1.04 is already looking quite sexy.
I'm really curious how this patch will affect the weapons market on the GAH.
That reads alot like you werent going to come back and play anyway. If nothing short of an expansion with more Acts was going to interest you, then thats fine. But for people like me who like the game, but just wanted all of the bad shit fixed, this looks fantastic. Im definitely going to play again, but not until this shit goes live.
Whichever one had the most work done.Megan fox or Rosie Huntington-Whiteley sexy?
*rimshot*Whichever one had the most work done.
You mean Mantra of Conviction? It does affect other players in that enemies with the aura will take more damage.Does Mantra of Condamnation also affect other people ? Will they deal 24% more damage to a single enemy if this one is in the zone of effect, or just the monk ?
Don't agree.
Players having to willingly and unnaturally gimp themselves in order to challenge themselves at a game means that the game has flaws related to difficulty.
Furthermore, an always online game with multiplayer elements will always have a component of competition to it, despite people who willingly blind themselves to that fact.
Those arguments are crap and don't help promote a better game. Challenge and fun need to be emergent from within the game, not externally.
My guess is that you aren't the only one stockpiling. I can see the market crashing again as hoarders flood the market.
prices on all 6 prop weapon plans went from 200k to 10+mil already
weapons are probably going to flooooded once patch hits lol
You mean Mantra of Conviction? It does affect other players in that enemies with the aura will take more damage.
That makes me a little peaved. I had a 6 prop weapon plan drop (my only 6 prop plan) and sold it for 200K about a week or so ago
I'm waiting for the skill buffs to see if WD is viable.
I've gone through like 50 plans selling them for $1-2 over the last week so I'm a bit peeved too LOL
If you think the basis for my argument is "just because", then you aren't seeing it.You do realize that all you are iterating and reiterating is the same "I want my limitations to come from someone else, not from me, JUST BECAUSE" over and over again?
Because that is all that argument is. You want your limitations from others, even if others playing this game might not agree with it. Just because!
Personally, I do not care either way. I got to Act3 post-Ghom pre-nerf, with a quite good gear, but killing mobs started to took too much time so I stopped. My own personal limitation was this: do not use exploits. Avoid the most popular builds if you do not like them, even if they are effective.
Edit: also, the bolded part is not true. These arguments are amazing, and they promote a better MINDSET when playing the game. Any game. This mindset, when incorporated, empowers you, frees you up from your own shackles, while not limiting anyone in the process.
Potential patch on my birthday? Thanks Blizzard!
Man, next Tuesday might be ridiculous announcements day.
If you think the basis for my argument is "just because", then you aren't seeing it.
If the game is so unsatisfying to a particular group of players that they have to artificially gimp themselves, then it is the fault of the designers for not providing adequately for that group.
Containing the multiplayer aspect that it has, you can't just go and tell the average player to play in a certain way when the design of the game does not naturally promote that gameplay style. You can't argue to contain yourself in a single player bubble when the game forces you to be online and be exposed to the multiplayer element.
Demanding that players be willingly ignorant about the very same game they play in order to get the most enjoyment out of it is ridiculous.
A mindset that empowers you by making you willingly gimp yourself is laughably ironic.
If you think the basis for my argument is "just because", then you aren't seeing it.
If the game is so unsatisfying to a particular group of players that they have to artificially gimp themselves, then it is the fault of the designers for not providing adequately for that group.
Containing the multiplayer aspect that it has, you can't just go and tell the average player to play in a certain way when the design of the game does not naturally promote that gameplay style. You can't argue to contain yourself in a single player bubble when the game forces you to be online and be exposed to the multiplayer element.
Demanding that players be willingly ignorant about the very same game they play in order to get the most enjoyment out of it is ridiculous.
A mindset that empowers you by making you willingly gimp yourself is laughably ironic.
Changes sound nice but without any long term goals ingame I find it hard to keep playing.
Just got a Natalya's Shadow to drop with decent dex, vit, and three empty sockets. Pretty happy for it being my first set item and only my fourth legendary drop.
That is a criticism from a portion of the player base. It's being criticized for being too easy and too hard at the same time, thus contributing to a crappy end game experience.a) Diablo III is NOT being critized for being too easy, it simply is not.
Um, if there's nothing else left to do in the game, how is that my fault? it's my fault that I can't invent wacky new ways to handicap myself?b) You are contradicting yourself, and you know it. If you are thinking about "needing something else to make this game hard", you are obviously at a point where you cannot be "willingly ignorant" about its system. Therefore, the only thing that stops you from having fun is YOU, not Blizzard or anyone else.
That's fine with me. I have no problems with any of the 1.0.4 changes. My issue was with the idea that players gimping themselves to cover up Blizzard's deficiencies at game design is not something that's cool.c) The average player did not play through Inferno. He does not need ironman challenges. He does not need hardcore. He needs some chance at a better gear and an easier curve. Which he will get.
I think you would be in a small minority though. So while I get your point, the game needs to be tailored to more than just the very very top elite player so to speak. Most people, even the good ones, can't pull 7 packs.
Maybe they need to implimenet a ladder system of some sort, but I would assume that sort of change would come with a major change via 1.1
Nor do I think it should be tailored to the top elite players. My stance is the same stance that jay Wilson espoused at a past Blizzcon in regards to their game design: to make games that casual gamers can get into and evolve to play at a hardcore level with the rest of the elites. Easy to learn, hard to master, stuff like that.
The design of Diablo 3 has been deficient in that goal since the entire spectrum of casual to hardcore get jammed into a one dimensional gameplay path that is all at once too easy for the hardcores and too hard for the casuals.
They should create a new, more casual end game option that forks at 60 rather than shuffling everybody into Inferno. Once they do that they can feel free to go psycho with Inferno difficulty and provide more rewarding drop rates there.D3 needs a better end game. Simple as that. Inferno was beaten by most hardcores even before 1.03. This patch isn't going to matter to them much anyway, it's just going to make their farming easier which is their end goal anyway (farm as efficiently as possible).
More end game content would keep even the most hardcore players engaged.
That being said, I'm not sure how you develop a game with such a wide variety of players. Unless you have some sort of a ladder system end game.
...except that:
a) Diablo III is NOT being critized for being too easy, it simply is not.
If you managed to exploit your way through the content by skipping mobs and farming resp chests and goblins for WEEKS without engaging in any real fights, you were "gimping yourself" already
Blizzard said that Inferno would take 6 months to get through; that is what I wanted. It took me 1.5 months instead, which is unacceptable for a game I paid 60 dollars for.
Yes, I'm not talking about exploiting. It took me 1.5 months to do it legitimately. I'm just pointing this out to make it clear that some people very much did want the game to be hard, but it's apparent that most people are not interested in a challenge and are mostly or even exclusively interested in the randomized loot mechanic.
I always thought inner sanctuary was a really cool skill on paper. Not sure how you could make it competitive/useful though.So in the spirit of the 1.04 patch... what skills would you guys specifically like to see buffed?
So in the spirit of the 1.04 patch... what skills would you guys specifically like to see buffed?
I think Fan of Knives and Strafe on DH are currently completely useless. In fact a ton of Hatred user moves for DH are pretty bad. I would also like to see a buff on the Multishot skill too. I also think that while Rapid Fire is a good skill it's hurt by the fact that you have to pay an initial cost to set it up and then start firing away... which really hurts you in the long run when you have to kite a lot.
On the Monk I think Dashing Strike needs to be made better in terms of utility (I want it to be targettable on the ground so I can dash without having to click on an enemy). I also want the recovery on the move to be toned down as well. Most of Monk's spells that aren't used are too costly for their benefits (like Wave of Light and Cyclone) so they definitely need to buff those.
Pretty sure those two in particular are confirmed to be buffed.Zombie Dogs and the Brute for WDs.......to name a few
So in the spirit of the 1.04 patch... what skills would you guys specifically like to see buffed?
I think Fan of Knives and Strafe on DH are currently completely useless. In fact a ton of Hatred user moves for DH are pretty bad. I would also like to see a buff on the Multishot skill too. I also think that while Rapid Fire is a good skill it's hurt by the fact that you have to pay an initial cost to set it up and then start firing away... which really hurts you in the long run when you have to kite a lot.
On the Monk I think Dashing Strike needs to be made better in terms of utility (I want it to be targettable on the ground so I can dash without having to click on an enemy). I also want the recovery on the move to be toned down as well. Most of Monk's spells that aren't used are too costly for their benefits (like Wave of Light and Cyclone) so they definitely need to buff those.
I always thought inner sanctuary was a really cool skill on paper. Not sure how you could make it competitive/useful though.
I was hoping you could make viable Trap-based builds like Trapsins in D2, but they're pretty terrible and resource-intensive.
I'm trying to think of what skills I can give up.
MoC ... probably not
Breath of Heaven (15% dmg buff) ... maybe ...
Lashing tail kick ... maybe ... though I'v grown very accustomed to it
Serentity ... not a chance in hell
Sweeping wind ... mostly likely not ... especially with resolve.
I'm curious about what runes they might buff and if they buff any passives as well. Though I don't think I would change any of my passives.
Increase the duration, increase the AOE, make life regen one of the base properties. Make it the reverse cyclone strike.
So in the spirit of the 1.04 patch... what skills would you guys specifically like to see buffed?
I think Fan of Knives and Strafe on DH are currently completely useless. In fact a ton of Hatred user moves for DH are pretty bad. I would also like to see a buff on the Multishot skill too. I also think that while Rapid Fire is a good skill it's hurt by the fact that you have to pay an initial cost to set it up and then start firing away... which really hurts you in the long run when you have to kite a lot.