Digital Foundry: Donkey Kong Bananza - Nintendo Switch 2

You can't seriously be comparing Nintendo's Switch library with Xbox over the last 15 years. There's a massive difference here - Xbox has not been delivering until very, very recently, and Nintendo has. The Switch library is one of the strongest out of any console.
Nintendo has released some of the best games of the last ten years. That's not mediocrity. MS has consistently overpromised and underdelivered.
Some on videogaming forums often confuse the word mediocrity with games they personally do not like.
 
Not realistic, u can see how nintendo characters look in cgi/mario movie, so instead of what we got now on switch2 characters would look about halfway between current switch2 and mario movie cgi quality, aka current gen :)

Those dont look realistic, but still compared to switch2 look tons better, no? Ofc its cgi quality so cant expect real time graphics to look as good, but roughly 50% as good would still be huge improvement vs what we got now ;)

There is still a chance to be fair, Mario clearly got pushed back to take advantage of the hardware and we won't see it until next year minimum.
 
I apologise. Apparently I'm not allowed to share discussions about this game from other posts, as it is considered low effort trolling.
I don't think you're trolling... more that you clearly haven't played the game and don't know what you're talking about.

stuttering and unoptimized graphics are an industry wide issue atm, and DKB is in great shape compared to the UE slop getting shovelled out by major developers on ps5, xsx, and pc.

at least in DK I can see exactly why the framerate is dropping once in a blue moon, not because I turned the camera or crossed an invisible threshold and activated a million draw calls that have no impact on the game or what I'm seeing
 
Decided to not write big reply, just gonna say it like that- we all remember when xbox fans were ok with medicrity for over a decade, now they all jumped to pc or switched to playstation ecosystem, would be awful if same thing happened to nintendo, hopefully company with such a huge legacy can make it.
No because they don't have what Nintendo has, there's no replacement for Nintendo in gaming and that's the reason why many of us rock the very cliche PC + Nintendo combo
 
You can't seriously be comparing Nintendo's Switch library with Xbox over the last 15 years. There's a massive difference here - Xbox has not been delivering until very, very recently, and Nintendo has. The Switch library is one of the strongest out of any console.
Nintendo has released some of the best games of the last ten years. That's not mediocrity. MS has consistently overpromised and underdelivered.
What's funny is that I have personal anecdotes of former Nintendo haters ("Nintendo kiddy yadda yadda Wii bad graphics get Xbox 4 real man!!") I knew in the past currently in a "Nintendo is the key" mood these days lol.

I'll leave it here, we already derailed the thread enough.

Going by 100% of people on internet it seems that the frame rate issues are massively and biblically overblown, some of them haven't noticed a single dip in hours so I'll go easy and get the game on pay day.
 
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Sorry you had to learn this way, but a gamefaqs link is scraping the literal very very bottom of the barrel

I don't think you're trolling... more that you clearly haven't played the game and don't know what you're talking about.

stuttering and unoptimized graphics are an industry wide issue atm, and DKB is in great shape compared to the UE slop getting shovelled out by major developers on ps5, xsx, and pc.

at least in DK I can see exactly why the framerate is dropping once in a blue moon, not because I turned the camera or crossed an invisible threshold and activated a million draw calls that have no impact on the game or what I'm seeing
I should clarify that I got modded for linking that topic and low effort trolling, so I apologise. I did not know it's not allowed.

Nor that gamefaqs is so looked down upon.. I grew up with gamefaqs. We used to be tight, two peas in a pod. And yes it's quite terrible now. It pains my heart!
But there are still some good discussions to be found if one is willing to search the bottom of the barrel.
 
I should clarify that I got modded for linking that topic and low effort trolling, so I apologise. I did not know it's not allowed.

Nor that gamefaqs is so looked down upon.. I grew up with gamefaqs. We used to be tight, two peas in a pod. And yes it's quite terrible now. It pains my heart!
But there are still some good discussions to be found if one is willing to search the bottom of the barrel.
What's your whole endgame here?........ Honestly I am curious.
 
From canceling preorders to a technical mess…And not forget those are the same people that you are going to find on every Nintendo thread hating on every Switch 2 thing… Is not about criticism at all 😉.
Be a true idort and ALSO defend PlayStation from all the stupid trolling on this forum!
 
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The director DKB was hired in 2020

8 years is absolute stretching it, not accounting for Odyssey post game support along with support for other projects within Tokyo

But sure, don't play it 🤷‍♂️

Buying Nintendo for tech perfection. EL OH EL
It really isn't when you account for the fact that Kenta Motomura (director of Super Mario 3D World and Super Mario Odyssey) was promoted to producer after SMO, which is, at NCL, a very similar role to being a director on most studios out there.
Kenta Motokura (referred to as Motokura from this point on): Hello, I'm Kenta Motokura, the producer for Donkey Kong Bananza. Until now, I've mostly been involved in the development of 3D Mario (1) games, having directed Super Mario 3D World (2) and Super Mario Odyssey (3). In terms of Donkey Kong games, I worked on the character designs for Donkey Kong Jungle Beat (4). As the producer for Donkey Kong Bananza, I crafted the game's concept and set the direction for the overall structure and player controls.
Not to mention that Kazuya Takahashi isn't exactly the only director of Donkey Kong Bananza, there's Wataru Tanaka as well, who has been working at Nintendo for close to two decades.
 
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I might go against the grain. But Nintendo shunning TAA and temporal reconstruction isn't so much of a bad thing (FSR1/SMAA being the biggest non-temporal solutions).
Temporal blur is a mess and fucks up the image/motion clarity really hard, and we've seen the massive havoc that DLSS wrecks on low resolution pictures like on Fast Fusion. If the upscale isn't from a crazy low res, sticking with non-temporal might actually look better in movement.
 
Having played the game for about 15 hours now, what's odd is that it holds a rock solid 60fps 99%of the time, but tanks in one or two boss battles and when you interact with a menu.

It's not even a technical issue. They could have simply designed certain boss battles differently and it wouldn't have been an issue.

Anyway, it's all utterly inconsequential. Game is incredible.
 
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I gotta say, playing it in Handheld mode is much better than docked. could be because it simply doesn't drop as many frames in handheld mode, or could be that it uses a dynamic Vsync and relies on VRR when played in handheld mode, instead of using a double buffer vsync...
but whatever it is, Handheld mode feels way smoother.

but if it is due to VRR, that's just one more reason why they should absolutely try to add VRR of any kind to the docked mode... doesn't matter if some TVs get fucked over by not supporting HDMI VRR, but any kind of VRR would be nice...
 
The frame drops on the map are the most glaring and in your face, you are playing the smooth game and goto the map and are faced by this sudden drop to 30fps and honestly it kinda sucks, it's the only part of the game I'm not thrilled with, and it's mostly for mopping up collectibles you will need the map, but it's just a bit jarring
 
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