cireza
Member
This is a Treasure game so I wouldn't be surprised if it was scaled real time. And there are several games including scaling examples on MD anyway (Puggsy, Monster World IV for example).Oh, I missed that. So it's drawing different sprites for each plane as in Fatal Fury 2.
Art of Fighting uses mode 7 for the background it seems (so it is a flat picture, no parallax). Characters use some trickery that could be achievable on MD. Even though it is nice to note the effort, it honestly doesn't look that good in my opinion. Zooming is an awful feature for fighting games as far as I am concerned. Super distracting and pointless in games where there is no particular ranged gameplay.
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