Digital Foundry: Metro Exodus on Stadia looks as good as Xbox One X - but doesn't run as well

ethomaz

Banned
CONCLUSION

4K rendering comes at a cost.

Metro Exodus is tuned by 4A Games to target the premier visual experience, rather than anything else. 3840x2160 at around the high setting is impressive stuff, at least, if not everything I'd entirely hoped for. What that costs in performance isn't what I'd expected. Sub-30fps readings from a 10.7TF GPU are puzzling to say the least. There's no doubt that it's a gorgeously presented game and it's also a step up from the support Final Fantasy 15 received - but once again, the quoted power of Stadia isn't translating into the real-life performance gains we'd expect compared to the established 'pro' consoles.

INPUT LAG
It's also worth noting that input lag in Metro Exodus is noticeably on the high side. Anecdotally speaking, adding around 44-55ms of latency to a game which already had a bit of input lag does it no favours and it makes precise shooting in action scenes very challening. Some games translate to a streaming platform better than others; RPGs and adventure titles with fixed camera tend to work better. Here though, the disconnect between controller and reaction is far more noticeable.


Lock the thread if the lag is too high.
 
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Can someone explain to me why Google went with custom hardware for this instead of going for off the shelf high end PC components?

All this nonsense of needing developers to port an extra version of their game for Stadia will be their downfall, never mind the network performance issues.
 
Can someone explain to me why Google went with custom hardware for this instead of going for off the shelf high end PC components?

All this nonsense of needing developers to port an extra version of their game for Stadia will be their downfall, never mind the network performance issues.
They are using standard self high end PC, no?

Edit - I just read they are using an AMD custom x86 CPU lol
 
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Can someone explain to me why Google went with custom hardware for this instead of going for off the shelf high end PC components?

All this nonsense of needing developers to port an extra version of their game for Stadia will be their downfall, never mind the network performance issues.
Considering that they did, they should have just released a console built with that hardware and also offered the streaming service. Might have made it interesting. Right now it's just embarrassing.
 
They are using standard self high end PC, no?

Nope, they are using custom AMD hardware:

google_gaming_announce_gdc_11.jpg


In addition to that they have an application process for developers, so not anyone can start developing for the platform without any red tape.

They are clearly high off the smell of their own farts.
 
As good? I heard it looks worse on the X, now I don't know who to believe


/s
 
In addition to that they have an application process for developers, so not anyone can start developing for the platform without any red tape.

They are clearly high off the smell of their own farts.

I don't think they can just set up a bunch of desktops in a warehouse, they need hardware designed to fit into their cloud system/grid and energy/power/heat requirements, although I don't know what that process is. Their application process would also be there to ensure it hooks into whatever Stadia features they have going, like integration with Google Assistant and YouTube.

A console-like approach isn't a bad one IMO, it just has to be done correctly, which they haven't done yet.
 
Here's the actual analysis that came out this morning



As I posted in the Stadia 4k thread (before this thread was created) it sounds like this finally delivers the resolution. I think they say high settings, not ultra tho; I could be wrong

need to watch it again
 
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As good? I heard it looks worse on the X, now I don't know who to believe


/s
That thread was unbelievable lol
I don't have a Xbox One X but these screen are clearly not from it lol
 
Here's the actual analysis that came out this morning



As I posted in the Stadia 4k thread (before this thread was created) it sounds like this finally delivers the resolution. I think they say high settings, not ultra tho; I could be wrong

need to watch it again

"From the 4K image, down to the use of screen-space reflections, Stadia is a match for Microsoft's enhanced consoles. Even shadows and textures are the same. Everything here appears to pair up with PC's high preset with tessellation disabled - nothing more, or less."

High preset without tessellation.
 
The portions I found funny:
1 - When DF excuses 30FPS - with drops, similar to the PS4 PRO - on a first person shooter on a machine that should be worlds more powerful than what's in the existing consoles...

2 - When they claim that 4K on this is better than faux 4K on the PRO... then in the very next breath they describe the mess video compression artefacts causes - especially in the darker areas of the screen (which is pretty much most of the screen in many portions of the game) and how the film grand messes up the image because of compression.

I wonder what hardware is actually behind Stadia.
 
The portions I found funny:
1 - When DF excuses 30FPS - with drops, similar to the PS4 PRO - on a first person shooter on a machine that should be worlds more powerful than what's in the existing consoles...

2 - When they claim that 4K on this is better than faux 4K on the PRO... then in the very next breath they describe the mess video compression artefacts causes - especially in the darker areas of the screen (which is pretty much most of the screen in many portions of the game) and how the film grand messes up the image because of compression.

I wonder what hardware is actually behind Stadia.
Stadia add a new layer of degradation of image quality for the games.
The game is probably being rendered at full and sharp 4k but the streaming will be always compressed with lossy algorithms.

So what you get at home will never be at the same level of local gaming hardware.
It will be Netflix / YouTube quality (4k with very low image quality).
 
The "looks as good" statement is deceptive.
Yeah it's running the game at the same resolution but you still get the loss of clarity and overall blurriness from streamed content. I imagine the same way a 1080p Youtube or Netflix video doesn't look as good as a Bluray

Because this:

VmZyVo8.jpg



Isn't what I'd call "looks just as good"
 
I'm just curious as to why DF is paying so much attention to Stadia...? Almost legitimizing this POS by giving the meager number of people who "own" one justification purchasing it. Don't get me wrong, I love what DF do, but Stadia is such a small portion of the market that I can't see why they'd want to waste their time looking at this shit.
Again, I know it's the new kid on the block, and people are curious, but I'd much rather see them focus on PC/console over this streaming crap. Lag like this in any game is unacceptable. I remember trying to play Killzone 2 on PS3 with the horrendous lag that was quickly patched out by the devs. How would Google fix that shit with Stadia?
Anyway, to anyone here from DF, this is not me having a dig at any of you guys per se, but i'm just really curious as to why you'd waste time on this shit for when so little people own it or even care?
Keep up the good work though!
 
I'm just curious as to why DF is paying so much attention to Stadia...?
Because it represents a new way of playing games (yeah, there's PS Now, but we know what it is, and Project xCloud too, but that's still in beta) - it's nice to know how well the service actually runs.

That, and there can be some completely glorious threads with he-who-shall-not-be-named when 4K/60fps isn't what we get. I know DF doesn't do that purposefully, but every new Stadia tech analysis is

EhnbVRp.jpg
 
I'm just curious as to why DF is paying so much attention to Stadia...? Almost legitimizing this POS by giving the meager number of people who "own" one justification purchasing it. Don't get me wrong, I love what DF do, but Stadia is such a small portion of the market that I can't see why they'd want to waste their time looking at this shit.
Again, I know it's the new kid on the block, and people are curious, but I'd much rather see them focus on PC/console over this streaming crap. Lag like this in any game is unacceptable. I remember trying to play Killzone 2 on PS3 with the horrendous lag that was quickly patched out by the devs. How would Google fix that shit with Stadia?
Anyway, to anyone here from DF, this is not me having a dig at any of you guys per se, but i'm just really curious as to why you'd waste time on this shit for when so little people own it or even care?
Keep up the good work though!
I'd prefer they keep doing these deep-dives into Stadia, personally. I don't think it's lending any sort of legitimacy to the platform, per se - but people (myself included) are wondering how this stacks up and these videos are likely dissuading customers from buying into Google's nonsense.
 
I'm just curious as to why DF is paying so much attention to Stadia...? Almost legitimizing this POS by giving the meager number of people who "own" one justification purchasing it. Don't get me wrong, I love what DF do, but Stadia is such a small portion of the market that I can't see why they'd want to waste their time looking at this shit.
Again, I know it's the new kid on the block, and people are curious, but I'd much rather see them focus on PC/console over this streaming crap. Lag like this in any game is unacceptable. I remember trying to play Killzone 2 on PS3 with the horrendous lag that was quickly patched out by the devs. How would Google fix that shit with Stadia?
Anyway, to anyone here from DF, this is not me having a dig at any of you guys per se, but i'm just really curious as to why you'd waste time on this shit for when so little people own it or even care?
Keep up the good work though!
People is just tired of comparisons between games that look exactly the same across XBOX One, XBOX One X, Playstation 4 and Playstation 4 Pro, beyond the resolution and framerate.

So Switch and Stadia are a breath of fresh air for this kind of tech channels, since ports are quite unique, on Switch for obvious reasons and on Stadia because Google is, probably, lying about the hardware.
 
I'd prefer they keep doing these deep-dives into Stadia, personally. I don't think it's lending any sort of legitimacy to the platform, per se - but people (myself included) are wondering how this stacks up and these videos are likely dissuading customers from buying into Google's nonsense.

That's actually a pretty good take. I'd assume it would show people how poor this joke of a platform is. I must admit I chuckle every time I see one of the Stadia deep dives! Poor lag. Artifacts on the screen. Barely matching Xbox One X image quality with almost 2 times the power. It's pretty bad.
 
I'm just curious as to why DF is paying so much attention to Stadia...? Almost legitimizing this POS by giving the meager number of people who "own" one justification purchasing it. Don't get me wrong, I love what DF do, but Stadia is such a small portion of the market that I can't see why they'd want to waste their time looking at this shit.
Again, I know it's the new kid on the block, and people are curious, but I'd much rather see them focus on PC/console over this streaming crap. Lag like this in any game is unacceptable. I remember trying to play Killzone 2 on PS3 with the horrendous lag that was quickly patched out by the devs. How would Google fix that shit with Stadia?
Anyway, to anyone here from DF, this is not me having a dig at any of you guys per se, but i'm just really curious as to why you'd waste time on this shit for when so little people own it or even care?
Keep up the good work though!

I mean it's new tech trying to prove itself. And it seems to be falling flat. These comparisons aren't legitimizing anything to most poeple. If anything, it's showing all the failed promises of the system.
 
That's actually a pretty good take. I'd assume it would show people how poor this joke of a platform is. I must admit I chuckle every time I see one of the Stadia deep dives! Poor lag. Artifacts on the screen. Barely matching Xbox One X image quality with almost 2 times the power. It's pretty bad.

God forbid what the comparisons will look like against the PS5 and Xbox Scarlett.
 
I'm just curious as to why DF is paying so much attention to Stadia...? Almost legitimizing this POS by giving the meager number of people who "own" one justification purchasing it. Don't get me wrong, I love what DF do, but Stadia is such a small portion of the market that I can't see why they'd want to waste their time looking at this shit.
Again, I know it's the new kid on the block, and people are curious, but I'd much rather see them focus on PC/console over this streaming crap. Lag like this in any game is unacceptable. I remember trying to play Killzone 2 on PS3 with the horrendous lag that was quickly patched out by the devs. How would Google fix that shit with Stadia?
Anyway, to anyone here from DF, this is not me having a dig at any of you guys per se, but i'm just really curious as to why you'd waste time on this shit for when so little people own it or even care?
Keep up the good work though!
Looking just for a moment at their views and splits for watches. Numbers support that its not "a little" number of people interested. Doing very well numbers-wise and looking at connected sub bumps as well as them being interested in it. Seems to be a perfect fit for why
 
Stadia add a new layer of degradation of image quality for the games.
The game is probably being rendered at full and sharp 4k but the streaming will be always compressed with lossy algorithms.

So what you get at home will never be at the same level of local gaming hardware.
It will be Netflix / YouTube quality (4k with very low image quality).
Yes, this is why I find the analysis conclusion strange on that level... given the reported specs it should perform better (unless there is some software performance problem).
 
Looking just for a moment at their views and splits for watches. Numbers support that its not "a little" number of people interested. Doing very well numbers-wise and looking at connected sub bumps as well as them being interested in it. Seems to be a perfect fit for why

I did notice that and i'm now of the opinion it's not people who are looking at buying one but people like me who are happy to see a new piece of tech that no one really asked for fail miserably.
 
People is just tired of comparisons between games that look exactly the same across XBOX One, XBOX One X, Playstation 4 and Playstation 4 Pro, beyond the resolution and framerate.

So Switch and Stadia are a breath of fresh air for this kind of tech channels, since ports are quite unique, on Switch for obvious reasons and on Stadia because Google is, probably, lying about the hardware.

don't think they are lying, probably they are sharing resources with several virtual machines, Also google is not based on Windows, so they have to port the game to Google linux based servers.
 
don't think they are lying, probably they are sharing resources with several virtual machines, Also google is not based on Windows, so they have to port the game to Google linux based servers.
Makes no business sense to use Linux.
Most games are developed in DirectX.

Edit - They are really using Linux emulating the DirectX Shader Compiler lol

That explain all the issues.

They really choose the wrong path.
 
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Its really sad they are just barely able to keep up with current gen consoles at the end of their life-cycle, like what are you gonna do next year when next gen comes out.
 
I did notice that and i'm now of the opinion it's not people who are looking at buying one but people like me who are happy to see a new piece of tech that no one really asked for fail miserably.
Could be for sure. I don't see any way to track that so I have no real understanding of any drive of the audiance. Simply why it makes sense for them
 
The "looks as good" statement is deceptive.

Yeah it's running the game at the same resolution but you still get the loss of clarity and overall blurriness from streamed content. I imagine the same way a 1080p Youtube or Netflix video doesn't look as good as a Bluray
It's like comparing 4k UHD disc to a 4k cable channel or 4k Netflix.

All say 4k.

But the UHD disc always looks better.
 
That's a bit of a weird headline from DF. Has "looking as good as Xbox" really been the focus here, I thought it was image quality, framerate and latency,
 
The "looks as good" statement is deceptive.
Yeah it's running the game at the same resolution but you still get the loss of clarity and overall blurriness from streamed content. I imagine the same way a 1080p Youtube or Netflix video doesn't look as good as a Bluray

Because this:

VmZyVo8.jpg



Isn't what I'd call "looks just as good"
If your playing that on your phone, will you even notice?
 
Google can't go to the next generation expecting Stadia to run all things well. Why they had to go with an AMD custom? Come on Google, you done fucked up. And almost all Digital Foundry videos talked about how horrible is the implementation of Stadia Anisotropic filtering, it kills texture quality at some angles and distances, The Tomb Raider Trilogy Stadia review shows this the best.
 
If your playing that on your phone, will you even notice?

Yes?
But I do think that on a small phone screen it will still look nice while in motion.
The thing is though, Stadia wasn't advertised as a way to stream games to your phone, in fact if I'm not mistaken it currently only works with a small number of Pixel Phones. It was advertised as away to play games on any device including your TV and Laptop, and it was advertised as offering that "high end better-than-consoles 4K 60FPS" experience without the need of high end hardware...... except it seems nowhere close to hitting those 60fps on most games and, as the image above shows, streamed 4K and Native 4K running on local hardware are 2 VERY different things.
 
If your playing that on your phone, will you even notice?

Let's say you don't and that it is good enough for most people. That would mean Google has been outright lying. They are not selling it as a "good enough solution for mobile", they are selling it as a competing high end platform (otherwise why care about the Teraflops?).
 
Wasn't Stadia meant to look Better than local hardware?

Keep failing

Its meant to get the consumer hooked on a service and landlock people's games so whenever they feel like changing the "deal" they can.

Generally speaking, the stuff at a basic level runs natively the same as it would remotely, I agree is that has been implied by people.... the reality is the cloud doesn't really offer anything of real value in this instance, imo. The people marketing this or running nonsense in forums are doing a disservice.

Remote playing doesn't really change how games are made or run, generally speaking.
 
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Who are DF kidding, it looks nowhere near as crisp as XBX and i'd bet Ps4 Pro is sharper than Stadia .With the threat of Google stealth bans looming over review sites they've got to start painting a better picture one thinks.
 
The "looks as good" statement is deceptive.
Yeah it's running the game at the same resolution but you still get the loss of clarity and overall blurriness from streamed content. I imagine the same way a 1080p Youtube or Netflix video doesn't look as good as a Bluray

Because this:

VmZyVo8.jpg



Isn't what I'd call "looks just as good"
First: This is a great example of why we always need to check the data for ourselves (in this case the data is in their comparison tool).

That looks like a PS2 game :-/ OK, maybe I am exaggerating, an OG Xbox game could definitely look like this.

More seriously I would be curious to see them add the base Xbox One version to the comparison (I acutally looked, some places it's almost as clear as the PS4 PRO, in others it seems worse than the base XBO, but there is no 1 - 1 comparison)... and they should stop lying about the clarity of the image on Stadia, whatever the motivation is.
 
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