cormack12
Gold Member
Source: https://www.videogamer.com/features/diablo-creator-david-brevik-doesnt-vibe-with-todays-rapid-arpgs/
Looking across the whole genre, Brevik believes the pace of Diablo 2 is still “great”. While the developer didn’t claim the game was perfect, the slower pace of progression makes the journey more rewarding than games—such as Diablo 3—that have you reach level 70 in just a few hours.
“I think that a RPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,” Brevik explained in an upcoming episode of the VideoGamer Podcast. “Your build is killing all sorts of stuff so you could get more drops, you can level up, so you can like, and the screen is littered with stuff you don’t care about.”
“I don’t find that as kind of personal and realistic as like Diablo 2. The pacing on Diablo 2, I think is great,” he explained. “That’s one of the reasons it’s endured. I just don’t find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything, very enticing. I just don’t feel like that is a cool experience. I find it kind of silly.”
Looking across the whole genre, Brevik believes the pace of Diablo 2 is still “great”. While the developer didn’t claim the game was perfect, the slower pace of progression makes the journey more rewarding than games—such as Diablo 3—that have you reach level 70 in just a few hours.
“I think that a RPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,” Brevik explained in an upcoming episode of the VideoGamer Podcast. “Your build is killing all sorts of stuff so you could get more drops, you can level up, so you can like, and the screen is littered with stuff you don’t care about.”
With any RPG, especially MMOs and ARPGs, Brevik explains that the fun “actually isn’t getting to the end, it’s the journey”. While titles like Diablo 3 force players to play through 70 levels worth of experience in a few hours, that progression rips away player growth, and it tears apart the journey. In comparison, Diablo 2’s slower pace, longer grind and sparser enemy crowds make the game feel like an actual adventure.
“When you’re shortening that journey and making it kind of ridiculous,” Brevik told us. “You’ve cheapened the entire experience, in my opinion.”
Looking across the whole genre, Brevik believes the pace of Diablo 2 is still “great”. While the developer didn’t claim the game was perfect, the slower pace of progression makes the journey more rewarding than games—such as Diablo 3—that have you reach level 70 in just a few hours.
“I think that a RPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,” Brevik explained in an upcoming episode of the VideoGamer Podcast. “Your build is killing all sorts of stuff so you could get more drops, you can level up, so you can like, and the screen is littered with stuff you don’t care about.”
“I don’t find that as kind of personal and realistic as like Diablo 2. The pacing on Diablo 2, I think is great,” he explained. “That’s one of the reasons it’s endured. I just don’t find killing screen-fulls of things instantly and mowing stuff down and walking around the level and killing everything, very enticing. I just don’t feel like that is a cool experience. I find it kind of silly.”
Looking across the whole genre, Brevik believes the pace of Diablo 2 is still “great”. While the developer didn’t claim the game was perfect, the slower pace of progression makes the journey more rewarding than games—such as Diablo 3—that have you reach level 70 in just a few hours.
“I think that a RPGs in general have started to lean into this: kill swaths of enemies all over the place extremely quickly,” Brevik explained in an upcoming episode of the VideoGamer Podcast. “Your build is killing all sorts of stuff so you could get more drops, you can level up, so you can like, and the screen is littered with stuff you don’t care about.”
With any RPG, especially MMOs and ARPGs, Brevik explains that the fun “actually isn’t getting to the end, it’s the journey”. While titles like Diablo 3 force players to play through 70 levels worth of experience in a few hours, that progression rips away player growth, and it tears apart the journey. In comparison, Diablo 2’s slower pace, longer grind and sparser enemy crowds make the game feel like an actual adventure.
“When you’re shortening that journey and making it kind of ridiculous,” Brevik told us. “You’ve cheapened the entire experience, in my opinion.”