Xbox 360 GPU 240 GFLOPS for games ,Xbox One GPU 1179 GFLOPS for games
Xbox One = 939 GFLOPS advantage over the Xbox 360
Xbox One GPU 1179 GFLOPS for games , PS4 GPU 1843 GFLOPS for games
PS4 = 664 GFLOPS advantage over the Xbox One for games.
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That would be quite a reversal after saying that XB1 was entirely built around Kinect.
Says WHO? KZ is by FAR the best looking game at launch we've seen on a technical level. Whether or not it is your cup of tea is an entirely different matter. On, and Infamous (launch window) is even better than that.
we may actually be back to PS4 > XB1 +WiiU
I think maybe a 2 percent reserve. Not 10, always thought that was way too high.
Drop kinect = better system. That snap stuff is a waste of resources as well.
Why aren't people talking about the biggest parts about this interview where they talk about the ROPs and more specifically them hitting bandwidth limitations?
Obviously though, it stands to reason that having more ROPs on call is the preferable scenario, even if they remain largely unused - and that's what PlayStation 4 offers. Microsoft's pitch is that its hardware set-up wouldn't necessarily be able to make use of them even if they were there.
Wait, so are they essentially saying that they don't have enough bandwidth to feed their 16 ROPs anyway...?Not only that, but the boolean "and" in his statement says "well, the amount of stuff that was ROP limited that wasn't already limited by bandwidth is small."
This is MS PR. Do you think they actually spent time thinking about intentions or just saying everything and seeing what sticks?All this article did was remind people of the 10% GPU reserve for the Xbone OS. I doubt this was their intention..
Xbox 360 GPU 240 GFLOPS for games ,Xbox One GPU 1179 GFLOPS for games
Xbox One = 939 GFLOPS advantage over the Xbox 360
Xbox One GPU 1179 GFLOPS for games , PS4 GPU 1843 GFLOPS for games
PS4 = 664 GFLOPS advantage over the Xbox One for games.
Yea 2% lol for a box that has to be able to use skype along with a movie and god knows whatever the fuck else this thing has to be able to pull off.I think maybe a 2 percent reserve. Not 10, always thought that was way too high.
I wonder if they can't simply disable the snap feature when you are gaming and have all available resources for gaming exclusively. Enable it when you are using system apps that are not as demanding such as Skype.
I think you're the only one who has ever argued this.
Damn...that's just...damn.
It's like I said on page 1. MS need to stop talking numbers. It isn't helping them at all.
If anything, from a marketing perspective, they need to stick with "numbers don't matter, games matter and features matter". But they keep going down this specs rabbit hole, and for the life of me, I can't figure out why. Just FUD, I guess.
I wonder if they can't simply disable the snap feature when you are gaming and have all available resources for gaming exclusively. Enable it when you are using system apps that are not as demanding such as Skype.
how do they plan to do that without reducing the amount of resources available to snap mode apps?
Hopefully that's the difference between 720p and 1080p
Phil Spencer, too.![]()
Ryse even at 900p is arguably the best looking next gen launch.
While a game is running? Sure, why not. Even my PC (truly a Moloch of inefficiency and background loads if you listen to many console aficionados) uses less than 1% of its GPU resources on anything other than a game when that game is running in fullscreen.Are we operating under the assumption that the PS4 locks away 0% of its horsepower for UI and services?
Yes their message for next gen has cost them. I am all for competition and i love MS just as much as the next guy because they provide good games. Not too fussed with their other services, i just care about the games, but my goodness they are in need of a refresh.They could drop snap during games and remove the GPGPU reserve for kinect skeleton tracking then a developer could opt into it.
But then that would destroy the initial reveal as well as make a lot less developers use kinect.
Microsoft fucked up this gen with TV TV TV SPORTS KINECT TV!!!
GPU reservations, esram needed thanks to 8gb ram needed, the whole thing is entertainment and gaming instead of gaming and entertainment.
Wait, so are they essentially saying that they don't have enough bandwidth to feed their 16 ROPs anyway...?
Shyamalan twist?
In our interview, Microsoft revealed research it had carried out that suggested that the 6.6 per cent increase to GPU clock speed was more beneficial to the system than two additional AMD Radeon Graphics Core Next compute units. Our question was straightforward enough - were the results of these tests skewed by the code saturating the ROPs?
"Yes, some parts of the frames may have been ROP-bound. However, in our more detailed analysis we've found that the portions of typical game content frames that are bound on ROP and not bound on bandwidth are generally quite small. The primary reason that the 6.6 per cent clock speed boost was a win over additional CUs was because it lifted all internal parts of the pipeline such as vertex rate, triangle rate, draw issue rate etc," Goossen explained.
That's pretty damning.
I wonder if people will realize that the boolean "AND" being there really makes this statement stand out.
More to add from my last post...
"The relationship between fill-rate and memory bandwidth is a good example of where balance is necessary. A high fill-rate won't help if the memory system can't sustain the bandwidth required to run at that fill-rate," said Goossen.
While a game is running? Sure, why not. Even my PC (truly a Moloch of inefficiency and background loads if you listen to many console aficionados) uses less than 1% of its GPU resources on anything other than a game when that game is running in fullscreen.
While a game is running? Sure, why not. Even my PC (truly a Moloch of inefficiency and background loads if you listen to many console aficionados) uses less than 1% of its GPU resources on anything other than a game when that game is running in fullscreen.
I have said it before and i will say it again, they need to start pimping Kinect, heavily. Its how they are going to get some traction against PS4. Going toe-to-toe with PS4 is going to hurt them because in the end the games will show it and you can't argue with that when you have a title fired up on the machine in your own room.
Not shrinking. Only confirming what we expected. Everyone was running with PS4 at 40% GPU advantage with 1.84TF vs 1.31TF. Now we know it's actually 1.18TF that's available for Xbone.
So this article is smoke and mirrors. Why bother if thats the case. Let me read again. Maybe I missed somethingfor that to happen they need to ditch the snap features and kinect, they still can reduce the amount of reservation overtime through optimization but it will never be significant.
Relevant question would be, how much of those 10% can they really unlock. A quarter? Half? Certainly not all of it.
So what are we talking about? A 3% boost?
Xbox 360 GPU 240 GFLOPS for games ,Xbox One GPU 1179 GFLOPS for games
Xbox One = 939 GFLOPS advantage over the Xbox 360
Xbox One GPU 1179 GFLOPS for games , PS4 GPU 1843 GFLOPS for games
PS4 = 664 GFLOPS advantage over the Xbox One for games.
![]()
So this article is smoke and mirrors. Why bother if thats the case. Let me read again. Maybe I missed something
Oh so we're looking at a performance difference that's even less than the difference between a Radeon HD7750 and a Radeon HD7790.
That's almost yawn inducing.
Read for yourself:
Though, he did talk about the fillrate and 1080p zbuffers basically taking up all of the bandwidth, so there is no need for anything higher, but he doesn't mention that buffers can go much much higher with deferred rendering. Example is Killzone Shadowfall has a buffer of 52 or 58mb? (I don't recall which one). Which is much higher than the 32mb's that the X1 has.
The article stats they will get full amount. So im inclined to believe that. Im not one who discounts microsoft prowess in this area. However you slice it, this is good news. Good news to me at least26.2 GFLOPS for real time skeletal tracking at a decent rate?
This is very good news. I woke up today thinking 1.17 and now its 1.31. Dat snap.
The article stats they will get full amount. So im inclined to believe that. Im not one who discounts microsoft prowess in this area. However you slice it, this is good news. Good news to me at least
Yeah, but they are accessed differently.
Bottom line in most cases 16 ROP is not bottleneck for 1080p30, but in some cases in can be. Sebbbi on beyond3D said the same thing.
Oh so we're looking at a performance difference that's even less than the difference between a Radeon HD7750 and a Radeon HD7790.
That's almost yawn inducing.
Oh so we're looking at a performance difference that's even less than the difference between a Radeon HD7750 and a Radeon HD7790.
That's almost yawn inducing.
The article stats they will get full amount. So im inclined to believe that. Im not one who discounts microsoft prowess in this area. However you slice it, this is good news. Good news to me at least
can be a bottleneck for 1080/30, almost certainly will be at 1080/60...
How would you play Madden at the same time you update your fantasy footfall team while Skyping your grandma? Laugh if you want but that is the core draw of the system so far.