Diablo III |OT2| Queues Rise. Servers Fall.

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*Biggest, almost universal complaint is related to the itemization. Unique drops are very infrequent and are generally outclassed by Magics/Rares. Their stats aren't really that impressive in the end game.

*Infernal mode is too difficult and doesn't seem to be properly balanced among the classes.

*DRM issues. Lag, server drop outs, constant maintenance barring you from play, AH has weird delays/issues. Que "I am getting lag in my single player game" complaint.

*Weird hit boxes which cause enemies to attack you even when you are out of their visual attack box range. Makes dodging very ineffective in the game.

*Weird design choices. Global EXP after completing quests is broken because it allows you to boost lower level characters, way points pretty much useless, public games system is really off etc.

*AH breaks a lot of general concepts/mechanics in Diablo. Crafting is garbage because of it and there is less incentive to go for Magic find builds than Gold find builds. Gem system is also borked thanks to AH (why make your own when you can buy them for cheap). Less incentive to trade and farm in general.

*Story has crap writing, dialogue overall is pretty bad too with few exceptions.

*Graphics are on the lower end and even then a lot of high end PC don't run it properly. It doesn't seem to be properly optimized.


Probably a few more I am missing. But the game does a lot of good too.

I would add that map generation is restricted compared to Diablo II. Part of a given map is randomly generated, but there's also plenty of permanent section as well so you do get the feeling of redoing mostly the same one over and over.
 
The problem with loot while leveling if that it'll very often (always?) drop gear below your level, so there's no excitement to level for a sweet item. So to get decent gear, it's easiest to just go to the auction house and buy something nigh-perfect for less than it costs to build a randomized piece of junk at the blacksmith artisan.

And since gear drops are under-leveled, the people bashing their heads in Hell are really just fueling those in the difficulty below them.

I haven't used the auction house a single time and I'm level 55 on my Witch Doctor. Haven't had a problem yet and I'm about half way through Act II Hell. Of course I could have better gear if I used the AH, but it's completely unnecessary.

For Inferno though it seems almost 100% necessary.
 
*Biggest, almost universal complaint is related to the itemization. Unique drops are very infrequent and are generally outclassed by Magics/Rares. Their stats aren't really that impressive in the end game.

*Inferno mode is too difficult and doesn't seem to be properly balanced among the classes.

*DRM issues. Lag, server drop outs, constant maintenance barring you from play, AH has weird delays/issues. Que "I am getting lag in my single player game" complaint.

*Weird hit boxes which cause enemies to attack you even when you are out of their visual attack box range. Makes dodging very ineffective in the game.

*Weird design choices. Global EXP after completing quests is broken because it allows you to boost lower level characters, way points pretty much useless, public games system is really off etc.

*AH breaks a lot of general concepts/mechanics in Diablo. Crafting is garbage because of it and there is less incentive to go for Magic find builds than Gold find builds. Gem system is also borked thanks to AH (why make your own when you can buy them for cheap). Less incentive to trade and farm in general.

*Story has crap writing, dialogue overall is pretty bad too with few exceptions.

*Graphics are on the lower mid end and even then a lot of high end PC don't run it properly. It doesn't seem to be properly optimized.


Probably a few more I am missing. But the game does a lot of good too. A lot of these issues are fixable though via either patch or expansion.

I agree with this post. That being said its still great fun. My two biggest complaints are how it runs on my high end PC and itemization. I am close to beating the game for the first time

So i would say that I am in the normal range and the insane people complaining about everything and have played the game for 150 hours should go outside and take a deep breath.
 
Crazy stats :

Z9trp.jpg

stats are amazing, but the damage range kinda worries me. Means you can crit REALLY hard or REALLY soft. My xbow is 700-910 or something, so it crits big always.
 
*Graphics are on the lower mid end and even then a lot of high end PC don't run it properly. It doesn't seem to be properly optimized.

I'm still personally baffled at how many people cite graphics as an issue. Sure, if your system is low end it might be more of an issue. It's smooth for me.
Sure, some of the models could have more polys, just for shits and giggles.
In game cutscenes aren't great because you suddenly notice that animation of characters talking is pretty bad.
But without all that, it's one of the best visually designed games I've played in the last 5 years, easily. The game is simply amazing to look at.
 
Except for the writing and assets, most of that seems fixable to some degree. Hopefully, once they've patched the game up and things stabilize most of the issues are fixed or minimized.
Yeah like I said most of these are fixable. Most of the stuff that they did do right is great and outweighs a lot of cons which is the basic combat which is extremely satisfying and engaging. I like the game a lot and see myself playing it for quite a while.

Comparisons are bound to be made to D2:LoD v1.13 which was like a game 10 years in the making. When compared to D2, D3 doesn't even look half as bad as some people are making it to be. This is bound to happen with a game as hyped as D3 was, now people's expectations are in check.

So glad I went media blackout with this game. I am going to follow this practice more.
But without all that, it's one of the best visually designed games I've played in the last 5 years, easily. The game is simply amazing to look at.
I personally don't have a problem with the graphics/arts at all but from what I have seen the game is actually not fully optimized on a lot of people's high end PC. It should be 60FPS on a lot of PCs but it usually isn't.
 
I haven't used the auction house a single time and I'm level 55 on my Witch Doctor. Haven't had a problem yet and I'm about half way through Act II Hell. Of course I could have better gear if I used the AH, but it's completely unnecessary.

For Inferno though it seems almost 100% necessary.
I guess my main problem with it is that I'm completely missing out on an important Diablo element - loot hype. I'm now getting pumped for rune unlocks in a few levels instead of a sweet piece of armor that dropped, which is not filling the void.

I kind of get that loot hype when I'm auction house hunting though, but that's like a fleshlight compared to the real thing.
 
I haven't used the auction house a single time and I'm level 55 on my Witch Doctor. Haven't had a problem yet and I'm about half way through Act II Hell. Of course I could have better gear if I used the AH, but it's completely unnecessary.

For Inferno though it seems almost 100% necessary.

I used the Auction House only to sell since I get better deals there than the vendor, but I am definitely gonna play all classes to Hell, but I'm not going to play Inferno anytime soon :p

Well that's a lie, I'll definitely play Act I just to get my feet wet but no more!
 
People expecting major patches that will overhaul anything particularly radical about the game are probably setting unrealistic expectations.
 
I'm still personally baffled at how many people cite graphics as an issue. Sure, if your system is low end it might be more of an issue. It's smooth for me.
Sure, some of the models could have more polys, just for shits and giggles.
In game cutscenes aren't great because you suddenly notice that animation of characters talking is pretty bad.
But without all that, it's one of the best visually designed games I've played in the last 5 years, easily. The game is simply amazing to look at.

I have an i7 and a GTX570.... so not exactly top of the range but almost there, and although the game claims to run at 60fps the animation is constantly jittery and weird like it is sub 30 or something.

probably because of the always on internet lag or something but still, it's weird
 
Yeah like I said most of these are fixable. Most of the stuff that they did do right is great and outweighs a lot of cons which is the basic combat which is extremely satisfying and engaging. I like the game a lot and see myself playing it for quite a while.

Comparisons are bound to be made to D2:LoD v1.13 which was like a game 10 years in the making. When compared to D2, D3 doesn't even look half as bad as some people are making it to be. This is bound to happen with a game as hyped as D3 was, now people's expectations are in check.

So glad I went media blackout with this game. I am going to follow this practice more.

I personally don't have a problem with the graphics/arts at all but from what I have seen the game is actually not fully optimized on a lot of people's high end PC. It should be 60FPS on a lot of PCs but it usually isn't.

Exactly.
 
People expecting major patches that will overhaul anything particularly radical about the game are probably setting unrealistic expectations.

I actually think the only fixable issue in Dahbomb's list that may go beyond the scope of a typical patch is the hit box issue he listed. That may be something too fundamental to change at this point. Who knows?
 
Is it just me or did they already buff Legendaries, I'm comparing a bunch of them between the official game guide and d3db.com and Hellrack for example got a 300 dps buff according to d3db.com. O_o
 
I actually think the only fixable issue in Dahbomb's list that may go beyond the scope of a typical patch is the hit box issue he listed. That may be something too fundamental to change at this point. Who knows?

I imagine when they implement PvP that we are going to hear A LOT about the hitboxes.
 
Yeah like I said most of these are fixable. Most of the stuff that they did do right is great and outweighs a lot of cons which is the basic combat which is extremely satisfying and engaging. I like the game a lot and see myself playing it for quite a while.

The thing is I feel like the reviews for the games I've read reiterate this notion but their scores reflect otherwise. I don't get how a game that does things right and outweighs the cons can get above a 9. Perhaps it's just a personal criteria but I feel like the pros should greatly outweigh the con and the game should strive to do some things new and not be same old stuff.
 
I wouldn't call it a hit box. I would more call it a radius. While your hit radius is relatively small, it looks like theirs gets bigger every difficulty level if Yoshi's pics are accurate. The problem is that there's also lag that you have to take into account. When did the server think you were hit and decide to relay that information to you?

On Normal, I figured out quite quickly that I didn't have to be right next to the mob to attack it. Very WoWish when it comes to combat.

Edit: To clarify, hit boxes are on the opponent and whether you actually hit them, hit radius is you and if the mob is in it. It's different. I have no clue if that's actually how D3 works though.
 
I really don't get the AH in this game.

Sadly the game is a no brainer, your only goal (once you have finished at least once if you are interested in the story) is to farm to get better equipment and finally be able to beat inferno.

Putting an AH goes against all that. What's the point of a farming game if all you have to do is wait and buy at the AH? What's left to do except kill the final boss once again, which you'll be happy about for sure but probably won't get the feeling of accomplishment if you went out of your way to actually get the items yourself.

Which bring me to the most disappointing aspect of D3 to me, and makes me think I liked D2 better, is that it is a no brainer... it's click click click and THAT'S ABSOLUTELY ALL. In D2 you had to actually think when you leveled up, of where you wanted to go with your character and what you wanted to do, where should I put these points etc.... Now you don't even have that.

Second most annoying point is the followers/NPC. I really thought we were going to have some quests with/about them.... Shen jewel story or the templar story are very interesting for example I would have liked to do them...

That being said I enjoy the game greatly. Really fun to play. Only in nightmare for now.
 
Is it just me or did they already buff Legendaries, I'm comparing a bunch of them between the official game guide and d3db.com and Hellrack for example got a 300 dps buff according to d3db.com. O_o

No idea what it is written in the game guide, but DPS in the end depends on various random modifiers on a weapon. I guess the guide only shows the base DPS?
 
The thing is I feel like the reviews for the games I've read reiterate this notion but their scores reflect otherwise. I don't get how a game that does things right and outweighs the cons can get above a 9. Perhaps it's just a personal criteria but I feel like the pros should greatly outweigh the con and the game should strive to do some things new and not be same old stuff.

I dunno. I mean San Andreas and SC2 are both just as much "more of the same old stuff" as D3 is, but I have no problems with the reviews those games received.
 
I have an i7 and a GTX570.... so not exactly top of the range but almost there, and although the game claims to run at 60fps the animation is constantly jittery and weird like it is sub 30 or something.

probably because of the always on internet lag or something but still, it's weird

I think what irks me is people tend to bundle technical performance with how it looks, which doesn't seem fair. The game is fast to play, but there are times where it's so gorgeous I have to stop and look. The game has stunning art direction.
People with SLI rigs are getting stuttering which is shitty and can expect to be fixed at some stage. I only have trouble with my old core duo rig when there are 50+ monsters on screen being spell-effected into the ground at once, the rest is smooth. I'm all SSD'ed up though.
 
It's not worth 500k if that is what you are asking. Act 1 Inferno is doable and actually gives you lvl 60 drops which is everything. Level 60 items have 1-3 tiers and tier 3 of 60's can be 50% better than level 58 items.

Yeah, I need to overhaul my gear before I can farm act 1 Inferno though. I can kinda-sorta kill some of the elites, but 8k dps isn't really cutting it.
 
Which bring me to the most disappointing aspect of D3 to me, and makes me think I liked D2 better, is the it is a no brainer... it's click click click and THAT'S ABSOLUTELY ALL. In D2 you had to actually think when you leveled up, of where you wanted to go with your character and what you wanted to do, where should I put these points etc.... Now you don't even have that.

The combat is so, so much Diablo III though, and I personally find it far more engaging to tinker around with load outs and runes than to spend points into talent trees filled with junk, especially using the old method when your choices for experimentation were to reroll.

I said this prior, but one of my favorite things that Blizzard is doing as of late is killing traditional, FAQ diving talent trees. Even with the ability to respec, they were never engaging nor required any more thought than "I think I should go to google".

I do think the game needs another branch of customization though, especially with how minimized the crafters can be, it just needs to never, ever be talent trees preferably.
 
I'm still personally baffled at how many people cite graphics as an issue. Sure, if your system is low end it might be more of an issue. It's smooth for me.
Sure, some of the models could have more polys, just for shits and giggles.
In game cutscenes aren't great because you suddenly notice that animation of characters talking is pretty bad.
But without all that, it's one of the best visually designed games I've played in the last 5 years, easily. The game is simply amazing to look at.
He's not citing graphics, he's citing the fact that the game runs poorly, even though it doesn't boast what appear to be system crushing visuals. It was not optimized for the variety of systems it would be running on--which is a very un-Blizzard like thing.
 
Part of it is also games these days get dissected and exposed in a matter of hours and days, instead of weeks and months. Especially very complicated interlocking system games like these. D2, vanilla WoW etc. launched with what I feel are much bigger issues than we have here, but they had time to breathe and grow.

The hitbox issue is the only one that strikes me as a core design decision that's unlikely to change, unless maybe if the hardcore gamer audience is really super up-in-arms about it to the point of discarding the game.

Loot I'm not that worried about, it's fixable and I think the AH will balance itself out as people level up, the concurrent audience naturally decreases and items hopefully get patched.

Also Blizzard should hire Yoshichan, the end.

Which bring me to the most disappointing aspect of D3 to me, and makes me think I liked D2 better, is that it is a no brainer... it's click click click and THAT'S ABSOLUTELY ALL. In D2 you had to actually think when you leveled up, of where you wanted to go with your character and what you wanted to do, where should I put these points etc.... Now you don't even have that.

This isn't actually true. Your D2 character is on rails from level 1, and you don't get to deviate at all from your build. This is one part of the game that is massively improved.

A lot of people should go try and play Diablo 2. There is a small subset of you that will enjoy it, but for most people, it's actually pretty boring nowadays. I tried playing it recently. Also, there is shit-all for end-game unless you like running bots.
 
Some pros to balance the cons:

*Game's combat is genuinely satisfying and at the very least way more engaging than Diablo 2. More focus on positioning and proper dual pool management. Makes the game much more fun at a core basic level.

*Health globe system and cooldown on potion means the game is way more offensive and tense. You want to keep killing enemies for those globes and puts a lot of emphasis on positional combat. You can't just spam on potions to avoid getting 2 shotted.

*Skill building is a lot of fun in this because you are not punished for experimenting. You can change skills on the fly depending upon boss or mob challenges, makes the game more dynamic even if you have been playing with the same build for 100+ hours. There is actually a good deal of depth in it although balance is another issue.

*Crafting and gem upgrading made way more streamlined. You don't have to remember obtuse recipes or carry around a big Cube to mix stuff in. Basically crafting/gems/runes system required that you constantly look up Diablo Wiki for a lot of stuff related to the game. Not once have I felt the need to look up something in D3.

*You don't have to hold down a button to run and you don't have a stamina bar. Thank god for that.

*You walk over gold to pick them up. This might feel like nothing to all the new players but in D2 we picked up every INDIVIDUAL gold drop by click. YYEEEAAA...

*Quests are generally very well designed and I love the Events. Also love that the game has a ton of Achievement and Lore stuff to pick up, it really rewards you for exploration aside from the usual loot.

*No more carrying scrolls for TPs and identifying objects.

*No more fucking Iron Maiden (at least not that I have seen so far).

*CG cutscenes are still Blizzard seal of quality in terms of presentation.

*Has a lot of great art and atmosphere. People railed on the game's look when it was first shown but it had it's fair share of good ol fashioned Diablo atmosphere. A lot of environments looked like they were taken directly from D2 and converted to 3D like the Ruins and Desert areas.

*Excellent sound design all around.

*Treasure goblin... whoever came up with that idea should get a raise.
 
The combat is so, so much Diablo III though, and I personally find it far more engaging to tinker around with load outs and runes than to spend points into talent trees filled with junk, especially using the old method when your choices for experimentation were to reroll.

I said this prior, but one of my favorite things that Blizzard is doing as of late is killing traditional, FAQ diving talent trees. Even with the ability to respec, they were never engaging nor required any more thought than "I think I should go to google".

I do think the game needs another branch of customization though, especially with how minimized the crafters can be, it just needs to never, ever be talent trees preferably.

It does not need to be talent trees but a kind of choice to personalize your character would have been nice.
 
I don't think it's an optimization problem, the game runs fine when it isn't bugging out.

There's a few simple fixes to some problems, for a few of my friends, dechecking the max foreground/background FPS bars fixed some problems but even when the game is at it's best there's some weird network sync that jitters the camera around a bit every so often, and it's obnoxious.

The actual visuals are great and the art design is fucking incredible, but even a behemoth like WoW, for as buggy as it was at launch, never had any really weird network or visual problems for me over the years.
 
It's any mode. You're just not getting one-shotted in the lower difficulties and may not notice it, unless you're kiting and notice someone taking a swing at you from 20 yards away.
Well, it's not that the monster is directly hitting you from 20 yards away, rather that once you are close enough to the monster for him to begin his attack, you can't dodge it by running out of range. I do think it's pretty dumb.
 
I have an i7 and a GTX570.... so not exactly top of the range but almost there, and although the game claims to run at 60fps the animation is constantly jittery and weird like it is sub 30 or something.

probably because of the always on internet lag or something but still, it's weird

Do you have vsync on and framerate locked to 60/120? Try that if you haven't. I have an i3/GTX460 so much worse, and I get locked 60 by turning on vsync and setting max framerate to 120.
 
*CG cutscenes are still Blizzard seal of quality in terms of presentation.
I actually feel like on the CG and general presentation of the story is pretty weak in D3. Loads of the cutscenes feel like they lack a lot of context. Coming off the heels of their work with Starcraft 2 it feels pretty underwhelming really.
 
Ok, so I feel like an idiot, but WTF am I doing wrong here?

My barb is level 31 and I'm on Act IV of normal.

GodFG.jpg


I keep seeing people around my same level with a fuck ton more DPS. Am I doing something wrong here?
 
This is Dolemite.
I just thinks its crazy how much people complain about a game that they play so much. It makes no sense to me. Very rarely is there a positive post in this thread, yet you all STILL play the game.

I am enjoying Diablo...its a blast
 
*Treasure goblin... whoever came up with that idea should get a raise.

Torchlight. And I think they did it better, actually. They had a rare spawn phase beast that, when killed in time, would open a portal to a new, short random dungeon will better loot.
 
CjqeL.jpg


Holy shit, that can't be real.

800x600? i think he's playing diablo 2

I am getting a LOT of 3007 errors after the update today. WTF Blizzard. Anyone else experiencing this?

i just logged out to get the update after seeing your post. I'm sure it was just a launcher update no gamefiles downloaded for me. I was getting a shitload of 3007 errors the other day but i did a router/pc reboot and its been rock solid since.
 
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