DirectX 12 adds a 20% gpu boost to the PC version of Fable

RyudBoy

Member
Just announced @ GDC live blog

http://www.windowscentral.com/live-xbox-game-developers-conference-2015

Update: For PC, apparently. Xbox One am cry.

DirectX 12: DirectX 12 enables PC developers to have a new level of power and control and is a single API developers can access across Windows devices. As shown with Fable Legends running on Unreal Engine 4, there has been a 20% improvement in performance. And as announced today, Epic is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which sets a new bar for visual fidelity in PC gaming.

http://news.xbox.com/2015/03/xbox-gdc-2015?utm_source=dlvr.it&utm_medium=twitter
 
secret-sauce.jpg
 
so why does this performance boost only affect Xbox One? Aren't they pretty similar in architecture, GPU-wise?

Yes, but DirectX is the software API that games use to communicate with the GPU. Since it's a Microsoft proprietary API, it's only supported on Microsoft's platforms.
 
THE SECRET SAUCE WAS REAL.

/s

Seriously though, if that means 20% more space for resources, we could see a much needed graphics boost in terms of framerate and res.
 
"Where did all this energy come from?!" - At least one character in any given DBZ episode
 
Oh you guys...

Microsofts marketing/pr department does these things just to watch this place burn.

The clouds are now a thing of the past.

Funny that.
 
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