Cronos:
Visuals:
- Switch 2 version seems to be similar to "Very Low" preset on the PC version
- Virtual Shadow Maps are forced off. Nanite shows lower quality models than PC's lowest
- Pop-in and LoD shows it's not using Nanite
- Also doesn't seem to be using Lumen GI
- PC's Very Low is so similar to Switch 2 that DF thinks that mode was derived directly from Switch 2's preset
- Despite not using Lumen etc, the dark nature of the game lets it 'get away' without using those features on NS2
- Comparing to Series S, things like GI leaking, clarity of VSM shadows and Nanite set it apart on Series S and looks a lot better there.
- Overall, doesn't look that different in terms of IQ but Series S can look less aliased
- Series S is using TSR and Switch 2 seems to be using a 'cheaper' DLSS, breaking up some more but doesn't show typical TSR deficiencies.
- Portable seems to run the sam config as docked, even the same resolution per DF (540p)
Performance:
- NS2 vs Series 2 both target 30fps
- Series S has a couple of drops above and below 30fps (can go to 29fps or 32fps) where Switch 2 seems to be pretty steady at 30 in DF's tested areas.
- One of the more intense UE5 games on NS2 but also doesn't seem to make use of any of UE5's unique features.
Fortnite:
- Uses a version of Fortnite without the UE5 features added to it.
- No Lumen, Nanite, VSM in the Switch 2 version
- Textures also worse than Series S version
- Nanite vegetation was added to other current gen versions via updates, which NS2 does not have
- "Basically it's the last gen version"
- DF are surprised that Epic themselves have chosen not to highlight any UE5 features in an in-house game
- The one area Switch 2 has an advantage over Series S is resolution, Series S runs at 720p and Switch 2 targets a bit higher than 1080p
- NS2 is generally locked at 60fps with some minor drops here and there
- Portable seems to run the game at 900p with similar performance
Split Fiction:
- This game did not use the UE5 features like Nanite, Lumen on any console
- Switch 2 is very similar to Series S here, visually
- Though it runs at 30fps on Switch 2, where it targets 60fps on Series S
- Neither version uses TSR, they use the older TAAU and aim for 1080p
- Though hair are more aliased on Switch 2 compared to Series S
- Switch also strips out things like Depth of Field in cut-scenes
- Both Switch and Series S use SSR while NS2 uses lower resolution shadow maps
- DF are surprised NS2 needed to reduce things like shadow maps considering it has more memory than Series S and is basically a UE4 title in all but name.