Did Bungie kill Last Of Us Factions because they knew they had the inferior game?

Not surprised if true. Bungie was hired for their GAAS expertise and asked to provide feedback on other MP games. It's only natural they look out for themselves at the expense of other studios.

It's like being at work and the marketing dept in charge of different product lines work in their brand silos focusing on their products and budgets. When the VP of marketing sets the budgets they all go ape shit trying to get as much TV and media funding they can get not giving a shit if the other marketing managers get hardly anything. Everyone works at the same company, but it's a mad scramble of which marketing group survives the best.

Funny how tons of other Sony first party games shut down, but somehow Marathon survives despite initial impressions from the public and hands on streamers dont even think it's a great game. Even when Bungie had layoffs, Sony still transitioned some Bungie workers to an internal studio to make another studio.
 
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Do people know how many people involves making a Corporate decision like that?

I swear sometimes it's like there are only 12year olds here. What worries me is that it actually is full of millennials pushing 40 and you get threads like this.

What, so my 4 decade accumulated knowledge from strategy guides is worthless now?
 
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Highly possible. But, ND did not want to commit a dedicated team to factions as well so the blame lies possibly on both.
 
Burnie Burns Conspiracy GIF by Rooster Teeth
 
The worst part is both excuses are terrible.

1. Bungie just told Naughty Dog they'd have to keep supporting a GAAS title like they just figured that out after 5 years of development
2. Naughty Dog themselves just realizing they'd actually have to support a GAAS title with content after 5 years of development.

I think both are a copout and they probably just didn't have a very good game to sell. Also the rumoured story incorportation was probably too much for what should have been strictly online focused. That was the whole point of breaking it off from TLOU2.
 
The worst part is both excuses are terrible.

1. Bungie just told Naughty Dog they'd have to keep supporting a GAAS title like they just figured that out after 5 years of development
2. Naughty Dog themselves just realizing they'd actually have to support a GAAS title with content after 5 years of development.

I think both are a copout and they probably just didn't have a very good game to sell. Also the rumoured story incorportation was probably too much for what should have been strictly online focused. That was the whole point of breaking it off from TLOU2.

Apparently from everyone who played it the game was really fun. Colin at LSM heard that and Shu said it was really fun to play also.
 
I think Bungie was just giving ND the word on how much work goes into supporting a live service game. I dont think Bungie had any input into killing Factions, ND didnt want to commit a chunk of there team to Factions, instead they killed it and get all hands on deck for Slap Heads In Space.
 
Awesome plot twist.
Naughty Dog = Snow White
Bungie = the evil queen
But in this story the evil queen won.
In that story ND are modern day snow white, aka not even snow bunny but a latina, like in that recent disney movie diseaster that bombed spectaculary ;D
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Don't believe Neil. They easily could have had support for factions from other teams. The project got a little big and he freaked out; when bungie came in and trashed it that was the excuse Neil was looking for.

But wait those same shitty bungie execs got canned a couple months later. Neil thinks he's an auteur and didn't want to be bogged down with factions 2.

Giant waste of money and time. Sony has made a ton of bad decisions in terms of green lighting games the last few years.
 
Bungie may have delayed it. Naughty Dog killed it when they realized is they can either make more single-player games or support a GAAS for the foreseeable future.
 
Yep. Uncharted 2 and TLOU1 mp were better than the trash Bungie has put out in the last 10 years. Bungie devs are utter garbage, talentless hacks who know there are better devs out there with actual talent.

Marathon looks worse than F2P games being churned out by chinese developers. if Bungie had any shame, they would resign and go flip burgers for the rest of their lives.
 
Don't believe Neil. They easily could have had support for factions from other teams. The project got a little big and he freaked out; when bungie came in and trashed it that was the excuse Neil was looking for.

But wait those same shitty bungie execs got canned a couple months later. Neil thinks he's an auteur and didn't want to be bogged down with factions 2.

Giant waste of money and time. Sony has made a ton of bad decisions in terms of green lighting games the last few years.
Like I mentioned, I think Bungie was probably honest with their assessment of Factions 2 and it probably wasn't as good nd didn't have the potential that people on here hoped.

But yes Sony has problems, remember they greenlighted and funded stuff like the God of War GAAS being made by a remake team. Just horrible management all around.
 
A lot of conspiracy theories in this thread, but personally I wouldn't go that far.

I think TLoU Factions was simply one of the (many) poorly managed projects. If Naughty Dog didn't want to commit to a gaas game and its long support (and it's not like they suddenly changed their minds about it), then the execs shouldn't have allowed this project to grow beyond an additional mode for TLoU 2.
 
What are you talking about? ND killed the game because they didn't want to commit the entire studio to it for years to come.


This doesn't make sense. I mean, ND had to fire lot of staff due to this failure, putting their management in a shaky position as well. Nobody would do that in his own accord, let alone egomaniacs like Neil Druckmann. Not happening.

Bungie was given stupid authority considering there's a clear conflict of interests and the lack of ethics showed by Bungie's management, one of the worst in the industry.
 
Briefly about me: I played a lot of Last of Us Factions and was really looking forward to the sequel. I never really got into Destiny 1 and 2, even though I have tried them several times. And I was also a bit excited about the new pvp game from Bungie. There is nothing left of it.

Now that we have recently seen Marathon. I can't help but think that Bungie knew very well that they didn't have a good game. Of course they didn't stop it directly, but they were very much involved in killing it. Did they do this specifically because they knew that their game was simply no good? And it would be more likely that Marathon would be canceled if Last Of Us Faction still existed?


Did they also kill off Helldivers 2 in this alternate universe you've dreamt up?
 
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I think it was because Hermen Hulst told them that this new game called Concord was coming out with a $400M budget, and it was going to kick so much ass that other multiplayer games had no chance to compete.

THIS.

And guess what, ProbablyMonsters and Firewalk are comprised of EX-BUNGIES.

To me, this is all a huge scam.
 
Like I mentioned, I think Bungie was probably honest with their assessment of Factions 2 and it probably wasn't as good nd didn't have the potential that people on here hoped.

But yes Sony has problems, remember they greenlighted and funded stuff like the God of War GAAS being made by a remake team. Just horrible management all around.
Or the 10 horizon projects they green lite all at once.
 
I think the big heads at Naughty Dog would have seen it if their game is better than marathon or not. but I am very positive the game isnt even close to 40% done in terms of development.

otherwise if it was actually as good, I wouldnt be surprised if Sony marketed both games under different time line. one late 2025 and mid 2026 for example. after all, these guys were ok to publish concord -_-


the fact they canned the ND online game, tells it was in a worst than Concord with full of transgender zombies identity crises playable characters
 
No, they just showed ND their own blueprint for supporting a live service - quantity over quality, MVP just to keep churning out content on schedule, so the actual mission impossible was to pull it off while hitting NDs benchmarks of excellence.

 
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