This is the point. BTW, unlocked the base PS5 actually averages closer to 50fps in Fidelity mode
My best is that it would on the PRO. The base PS5 is already close to 50fps on average. You won't need need too much more GPU power to get it to 60fps
Based on the PS5 performance, the game doesn't need PSSR to hit 60fps in fidelity mode
No it doesn't. Which is why Performance RT and Performance mode push over 100fps when you dial down the resolution and settings.
Where did you pull the 20TF number from? Are you saying that it will need 2x the power of the base PS5 to hit 60fps? That's clearly not the case
Lots of misunderstanding and misinformation going on here. Let's recap:
- The base PS5 already PROVES that R&C left a ton of headroom in the native 4k/30fps locked fidelity mode. Once we got the 120hz and VRR support, the true unlocked performance is in the 40-60fps range with an average closer to 50fps! Quote from Wcctech: "On the other hand, though, the PlayStation 5 exclusive Ratchet & Clank: Rift Apart received an enormous improvement with the PS5 VRR update, reaching up to 110 FPS once the frame rate is unlocked in RT Performance Mode. Fidelity Mode also gets a significant increase in frame per second, going near 60 FPS from the previously locked 30 FPS, though on average it hovers around 50 FPS."
- Based on that performance, you clearly don't need 2x the PS5 base or 20TF to hit 60fps. In fact, the (modest) 45-50% GPU uplift alone should be more than enough to yield a relatively locked 4K/60 on the PRO. No PSSR is even needed to get there. Raw GPU perf should be able to take ~40fps up to ~60fps already. But the game spends most of it's time ABOVE 40fps in fidelity mode so you wouldn't even need the full GPU uplift to get to 60fps.
- The game is clearly not CPU bound when running at or near 60fps! By definition, a CPU bound game would not get additional performance when lower GPU related settings like resolution. The Performance RT and Performance modes running at lower resolution and detail settings clearly perform at nearly 2x the framerate of the fidelity mode!! Please stop saying this
- The issue is that R&C actually appears to be one of the easiest cases for a native 4k/60 option on PRO since the base game already performs so well. In fact, the "Ultra Boost Mode" should take the DRS and unlocked FPS and push it to 4k/60 natively already (it only needs an addition 20-25% GPU bump to get there). That could yield a better result than this "Performance Pro" mode unless PSSR is producing results that are superior to native. Even then, the graphics settings and RT quality would be superior in the Fidelity mode. No patch needed and no PSSR needed.
- The "Performance PRO" mode is even less impressive with you consider than those lucky enough to have a 120hz VRR TV can already enjoy the performance RT mode on the base PS5 at 90+ FPS! So now we get a slightly sharper Performance RT mode with similar resolution to the base at 60fps. Yeah pretty lame!
- The benefits of a bespoke patch for fidelity mode could be to use PSSR to claw back some perf and add in additional RT (RT shadows and higher quality reflections). This should be able to still hit reconstructed 4K/60fps using PSSR which would clearly be the best way to play the game.
Insomniac definitely has more in the oven with regards to PRO updates. They clearly are not doing a good job of communicating it with this pretty lame display of the Performance Pro mode. But in particular, these VRR modes should go into overdrive on the PRO even from the boost mode.
Performance RT should be damn near locked at 120fps and and the fidelity mode should be near locked at 60fps. A bespoke patch for fidelity mode to add more RT and visual quality would be nice. We just need to see it in action.
The idea is that the PRO should be better than this right?