- All versions are based on emulation using modified N64 rom files, none are native/remastered code
- Switch: 720p, Series X: 2160p
- Xbox emulation is "more accurate" compared to Switch, but the higher resolution makes the low resolution art and textures more obvious and wobbling/Z-fighting issues
- Certain aspects of the rendering are accurate to N64, others are not. DF thinks it would have been better to downsample from 4K to a 240p buffer.
- DF shows comparisons with how it could have been done better with PC emulation (high resolution downsampled)
- Switch has its own unique emulation problems, textures are tiled incorrectly, fog is inaccurate.
- Goldeneye on N64 ran at 10 FPS in some missions.
- Xbox version: 30 FPS but can feel stuttery. However the stutter is neither FPS drop or frame pacing, it seems to be an emulation frame rate cap related issue.
- 4 player split screen runs at pretty good 30 FPS cap as well.
- Switch can have dips from 30 with frame time spikes, can dip to mid 20s in campaign
- 4 player split screen runs much worse. Seems to run at 20 FPS all the time.
- Xbox version has muffled music compared to N64, the sound emulation is not the best
- Switch version is much closer to N64
- Xbox has modern dual analog control schemes, so its easier to pick up
- Switch versions default controls are weird, the workaround is to customize controls heavily. DF gives their preferred control scheme in the video.