Kinda disappointed by the physics. Somehow I expected to be able to destory and deform a lot of stuff but the gameworld is extremely static and most of the time the game doesn't allow you to shoot your weapon anyway.
I hope with their next game RAD can set their priorties differently and use the tech they have now for game with worthwhile gameplay.
They still had to work with finite resources, a budget and a deadline. I do believe they spoke up about destructible environments, soft body physics and the like and I'm sure they would want to improve on those even more, as it is, the game was delayed and since the game is not the length of games like RE4 or TLOU I get the feeling they were strapped for time on certain aspects.
What I appreciate above all else is that this game is a solid 30fps with the best visuals on any platform, too many times we have great looking games with sub-par framerates. I believe this game is the most complete package on the visual front.
You cant judge that. Actually, i'm pretty sure that motion blur and DoF is higher quality in Ryse, going by older footage of The Order and its 1/4 res DoF.
Can You post screens with PoM?
And IQ is destroyed. I can hardly see textures on the ground.
Why do you keep spreading FUD? you say things and can never prove it. You're actually using metrics 1/4, 1/2 etc..Dof/MB samples. Is someone suppose to believe that because you said it? Show where that ryse-xbone has better dof and mb than the order or else it's just FUD.
Let me get you in on something, IQ is not only about how sharp a game looks. It depends on the tone and art direction of a game too. Sometimes tone denotes heavy use of pp effects, perhaps they're going for post apocalyptic or Victorian era, (1886 London) like in the the order. You can't say a game has bad IQ because it's foggy, has good mb or dof for e.g. Have you seen Penny Dreadful, there are scenes very reminiscent.
It's like this, If I'm playing Gran Turismo or Sonic Adventure/Racing, I expect the sharpest image, the most colors, great textures and an AA solution that gives me no shimmering on architecture, cars backgrounds etc....Native resolution would also go along way in fulfilling that too. What we have of the order is a native game, despite it's heavy PP effects, it's tonally right for the atmosphere it creates. What impresses me more about it's IQ is that clean sharp detail can be resolved far into the distance.
Look at how detailed the building in the background is. It's still sharp with all the pp and jaggy free.
There's a lot of detail you can pick up in the foreground here.
If this game was a non-native game, the IQ would be degraded a couple of notches, you would see the evidence in the foreground and background detail. As it stands as far as console games go, this is the most expensive game in terms of it's AA solution thus far and it shows.
All are blurry in comparison to native games. If IQ is blurry than IQ is destroyed, its really as simple as that. It doesnt mean it looks bad, it looks just worse. Its still very playable mind You, but its exactly the same case as 900p to 1080p comparisons. Clear image > blurry image, 1080p > 900p.
Now you've gone the deep end. Imagine 900p with heavy samples of CA and FXAA, are you going to compare that to the order's IQ?
You're telling me IQ is destroyed here, yet you're talking up higher samples of dof and mb in ryse xbone "which is not true" and if it was true, it would blur the screen even more. Yet you defend games like Crysis2/3 that has tonnes of pp effects. You want to talk about IQ being destroyed in the cleanest looking game so far, I mean come on man.