roosnam1980
Member
It looks bad even with max settings in native 4k, with the "optimized" settings we will start to descend into ps3 territory I'm afraid
It looks bad even with max settings in native 4k, with the "optimized" settings we will start to descend into ps3 territory I'm afraid
nice foliage in that first screen , surprised it tanks performance on modern engines with the latest GPUs after all these years as seen in mgs deltaHaze
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I don't get the allergy by console devs in putting in settings like that and VRR uncapped modes in option menus. Its 2025- let people have some choice.I disagree with him about dropping PSSR on PS5 Pro. Just put a toggle in that allows players to choose between PSSR and FSR (with a higher internal resolution). Whenever an option has been put into a game between PSSR, FSR or TSR I've always found PSSR to have less artifacting in motion than the other two.
For example, PSSR produces significantly less artifacting in Star Wars Outlaws and it's superior to TSR in AC Shadows. I wouldn't want to lose the option.
nice foliage in that first screen , surprised it tanks performance on modern engines with the latest GPUs after all these years as seen in mgs delta
btw haze was not a terrible looking game at the time , just generic.
it did get a release for ps3/360 in the form of a heavily compromised versionHaze was supposed to showcase the power of the PS3, and soke people believed it will look as good as Crysis.
it did get a release for ps3/360 in the form of a heavily compromised version
I wonder how well can my old 5600x and 3080 will do. Chance i can get to 60 fps with dlss?
Probably dlss4 with balance, 1080p upscale to 4k?With the right settings, probably.
I think the PS3 version of Crysis was actually surprisingly goodit did get a release for ps3/360 in the form of a heavily compromised version
The Xbox video is out but I am on the road right now, if someone else wants to make this.
looks like Xbox is ahead of PS5 barring one or two exceptional areas, and The wider vrr window is also acknowledged.
Kacho we safe bro!
Probably dlss4 with balance, 1080p upscale to 4k?
A vingança do Phil:
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12TF > 10TF > 16TF
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Traduzindo para isto:
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Acho que 1440p com qualidade DLSS e configurações altas/otimizadas = 60 fps em 3080. 4K com desempenho DLSS pode ser um exagero, mas você pode tentar.
50-55 FPS:
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12TF > 10TF > 16TF
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Revenge of the Phil:
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12TF > 10TF > 16TF
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Looking at this:
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I think 1440p with dlss quality and high/optimized settings = 60fps on 3080. 4k with DLSS performance may be a stretch but you can try.
50-55FPS:
Digital Foundry itself reports that this may be the cause of the performance difference.
In comparisons, it seems that the PS5 has a greater advantage in lighting (in the images, there are more scenes where the PS5 has this advantage).
This may be linked to this performance difference, according to Digital Foundry.
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They say it's variable, here SX has more AO:
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I think 1440p with dlss quality and high/optimized settings = 60fps on 3080. 4k with DLSS performance may be a stretch but you can try.
50-55FPS:
They say it's variable, here SX has more AO:
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PS5 and Pro drop out of VRR enough that I wouldn't recommend it to folks who own both an Xbox and PS, these visual differences are so minor and inconsequential.
so the Series X version seems to be the only ok-ish console version for now.
the higher average framerate, higher resolution, and the ability to force 120hz, and thereby having a practically infinite VRR range, should mean it should feel at least somewhat smooth...
unless you go under water
What it has to do ps5 pro with what he said about the pc gpu? You are literally obsessed to blame this hardware Jeez.1000$ for 1080p stable resolution and locked 60fps?
Not a bad deal compared to 750$ PS5 Pro:
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756p - 47FPS
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PS5 and Pro drop out of VRR enough that I wouldn't recommend it to folks who own both an Xbox and PS, these visual differences are so minor and inconsequential.
Revenge of the Phil:
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12TF > 10TF > 16TF
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Looking at this:
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I think 1440p with dlss quality and high/optimized settings = 60fps on 3080. 4k with DLSS performance may be a stretch but you can try.
50-55FPS:
"Series X version seems to be the only ok-ish console version for now"
33 FPS ( PERF MODE)
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What it has to do ps5 pro with what he said about the pc gpu? You are literally obsessed to blame this hardware Jeez.
3/5 fps of advantage it's a more a pat on the back than a revenge.
Dude that's what the hardware components costs..like come on. And wouldn't blame the hardware for an universally bad portingIt's not the hardware, it's developers and (lack of) Sony quality control.
For 750$/800€ you get shit experience and that's the reality no matter who is responsible for this.
Dude that's what the hardware components costs..like come on.
VRR shouldn't be an excuse for bad perfomance.It's not the hardware, it's developers and (lack of) Sony quality control.
For 750$/800€ you get shit experience and that's the reality no matter who is responsible for this.
It's in VRR window. That's all that matters.
Xbox has 40-60 and 40-120 VRR windows + LFC for everything lower. PS5 with 48-60 in this game...
But the porting sucks on every console. This is not a Sony fault.Cheaper XSX and even regular PS5 gives you better experience. Even fucking 9060XT with 350$ MSRP will give you much better experience.
I'm glad I didn't bought this game on my Pro...
VRR shouldn't be an excuse for bad perfomance.
But the porting sucks on every console. This is not a Sony fault.
They can't reject a port because runs worse. It's not how work, you should know it. Stop to be so irrational.Sony allowed this game to perform like this on Pro. They could have rejected it, force Konami to fix it.
VRR makes the game playable on Xbox.
They can't reject a port because runs worse. It's not how work, you should know it. Stop to be so irrational.
MS has ever rejected a game with bad performance on console? Or Nintendo? I would to remind to you on Pro runs on quality mode. Better experience on base ps5 is partially true.They can reject the whole game or even remove it from the store. They have done it.
But they don't give a fuck unless developers tell people to do refunds like with Cyberpunk.
Right now, base PS5 has better experience than Pro PS5.
that's why I said ok-ish...
it is able to work with a VRR range that goes all the way down to 20fps, and the framerate seems to stay above 50fps for most of it.
it's still a technical disaster on every platform, but this is at least not a complete disaster, no thanks to the Devs, but thanks to the ability to force 120hz on Xbox
Better experience on base ps5 is partially true.