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DF Retro Play: Messiah PC - Revisiting Shiny Entertainment's Ambitious Action Game!

stranno

Member
n-Space's Geist for Gamecube shares pretty much the same possession mechanic. But it's way more creative since you have to scare the victims with fun puzzles and tricks.



I'd say it was a mix of Shiny's Messiah, Midway's Psi-Ops and Volition's Red Faction.

Shiny also developed the waaaaaaaaaaaaay better (than Enter the Matrix) Path of Neo, the famous Playstation 2 normal-maps game. Probably the first game ever developed that let you tweak the game's shading. Also probably the hardest tutorial ever seen in a videogame (far more difficult than Driver -if you want to unlock the hardest difficulty-).

 
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