Digital Foundry Performance Analysis: The Order: 1886

Next-gen gameplay is stuff that wasn't possible last-gen; larger multiplayer matches, emergent/player-driven scenarios, more dynamic environments... And on and on.

I realize you're being facetious but it doesn't take much thought to locate areas in gameplay where the ante can be upped solely due to more powerful hardware. And it's no controversy to say that the gameplay found in this game would have been possible in the last generation consoles. Or at least, I hope not.

A majority of that has already been done. We've already had randomly generated environments(no man's sky, bloodborne's chalice dungeon), dynamic destruction(Red faction, BF) and higher multiplayer counts(GTA5, Dark Souls 2, BF4/HL)

But nobody really sees these things because that isn't what they are looking for. "Next gen gameplay" is something new never seen before. And that can only be accomplished by the developer to build something creative. The hardware will help, but its usually the least important thing.
 
The first game to surpass it visually will be Uncharted 4 IMO. But then again, if ND still aims for 60FPS with those larger environments, The Order 1886 may end up looking better. Kudos to Ready at Dawn!
Oh You will be so surprised this year :)
 
Unless I'm misreading something their saying 800p is the rendering resolution. Besides it wouldn't make sense to take the performance hit of 1080p only to have 280 lines dedicated to black pixels.

800p would mean not getting 1920 pixels on the X axis. The game is not 800p.

800p would be a frankenstein 1422x800p in the regular 16:9 scale, IIRC.
 
I'm impressed. The best looking game in the market right now and it holds a rock solid 30FPS. It's amazing how this game almost looks like it's straight out of a CGI movie. The first game to surpass it visually will be Uncharted 4 IMO. But then again, if ND still aims for 60FPS with those larger environments, The Order 1886 may end up looking better. Kudos to Ready at Dawn!

I doubt it unless the design and objectives change from what ND showed recently at 30fps.
 
I wonder how what SSM contributed on this game technically.. Their next game or other 1st party games might be as good looking as 1886 or even top it if RaD shares their magic to other studios as well.

But i hope they don't follow RaD on "replayability" on their games. (not sure of the correct term)
 
800p is 1440x800. This game is far above 800p(1980x800 something), and even above 900p. Its only losing pixel information in one direction
 
Its performance analysis, not tech analysis article.
They included 12 minute video with framerate analysis, do You really need to read that game has stable fps after that?

Dont like their comments, dont read them.
They have full right to have an opinion and express it.

So do I, funnily enough.

Get your defensiveness under control.
 
Weird, now DF cares about gameplay. they should had been surprised when they couldn't test the framerate after 30 minutes, i suppose, but its not their place.
Edit: lol, i now see why.
 
Unless I'm misreading something their saying 800p is the rendering resolution. Besides it wouldn't make sense to take the performance hit of 1080p only to have 280 lines dedicated to black pixels.

The rendering resolution is 1920x800. It's not upscaled but you are missing information that would be there with a full 1920x1080.

What's there doesn't look worse than it would at full 1080p but there is less of it.
 
Seems this is the Gears of War of this generation if we go by this DF (and by footage obviously), seems like they are floored by this game technically.

Too bad this generation's Gears turned out to be a shitty game but you can't always have it all i guess :/
 
Arguably none of those are gameplay related. In the case of VR, they are display and input technologies. They can demand a different type of gameplay, or even the same gameplay as previously. The experience of playing VR is indeed very different, but I don't consider that gameplay

Next-gen gameplay is like trying to imagine a new color.
Maybe it exists but we are unable to see it right now.
 
What exactly is 'next-gen gameplay'?

Unquantifiable bullshit written by idiots who cannot describe their thoughts using tangible examples.

Yeah, there have been some very interesting comments made lately and is it me, or does it always seen to be about the Sony version...

It's certainly a trend I've noticed that tries to belittle Sony releases or the PS4 in general. The Order, Infamous Second Son, Evolve, possibly others. It could be a coincidence, but for example I've just looked up their analysis on Ryse (very similar to The Order is a lot of ways) and they don't mention subjective gameplay aspects at all.
 
Oh You will be so surprised this year :)
Of course, it'is just my opinion. If you're referring to Star Citizen, is the release date even set this year or at least before Uncharted 4?

I doubt it unless the design and objectives change from what ND showed recently at 30fps.
I personally don't really care if they decide to hit 30FPS instead as long as it's rock solid and plays great while looking mind blowingly awesome.
 
Obviously RAD is filled with an amazingly talented crew of tech minded people and artists, but there was just no way they could pull off what they created AND back it up with a substantial amount of gameplay content with only a team of 100. The fact that it was 5 years in the making is telling.

It'd be a shame if RAD couldn't get another shot at making another game in this universe again, but even if they could, could do it justice with such a small team? If you want these visuals with a healthy chunk of playable content you're going to need a team in the hundreds, or do massive outsourcing, plain and simple.
 
He probably means Star Citizen will surpass them both.

Battlefront will surpass them both. The Division probably too.

Star Citizen will stomp on all of them.

---
Of course, it'is just my opinion. If you're referring to Star Citizen, is the release date even set this year or at least before Uncharted 4?
Yes. Squadron 42 is planned for October. But we will see vertical slice much sooner.
 
Tell me more about gameplay, DF
 
Battlefront will surpass them both. The Division probably too.

Star Citizen will stomp on all of them.

---

Yes.

Battlefront? An EA game? The Division, even though I understand that Massive Entertainment is behind it, they are now under Ubisoft.

ricky-gervais-hysterical-laughter.gif

Star Citizen I agree, when it comes out on 2020.
 
Battlefront will surpass them both. The Division probably too.

Star Citizen will stomp on all of them.

---

Yes. Squadron 42 is planned for October. But we will see vertical slice much sooner.

Star Citizen is never going to have the attention to detail of this game though. In raw tech, sure it will though. What have the team done before? Are they related to Wing Commander games by any chance?

The Division is open world and I don't think it looked this good on the minutia level. It definitely holds up when you take in the scale.

Battlefront...we'll see. Past games haven't impressed with the visuals. The tech footage looked very good. But didn't resemble much. Just tech demo footage.

I would say the jury is still out.
 
Obviously RAD is filled with an amazingly talented crew of tech minded people and artists, but there was just no way they could pull off what they created AND back it up with a substantial amount of gameplay content with only a team of 100. The fact that it was 5 years in the making is telling.

It'd be a shame if RAD couldn't get another shot at making another game in this universe again, but even if they could, could do it justice with such a small team? If you want these visuals with a healthy chunk of playable content you're going to need a team in the hundreds, or do massive outsourcing, plain and simple.

Certainly seems like the main problem is that they bit off more than they could chew. I do hope they get they get the resources necessary to support their undeniable technical and artistic achievement for their next game. I think a lot of people, myself included, honestly want to love this game and this setting.
 
Battlefront? An EA game? The Division, even though I understand that Massive Entertainment is behind it, they are now under Ubisoft.



Star Citizen I agree, when it comes out on 2020.
LOL, I agree completely. This is more like wishful thinking on his part. And at this rate, Star Citizen probably won't come out this year.
 
Star Citizen is never going to have the attention to detail of this game though. In raw tech, sure it will though. What have the team done before? Are they related to Wing Commander games by any chance?
Oh You have no idea about attention to detail :)
Does Origin Systems studio ring a bell? :)
 
Battlefront? An EA game? The Division, even though I understand that Massive Entertainment is behind it, they are now under Ubisoft.



Star Citizen I agree, when it comes out on 2020.

Battlefield looks spectacular and Inquisition is one of the best looking next gen titles. I don't follow.
 
Unless I'm misreading something their saying 800p is the rendering resolution. Besides it wouldn't make sense to take the performance hit of 1080p only to have 280 lines dedicated to black pixels.

This game is 1920x800. A 16:9 game at 800p is ~1422x800

For perspective:

1920x1080 is 2073600 pixels
1920x800 is 1536000 pixels - which is rendering 74% of the pixels compared to 1920x1080

For comparison the closest 16:9 resolution is 1654x930 (930p) - 1538220 pixels (slightly more pixels than 1920x800)

The bonus here is that you don't have any scaling issues messing up the IQ when compared to other resolutions that don't sync up to native. You also have 26% less pixels to render and can invest that into better performance or visuals features
 
Battlefield looks spectacular and Inquisition is one of the best looking next gen titles. I don't follow.

One could argue that AC:Unity is one of the best looking games right now on a beefy computer, even after all the mistakes, shitty PR, and all that. I remember one gaffer even did that, with proof behind it. I wouldn't say it is the best looking, but there is enough material to hold a case. Inquisition? Nah.

About Battlefield, I'm sorry but I can't agree with that.
 
I love how people try and tell a site what they should and shouldn't be writing about.
I guess if I go to a technical/performance site and the editor writes about what his family had for dinner in a games' analysis piece, it's fair game right? I mean who am I to complain, it's his site right? If persons no longer visit your site because you're talking about dinner in performance analyses, I wonder how'd he'd feel.

If DF are now doing review pieces, why is there a 5.5 from eurogamer? Isn't that redundant?
 
Fundamentally, it all comes back to the point we made in our 2014 gaming round-up - graphics are evolving at a breakneck pace, but gameplay remains rooted very much in the last generation. And perhaps what disappoints the most with The Order: 1886 is that this imbalance is actively tipping in the wrong direction - where the emphasis on the graphical glory actively seems to come at the expense of the quality of the gameplay.

But that is not the games problem, like, at all. The problem is, that they are way behind the curve. They have all the gameplay mechanics in place for a very good game. They just didn't implement them right. Certain stuff you get to do when the game allows for it and only then. I'm talking about stealth and traversal. If they implemented that into the core gameplay instead of singling it out to sporadic sections of the game and adjusted the level design of the combat arenas to allow for these gameplay mechanics The Order could have been what we saw in the Uncharted 4 presentation a few months ago.
 
I wonder how what SSM contributed on this game technically.. Their next game or other 1st party games might be as good looking as 1886 or even top it if RaD shares their magic to other studios as well.

But i hope they don't follow RaD on "replayability" on their games. (not sure of the correct term)

SSM contribution was as a publisher and everything that entitles according to an interview by
(DualShocker)
. Everything was made by them, hopefully they get a second chance despite this bad reviews
 
Meh, at least they did do the performance analysis :P

I don't think they need to adhere to any specific guideline to give an analysis. They gave us what they advertised and them some.

I'm still looking forward to playing this personally.
 
Unquantifiable bullshit written by idiots who cannot describe their thoughts using tangible examples.



It's certainly a trend I've noticed that tries to belittle Sony releases or the PS4 in general. The Order, Infamous Second Son, Evolve, possibly others. It could be a coincidence, but for example I've just looked up their analysis on Ryse (very similar to The Order is a lot of ways) and they don't mention subjective gameplay aspects at all.



Very interesting indeed, but I'll leave my tinfoil hat off for now. However, it IS now a trend like the "major AF issue" the PS4 has now..
 
Yup. I'm still going to play this one once I have a PS4, but knowing that the engine is there, and the guys have the basic shooter mechanics nailed, makes me hopeful for the sequel (hopefully there'll be a sequel).

I'm hoping, ultimately, that this turns out to be like Assassin's Creed 1, because that's the vibe I'm getting. If that's the case, the sequel could be incredible.

However, there's a few things standing in the way of that. AC1 was multiplatform, and I feel there was more hype for it than there is for The Order, so the tepid reviews would be more of a threat to The Order than to AC. On the other hand, as a first-party game, Sony may feel that they have a vested interest in keeping a game that looks so good as a motivator to sell the system.
 
I guess if I go to a technical/performance site and the editor writes about what his family had for dinner in a games' analysis piece, it's fair game right? I mean who am I to complain, it's his site right? If persons no longer visit your site because you're talking about dinner in performance analyses, I wonder how'd he'd feel.

If DF are now doing review pieces, why is there a 5.5 from eurogamer? Isn't that redundant?

I get that this is a technical analysis, but the complaining about them including additional insight into the game comes off as a bit defensive to me. Seriously, what does it really matter? It seems like people have huge issues if problems with a platform are pointed out regardless of the medium. The game is beautiful and has a consistent frame rate, but is kinda dull and short.. ok... good to know.

Why people have the need to go on the defensive about a game, regardless of the platform is just odd to me.
 
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