Red-Dead-Ocelot
Gold Member
Came into the beta thinking i was gonna be a necro or sorc main, came out absolutely loving rogue. Movement and DPS is fantastic.
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Fluid_Druid?
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People are so critical of this game.
It's a loot driven arpg built on a basic game loop of getting new upgrades.
The novel stuff here will be the mounts and the open world structure.
Kinda like what FROM did with elden Ring. They have been making the same game for ages but get free passes. They add horses and an open world and keep nearly everything else the same, GOTY! It's a good game and all, but no one gave it a hard time for recycling the same old gameplay and just tossing in some new enemies and some horses.
I dunno, I think it's easier to focus on what's good in D4 rather than obsess about the 20 other ways they could have done it.
I would really like a bestiary with high res models and monster description. I really hope there is good lore for this. I watched some recap videos of diablos lore and it's decently deep.
But really that's what happened. It was well executed and all. But it's the same combat system, same gameplay mechanics in terms of dying, same ass backwards way of telling a story...it is a great game don't get me wrong, just that it didn't innovate in any particularly interesting ways besides going open world, and it gets a ton of praise. I played all FROM games, and I got exactly what I expected.You're kinda minimizing what they did with Elden Ring lol.
Elden Ring evolved and expanded the gameplay created by Demon/Dark souls.People are so critical of this game.
It's a loot driven arpg built on a basic game loop of getting new upgrades.
The novel stuff here will be the mounts and the open world structure.
Kinda like what FROM did with elden Ring. They have been making the same game for ages but get free passes. They add horses and an open world and keep nearly everything else the same, GOTY! It's a good game and all, but no one gave it a hard time for recycling the same old gameplay and just tossing in some new enemies and some horses.
I dunno, I think it's easier to focus on what's good in D4 rather than obsess about the 20 other ways they could have done it.
I would really like a bestiary with high res models and monster description. I really hope there is good lore for this. I watched some recap videos of diablos lore and it's decently deep.
You go back to Tristram in the beta and after D3 that place is pretty much a ghost town (literally). Baal takes you there and is all “the Horodrium suck…you suck…everything sucks…especially Lilith please kill her.”
No more blood to squeeze from that rock.
It would literally not be Diablo unless you went back to Tristram at least once.You go back to Tristram in the beta and after D3 that place is pretty much a ghost town (literally). Baal takes you there and is all “the Horodrium suck…you suck…everything sucks…especially Lilith please kill her.”
No more blood to squeeze from that rock.
The novel stuff here will be the mounts and the open world structure.
Your ideas are interesting, but it highlights how risk-averse and formulaic D4 is. It’s exactly what you’d expect from a Diablo game for casual mass market appeal, but the originals were not casual games at all.
Unfortunately there’s no satisfaction to be had in winning here. There are big red telegraph indicators on the floor to tell you where you shouldn’t stand, slow moving projectiles that do very little damage, and a constant stream of heal pots even if you fail basic awareness of these mechanics.
D1 and D2 could be brutal. Getting a powerful drop was a big deal because the default was barely scraping by each encounter, if at all. You’d kill stuff hoping for a good drop, or scrounge your pennies and hope for a good random item in the shop. Every new ability or spell massively changed your power curve and gave you a new lease on life.
This is honestly just a turn your brain off ez loot treadmill in its current form.
noon pacific. you still got like about 15 hoursWhat time does the beta end?
3pm eastern time tomorrowWhat time does the beta end?
Level 25 sorceress, 25 Rogue - enjoyed both of those, likely will play through both on launch. Tried Necro too and while it seems powerful, I don't enjoy the style as much. Having trouble connecting now, was kicked out and now it brings me to a blank startup screen and when I can log in the game chugs oddly, so I'll try again later.
I explored every area on the map and while sure there are some instanced areas etc, I think it makes me feel like the game is small in the end - you can see the size of each act on the map and they're about the same. I suppose it's about right, but somehow it feels smaller in some way. Still don't like the multiplayer aspect- hate walking into events or having others walk into mine.
Sidequests feel pretty empty - I think they could have halved them and made the remaining higher quality. Cellars seem completely pointless to be in the game.
Was surprised thatthere was no Act I final boss of any kind..
Also sad that there is no Paladin.
I guess that could make sense. Kind of sucks though.The dude you fight with the help of Power Armor Mecha Vigo is apparently the final boss of Act I.
People feel special when they praise souls games because they think that makes them super elite hardcore gamers. That's why souls games get so much praise.People are so critical of this game.
It's a loot driven arpg built on a basic game loop of getting new upgrades.
The novel stuff here will be the mounts and the open world structure.
Kinda like what FROM did with elden Ring. They have been making the same game for ages but get free passes. They add horses and an open world and keep nearly everything else the same, GOTY! It's a good game and all, but no one gave it a hard time for recycling the same old gameplay and just tossing in some new enemies and some horses.
I dunno, I think it's easier to focus on what's good in D4 rather than obsess about the 20 other ways they could have done it.
I would really like a bestiary with high res models and monster description. I really hope there is good lore for this. I watched some recap videos of diablos lore and it's decently deep.
Came into the beta thinking i was gonna be a necro or sorc main, came out absolutely loving rogue. Movement and DPS is fantastic.
Unless the later acts really expand the map, I'm not very impressed with their idea of "open world".
Fractured Peaks is a series of open plains connected by a spider web of linear corridors, many of which lead to dead ends with cellars or strongholds at the end of them. Interspersed between them are the city hubs, which had no real feeling of scale. You've got NPCs who talk about how far it is from one town to the next but you literally walk between them in a minute or so.
I previously mentioned how the open world feels barren because enemies are grouped in clumps that you only run into every 15-30 seconds or so and I fear that is precisely because of the mounts. They made this sprawling, not-quite-true-open-world map because they needed to justify adding mounts. The map we've played so far would be perfectly fine if we had movement speed increase buffs instead of mounts... but, of course, with mounts they have something to sell cosmetics for.
So far my impression is neither of these are "novel" things but rather poorly created, live service trend chasing, designs.
Same here, leveled sorc and bard, kinda didnt like them at all. Tried rogue few hours before bed and 15 mins before work this morning, its amazing. U have to use spells to move from danger and dance around bosses, while others are point and shoot, or in barbs case, just die.Came into the beta thinking i was gonna be a necro or sorc main, came out absolutely loving rogue. Movement and DPS is fantastic.
This review sums up my thoughts nicely:
it's the pitch of his voice and kinda nasal.I tried but listening to this guy gives me a headache. I find him so annoying lol
Yeah, I'm familiar with him. I consumed some of his content around the time D2R launched. His voice just triggers me for the reasons Spukc noted above. He's got that annoying vocal fry thing going on too.I think I'm used to it. He's popular in the Diablo community and makes a lot of build guides so he's not unknown.
of course people are trapped in nostalgia, this game would not even be made unless it was to take advantage of that. That's what remakes, sequels, etc is all about nowadays.Watching some of these reviews, people are just really trapped into nostalgia
"ultimately it's a console game, a console game built on top of diablo 3"
Heh
Then ends the review saying "you just want diablo 2 made again"
Yep, that confirms it