Digital Foundry: Microsoft to unlock more GPU power for Xbox One developers

All this article did was remind people of the 10% GPU reserve for the Xbone OS. I doubt this was their intention..
 
Xbox 360 GPU 240 GFLOPS for games ,Xbox One GPU 1179 GFLOPS for games

Xbox One = 939 GFLOPS advantage over the Xbox 360




Xbox One GPU 1179 GFLOPS for games , PS4 GPU 1843 GFLOPS for games

PS4 = 664 GFLOPS advantage over the Xbox One for games.



cxRH3Oe.gif

Damn, really? These numbers are accurate?

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That would be quite a reversal after saying that XB1 was entirely built around Kinect.

That is just it. How much longer is MS going to ignore the cheaper price point of the PS4 and watch all that dollar bills shoved into Sony's pockets.

The higher price point is hurting them and they are trying to justify it by engaging in spec wars and this notion that games will be equal on both systems when they have stated a few months ago at the reveal that they did not go for a high end system when designing Xbox One.

A Kinectless system will pop up sooner rather than later. I can almost smell it happening.
 
Says WHO? KZ is by FAR the best looking game at launch we've seen on a technical level. Whether or not it is your cup of tea is an entirely different matter. On, and Infamous (launch window) is even better than that.

Relax, man. He said arguable, I.E. his opinion. No need to berate him with yours. Everyone is free to have their own tastes. However, i wish people would stop commenting about "shrinking gap" and such. If they read the damn article, they'd realize they're entirely inaccurate, and just spreading FUD.
 
Drop kinect = better system. That snap stuff is a waste of resources as well.

I wonder if they can't simply disable the snap feature when you are gaming and have all available resources for gaming exclusively. Enable it when you are using system apps that are not as demanding such as Skype.
 
Why aren't people talking about the biggest parts about this interview where they talk about the ROPs and more specifically them hitting bandwidth limitations?

Obviously though, it stands to reason that having more ROPs on call is the preferable scenario, even if they remain largely unused - and that's what PlayStation 4 offers. Microsoft's pitch is that its hardware set-up wouldn't necessarily be able to make use of them even if they were there.

Bolded part is all I needed to know, seems like 16 ROPS are good for X1 setup, that's not the same for PS4 which has more bandwidth at a constant rate.
 
Not only that, but the boolean "and" in his statement says "well, the amount of stuff that was ROP limited that wasn't already limited by bandwidth is small."
Wait, so are they essentially saying that they don't have enough bandwidth to feed their 16 ROPs anyway...?

Shyamalan twist?
 
All this article did was remind people of the 10% GPU reserve for the Xbone OS. I doubt this was their intention..
This is MS PR. Do you think they actually spent time thinking about intentions or just saying everything and seeing what sticks?
 
Xbox 360 GPU 240 GFLOPS for games ,Xbox One GPU 1179 GFLOPS for games

Xbox One = 939 GFLOPS advantage over the Xbox 360



Xbox One GPU 1179 GFLOPS for games , PS4 GPU 1843 GFLOPS for games

PS4 = 664 GFLOPS advantage over the Xbox One for games.

Damn...that's just...damn.

It's like I said on page 1. MS need to stop talking numbers. It isn't helping them at all.

If anything, from a marketing perspective, they need to stick with "numbers don't matter, games matter and features matter". But they keep going down this specs rabbit hole, and for the life of me, I can't figure out why. Just FUD, I guess.
 
I wonder if they can't simply disable the snap feature when you are gaming and have all available resources for gaming exclusively. Enable it when you are using system apps that are not as demanding such as Skype.

They could drop snap during games and remove the GPGPU reserve for kinect skeleton tracking then a developer could opt into it.

But then that would destroy the initial reveal as well as make a lot less developers use kinect.

Microsoft fucked up this gen with TV TV TV SPORTS KINECT TV!!!

GPU reservations, esram needed thanks to 8gb ram needed, the whole thing is entertainment and gaming instead of gaming and entertainment.
 
Damn...that's just...damn.

It's like I said on page 1. MS need to stop talking numbers. It isn't helping them at all.

If anything, from a marketing perspective, they need to stick with "numbers don't matter, games matter and features matter". But they keep going down this specs rabbit hole, and for the life of me, I can't figure out why. Just FUD, I guess.

General consensus is that Xbox One is weaker than PS4. Its all over the web. My friends who don't follow gaming news as closely as i do all know about it. I never told them. So the word is spreading and MS is trying to stop that leak.

I have said it before and i will say it again, they need to start pimping Kinect, heavily. Its how they are going to get some traction against PS4. Going toe-to-toe with PS4 is going to hurt them because in the end the games will show it and you can't argue with that when you have a title fired up on the machine in your own room.
 
I wonder if they can't simply disable the snap feature when you are gaming and have all available resources for gaming exclusively. Enable it when you are using system apps that are not as demanding such as Skype.

How would you play Madden at the same time you update your fantasy footfall team while Skyping your grandma? Laugh if you want but that is the core draw of the system so far.
 
Remember the complaints that the XB1's design philosophy harmed it as a gaming machine because it dedicated some resources to its multi-tasking and Kinect functionality? I do. A stated goal of minimizing the effect of this over time is good news, to those of us interested in a gaming device.
 
Are we operating under the assumption that the PS4 locks away 0% of its horsepower for UI and services?
While a game is running? Sure, why not. Even my PC (truly a Moloch of inefficiency and background loads if you listen to many console aficionados) uses less than 1% of its GPU resources on anything other than a game when that game is running in fullscreen.
 
They could drop snap during games and remove the GPGPU reserve for kinect skeleton tracking then a developer could opt into it.

But then that would destroy the initial reveal as well as make a lot less developers use kinect.

Microsoft fucked up this gen with TV TV TV SPORTS KINECT TV!!!

GPU reservations, esram needed thanks to 8gb ram needed, the whole thing is entertainment and gaming instead of gaming and entertainment.
Yes their message for next gen has cost them. I am all for competition and i love MS just as much as the next guy because they provide good games. Not too fussed with their other services, i just care about the games, but my goodness they are in need of a refresh.

If its going to cost them another 180 to drop Kinect and atleast initially match PS4 at price level then im all for it. It would mean losing their main trump card in Kinect but atleast they will be able to shift more units.

It seems they started this gen the way they ended last gen, with Kinect. This gen should have been a repeat of last gen. Release cheap system to establish your userbase then down the line release peripherals that will extend the life of the console while also bringing something different to gaming.

I'm sure devs would appreciate time needed to develop for Kinect because right now it seems no one is ready with that AAA Kinect killer app.
 
Wait, so are they essentially saying that they don't have enough bandwidth to feed their 16 ROPs anyway...?

Shyamalan twist?

Read for yourself:

In our interview, Microsoft revealed research it had carried out that suggested that the 6.6 per cent increase to GPU clock speed was more beneficial to the system than two additional AMD Radeon Graphics Core Next compute units. Our question was straightforward enough - were the results of these tests skewed by the code saturating the ROPs?

"Yes, some parts of the frames may have been ROP-bound. However, in our more detailed analysis we've found that the portions of typical game content frames that are bound on ROP and not bound on bandwidth are generally quite small. The primary reason that the 6.6 per cent clock speed boost was a win over additional CUs was because it lifted all internal parts of the pipeline such as vertex rate, triangle rate, draw issue rate etc," Goossen explained.

That's pretty damning.

I wonder if people will realize that the boolean "AND" being there really makes this statement stand out.

More to add from my last post...

"The relationship between fill-rate and memory bandwidth is a good example of where balance is necessary. A high fill-rate won't help if the memory system can't sustain the bandwidth required to run at that fill-rate," said Goossen.

Though, he did talk about the fillrate and 1080p zbuffers basically taking up all of the bandwidth, so there is no need for anything higher, but he doesn't mention that buffers can go much much higher with deferred rendering. Example is Killzone Shadowfall has a buffer of 52 or 58mb? (I don't recall which one). Which is much higher than the 32mb's that the X1 has.
 
While a game is running? Sure, why not. Even my PC (truly a Moloch of inefficiency and background loads if you listen to many console aficionados) uses less than 1% of its GPU resources on anything other than a game when that game is running in fullscreen.

Your computer obviously has 16 titans in it with 100 GB of GDDR7
 
They're planning on reducing the 10% reserved but it's not guaranteed that they will. Especially if all the apps become lucrative for them they will not gimp those capabilities. From the beginning games were not the priority for this console.
 
While a game is running? Sure, why not. Even my PC (truly a Moloch of inefficiency and background loads if you listen to many console aficionados) uses less than 1% of its GPU resources on anything other than a game when that game is running in fullscreen.

This being the case truly points to Kinect GPGPU usage being the culprit here. I'm sure running 2d snap apps in a sidebar can't be utilizing that much of the GPU.
 
Yeah, they are going to drop Kinnect by next year. I feel bad for the people they are suckering into paying $500 for a launch system just to subsidize this useless hardware that they are eventually going to drop support for.


In any event all of the changes and backtracking, while they should be appreciated by us, clearly point to MS internal sales numbers looking bad. They are making changes because they see they have to.
 
I have said it before and i will say it again, they need to start pimping Kinect, heavily. Its how they are going to get some traction against PS4. Going toe-to-toe with PS4 is going to hurt them because in the end the games will show it and you can't argue with that when you have a title fired up on the machine in your own room.

What the heck is Penello doing? His UI demo-tour thing he promised is has been overdue for like a month already.

They have no games of which Kinect can be used as a showcase platform for launch. That means all they have left are the UI features like waggle and voice, but without actually showing a real-life usage/tour of said features in its final form, it's practically hot air.

And I'm still wondering when the heck is MS going to announce an app store or open up XB1 to 3rd-party non-gaming devs.
 
Not shrinking. Only confirming what we expected. Everyone was running with PS4 at 40% GPU advantage with 1.84TF vs 1.31TF. Now we know it's actually 1.18TF that's available for Xbone.

indeed... now it is confirmed that 10% of GPU is reserved for OS.
 
for that to happen they need to ditch the snap features and kinect, they still can reduce the amount of reservation overtime through optimization but it will never be significant.
So this article is smoke and mirrors. Why bother if thats the case. Let me read again. Maybe I missed something
 
Relevant question would be, how much of those 10% can they really unlock. A quarter? Half? Certainly not all of it.

So what are we talking about? A 3% boost?

10 is a two-digit number, so that's what they're going with. They could unlock 0.01% but by only referring to it by the size of the reserved resources, it sounds better.

I have a BILLION dollars set aside to help people out and a portion of that could be yours! *I hand you a penny*
 
Xbox 360 GPU 240 GFLOPS for games ,Xbox One GPU 1179 GFLOPS for games

Xbox One = 939 GFLOPS advantage over the Xbox 360




Xbox One GPU 1179 GFLOPS for games , PS4 GPU 1843 GFLOPS for games

PS4 = 664 GFLOPS advantage over the Xbox One for games.



cxRH3Oe.gif

Oh so we're looking at a performance difference that's even less than the difference between a Radeon HD7750 and a Radeon HD7790.

That's almost yawn inducing.
 
So this article is smoke and mirrors. Why bother if thats the case. Let me read again. Maybe I missed something

Saying that there's room in the future of optimisation to open more resources for devs to use in games is like saying 'water is wet.'

This would've been a complete non-story, had MS not officially confirm the 10% GPU allocation.
 
Yeah, well, protesting too much, and all that.

These long, long explanations about Xbox One's architecture are becoming quite concerning. Makes you think the power difference between this and the PS4 is far from negligible, but in fact, quite significant.

Can't think went else there'd be so much damage control.
 
Oh so we're looking at a performance difference that's even less than the difference between a Radeon HD7750 and a Radeon HD7790.

That's almost yawn inducing.

Is it yawn-inducing for the same console hardcore that flocked to DF mulitplat comparison showdowns?

I mean X360 and PS3 are arguably much closer in functional power. And yet there were noticeable disparities with PS3 having the lackluster multiplats most of the time.
 
Read for yourself:

Though, he did talk about the fillrate and 1080p zbuffers basically taking up all of the bandwidth, so there is no need for anything higher, but he doesn't mention that buffers can go much much higher with deferred rendering. Example is Killzone Shadowfall has a buffer of 52 or 58mb? (I don't recall which one). Which is much higher than the 32mb's that the X1 has.

Yeah, but they are accessed differently.

Bottom line in most cases 16 ROP is not bottleneck for 1080p30, but in some cases in can be. Sebbbi on beyond3D said the same thing.

You know that number they gave in that interview is for 60fps, not 30fps.
 
26.2 GFLOPS for real time skeletal tracking at a decent rate?
The article stats they will get full amount. So im inclined to believe that. Im not one who discounts microsoft prowess in this area. However you slice it, this is good news. Good news to me at least
 
Man, that thread title lead to quite a bit of confusion.

I would love to see cold, hard numbers on PS4 OS footprint too.

Gotta say though, spinning eventual reductions in OS footprint as "unlocking more power" is pretty sad. That stuff happens naturally over the lifetime of a console, regardless of manufacturer. DF is in a pretty sad state, really.
 
The article stats they will get full amount. So im inclined to believe that. Im not one who discounts microsoft prowess in this area. However you slice it, this is good news. Good news to me at least

But they can't have the full amount unless they completely remove kinect and snap. You can't have your cake and eat it.
 
Yeah, but they are accessed differently.

Bottom line in most cases 16 ROP is not bottleneck for 1080p30, but in some cases in can be. Sebbbi on beyond3D said the same thing.

can be a bottleneck for 1080/30, almost certainly will be at 1080/60...
 
Oh so we're looking at a performance difference that's even less than the difference between a Radeon HD7750 and a Radeon HD7790.

That's almost yawn inducing.

If you call the power of 2* xbox 360's or 2 PS3's yawn inducing fair enough :P
 
The article stats they will get full amount. So im inclined to believe that. Im not one who discounts microsoft prowess in this area. However you slice it, this is good news. Good news to me at least

Microsoft to break the laws of physics confirmed.
 
How would you play Madden at the same time you update your fantasy footfall team while Skyping your grandma? Laugh if you want but that is the core draw of the system so far.

MS has done anything but pimp the core draw of the system, that being Kinect.

Nice to be able to snap here and there but personally when i start gaming i don't want to be drawn out of the experience by apps while i am gaming. Its very annoying. To each their own i guess.
 
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