grandwizard
Member
Yeah, that's a decent amount for this type of game and hopefully it maintains it.
Logitech is giving away exclusive cases
One Aura case, one Skyhammer. Just like the Alienware promo.
Balance Changes
Fragger
Frag Grenades no longer always instagib players inside the inner (maximum) damage radius
Players on low enough health (typically 80) can still be instagibbed by the explosion if it deals enough damage
Frag Grenade - Reduced inner (maximum) damage radius to 32cm (from 64cm)
Frag Grenade - Increased maximum damage to 180 (from 150)
Nader
Martyrdom no longer always instagibs players inside the inner (maximum) damage radius
Players on low enough health (typically 80) can still be instagibbed by the explosion if it deals enough damage
Martyrdom - Reduced inner (maximum) damage radius to 32cm (from 64cm)
Proxy
Proximity Mines no longer always instagib players inside the inner (maximum) damage radius
Players on low enough health (typically 80) can still be instagibbed by the explosion if it deals enough damage
Proximity Mines - Reduced inner (maximum) damage radius to 32cm (from 64cm)
Proximity Mines - Increased maximum damage to 180 (from 150)
Proximity Mines - Increased outer damage radius to 4.8m (from 4.4m)
Kira
Updated Orbital Laser so it now moves at a constant speed
Adjusted Orbital Laser speed to 7.6 m/s
Sparks
Increased REVIVR minimum charge time to 0.4s (from 0.35s)
Increased get-up time when revived using the REVIVR to 1.0s (from 0.7s)
Vassili
Increased the detection radius of the Heartbeat Sensor by ~7%
MoA SNPR-1
Reduced time between shots to 1.3s (from 1.4s)
Increased magazine size to 6 (from 5)
No longer always instagibs if it kills a target with a headshot, however players on low enough health (typically 50) can still be instagibbed
Now gibs any downed enemy with a single shot, regardless of hit location
FEL-IX Sniper Rifle
Reduced time between shots to 1.5s (from 1.7s)
Increased magazine size to 7 (from 6)
No longer always instagibs if it kills a target with a headshot, however players on low enough health (typically 50) can still be instagibbed
Now gibs any downed enemy with a single shot, regardless of hit location
Burst Fire Rifles
We've updated the two Burst Fire rifles to differentiate them a little more from other automatic rifles and each other. Now each rifle deals more damage per-burst with a greater delay between each burst. Overall damage-per-second has been lowered a little to only just higher than fully automatic rifles.
BR-16
Increased magazine size to 30 (from 27)
Increased damage per round to 17 (from 15)
Reduced rate of fire to 800RPM (from 857RPM)
Increased delay between bursts to 217ms (from 133ms)
Stark AR
Increased magazine size to 27 (from 24)
Increased damage per round to 18 (from 15)
Increased delay between bursts to 260ms (from 133ms)
Dreiss AR
Increased damage per round to 26 (from 25)
Augments
Reduced Get-Up Augment to give 30% extra health when reviving (from 50%)
This brings Get-Up in line with some of the other useful Medic augments and should also slightly reduce the impact of revive 'trains'
http://forums.dirtybomb.nexon.net/discussion/19117/containment-war-giveaway-event
If you have already unlocked Phoenix by the time the Containment War update arrives, you'll get a special reward of your own: 1x Elite Case A, 1x Elite Case B and a unique Obsidian Loadout Card for Phoenix!
This will end a week after the release of the Containment War during the week of October 28th, so be sure to grab your free Phoenix while you can!
Gonna have to reinstall just to get this
Oh hey, ultimate starter pack is 75% off on Steam right now.
I don't know why I can't play this game without frequent problems with loading into maps. If I'm incredibly lucky I get a match where nothing happens, but it's too rare to try to grind points for a character, or those daily missions. Though after experiencing a hiccup with Wildstar I think I may have a clue.
With this game I get in infinite loading hangups when I try to enter a match usually. Sometimes I get a standard load pick to spawn or start match and get kicked back to the main menu. Then other times I'd be in the game and when I die suddenly it looks like I lost connection with everyone walking into walls type of thing, and kicked back to main menu.
Maybe it's a AMD processor issue (wildstar has this problem currently, bugs and odd things for amd users. Not optimized for AMD processors), or it's firewall or some weird connection thing.
Anyway, I backed the game up for when I upgrade to intel next year to see if that get it to work, and maybe it'll be before I'm able to get in the Overwatch Beta or before it's actually released. I liked this game's theme. It reminds me a bit of Resistance 2's co op style with dropping ammo packs, healing, and TF2 stuff. Pheonix looks cool, thanks for the Logitec promotion, couldn't try him out though
Have you tried posting on their technical issues forum? http://forums.warchest.com/forumdisplay.php/53-DB-Bugs-Exploits-and-Technical-Issues
I haven't played in 2 months but the drop in concurrent players is quite noticeable when looking at the server browser. It's actually kind of sad because now quite a few of my friends have decided to join in.
I don't think so. It used to be that if I filter in for example Stopwatch and Not Full rooms, I'd often see more than ten rooms that are 13/14 or 11/12, etc. I'm lucky if I see five now.Perhaps that is because people are playing in ranked as well, which won't show up in the server browser.
I don't think so. It used to be that if I filter in for example Stopwatch and Not Full rooms, I'd often see more than ten rooms that are 13/14 or 11/12, etc. I'm lucky if I see five now.
Over $60 USD Of In-Game Content For Just $29.99 USD!
Items include:
Four Mercs - Permanently unlock Vassili, Proxy, Rhino and Nader.
Vassili Long-range sniper for taking out enemies at a distance. Heartbeat sensor highlights enemies, even through walls.
Proxy Fast, agile objective specialist with close range weaponry and proximity mines.
Rhino Massive brawler whose Minigun is the biggest weapon on the field and with armor to take more punishment than anyone.
Nader Demolitions expert with a Grenade Launcher and an explosive final attack.
18 Hour Credits Booster Double your Base-Fee of Credits earned for 18 hours of pure in-match gameplay.
Two Elite Loadout Cases (A & B) Two Elite Cases, each giving Silver, Gold or Cobalt Loadout Cards with a full set of Augments and a shiny skin.
50,000 in-game Credits Enough Credits to purchase any Merc, but also great for Equipment Cases, Bronze Loadout Cards and more.
Limit 1 Down and Dirty Starter Pack Per Account. Packs Are Not Transferable.
This Pack is Only Available in Supported Regions.
Awesome thanks for the reply. Helps clarify things for sure. Will just play and enjoy it then. Definitely liked what I played last night.Your equipment is governed by load-out cards which are what you get in the equipment cases and manage from the Barrack's screen. They define a set of equipment that includes your long gun, side arm and melee weapon. They also include between 1 and 3 passive buffs that may give you a bonus to reload speed, sprint stamina, and other things of that nature.
More common cards can be used to trade up to higher tier ones for the character of your choice so it's pretty easy to grind up a good collection of bronze load-outs for a bunch of characters just with the currency you earn by playing if you aren't too picky about getting specific guns or abilities. Cards above bronze are only cosmetic changes so as long as you have some bronze cards for your favorite characters you aren't at a disadvantage.
They said at GC there's going to be 6-7 weeks between merc releases with new primary and secondary weapons till the end of the year.
They said at GC there's going to be 6-7 weeks between merc releases with new primary and secondary weapons till the end of the year.
What have you tried? It's been an issue since forever. I think switching between fullscreen and borderless window fixed it for me, but it was a loooong time ago!Question: anyone else suffering from terrible lag/slowdown in the menus? It takes away any fun I have, it's seriously bothering me.
I tried all kinds of fixes but nothing. Any ideas?
Question: anyone else suffering from terrible lag/slowdown in the menus? It takes away any fun I have, it's seriously bothering me.
I tried all kinds of fixes but nothing. Any ideas?