- Current gen only
- Based on CryEngine 5.11
- No DRS and uses fixed resolution on the consoles with FSR2 upscaling
- All console versions use SVOGI - Sparse Voxel Octree Global Illumination
- PS5 has a much darker gamma curve than the Xbox consoles at the time of launch
Resolution:
- Series X: 1440p
- PS5: 1260p
- Series S: 864p
- Visual features like shadow quality, reflections etc are a match between the consoles
- However Volumetric effects are currently missing on PS5, only present on Xbox consoles
- Series S has some reduced settings like lower draw distance, POM, texture resolution and quality of volumetric effects compared to SX
Performance:
- All consoles target a single 60fps mode
- Series X: Generally 60fps in most cases but larger fields and some heavy effects can cause it drop to ~50, rarely goes at or below 45
- PS5 has less drops, can still incur same kind of hitches but they are a lot less lasting than SX. In some palces where SX can drop to 55, PS5 stays at 60.
- PS5 consoles are prone to screen tearing up and down the screen while Xbox versions tear only on the top 20% of the screen
- Series S runs a little better than SX and a little worse than PS5. DF thinks they over-compensated a little too much in some settings reduction on this version
- VRR is benefitial in smoothing out performance drops
- DF wishes Crytek continues to tighten up the games performance