SportsFan581
Member
thicc_girls_are_teh_best
it will be interesting to see what they offer. It certainly appears they are looking to shake up their position.
The importance of Sonic has increased recently, not that I mind, but it is necessary that games like Sonic and Like a Dragon exist and subsidize production of new hardware as soon as possible, only then will Sega leave this comfort zone and be able to bring RPGs and other games that are in the drawer.SEGA rules, but Sonic fucking sucks.
Glad to see they are bringing back stuff like Crazy Taxi or Golden Axe, wonder how those will turn out.
People love to call decisions that don't work out mistakes as if the result itself determines whether a decision was good or bad.
That's just not how life works though. Sometimes you only have bad choices and you try to chose the least bad choice. Sometimes you make a good decision with the best data you have, but circumstances change. Sometimes you just don't luck out.
Not all decisions that don't work out are bad decisions, and they certainly aren't all mistakes.
On another forum I got into it with some people who say that Sony should have bought FromSoftware after Dark Souls 1 came out, but they ignore that Dark Souls became so popular because it was multiplatform. In an alternate universe where Sony bought FromSoftware, they might not have been that popular at all. In a similar universal where Ubi Soft made God of War instead of Sony, it might have been a significantly larger franchise. If Halo had released on all platforms and didn't have the push of Microsoft behind it, maybe it wouldn't have been nearly as big a franchise.
Was it a mistake for Nintendo not to use CDs for the N64?
And sometimes bad decisions have good results. Sony's failures with the PS3 revolving much around the price, lead to 3rd parties supporting the Xbox 360 more, which lead to Sony having to put more into their first party games. This ultimately lead to a massive separation in the following generation. If you went back in time and had Sony design and release the PS3 so it came out price equivalent with the Xbox 360, we might not have gotten Uncharted 2 or the Last of Us. Sony's multiplayer games probably would have been more successful and there would have been less attention put on single player games like Ghost of Tsushima.
It's all this back and forward and competition that is healthy, makes me very confused when many people on this board are happy at the idea of MS leaving the console business. As a gamer, regardless of your favorite platform, having less competition would be bad.
without a doubt this saved them, imagine Nintendo having to pay $100 per unit, having its games subject to piracy and increasing the final price of the N64. Nintendo would sell fewer N64s and not more as laypeople think.Was it a mistake for Nintendo not to use CDs for the N64?
During 2019 "video games" accounted for only 11.7% of the revenue generated by the amusement industry in Japan.Arcades are still doing decently in Japan and other parts of Asia but in the West most of the big ones got absorbed by FECs (Family Entertainment Centers) and a lot of what they put out aren't even traditional games anymore. Although, some companies have done well for themselves in the market, like Raw Thrills.
I mean ultimately I don't know how much Microsoft has really driven Sony. They haven't really driven them all that much in the last 10 years. If anything Microsoft drove Sony to buy bungie creating more consolidation in the market. I'm not sure that is the competition that we wanted.
There is something lost by Xbox leaving the market, but I think there will be new ways for competition to happen.
I don't think that's true. Even just the existance of series X pushed Sony to build the best PS5 possible. And who knows what pricing might have been like during covid if there was no Xbox. Plus they have all the studios working a full budgets to fight off the compeition.
If there was no gamepass, you likely wouldn't have ps plus premium, and perhaps even higher subscruption fees. I understand there is still a ceiling, but it's higher.
Not so sure on the other competition stepping in at this point. If Google or Apple bring out a console, what exclusive games will they have? Maybe money hats to Xbox for timed exclusives? But then how is that any different than an xbox console.......
You could argue that this is negative competition that that money could have been used elsewhere in a more conducive place if Sony didn't have to compete.
Also they probably should have raised prices to drive off scalpers.
I didn't mean that apple or google would step in, but that there are other ways for competition to happen. As in, Sony will probably start competing with Steam and Switch.
Well valve is very close to likely launching a steam console. And probably should. But the question is, are they going to release it half heartily with no advertising, no retail partners, and no exclusives? Because with out those three they will never see the volume needed to even bother Sony or Nintendo.
There is no chance a Steam console has any success. As you mention volume is a big problem.
When you're looking at off the shelf parts, there is no way Valve is going to get enough volume to really have an effective price. On top of that it would be unlikely to be modular and upgradable, without being even more expensive.
When you consider Valve's lower royalties, it makes even less sense, because you need to sell hardware for even more and if it is like the steamdeck and it can run windows, you're beyond screwed.
Without physical game sales, why would retailers carry it unless they got really good margins on it?
So you're looking at a machine weaker than a PS5 and probably more expensive than a PS5 Pro...
Or significantly more expensive than a PS5 Pro and still weaker than a PS5 Pro. Or astronomically more expensive and thus not really in the ballpark of consoles.
The original Steam Machine came out in 2015 and we've been that road and it wasn't worth it. 90% of steam users are kb/m. I think there is this constant desire to try and see if Valve can't compete with Sony, but they can't. It would be a lot easier for Sony to compete with them than the other way around.
Hell, the damn thing can't even render @4K. The One X could. One X is still a beast.Sorry to nitpick, but Xbox Series S is only putting out 4TF of power. Sure it has the newer CPU, RAM, and SSD but I would absolutely argue that it's quite a bit worse than the Xbox One X in terms of capability. If SEGA were to drop a new console putting out 8TF, it would be quite a bit more powerful than the Series S.
That all being said, what would it bring to the table that doesn't already exist?
Tl;dr but I don't believe you.A myth was created that Sega made mistakes in the past.
In fact, every company makes mistakes, but the impacts vary according to the capital the company has.
In the console market, the so-called mistakes is something necessary, few companies are as rich as Microsoft that can afford to make a mistake with Xbox One and basically relaunch the system with versions S and X or have enough money to put the best processor and the best gpu like they did Original xbox.
All other companies are forced to look for smart solutions to balance the scales.
Sega planned the Genesis successor as a console with limited 3D and excellent 2D capability, we are talking about 1991 here, very different from the myth that the console would be fully 2D (not even SNES was fully 2D ) this early concept, later became a console with single SH-2 so that after Sega discovered the PS1 specs and its 3d emphasis, they added the second SH-2 and other chips to make it our beloved Sega Saturn .
Why did this happen?
Simple, Money.
The plastic of the PS1, the length of the wire and quality of the cannon were not the best, memory card transferring this additional cost to the consumer save its games. But PS1 internal components were some of the best in 1994 and there were contracts ensuring exclusivity.
there was no way for SEGA to have a competitive console against companies that have dozens of times its capital, note that Nintendo, being richer than SEGA, did not dare to put CD-Rom in its consoles. This conclusion inexorably leads to the use of so-called mistakes ( wich are mistakes only when it goes wrong when it goes right they call it genius)
What would a hypothetical Sega console look like in modern times?
There is the 12TF 16GB Xbox Series X on the market today, there is also the 6TF 12GB Xbox Series S representing the minimum power to receive multiplatforms.
SEGA would have two options
Making a console above 12tf and using a lower quality cpu than the Wii U did, maybe 12gb of memory or
Make a console with 8 teraflops and 16GB of memory with expansion to 24GB solseparately.
This configuration would allow SEGA to surpass the Xbox Series X graphics but using Series S resolutions
I anticipate that this strategy of looking for more power is bad due to the advent of PRO consoles
Sega has enough money to put a console on the market, a Switch would be easy, I hope they still have a competitive instinct in them.
If you look into the history of Sega, money was far from their only issue. They didn't make a few mistakes here and there, they made some baffling and self-destructive decisions that cost them big every time. Their only real success in the consoles was the Genesis/Megadrive but they tried to keep it going well past it's prime and even that started to be an issue. Sega is out of the console business because the heads of Sega didn't know what they were doing.A myth was created that Sega made mistakes in the past.
In fact, every company makes mistakes, but the impacts vary according to the capital the company has.
In the console market, the so-called mistakes is something necessary, few companies are as rich as Microsoft that can afford to make a mistake with Xbox One and basically relaunch the system with versions S and X or have enough money to put the best processor and the best gpu like they did Original xbox.
All other companies are forced to look for smart solutions to balance the scales.
Sega planned the Genesis successor as a console with limited 3D and excellent 2D capability, we are talking about 1991 here, very different from the myth that the console would be fully 2D (not even SNES was fully 2D ) this early concept, later became a console with single SH-2 so that after Sega discovered the PS1 specs and its 3d emphasis, they added the second SH-2 and other chips to make it our beloved Sega Saturn .
Why did this happen?
Simple, Money.
The plastic of the PS1, the length of the wire and quality of the cannon were not the best, memory card transferring this additional cost to the consumer save its games. But PS1 internal components were some of the best in 1994 and there were contracts ensuring exclusivity.
there was no way for SEGA to have a competitive console against companies that have dozens of times its capital, note that Nintendo, being richer than SEGA, did not dare to put CD-Rom in its consoles. This conclusion inexorably leads to the use of so-called mistakes ( wich are mistakes only when it goes wrong when it goes right they call it genius)
What would a hypothetical Sega console look like in modern times?
There is the 12TF 16GB Xbox Series X on the market today, there is also the 6TF 12GB Xbox Series S representing the minimum power to receive multiplatforms.
SEGA would have two options
Making a console above 12tf and using a lower quality cpu than the Wii U did, maybe 12gb of memory or
Make a console with 8 teraflops and 16GB of memory with expansion to 24GB sold separately.
This configuration would allow SEGA to surpass the Xbox Series X graphics but using Series S resolutions
I anticipate that this strategy of looking for more power is bad due to the advent of PRO consoles
Sega has enough money to put a console on the market, a Switch would be easy, I hope they still have a competitive instinct in them.
I will never forget that the Dreamcast could have had Voodoo graphics in it but only doesn't because Voodoo announced they were working with Sega before Sega could announce it.interesting how Sega corrected some Saturn mistakes on the Dreamcast while introducing others
How so? The Dreamcast library, especially for the short time it was alive, was great. Still has more exclusives than PS5/Series X.As someone who bought a Dreamcast at launch, boy was SEGA an overhyped company.
I don't think the issue was that they kept Genesis going way past it's prime. It's that they got intimidated by all the flash-in-the-pan competitors and threw out add-ons to try to compete. The add-ons cannibalized their sales and shook their customers' faith. SNES was on the market for just as many years and didn't "go past it's prime." The fact of the matter is PS1 was a juggernaut. N64's sales paled in comparison too. If it wasn't for all the infighting between Sega of America and Sega of Japan, leading up to and during the Saturn, it would've at least done similar numbers to the N64. I don't think it had a chance of selling close to the numbers of PS1.If you look into the history of Sega, money was far from their only issue. They didn't make a few mistakes here and there, they made some baffling and self-destructive decisions that cost them big every time. Their only real success in the consoles was the Genesis/Megadrive but they tried to keep it going well past it's prime and even that started to be an issue. Sega is out of the console business because the heads of Sega didn't know what they were doing.
I will never forget that the Dreamcast could have had Voodoo graphics in it but only doesn't because Voodoo announced they were working with Sega before Sega could announce it.
Dreamcast did have actual games though. Of course it didn't have the library of a successful system that had been on the market for 4 years.Nah, this is cope, the market chose the console with actual games: the old-gen PS1.
And we are about to witness this same thing happening again when the PS5 inevitably outsells the early next-gen Xbox in its first year.
Why do you think they'll be phased out? So, how many decades are you thinking exactly? What does your crystal ball show?Sega will not put out another console because it's absolutely the dumbest thing anyone could do right now as consoles will begin to be phase out in the coming decades .
Up to and during the Saturn's life time. I still can't believe Yugi Naka (well I kind of can now) actually hindered STI's Sonic game the way he did. They actually had a model running, that wasn't Sonic Xtreme, that was using the Nights engine and this made Naka threaten to quit if they didn't stop developing with the engine. The story of the Saturn is bonkers.I don't think the issue was that they kept Genesis going way past it's prime. It's that they got intimidated by all the flash-in-the-pan competitors and threw out add-ons to try to compete. The add-ons cannibalized their sales and shook their customers' faith. SNES was on the market for just as many years and didn't "go past it's prime." The fact of the matter is PS1 was a juggernaut. N64's sales paled in comparison too. If it wasn't for all the infighting between Sega of America and Sega of Japan, leading up to and during the Saturn, it would've at least done similar numbers to the N64. I don't think it had a chance of selling close to the numbers of PS1.
Saturn was the ill-conceived child of the Sega CD and Sega 32x which should have never existed. The 90's was a graveyard for video gaming platforms, many big players failed hard, including Nintendo.
it looked like a toy to me, controller was horrible but that's the world we live in, thanks to the Dreamcast controller, we had the Duke controller on the xbox, then the S controller then the xbox 360 controller . At the time there was the idea that with each generation the controller should be modified, Sony was the first to realize that this idea was foolish, the controller is a symbol that represents a console. A new Sega controller must have 6 front buttons, it's the Sega symbol.Sega failed more than they succeed, lets be clear on that. The Dreamcast was however a beautiful straight forward system , except for that controller and no DVD support.
For a few days I also thought that imitating the Nintendo Switch would be positive, then after thinking about it I concluded that it wouldn't. What sells Nintendo's handhelds are the Nintendo franchises, however companies like Sega, MS or even Sony need embedded technology that arouses the public's interest. So what Sega should do, I would do if I led the project, is launch an arcade cartridge console, this console would need to follow the Genesis philosophy and receive only selected multiplats, and it should be a next generation console (2025). My strategy is to predict the inevitable clash against the Xbox Series Z.I'd imagine Sega would make 2 SKUS, one handheld, with a dock and external GPU for home play. It's the only thing that hasn't been done yet to any degree of success. Switch is closest.
Old Sega woud probably still use Power VR, maybe a powerful ARM CPU. The external GPU could bring it up a high performance level. Capture that japense market first with the handheld aspect, external CPU power for the west and hard core.
Did you up the thread just to say this ?32x really hurt Sega
It is difficult to even theorize what new mistakes they would be capable of making.
They were geniuses for Arcade gameplay and tech.As someone who bought a Dreamcast at launch, boy was SEGA an overhyped company.
What ? Always felt that it was perfectly fine and I play it almost every year.Go play Jet Set Radio and tell me how good the controls are. It's an awful experience.
Camera controls are trash. I play it too every few years. I like the DC, just too much nostalgia cope, system as a whole is mid at best IMO and I base that off few people in NA experiencing the Saturn first hand. Most people dont know any better because the DC was their first experience with Sega 3D at home, and the fact that it was Sega's last console. Lots of emotion involved.What ? Always felt that it was perfectly fine and I play it almost every year.
You can only center the camera front, that's how it is supposed to be played. PSO is the same.Camera controls are trash.
I don't think the issue was that they kept Genesis going way past it's prime. It's that they got intimidated by all the flash-in-the-pan competitors and threw out add-ons to try to compete. The add-ons cannibalized their sales and shook their customers' faith. SNES was on the market for just as many years and didn't "go past it's prime." The fact of the matter is PS1 was a juggernaut. N64's sales paled in comparison too. If it wasn't for all the infighting between Sega of America and Sega of Japan, leading up to and during the Saturn, it would've at least done similar numbers to the N64. I don't think it had a chance of selling close to the numbers of PS1.
Dreamcast did have actual games though. Of course it didn't have the library of a successful system that had been on the market for 4 years.
Why do you think they'll be phased out? So, how many decades are you thinking exactly? What does your crystal ball show?
Except we know. The Sega Saturn and Playstation projects had similar production costs, were different routes and contracts, but in their own way produced very similar costs for the consumer. Saturn was ¥44,800 Playstation was ¥39,800. But Sony was more efficient in its strategy, for example the memory card is an essential item but Sony managed to make it optional in the consumer's mind, it had less plastic per inch, CD-ROM manufactured in Sony's own facilities, simple mainboard design, fewer chips associated with memory, better logistics. These movements not only allowed a lower price but also the possibility of lower costs in the future.and more expensive because we don't know.
The PS1 main board was complex as well. Sony had a ton of money and could manufacture themselves the components, of course they were going to have a better margin anyway.Except we know. The Sega Saturn and Playstation projects had similar production costs, were different routes and contracts, but in their own way produced very similar costs for the consumer. Saturn was ¥44,800 Playstation was ¥39,800. But Sony was more efficient in its strategy, for example the memory card is an essential item but Sony managed to make it optional in the consumer's mind, it had less plastic per inch, CD-ROM manufactured in Sony's own facilities, simple mainboard design, fewer chips associated with memory, better logistics. These movements not only allowed a lower price but also the possibility of lower costs in the future.
The Sega Saturn, in addition to providing internal memory for saves, also had a complex mainboard that made lower costs impossible in the future.
Sega Saturn + 1 game (bundle) $399. PS1 $299 (+ memory card + 1 game) good job Sony.
Expect they didn't.Except we know. The Sega Saturn and Playstation projects had similar production costs, were different routes and contracts, but in their own way produced very similar costs for the consumer. Saturn was ¥44,800 Playstation was ¥39,800. But Sony was more efficient in its strategy, for example the memory card is an essential item but Sony managed to make it optional in the consumer's mind, it had less plastic per inch, CD-ROM manufactured in Sony's own facilities, simple mainboard design, fewer chips associated with memory, better logistics. These movements not only allowed a lower price but also the possibility of lower costs in the future.
The Sega Saturn, in addition to providing internal memory for saves, also had a complex mainboard that made lower costs impossible in the future.
Sega Saturn + 1 game (bundle) $399. PS1 $299 (+ memory card + 1 game) good job Sony.
Saturn's budget was over 600 million dude, bigger than the Dreamcast (that's $1,377 billion in 2024 inflation, bigger than 'Super Game' $ 800 million)Expect they didn't.
The budget for the PS1 was over $500 million, dream if you think Saturn had that level of budget to design it and launch it.
Stop bull shitting . SEGA didn't even spend $500 million developing and marketing the DreamcastSaturn's budget was over 600 million dude, bigger than the Dreamcast (that's $1,377 billion in 2024 inflation, bigger than 'Super Game' $ 800 million)
The marketing budget was also about the same on Saturn and PS1 in the first year but the Saturn was less efficient as we saw, unfortunately you have little knowledge about this things.