fluffydelusions
Member
Oh just realized I am now at home!!!
Preparing new Avatar. GET READY!!!
mah body is ready
Oh just realized I am now at home!!!
Preparing new Avatar. GET READY!!!
The problem here is that you'll have so much FCR that you won't be able to regen your arcane power fast enough. Hence, why I think you'll only be able to do between 6-8 teleports until you're out of arcane.It does have insane regen. It is interesting to see how different it will get used compared to mana at higher levels. It seems that you can dump it all in a panic and have it all back after a short time. It's almost like a cooldown that gets compounded by what skills you use in unison. Because using bigger spells means you will get forced to use lesser ones you make use of those last slivers of arcane power. Mana on the other hand requires long term conservation but you don't have to wait after ever few dumps of spells for regen.
You know what is better than Teleport? MonkPunch+Teleport.
Absolutely not. Every class in the game has some sort of mobility skill. Example: Demon Hunters gets insane speed boost everytime she vaults. Barbarian gets ridiculous movement speed when frenzy is active. Monk is op so they're always fast. Sorc uses teleport.Is Witch Doctor the only class without some mobility skills? Does Spirit Walk make you move faster?
All this talk about teleporting and I've finally come to the realization that teleporting to Mephisto, sitting on the moat and dropping meteors/blizzards, taking the portal to a4, selling my items, then making a new game and repeating 500 times....well that's probably the most tedious thing that I've ever had so much fun doing.
?The problem here is that you'll have so much FCR that you won't be able to regen your arcane power fast enough. Hence, why I think you'll only be able to do between 6-8 teleports until you're out of arcane.
Is Witch Doctor the only class without some mobility skills? Does Spirit Walk make you move faster?
A tv dinner tray would probably only put you back 10 bucks...My set up for D3 sucks balls.
It's a ghetto ass chair in front of my 32 inch HDTV, and I have to put a pillow on my lap for th keyboard and mouse to rest on.
#poorsinglemanswag
Faster cast rate, yes. I'm talking about running out of arcane power when teleporting around. Since arcane is restricted to 100 (which is the max amount they can have), and teleport costing 15 arcane - you'll only be able to use it 6-8 times and it'll go extremely quickly with insane fcr because you'll be casting these teleports so fast.?
What does FCR(You mean faster cast rate, right?)has to do with the Wormhole rune? 1 second is one second.
Essentially one of the better ways to farm items in Diablo II was to repeatedly kill Mephisto, the A3 boss. Sorc (or another class with Enigma which is an item that was introduced in patch 1.10 and granted anyone the teleport ability) was the best class to do this with as you could just teleport directly to the boss, kill it, rinse and repeat.
Mephisto was located in Durance of Hate level 3. DoH level 2 had a waypoint (meaning once you've activated it you can go directly there at any point (there was always a waypoint in town, and whenever you created a new game you started in town). So people would just take that waypoint and teleport around until they found the entrance to level 3...which could take some time because they made DoH level 2 pretty huge with patch 1.10.
So basically the people you see teleporting around are probably just doing MF runs (basically the term for farming in d2) and skipping everything in the way in favour of the boss since in Diablo you can just endlessly repeat a boss by creating new games.
Sorceress had the Teleport skill. There was later a Runeword you could add to Armor that allowed for Teleporting.
Diablo 3 Wizard has Teleport but on a cooldown; D2's one was spammable endlessly.
There is a skill that the sorceress could spend points into, called "Teleport" - which allowed you to teleport wherever you had the mouse cursor. Then this piece of runeword-loot appeared, which allowed everyone to use this skill.
The teleport in Diablo 3 is exclusive to the Wizard, and it has a big cooldown so you won't be seeing the crazy amount of teleportation as the ones you saw in D2.
I kind of wish that teleport had a spell effect when it went off =/. Seemed kinda bleh just appearing next to the enemy without one. Referring to the Fists of Thunder teleport rune. Would be cool if it had an effect similar to dashing strike or something.
I kind of wish that teleport had a spell effect when it went off =/. Seemed kinda bleh just appearing next to the enemy without one. Referring to the Fists of Thunder teleport rune. Would be cool if it had an effect similar to dashing strike or something.
The video card is absolutely low-spec, but I'd be surprised if it wouldn't run properly at low or even medium.
It's kind of interesting to me how Blizzard keeps talking about these things being mistakes, but the people playing it didn't really seem to feel that way very much. I find it kind of baffling how one of the most successful PC games ever made is constantly put down by the people who made it (or at least are responsible for making its sequel).
Still gonna be a fun game, yadda yadda, but Blizzard's attitude still rubs me the wrong way on this stuff.
Yeah, would be nice to see some light trail or something for the longer distance TelePunches. When I unlocked it in the Beta, I loved it,
And some people actually loved it :3 You can't ignore the fact that people got faster loot with teleport, so they didn't complain!plus, it kills so much gameplay because you can simply... TELEPORTTELEPORTTELEPORT
BAM! BETA CLUB HOLLAHHHHH!!!
And some people actually loved it :3 You can't ignore the fact that people got faster loot with teleport, so they didn't complain!
._. is that you, guywithaneyeavatar?BAM! BETA CLUB HOLLAHHHHH!!!mod approved fyi
Everyone was... everyone. *pat on the back*I'm part of that problem :x
Glad it got approved :lol
._. is that you, guywithaneyeavatar?
BAM! BETA CLUB HOLLAHHHHH!!!mod approved fyi
Faster cast rate, yes. I'm talking about running out of arcane power when teleporting around. Since arcane is restricted to 100 (which is the max amount they can have), and teleport costing 15 arcane - you'll only be able to use it 6-8 times and it'll go extremely quickly with insane fcr because you'll be casting these teleports so fast.
I understand what you're saying but you're not getting my point though, this has barely anything to do with Wormhole. I was trying to point out that even with Wormhole, it'll never become a teleport-spam-fest because we will be restricted to the 100 arcane power. I was quoting this person who thought it would be possible to teleport infinitely if his fcr is low enough, which obviously will never be the case.Yeah, but my point is, it doesn't matter how much FCR you have unless you regen more than 15 AP/time needed to cast 1 tele.
Some FCR will help you to get faster in this scenario 1.......2, but not here: 1.......................................2.
Jeez, I hope you get it.
Poor monks and their underdeveloped animations.Which is why I think they should polish the effect on that rune a bit more >.>. Would make monk character of the forever for me probably.
Glorious.
Look how big the CE is on the side o_o.
._. is that you, guywithaneyeavatar?
Everyone was... everyone. *pat on the back*
Surely you played a sorc at some point though :3?Not me, I never had Enigma.
Looks standard blizz CE size to me.
Even my garbage ass D2 CE is huge haha
Surely you played a sorc at some point though :3?
Poor monks and their underdeveloped animations.
Monks are underdeveloped, period!Poor monks and their underdeveloped animations.
It does quite the opposite for me. I have been pondering around this idea for quite some time now: what is basically happening here is that Diablo 2 was SO a one in a million chance occurance that it left the whole gaming world shocked to be working. Looking back at it, there are MILLIONS of tiny little things that can be done and still the game could have retained that sense of wonder, uniqueness. Some of it was addressed by fan mods, but those lack real balance usually. Some of it was addressed by the original developers in Torchlight - but that introduced new problems.
I believe that Diablo 3 has the potential to retain a timeless fun and at the same time, improve big time on the formula that made D2 so unique. When one looks at Diablo 2, no one can really put the finger on WHAT that thing is that makes it so we can replay it 10+ years later and still having fun. What we can determine, however, is what it was NOT the magic seed. It was not that you can only grind in a few places. It was not the skill system. It was not the hacked online. It was not the dupes. It was not the borderline useless stat system....and D3 team is right when they criticize that, imho.
I understand what you're saying but you're not getting my point though, this has barely anything to do with Wormhole. I was trying to point out that even with Wormhole, it'll never become a teleport-spam-fest because we will be restricted to the 100 arcane power. I was quoting this person who thought it would be possible to teleport infinitely if his fcr is low enough, which obviously will never be the case.
That's another reason why you should never mule things in rogue encampment. I've seen people search for that shit. It's frikkin' ridiculous.Once, some poor chap was xfering his Enigma in my game... I found it.
I'm still sorry to this day...
I dunno. It just feels like they're saying "YOU WERE DOING IT WRONG AND YOU RUINED OUR LOVELY GAME" every time they come out with one of those statements. If they're wrong, and we were doing it right all along, then this attitude is just a big ol' fuck you to the fans of the game.
Yeah I mentioned that in my previous post as-well. Between 6-8 teleports should be the accurate number until you get oom.120 with the Passive, Astral Presence. Not that it will change a huge amount.
IMO Spirit walk should deal damage to things you pass through like Weaver from Dota.
I think it's also kind of depressing how most of their Mantras have such underwhelming sound effects. It's, like, the sound of snapping your fingers once and then hearing some barely audible chanting.
I bet you want some of these sound effects:I think it's also kind of depressing how most of their Mantras have such underwhelming sound effects. It's, like, the sound of snapping your fingers once and then hearing some barely audible chanting.
Monks are underdeveloped, period!
...
Oh God, I can hear them running to me!
Umbasa.
I'm going to repress all Diablo II memories after this comes out.
I understand what you're saying but you're not getting my point though, this has barely anything to do with Wormhole. I was trying to point out that even with Wormhole, it'll never become a teleport-spam-fest because we will be restricted to the 100 arcane power. I was quoting this person who thought it would be possible to teleport infinitely if his fcr is low enough, which obviously will never be the case.