Digital Foundry: Assassin's Creed Shadows - PS5/Series X/S Tech Review - A Big Visual Leap For the Series

yogaflame

Gold Member
Whether I buy the game or not, I'm happy that base ps5 has a decent performance for this game. And for ps5 pro owners, you are all very lucky to have Ps5 pro, because the Ps5 Pro performance was excellent on this game. Ps5 pro was worth it for those who bought it.
 
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ChiefDada

Member
RT is not that impressive to me in this game. Feels like it is missing the nice colour bounce you get from games using Lumen lighting, or Metro Exodus Enhanced. In some scenes it can even look inferior to the baked global illumination seen in past titles. Was this a performance concession for console hardware?

I don't see where you're coming at all. Can you provide an example from this game where baked GI looks better than the rt implementation?
 

EDMIX

Writes a lot, says very little
I don't see where you're coming at all. Can you provide an example from this game where baked GI looks better than the rt implementation?

Agreed.

Real time makes sense in this situation as this game has a day and night cycle and weather system with seasons etc. RT is the way to go with a game like this.

The Pro upgrades look fucking amazing, though I don't see me playing it twice just to get those features when I finally get a Pro when GTAVI comes out, its nice to see those upgrades are fucking legit.
 

Larxia

Member
While not as advanced technically, I still find AC Unity to be the episode with the most pleasing visuals. It's main issues is the draw distance, where you can really see some bad LODs, but outside of this, it can really look glorious at times. I find AC Shadows more bland looking, although cleaner.
 

DenchDeckard

Moderated wildly
The Pro Quality Mode mollywhops all other console versions and it isn't close. At all.

Of course, that's what improved raytracing will do, so this is hardly a shock.

Raytracing redeemed!

RtGI is a true next gen game changer which is only going to get more insane as devs utilise it and ml hardware improves.

This game almost delivers on the promise from Sony. They just need to get pssr working and it will be a perfect pro patch by the looks of it.
 

DenchDeckard

Moderated wildly
RT is not that impressive to me in this game. Feels like it is missing the nice colour bounce you get from games using Lumen lighting, or Metro Exodus Enhanced. In some scenes it can even look inferior to the baked global illumination seen in past titles. Was this a performance concession for console hardware?

Look at the walking through the forest area on this vid. The difference is night and day. Raytracing is insane.

Can't wait to see indiana jones on the Pro. That games raytracing implementation is something else.
 

PicoLordens

Member
Can't wait to see indiana jones on the Pro. That games raytracing implementation is something else.
Yeah. On PC! On a 4090 with full path-tracing I can't get 100 FPS even with framegen ( 1440p native with DLAA).
It might be better than Xbox but RTGI will still likely be below the lowest PC setting.
 

Panajev2001a

GAF's Pleasant Genius
No.

They already clarified that.

Standard RT = RTGI
Extended = RTGI + Reflections


QwNaXlE.png
Extended at 40 FPS / balanced though. On XSX/PS5 full RTGI is available. That picture is a bit confusing (balanced seemed to offer the same visual settings as quality at a little bit lower native resolution).
 

HeWhoWalks

Gold Member
Raytracing redeemed!

RtGI is a true next gen game changer which is only going to get more insane as devs utilise it and ml hardware improves.

This game almost delivers on the promise from Sony. They just need to get pssr working and it will be a perfect pro patch by the looks of it.
PSSR works. That “promise”? Also fulfilled. Plenty of great Pro versions already!
 

jroc74

Phone reception is more important to me than human rights
Dang, how does it feel to own a PS5 Series S, guys? Oof. Pro/PC or bust.
I love how some ppl keep wanting this to be a thing.

The base PS5 (and XSX) still looks better than the Series S. The Pro delivering here doesn't change that.

....didn't the mid gen refreshes last gen make games look better last gen.....

:pie_thinking:

The Pro is doing what it's supposed to do. Just like the XSX and base PS5 are vs the Series S. I think the bigger thing here is that pr about "same features just at a lower resolution" about the Series S vs XSX was not quite true. Or let's just be nice and say it he should have said some games.


Scaling is easy, amirite? Seems like the video is no longer linked to the article....that says it all.
 

DavidGzz

Gold Member
I love how some ppl keep wanting this to be a thing.

The base PS5 (and XSX) still looks better than the Series S. The Pro delivering here doesn't change that.

....didn't the mid gen refreshes last gen make games look better last gen.....


The base consoles have replaced the S. No more 60fps unless you want a way worse image. It happens. Did you not see the difference between the Pro and the base console? The difference is just as big or bigger than the difference between the S and X at launch. Eventually the Pro and my 4070 ti will be in the same boat.
 
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Skifi28

Member
Hope this drops soon. Need to know which mode is the best to use on the Pro before starting the game.
If I had to guess I'd say balance, but performance mode should also be fine with a few sacrifices, mostly image quality and hair.
 
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Three

Member
The base consoles have replaced the S. No more 60fps unless you want a way worse image. It happens. Did you not see the difference between the Pro and the base console? The difference is just as big or bigger than the difference between the S and X at launch. Eventually the Pro and my 4070 ti will be in the same boat.
The S doesn't even have a 60fps mode (30fps only) and looks shit (720p, low quality textures, etc). The base consoles have not replaced the S, if they had released this without RTGI at 60 fps on the Pro the base consoles would still leave the S in the dust and everybody would be none the wiser. Just because the Pro offers something much more superior it doesn't mean the the base console 60fps is replacing S. S is missing 60fps mode entirely. This is more developers aiming for 30fps with bells and whistles included again and the Pro being powerful enough to do it at 60fps. Very few games offered RTGI at 60 before.
 

DenchDeckard

Moderated wildly
Yeah. On PC! On a 4090 with full path-tracing I can't get 100 FPS even with framegen ( 1440p native with DLAA).
It might be better than Xbox but RTGI will still likely be below the lowest PC setting.

I played through the entirety of Indy on my PC at 4k ultra settings on my 4090 and was always well above 60 FPS. Something doesn't sound right here?
 

HeWhoWalks

Gold Member
Yeah, that's the thread :)

PS5 pro is hitting quality mode of PS5 with 60 FPS and improved raytracing, its just missing the PSSR of the three that pillars Cerny talked about and then its the perfect PS5 pro version.
Yes, but your post was worded in a general sense and you’ve expressed that about PSSR before. 🙂
 
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Lethal01

Member
RT is not that impressive to me in this game. Feels like it is missing the nice colour bounce you get from games using Lumen lighting, or Metro Exodus Enhanced. In some scenes it can even look inferior to the baked global illumination seen in past titles. Was this a performance concession for console hardware?
Light bounce is also enhanced a lot on PC
 

Darsxx82

Member
Yeah, that's the thread :)

PS5 pro is hitting quality mode of PS5 with 60 FPS and improved raytracing, its just missing the PSSR of the three that pillars Cerny talked about and then its the perfect PS5 pro version.
No, it doesn't, and it's far from it. The quality mode on base consoles has a much higher resolution and also includes hair physics and greater viewing distance and vegetation compared to the Pro's performance mode. In fact, the XSX version in performance mode appears to display a higher LOD for vegetation than the Pro and PS5 in the same mode.

It's not even equivalent to the 40fps mode on the base consoles, which Also has a higher resolution and hair physics and vegetation LOD.

Said that, what you see in this game is a clever/inteligent use of the Pro's extra power, used to improve each mode compared to the same mode on base consoles.
 
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DenchDeckard

Moderated wildly
No, it doesn't, and it's far from it. The quality mode on base consoles has a much higher resolution and also includes hair physics and greater viewing distance and vegetation compared to the Pro's performance mode. In fact, the XSX version in performance mode appears to display a higher LOD for vegetation than the Pro and PS5 in the same mode.

It's not even equivalent to the 40fps mode on the base consoles, which Also has a higher resolution and hair physics and vegetation LOD.

Said that, what you see in this game is a clever/inteligent use of the Pro's extra power, used to improve each mode compared to the same mode on base consoles.

Wait, the pro version doesn't have hair physics? I was under the impression it was the quality mode of the base consoles at 60FPS??

If its not the same then I take back my statement.
 

DavidGzz

Gold Member
The S doesn't even have a 60fps mode (30fps only) and looks shit (720p, low quality textures, etc). The base consoles have not replaced the S, if they had released this without RTGI at 60 fps on the Pro the base consoles would still leave the S in the dust and everybody would be none the wiser. Just because the Pro offers something much more superior it doesn't mean the the base console 60fps is replacing S. S is missing 60fps mode entirely. This is more developers aiming for 30fps with bells and whistles included again and the Pro being powerful enough to do it at 60fps. Very few games offered RTGI at 60 before.

Ah, but there was 60 fps for games at the S's launch. I didn't say the base consoles were as bad as the S, but now that companies are moving past putting their games on last gen consoles, the base consoles are the new S.
 

HeWhoWalks

Gold Member
Wait, the pro version doesn't have hair physics? I was under the impression it was the quality mode of the base consoles at 60FPS??

If its not the same then I take back my statement.
The Pro version does have the hair physics, just not in Performance mode outside of cutscenes (the 40fps Mode has it as well). The only head scratcher is the draw distance advantage on the Series X (which will probably be fixed in an update).

DF plans a full rundown, but have hinted that the final overall image is many times ahead of all base consoles.
 
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Darsxx82

Member
Wait, the pro version doesn't have hair physics? I was under the impression it was the quality mode of the base consoles at 60FPS??

If its not the same then I take back my statement.
It only works in balanced and quality modes (like the base consoles).

The performance mode on Pro isn't the quality mode on the base consoles; it doesn't even reach the 40fps base consoles that is also better on resolution, hair physics and draw distance.

Globally, the Pro performance mode is the PS5/XSX performance mode (except that on XSX the vegetation draw distance is higher in that mode). but applying RGTI. RTGI on makes a big difference vs the same performance mode on base consolas on a visual level.
 

DanielG165

Gold Member
The base consoles have replaced the S. No more 60fps unless you want a way worse image. It happens. Did you not see the difference between the Pro and the base console? The difference is just as big or bigger than the difference between the S and X at launch. Eventually the Pro and my 4070 ti will be in the same boat.
Huh, I didn’t know I was getting a worse imagine in the likes of Ninja Gaiden 2 Black in quality mode at an upscaled 4K and 60 fps with lumen and nanite, or Indiana Jones at 1800p 60 fps with RTGI (“lowest bounds be damned”) on Series X.

The PS5 and Series X haven’t, “replaced” anything lol, the Series S is still a fully present entity, and the premium machines remain where they have been this entire generation. The only difference now, is that there is a more premium console that simply slots in above them, and is, surprise surprise, doing what it SHOULD be doing at $700+.

Like, this isn’t that different of a situation compared to what has typically happened before as console generations mature. Devs start to push more and more for sheer visual fidelity and features, and thus sacrifice frame rate to do so. The PS5 and Series X running AC Shadows at a locked 30 fps with full RTGI implementation doesn’t correlate to them being, “the Series S replacement”. It correlates to them being 4.5 year old hardware, yet remain wholly impressive to be able to offer an expensive technique in a massive open world game, alongside Ubisoft’s version of nanite.
 
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jroc74

Phone reception is more important to me than human rights
The base consoles have replaced the S. No more 60fps unless you want a way worse image. It happens. Did you not see the difference between the Pro and the base console? The difference is just as big or bigger than the difference between the S and X at launch. Eventually the Pro and my 4070 ti will be in the same boat.
Is the XSX and PS5 better than the Series S?

They did not get worse than the Series S because the PS5 Pro is better.

The base consoles didn't replace anything.

What you're really saying is MS shouldn't have made the Series S and they should have made a mid gen refresh.
 

DavidGzz

Gold Member
Is the XSX and PS5 better than the Series S?

They did not get worse than the Series S because the PS5 Pro is better.

The base consoles didn't replace anything.

What you're really saying is MS shouldn't have made the Series S and they should have made a mid gen refresh.

Is the Series S better than the PS4? PS4 is still around too. You all can't come to terms that you're playing on one of the worst options. It's ok, it happens as time moves along. It ain't the end of the world.
 

Zuzu

Member
Hmm, I thought Pro wasn't using PSSR.

2KkkMXj.png


"El Anal"

Trying Not To Laugh Rooster Teeth GIF by Achievement Hunter

Yeah it’s not using it. And he also says in the pinned comment that the Pro’s Performance mode is not using Global ray-tracing which I assume is his phrase for referring to Standard ray-tracing. The Pro is using Global/Standard ray-tracing in performance mode so he’s wrong there as well.
 
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