VeganElduderino
Member
it shouldn't even existSeries s underwhelming again
it shouldn't even existSeries s underwhelming again
Any noticeable changes with todays patch ?
–Minor improvements to image aliasing in Performance mode and Xbox Series S
If you switch from DX12 to Vulkan with a mod you get a 50% performance boost. Rather stupid if you ask meAW2? It does work on older cards but the performance is shit.
Try Doom Eternal, in the console space it produces a significant advantage for Xbox (only consoles that has hardware based VRS).
Pretty much this is where Im atpc gamers tend to dislike consoles with a bias.
And they also are mvoe favorable to xbox brand because they release on pc as opposed to ps
Glad to hear it. I'm at the Wellness centre atm with Saga and starting to really enjoy the game. If this shit happened to me, I don't think I would have the patience to redo stuff many times to progress.No mention of performance fixes, mostly visual and progress breaking glitches.
Good to see they've addressed one of the biggest issues that almost broke the game for me where a certain quest would not progress, I had to redo the segment 5, 6 times before it triggered.
That is not the issue I have.
According to Mr. Wang from AMD, primitive Shaders work as Mesh Shaders. And he says that Primitive Shaders are on Radeon since Vega.
But then why is it that Alan Wake works perfectly well on RNDA2 and 3. But does not run well on RDNA1 and Vega.
Is something missing in the Primitive Shaders on these older GPUs. Or something is not enabled on AMD's drivers for those cards?
That thing was about Vega, the first to use primitive Shaders. At the time it was touted as being able to improve performance a lot.
But AMD said it would require a driver to be enabled on all games. But that never happened. So only when devs implement support on the game.
Some people speculated that the Primitive Shaders on Vega was not complete.
And that this was also the reason why Raja left AMD.
Happy to have the rock solid 60fps on my XSX, but yeah the XSS users have a nice experience as well.I've got an S. I love the hell out of it. Never cared much for the resolution options or frame rates so long as it's nothing game breaking, I'm good. Also an Alan Wake fan. I rock this one after I'm done with Starfield. Can't wait! The S version seems just fine for me. Good stuff
You prefer 30 or 60 in this game?Some screens from the Performance mode, first 5 minutes of the game.
IQ is notably softer compared to Quality, but I am noticing less shimmering in motion after the latest patch, so looks like they've done a little bit of work on that.
You prefer 30 or 60 in this game?
It's actually more than the teraflop difference between the two consoles which shows there are other advantages at play it would seem?Up to 28% seems pretty massive. I'd be curious to see what an unlocked frame rate would show.
It's really close to the bandwidth difference (25%). Maybe that plays a role.It's actually more than the teraflop difference between the two consoles which shows there are other advantages at play it would seem?
It's actually more than the teraflop difference between the two consoles which shows there are other advantages at play it would seem?
Could be a smartshift thing, as it's not too far out of line if you look at the PS5 as a 9.2tf console.It's actually more than the teraflop difference between the two consoles which shows there are other advantages at play it would seem?
Per NXG:
Quality mode:
Series X is 10 to 20% faster in Quality mode, it also has lower input latency on both Series consoles compared to PS5 in the 30 FPS modes.
Performance mode:
Series X can be 10 to 28% faster than PS5.
Series S:
Looks similar to Perf. mode on PS5/SX, has a more stable 30 FPS than PS5's Quality mode. But the cut-backs make the IQ worse, including lower resolution textures.
30.
Not a fast paced shooter at all, the extra fluidity doesn't really help much.
More visual flare is better in this games case. IMO of course.