MasterDerico
Member
I did a post about this on the Halloween games thread, but the story can be shocking for some, so i decided to create a thread for the sake of information!
Well,
Due the mess of Splatterhouse production, there's two different games. One completed beta by (ex) Bottlerocket, and one from Namco team.
Namco rejected the Bottlerocket version (what makes the company closes its door for good). So they cancelled the game, and a week later said the game "will be release as planned".
With no time, Namco got 80% of Bottlerocket assets, made some changes and HUGE cuts, then released the game...
A friend of mine tried to sell the full Bottlerocket beta on (now dead Assembler) and got issued by Nanco.
Surpisely i didn't know he worked at Bottlerocket until 4 years ago. It's funny cose i tried hard to contact him (unecessary lol), because i wanted that version so bad. As i said here, im a huge fan.
The Nanco trucks stopped in front of the office and got everything from them in the morning, got them off guard, so just DulledBlade was fast enough to get a copy. Not even Jay Beard, (ex) owner of BottleRocket has a copy...I talked with him myself.
https://worthplaying.com/article/20...ies-of-splatterhouse-all-hit-the-net-for-675/
All i can say is: It's two complete different games, and Namco are assholes. One day in the morning, without warning, they simple put the trucks in front of Bottlerocket office and took all pcs/xbox kits.
I like more the Bottlerocket version, much more gore, Rick is a badass monster, more enemies, monsters, bosses, more "realistic" graphics, and I'd love to share more info, but i can't.
It plays like an evolution of Rise of the Kasai, but with more freedom to do the fatalities and moves. The game has more bosses, more enemies, Rick is GIANT, a true monster, and the story and cutscenes keeps the same in the final product.
I did some videos long time ago, with exclusive contents from the beta version, animation process, what moves was cut from the final game and more. In this version u can also summon dead demons to fight on your side.
Well, i liked the Namco version, framerate is better, but 50% of the entire game was cut, from moves to enemies, bosses, and unnecessary redesign of Rick and some monsters. (Now u know why on the final game, Rick and some monsters in cutscenes are different...)
Bottlerocket version;
Namco Version (final retail version);
Some videos i uploaded with some exclusive alpha footage and moves that was cut from the final game..(God knows why Namco did that...);
Well,
Due the mess of Splatterhouse production, there's two different games. One completed beta by (ex) Bottlerocket, and one from Namco team.
Namco rejected the Bottlerocket version (what makes the company closes its door for good). So they cancelled the game, and a week later said the game "will be release as planned".
With no time, Namco got 80% of Bottlerocket assets, made some changes and HUGE cuts, then released the game...
A friend of mine tried to sell the full Bottlerocket beta on (now dead Assembler) and got issued by Nanco.
Surpisely i didn't know he worked at Bottlerocket until 4 years ago. It's funny cose i tried hard to contact him (unecessary lol), because i wanted that version so bad. As i said here, im a huge fan.
The Nanco trucks stopped in front of the office and got everything from them in the morning, got them off guard, so just DulledBlade was fast enough to get a copy. Not even Jay Beard, (ex) owner of BottleRocket has a copy...I talked with him myself.
https://worthplaying.com/article/20...ies-of-splatterhouse-all-hit-the-net-for-675/
All i can say is: It's two complete different games, and Namco are assholes. One day in the morning, without warning, they simple put the trucks in front of Bottlerocket office and took all pcs/xbox kits.
I like more the Bottlerocket version, much more gore, Rick is a badass monster, more enemies, monsters, bosses, more "realistic" graphics, and I'd love to share more info, but i can't.
It plays like an evolution of Rise of the Kasai, but with more freedom to do the fatalities and moves. The game has more bosses, more enemies, Rick is GIANT, a true monster, and the story and cutscenes keeps the same in the final product.
I did some videos long time ago, with exclusive contents from the beta version, animation process, what moves was cut from the final game and more. In this version u can also summon dead demons to fight on your side.
Well, i liked the Namco version, framerate is better, but 50% of the entire game was cut, from moves to enemies, bosses, and unnecessary redesign of Rick and some monsters. (Now u know why on the final game, Rick and some monsters in cutscenes are different...)
Bottlerocket version;
Namco Version (final retail version);
Some videos i uploaded with some exclusive alpha footage and moves that was cut from the final game..(God knows why Namco did that...);
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