Digital Foundry: Cyberpunk 2077 On Switch 2 Works Well - But What About The Phantom Liberty?

Were you expecting a PS5 portable? 🤷‍♂ This video just demonstrates what the majority of people here expected…. Between PS4 and Series S…
You discussed with me yesterday about the switch 2 to be more close to series S than ps4 bolding this statement in most of your posts and now you say this?
 
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Srems that you are one of the....

Its clearly like df already stated not even comparible with ps4 as it succeed even series s. Not only the faster storage is a big deal, not only the much more ram, or the fact that the gpu and cpu are even in handheld above ps4, the other aspects makes it clear that its near series s level. You can troll all you want, this isnt even a discussion, but a fact. DF now confirms this aswell. Just stop trying to proof a ghost
What are you talking about out? You were presented with data, refute that or just take the argument as it is. I do not think he is trolling.
 
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It is much better than Steam Deck, and devs will learn to optimize better and get more out of the hardware as the gen progresses just like every console ever.
Devs won't care and do barebones ports if they can because everybody knows the games that sell on Nintendo consoles are Nintendo's.
And no, it's not much better.
 
It is much better than Steam Deck, and devs will learn to optimize better and get more out of the hardware as the gen progresses just like every console ever.
It's not much better than Steam Deck. At least in portable play. Because XeSS is a thing.

Docked it is of course better.
 
Devs won't care and do barebones ports if they can because everybody knows the games that sell on Nintendo consoles are Nintendo's.
And no, it's not much better.

  1. Mario Kart World
  2. Cyberpunk 2077: Ultimate Edition
  3. Nintendo Switch 2 Welcome Tour
  4. Fast Fusion
  5. The Legend of Zelda: Tears of the Kingdom - Upgrade Pack
  6. Deltarune
  7. The Legend of Zelda: Breath of the Wild - Upgrade Pack
  8. Fantasy Life i: The Girl Who Steals Time
  9. Bravely Default Flying Fairy HD Remaster
  10. Yakuza 0
  11. Street Fighter 6 Years 1-2 Fighters Edition
  12. The Legend of Zelda: Tears of the Kingdom - Switch 2 Edition
  13. Hitman: World of Assassination
  14. The Legend of Zelda: Breath of the Wild - Switch 2 Edition
  15. Hogwarts Legacy

chris-farley-laugh.gif
 
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so, for dock mode. Choose the quality mode. For portable, one may consider to use performance mode (while the video didn't show too much information) as it has VRR
I've seen quality mode mentioned for handheld too, since performance targets 40 but frequently dips to the 30s, so the VRR isn't as effective as one would like it to be. Hopefully a patch for stable 40.
 
It is much better than Steam Deck, and devs will learn to optimize better and get more out of the hardware as the gen progresses just like every console ever.
I guess it's true. The « most impressive port » around launch was Skyrim, considered impressive to have it on a portable form. Since then, we got way more impressive ports on the Switch 1.
 

  1. Mario Kart World
  2. Cyberpunk 2077: Ultimate Edition
  3. Nintendo Switch 2 Welcome Tour
  4. Fast Fusion
  5. The Legend of Zelda: Tears of the Kingdom - Upgrade Pack
  6. Deltarune
  7. The Legend of Zelda: Breath of the Wild - Upgrade Pack
  8. Fantasy Life i: The Girl Who Steals Time
  9. Bravely Default Flying Fairy HD Remaster
  10. Yakuza 0
  11. Street Fighter 6 Years 1-2 Fighters Edition
  12. The Legend of Zelda: Tears of the Kingdom - Switch 2 Edition
  13. Hitman: World of Assassination
  14. The Legend of Zelda: Breath of the Wild - Switch 2 Edition
  15. Hogwarts Legacy

chris-farley-laugh.gif
Cool, now instead of launch software where shit will sell how about you pull lifetime Switch sales? Here let me help you:


Here are the 3rd parties in Top50:
24, 25, 28, 30, 31, 39, 45, 50.

42 out of Top50 Switch games are Nintendo's.
 
Cool, now instead of launch software where shit will sell how about you pull lifetime Switch sales? Here let me help you:


Here are the 3rd parties in Top50:
24, 25, 28, 30, 31, 39, 45, 50.

42 out of Top50 Switch games are Nintendo's.

It's not because Nintendo has sales juggernauts that would shame most of the entire industry that 3rd parties don't find success. Even Witcher 3 switch port had millions of copies.
 
Cool, now instead of launch software where shit will sell how about you pull lifetime Switch sales? Here let me help you:


Here are the 3rd parties in Top50:
24, 25, 28, 30, 31, 39, 45, 50.

42 out of Top50 Switch games are Nintendo's.
Don't trust this list, the only accurate figures come from Nintendo, as they share the sales of their own 1 million sellers, 3rd parties are mostly PR stuff when a game just released, but they usually don't update very often their sales numbers, nor do splits per platforms, unless there are specific occasions for.

Like Monster Hunter Rise is composed of:
- the total sales during the 8 months exclusivity period (7.7 million from March to December 2021)
- then the sales of physical japanese version

It sold 7.7 million during its exclusivity period, and Wikipedia lists it at 8.09 million. It's not like it's a huge success for 8 months and then just stopped selling.
 
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An unstable 30fps on a 5 year old game is impressive because you can pick the thing up and play it handheld on a small screen?

Is the portability part the impressive thing here? because yikes, we've come a long way from any of these numbers being praise worthy.

How many people just leave their switch in docked mode and get the performance of 12 year old hardware?
 
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An unstable 30fps on a 5 year old game is impressive because you can pick the thing up and play it handheld on a small screen?

Is the portability part the impressive thing here? because yikes, we've come a long way from any of these numbers being praise worthy.

How many people just leave their switch in docked mode and get the performance of 12 year old hardware?
The image quality is impressive given the constraints of the hardware. The performance merely seems to be acceptable in the main Cyberpunk campaign, with apparently infrequent frame drops in particularly demanding areas and a locked 30 FPS everywhere else. We should bear in mind that current gen games also see frame drops and are almost never "perfect" in this regard.
 
Devs won't care and do barebones ports if they can because everybody knows the games that sell on Nintendo consoles are Nintendo's.
And no, it's not much better.
Not true; plenty of third party games found success on Switch, and as that gen progressed the games got more technically accomplished. No reason Switch 2 would be different.

And it is much better:
 
The image quality is impressive given the constraints of the hardware. The performance merely seems to be acceptable in the main Cyberpunk campaign, with apparently infrequent frame drops in particularly demanding areas and a locked 30 FPS everywhere else. We should bear in mind that current gen games also see frame drops and are almost never "perfect" in this regard.

What I dont understand is that IMHO, portable hardware has been surpassed by streaming services like GForce now, which for the price of a Switch 2, you could get near unlimited access to for 2 years, except it works on almost any Chrome device and can be played at max settings at 60fps with as little as a 50mbps connection. I just don't see why this impressive considering the metrics being discussed here.
 
What I dont understand is that IMHO, portable hardware has been surpassed by streaming services like GForce now, which for the price of a Switch 2, you could get near unlimited access to for 2 years, except it works on almost any Chrome device and can be played at max settings at 60fps with as little as a 50mbps connection. I just don't see why this impressive considering the metrics being discussed here.
Right, but you're not going to get a stable 50 Mbps connection everywhere you go. These products serve different use cases. Talk about something being "impressive" is always relative to a given context, which in this case is a local device running off ~10W of power.
 
Not true; plenty of third party games found success on Switch, and as that gen progressed the games got more technically accomplished. No reason Switch 2 would be different.

And it is much better:

Any comparison that uses FSR2 instead of XeSS is worthless.
 
How is this impressive? It's barely above Steam Deck from 3 years back and will be forever stuck at this performance level.
As someone with cyberpunk and a oled steam deck, this is bullshit. It's way better than steam deck. Like dramatically better.

I love the deck, it has advantages over the switch 2, but the switch 2 is the bomb as well.
 
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With much better image and texture quality.
Yep. Also, this is a launch game which still is going to get performance patches.

Its clear that its a series s lite device. Also way ahead of steamdeck. Its much better , even in handheld mode whatever pc fans saying.

Also while the game is much more sharper, no one is saying the switch is on par with a series s
 
As someone with cyberpunk and a oled steam deck, this is bullshit. It's way better than steam deck. Like dramatically better.
How is it dramatically better? Setttings can be dialed to be the same, so can resolution. It basically comes down to XeSS 1.3 vs DLSS 3.7. Performance between the two is similar as well, both can lock to a mostly 30 in regular Cyberpunk and both will drops frames to the 20s in Phantom Liberty.

I'm referring to portable play of course, in docked mode the Switch 2 is indeed dramatically better thanks to the much higher resolution.
 
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Were you expecting a PS5 portable? 🤷‍♂ This video just demonstrates what the majority of people here expected…. Between PS4 and Series S…
And that is what we got pretty much somewhere between a PS4 Pro and the Series X. It's only the triggered naysayers on here that simply can't take it.
 
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The other thing is I don't understand how anyone can game at 30fps in a shooter. It just makes no sense to me. I could maybe understand someone who's really casual and doesn't understand framerates, but this has to be the bottom of the barrel way to play it in terms of new hardware.
I think you answered your own question there. Outside of core hobby gamers nobody cares about frame rates. Most will simply buy Cyberpunk on the Switch 2 and have fun with it.
 
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It's crazy to me that people even consider playing these games on lower end hardware.

I've held of on Cyberpunk (which I bought for 10 dollars) until it gets a proper PS5 Pro patch and even when that happens I'll have to buy it again because I got it for 10 dollars only because Best Buy was doing a clearance sale on it.

Hogwarts Legacy was OKAY on PS5 Pro, I couldn't imagine playing it on a Switch 2 let alone a Switch.
I think you are all answering your own questions here at an alarming rate. ;)
 
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I think you answered your own question there. Outside of core hobby gamers nobody caresQ3 about frame rates. Most will simply buy Cyberpunk on the witch 2 and have fun with it.

But people in this thread and the techies in the YT comments playing it because it's supposedly an impossible port is its own crowd entirely. Walking around at 25-30fps in an old game "its just so crazy this is running on switch 2!!" Lol, people love that. I do too.

The difference is alot of people don't feel this is on the same level as legit impossible ports, not even close imo.
 
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But people in this thread and the techies in the YT comments playing it because it's supposedly an impossible port is its own crowd entirely. Walking around at 25-30fps in an old game "its just so crazy this is running on switch 2!!" Lol, people love that. I do too.

The difference is alot of people don't feel this is on the same level as legit impossible ports, not even close imo.
It is a good port. This game struggled at launch on all platforms apart from high spec P.C's. We all know the game was pretty badly optimized. So much so the PS4 version was taken of the Playstation online store. I am pretty sure all versions have their compromises. So just let people enjoy the game. And who suggested this was an impossible port in the first place.
 
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What I dont understand is that IMHO, portable hardware has been surpassed by streaming services like GForce now, which for the price of a Switch 2, you could get near unlimited access to for 2 years, except it works on almost any Chrome device and can be played at max settings at 60fps with as little as a 50mbps connection. I just don't see why this impressive considering the metrics being discussed here.
Cloud gaming? Are you suggesting that Nintendo have opted for that instead and basically leave 95% of potential buyers out? Lol
 
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