everything that was "relevant": Naomi and Windows PC.
You could in theory program quads on the Dreamcast, but by then no one did.
No, it didn't. By then the whole industry was on triangles and the Dreamcast was conceived to be a 3D powerhouse on the cheap (the PowerVR was a technical feat) that could support ports from everything that was "relevant": Naomi and Windows PC.
You could in theory program quads on the Dreamcast, but by then no one did.
The DC also used quads right? I remember some people saying it was more efficient because one quad equals 2 triangles.
This has gotta be one of the most valiant port efforts I have seen, probably crazier than Tekken 3 PS1.
Heh, that's right.There was an attempt from Nvidia to develop a graphics processor that could be used for the Saturn 2 called the NV2, but Sega wasn't interested in using it.
Yes please Digital Foundry oh my god, I love shit like this.
No, the Dreamcast had a PowerVR GPU which uses triangles. It does tile-based rendering, i.e. it rasterizes the triangles in tiles of 32x32 pixels, maybe someone confused that with quads, but it's not the same thing.
First up, quads are polygons. They simply aren't triangles.
Second up. It definitely rendered in quads.
Ah ok. I was always under the assumption that polygons meant triangles. I knew Saturn handled 3D differently, but never heard about Model 1 doing so.
It's a little confusing.
Heh, that's right.
I kind of want an Nvidia NV1 card to play with. Was a fascinating thing but I've never seen one in real life.
Heh, that's right.
I kind of want an Nvidia NV1 card to play with. Was a fascinating thing but I've never seen one in real life.
Oh my, all this time on GAF, and I never knew you were John of Eurogamer. The more you know.If this video does well I'll do Quake 2 PSX and the two N64 Quake games
There was also a version of Duke 3D on Saturn that supported online deathmatch and co op using Sega's Netlink modem. Hell, you can still play online on it to this very day via direct dial.I remember Saturn's Duke Nukem 3D played better because its gameplay was better suited to the Saturn's gamepad, but Saturn Quake was a marvel because it ran at all in spite of all the adjustments to its levels.
The free PC "remaster" was released and quickly shut down because the rights holders screamed foul. I don't know if Night Dive is pursuing an "official" remaster or not, but that would be a great idea if owners of the property allow it.
The deluxe edition models had onboard MIDI and Sega Saturn control ports.
All models have onboard audio and the Saturn daughter boards actually.
I've got an nv1, I can post some visa of the exclusive nv1 ports of games. They actually run higher resolution than the Saturn originals.
Oh, I didn't know that. But I guess looking at images online, I guess every model has connection pins for the Saturn pad daughter board. By the looks of it, there are also a couple models with PC game pad ports as well.