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Disgaea 3: Absence of Detention (PSV) |OT| Play for 10 Million Hours!

Got another question before I pick this up. How is the level design in this game? Finally close to beating D2 and the later levels kind of got ridiculously annoying because of all the geo panels they used (no entry + any enemy buff). Maybe my memory is hazy but I dont recall D1 being nearly as annoying with its geopanel usage. Anything of the like in D3? I dobt mind their puzzle like nature but I felt like D2 really forced its usage to its own dentriment.

I don't know about D2, but i found more troubles with geoblocks in D1 than in D3 (at least, in the main story). I only remember one level with "no pass" zones, and only a few with enemy buffs. The only level where the blocks are really annoying is 6-1, with enemies on two L+10% blocks. You'll probably need to grind a little before, because without a good tower strategy, you'll end easily with L100+ enemies.


But the second extra map (Salvatore) is the more sadistic geoblock trap level that I found ever. I finally was in a position were I had to quit because I created a mighty enemy zone covering the whole level.
 

MooMoo

Member
I don't know about D2, but i found more troubles with geoblocks in D1 than in D3 (at least, in the main story). I only remember one level with "no pass" zones, and only a few with enemy buffs. The only level where the blocks are really annoying is 6-1, with enemies on two L+10% blocks. You'll probably need to grind a little before, because without a good tower strategy, you'll end easily with L100+ enemies.


But the second extra map (Salvatore) is the more sadistic geoblock trap level that I found ever. I finally was in a position were I had to quit because I created a mighty enemy zone covering the whole level.
Okay sweet! :D I was more concerned about geo stuffs in the main story levels rather than the bonus ones anyways. I guess my buying of this game is a lock in then! I think the only reason they really pushed it in the D2 is well, because the way the story unfolds kinda lends itself to lots of geo panel/block levels. I don't want to sound like I hate geo panels/blocks because I really don't. It's just that when you start combining really annoying ones, in sequence, as part of the main plotline it starts to get old really fast.
 

scy

Member
Got a Stardust Sword up to 99. Now I need to start maxing it out. Still need to level and dupe a Trapezohedron.

Do weapon affinity specialists, like the Fencer, stack or is one enough? I've got four or five Fencers, but if they don't stack, I won't use them all.

Just need the one. Same for Guardians (and that's one total, not per Armor slot).
 
Here's the Rank 41 axe. Didn't expect something like this, haha.

Disgaea3AbsenceofDetention-5.jpg
Disgaea3AbsenceofDetention1-3.jpg

Just need 3 more Rank 41 weapons then I can go back to power leveling.

Btw, window type "H" looks so nice. That's what you see in the above screens.
 

Kazerei

Banned
Well, the Item Maxing guides for Disgaea 3 aren't actually relevant for Disgaea 3 Vita. D3V introduced +Item Levels on Item Boss kills which does two things:

1) Makes reaching Level 200 for items really, really easy.
2) Allows Item Boss kills to count without clearing/skipping a floor.

What this basically means is that all you really need to do to max an item is reach Floor 100, kill the Item God, Gency out, kill the Item God, Gency out, kill the Item God, Gency out, and repeat until your each the Item stat cap (1,433,519 for this game assuming no +Stat Item Bills; 1,576,850, 1,720,182, or 1,863,514 assuming 1, 2, or 3 +Stat Bills passed, though you probably won't actually need them to reach the character stat cap).

Of course, this does take a lot of Gency's (~67 to get a Trapezohedron to that stat cap) but we're also talking about getting around five times the stats of a normal "maxed out" Trapezohedron so eh ... kind of worth it in the end.

Edit: Just to expand, this only works on items that actually have a base stat (e.g., something non-zero). If the base stat is zero, you need to fill the item with Innocents (say the item has ATK 0, you'll fill it with 8 Gladiators) and then kill the Item God. A lot. And by a lot, I mean a whole fucking lot. It takes ~1389 Item God kills to take a base stat of 0 to the stat cap ... which, really, isn't worth the effort at all.

This is like the most important post in the thread.

I got some more play time in this past weekend and finally found a rarity 0 trapezohedron. Also have about 50 gencys in stock. I'm gonna go max it out tonight :)
 

Koroviev

Member
This is like the most important post in the thread.

I got some more play time in this past weekend and finally found a rarity 0 trapezohedron. Also have about 50 gencys in stock. I'm gonna go max it out tonight :)

I need to play the game more so that I actually understand what that posts means haha. Haven't played Disgaea since Disgaea 2 for PSP.
 

scy

Member
If you want to save yourself some Gencies, get your HQ as high as you possibly can before doing it. I haven't figured out the exact formula yet (or how HQ itself even works) but I can tell you that it will speed up the process. An Item God kill with 300 HQ is worth ~+0.45 instead of +0.30 to the multiplier which cuts the Gencies needed from ~67 to ~45. At ~999 HQ, it should only take you around 20-something Gencies.

Edit: Also, if we want to be technical, the R40 Armor (Anti-Matter Field) is the best option due to the inherent +Movement and +Jump (+1, +18 respectively). It takes about 300-ish Gencies though so probably not as feasible to max than a Trapezohedron. Well, Barefoot X is probably the best but we're looking at ~10,000 Gencies so...

Also, for those maxing out characters, Class World was changed slightly. You'll no longer gain wasted Aptitude gains on Aptitudes that have already reached their +100% cap. What this means is that you need precisely +800 Aptitude gains. At +14 on average per run (+4 from the Class President, +8 from a Level 80+ Character, and assuming 2 Dropouts per run), that means you'll be done in 58 runs. Which is exactly how many runs you'll need to get all the non-Skill/Evility Inheritance bonuses done ... not that the Critical boost is all that necessary due to Professionals.
 

Kazerei

Banned
If you want to save yourself some Gencies, get your HQ as high as you possibly can before doing it. I haven't figured out the exact formula yet (or how HQ itself even works) but I can tell you that it will speed up the process. An Item God kill with 300 HQ is worth ~+0.45 instead of +0.30 to the multiplier which cuts the Gencies needed from ~67 to ~45. At ~999 HQ, it should only take you around 20-something Gencies.

Edit: Also, if we want to be technical, the R40 Armor (Anti-Matter Field) is the best option due to the inherent +Movement and +Jump (+1, +18 respectively). It takes about 300-ish Gencies though so probably not as feasible to max than a Trapezohedron. Well, Barefoot X is probably the best but we're looking at ~10,000 Gencies so...

Also, for those maxing out characters, Class World was changed slightly. You'll no longer gain wasted Aptitude gains on Aptitudes that have already reached their +100% cap. What this means is that you need precisely +800 Aptitude gains. At +14 on average per run (+4 from the Class President, +8 from a Level 80+ Character, and assuming 2 Dropouts per run), that means you'll be done in 58 runs. Which is exactly how many runs you'll need to get all the non-Skill/Evility Inheritance bonuses done ... not that the Critical boost is all that necessary due to Professionals.

Maaan, you should really write up a guide on item maxing, character maxing, and other gameplay formulae.

My HQ is around 330 so I guess I won't need to farm any more gencys. I'll probably work on maxing aptitude after I've maxed the trap. I'll be going through the class world anyway to dupe the trap.

I need to play the game more so that I actually understand what that posts means haha. Haven't played Disgaea since Disgaea 2 for PSP.

This new D3 Vita method of item maxing is actually much easier to understand than the old D3 PS3 method! I'm really grateful for all the gameplay tweaks they made to D3 Vita.

I didn't know Prinnies could masturbate...

NPCs say some pretty weird things...
 

scy

Member
Maaan, you should really write up a guide on item maxing, character maxing, and other gameplay formulae.

I really should, I'll see if I can get something barebones done. The Disgaea 4 version for Stat Capping had a lot of excess math fluff that I wager nobody really cared about.

This new D3 Vita method of item maxing is actually much easier to understand than the old D3 PS3 method! I'm really grateful for all the gameplay tweaks they made to D3 Vita.

And far easier than Disgaea 2's! Really, it's a pretty simple thing: "Kill the Item God until the stats stop going up." Not complicated at all! Albeit unintuitive, I suppose.
 

Koroviev

Member
I really should, I'll see if I can get something barebones done. The Disgaea 4 version for Stat Capping had a lot of excess math fluff that I wager nobody really cared about.

And far easier than Disgaea 2's! Really, it's a pretty simple thing: "Kill the Item God until the stats stop going up." Not complicated at all! Albeit unintuitive, I suppose.

I actually sold Disgaea 4 to fund the purchase of D3 for Vita. D4 looks great and everything, but it was immediately clear to me that I'm not likely to play an SRPG (favorite genre) unless it's portable.
 
I have real problems to pass the bills on the objects. Any movement+ bill (or any stat change bill) is really low (20-30%). That force me to fight all the bills.

There is any trick to enhance the mood of the people? I tried using some PA, but I didn't saw any change. There is something more durable to make them happier with me? Maybe using very difficult to pass bills in the class room, then bribe them a lot with objects, and then, even if i fail the votes, don't attack them and hope that they will be on better mood?
 

mackattk

Member
This is my first Disgaea and I am finally able to get around to dig into this game. I had it for Ps3, but it just never stuck. I think I played all of an hour or so. I am up to 15 hours on the vita version so far and havent even made it through the third chapter yet. I am enjoying taking my time and replaying levels or going through the item world.

Its one of those games where "just one more battle" quickly means that I will be playing for an extra two hours or so.
 
Slayer's Descent on Mao without going into the Class World? I'll take it! With that in mind what is Class World for now? Just leveling stats and not getting the weapon abilities of club members?
 

Koren

Member
And far easier than Disgaea 2's! Really, it's a pretty simple thing: "Kill the Item God until the stats stop going up." Not complicated at all! Albeit unintuitive, I suppose.
Not complicated at all, but it seems quite annoying to kill the same boss 60+ times.

That's not like the PS3 method is really complicated (double kill each boss, pass bills on 10th, 20th and 30th floor, fill with as many single-class specialists as possible as soon as possible, make sure you reach lvl 150 before 100th floor). Granted, you can have a 0.1% increase by chosing some bills over others, but if you don't care for such a small amount (which won't make a difference), that's not important.
 

Koren

Member
I have real problems to pass the bills on the objects. Any movement+ bill (or any stat change bill) is really low (20-30%). That force me to fight all the bills.

There is any trick to enhance the mood of the people?
Don't bother with the mood. Just win the fights with throwing.

A X level senator with a YES thrown on a Y level senator with a NO will give you a X+Y senator with a YES as long as X>Y. You can also throw the NO one on the YES with the same result.

Ensure that you have a senator with a YES that is not the weakest senator in the room. Throw it on the weakest NO, then the second weakest, and so on. You'll end up with a single YES senator*. Passed!

It's easy, quick, and you'll be able to pass any law with a big level disadvantage. Just be careful with AoE attacks of your enemies that can change a YES senator into a NO one.


* that's the basic idea, but you can build powerful yes the way you want, just make sure to throw YES senator on weaker NO senators or NO senators on more powerful YES senators.
 

scy

Member
I have real problems to pass the bills on the objects. Any movement+ bill (or any stat change bill) is really low (20-30%). That force me to fight all the bills.

There is any trick to enhance the mood of the people? I tried using some PA, but I didn't saw any change. There is something more durable to make them happier with me? Maybe using very difficult to pass bills in the class room, then bribe them a lot with objects, and then, even if i fail the votes, don't attack them and hope that they will be on better mood?

Approval Rating carries over from bill to bill so I'd really suggest to just start working on bribing them for every single bill. I personally think it takes less time than having to force each and every single bill. Also, you can use the Election Committee to just send your own characters in for voting. Their voting power is level dependent so send your highest levels. 7x 9999 Characters kind of makes most bills trivial even without full senate support.

Slayer's Descent on Mao without going into the Class World? I'll take it! With that in mind what is Class World for now? Just leveling stats and not getting the weapon abilities of club members?

Raising Aptitudes, Duping items, Increasing Club sizes, and the Tier 7/8 Weapon Skills.

Not complicated at all, but it seems quite annoying to kill the same boss 60+ times.

That's not like the PS3 method is really complicated (double kill each boss, pass bills on 10th, 20th and 30th floor, fill with as many single-class specialists as possible as soon as possible, make sure you reach lvl 150 before 100th floor). Granted, you can have a 0.1% increase by chosing some bills over others, but if you don't care for such a small amount (which won't make a difference), that's not important.

It's 5% difference per bill (x1.15 vs x1.30) and then half the multiplier increase per Item Boss killed. It's actually kind of a big deal :x And, yeah, the repeated Item God kill is tedious but it also yields far better stats than the PS3 method anyway (~1.4M in each stat vs 348k) so it's a "worthwhile" tradeoff, really.

...not that anything actually needs those kind of stats.
 
I haven't played the series since the first one. I have no idea what you guys are talking about. I'm on chapter 3 and created only a male cleric and thief.
 

scy

Member
Anecdotal evidence and all but I got all the Tier 7/8 Weapon Skills in about 50 runs (probably a little less, actually). Honestly doesn't seem as bad as it was in D3.

Then again, maybe it's just the D4 runs that's skewing my memory...
 
When did you guys try to make serious advancement in the item world? Right now I'm in chapter 3 and I've made a few speed runs through some very crappy item worlds just trying to level somewhat. Any serious item advancement has been too difficult, especially around level 9/10.

I have yet to get another one of those items to allow me to exit the item world b/c of the amount of enemies in level 10. I've been thinking of going back in a lower level item world though and attempting it again. Then I can go as far as I can in a higher level item and use the Mr. Gency exit to escape, keeping an upgraded item. That's a very tedious and slow method though.

Thoughts on that plan? I'm only level 18 (Mao), so maybe I'm going in too early.
 
You don't really need to use item world (except for a mandatory trip once to level a item to level 11).

Then, continue the main campaign without worrying about the item world or even the class world.

You cannot really use item world, right now, because the enemies that you'll need to face to upgrade your current best equipment are too strong. And if you level a low-level item, it will still be worse than the equipment that you buy on the shop or finishing a story level.
 
You don't really need to use item world (except for a mandatory trip once to level a item to level 11).

Then, continue the main campaign without worrying about the item world or even the class world.

You cannot really use item world, right now, because the enemies that you'll need to face to upgrade your current best equipment are too strong. And if you level a low-level item, it will still be worse than the equipment that you buy on the shop or finishing a story level.

Ah okay, so mostly endgame content then. Thanks
 

Kazerei

Banned
This actually didn't take very long to do. A few hours maybe?

Now to fill it with innocents. I only need one Professional, one Guardian, and one FistFighter/Fencer/Lancer/etc per character, correct? Which leaves 29 other slots. Hmm.

 
So apparently Disgaea kept trying to connect to wifi and locked the system up in doing so and ran my battery down. I had put it to sleep after my break earlier and went back on lunch and the screen was hot and unresponsive. Had to hard reset the system and found my fully charged battery was now at 25% or less. I guess I will be putting it in flight mode when I go to work from now on, although it doesn't help since the game keeps asking if I want to turn on the network.
 

Kazerei

Banned
Trying to reach to 61 floor in a Testament, following that leveling guide... and the enemies start to be really high level, here...

Well, at that point the goal is to just meet some pirates, capture a pirate ship, and pass the PPP bill so that you can reverse pirate. By reverse pirating, you can kill or capture a statistician.

So you could run through a low rank item instead of a Testament if you want. I suppose the guide suggests you use a Testament so that you get a decent piece of equipment out of it, but it'll become outdated pretty soon.

Also, don't bother fighting innocents and lifting orbs and stuff, just rush through as fast as possible.
 

scy

Member
Yeah, following the letter of that thread on GameFAQs isn't really worth it. The spirit of it is fine but it does a lot of really unnecessary stuff. That and you kind of miss the bigger picture if you follow it too exactly.
 
Well, at that point the goal is to just meet some pirates, capture a pirate ship, and pass the PPP bill so that you can reverse pirate. By reverse pirating, you can kill or capture a statistician.

I just got an UFO. Not the best ship to capture, but enought to kill some innocents.

Now, if I'm correct: Reverse Pirating, get/kill Statitians, fill item with statitians, clone it in class world with puppy paw, combine statitians and clone until i can fill an object with 300l statitians. And level up
 

scy

Member
I was hoping to be concise on this (nearly 17,000 characters!) so sorry about the length. I kept it relatively math light as well so there's that at least.

Character Maxing

There's really just the two aspects to your stats: What you get from equipment and what you get from leveling. Equipment will make up about 99% of your stats, however, so it's easily the most important part. Thankfully, the process for items is really simple in this game, though a bit tedious.

As far as the actual stat caps are concerned, your ATK, DEF, etc. stats will cap out at 99,999,999. HP and SP don't have a cap, or at least not one you can feasibly reach, so it's possible to get into the billions. Though, you probably won't see those values without special circumstances like using Magichange weapons.

So, I'll try to explain both the Item maxing process (and Aptitude maxing as it's relevant) and the Reincarnation process. Hopefully it's rather straightforward but if anything is confusing, feel free to ask.

Item Maxing

The process isn't that bad for Disgaea 3 Vita, though it's rather tedious due to the massive amount of Mr. Gency Exits you'll be needing. Here's an abridged version of the Item Leveling formula:

Code:
[Adjusted Base Stat] * [Item Bill Multiplier] * [Item Level Multiplier] + [Item Level] = Item Stats

That Adjusted Base Stat value is capped at 99,999 and each Item Boss kill will increase this value. Since Item Gods give the greatest increase, it's best to just keep killing them. The amount of kills it takes varies based on the stats of the item you're leveling so here's an easy way to approximate it:

Code:
[99,999 / (Lowest Base Stat / 1.5)] / [0.3] = Item God Kills needed

Basically, you need to check to see how long it'll take the Lowest Base Stat on the item to reach that 99,999 cap. It's divided by 1.5 to remove the stat bonus for Legendary items since the formula works off the actual base value of the item. The "0.3" is how much each Item God is worth.

Now, that out of the way, this is assuming an Honor Quotient of 0. I don't know precisely how HQ works so all I can tell you is that the higher your HQ, the better. Like, up to around three times better, which really speeds up the process. So, again, when you're doing your Item God kills to max out the item, make sure your Honor Quotient is as high as you can get it.

Now, there is a special case. If the item you're leveling has a Base Stat that is equal to 0, that entire formula gets thrown out. You'll need to fill the item with 8x Innocents for that stat (e.g., no ATK on the item means you need to use 8x Gladiators of any value). This will take 1,389 total Item God kills regardless of your HQ value. So ... it's a hassle.

But, with the above out of the way, here's the entire process to make sure you max out an item:

1) Reach Floor 100.
1a) Pass 3x Item Bills via the Item Assembly by Floor 90. I'd suggest 3x +Movement (or 2x +Movement, 1x +Jump) since you don't really need the extra stats from the More Stat bills.
2) Kill the Item God, Gency out. Repeat until the stats max out (1,433,519).
3) You're done.

That's all. The level of the item by the time you reach Floor 100 doesn't matter since the Item God will give you +3 Levels per kill. So all you really need to do is pass three bills via the Item Assembly and reach Floor 100. That's it.

As far as what to do with your item when it's done, the only really important Innocents you'll need are:

  • 1x 500 Guardian - +500% to the stats from your Armor.
  • 1x 500 Weapon Innocent - +500% to the stats from your Weapon.
  • 1x 100 Professional - 100% Critical Rate.
  • 1x 100 Firefighter - +100% to your Fire Resistance.
  • 1x 100 Aeronaut - +100% to your Wind Resistance.
  • 1x 100 Cryophile - +100% to your Ice Resistance.

That leaves you with 26 other Innocent slots to do whatever you want with them. HP is always nice, I guess?

Aptitude Maxing or Class World mini-Guide:

Now that you have good equipment, you'll want to get the most out of it. The stats you get from equipment is a rather simple formula:

Code:
Equipment Stat * Aptitude = Stat Gain from Equipment

That's it. So, the higher your Aptitude, the better. Unfortunately, the process isn't all that much fun. To raise your Aptitudes, you'll need to run through the Class World. To access the Class World, you'll need to unlock it via the story (Chapter 3), pass the bill for the Student Council club and then make sure you have at least one person in it. The Class World NPC (the afro Prinny) will always be in the base now, a welcome change from Disgaea 3 PS3.

The Class World itself isn't that complicated. Basically, you choose a character to "Host" the Class World and one of seven bonuses. From there, you have ten randomized floors to go through. There will be a Mystery Gate on Floor 9 that contains an NPC for purchasing the bonus you selected at the start. Those options are:

  • Movement: Move +1, Boost 2 times. Costs 5,000 Mana then 50,000 Mana.
  • Jumping Height: Jump +1, Boost 25 times. Costs 2000 * Current Increase (e.g., first one costs 2,000, 25th one costs 50,000).
  • Counter Count: Counter +1, Boost 2 times. Costs 5,000 Mana then 50,000 Mana.
  • Throwing Range: Throw +1, Boost 2 times. Costs 5,000 Mana then 50,000 Mana.
  • Critical Rate: Critical Chance +1%, Boost 25 times. Costs 2000 * Current Increase (e.g., first one costs 2,000, 25th one costs 50,000).
  • Skill Inheritance: Host chooses a skill to inherit from the other members in the Host's current Club. Costs 10 * Skill's Original Cost (e.g., Big Bang costs 4,800 Mana to learn and costs 48,000 Mana to inherit). Cannot inherit Unique skills.
  • Evility Inheritance: Host chooses an evility to inherit from the other members in the Host's current Club. Costs 10 * Evility's Original Cost (e.g., Extend costs 30,000 Mana to learn and costs 300,000 Mana to inherit). Cannot inherit the default class Evilities.

Each floor on the Class World will be filled with Geo Blocks that serve two purposes:
1) Gaining Mana - Each Block will give 10 Mana + one Mana for every 2 levels over Level 10 (e.g., Level 20 will give you 10 Mana + 10 more Mana for being 10 levels over Level 10). This is capped at 200 Mana per block destroyed.
2) Reducing Mana costs - When you clear all the Geo Blocks on a floor, the cost of the bonus will be reduced by 5%. You can do this up to 9 times (Floors 1, 2, 3, ..., 9) for a total reduction of 45%.

Now, Floor 10 is a special case. Since the Mystery Gate appears on Floor 9, it doesn't give you a Mana cost reduction. Instead, clearing all the Geo Blocks on Floor 10 will give you another Mystery Gate that has one of two NPCs:

1) Club Expander - Increase the size of a club up to a maximum of seven total slots. The cost is 5,000 Mana and increases by a factor of 10 each time (5,000 -> 50,000 -> 500,000 -> 5,000,000 -> 9,999,999 [Maximum Mana]). That said, I can't actually think of a club that will require five increases.

2) Old Combat Master - There are a total of eight Weapon Skills per Weapon type (sans Staff, Monster Weapons). You, however, only get six of them normally. The seventh and eigth Weapon Skills are only available from the Old Combat Master. He's relatively rare (if I had to guess, apprxoimately 15-20% of the time) but you "only" need to find him two times per weapon or twelve total times. The Weapon Skills you learn from him can be inherited via the Skill Inheritance option just like any other skill.

Besides that, clearing (or skipping) all ten Floors of the Class World also gives the Host character a certain amount of Aptitude gains. This amount depends on what you do during the run itself. These Aptitude gains are distributed randomly by the game. Those bonuses are:

  • +1% Aptitude for Levels 1-19, +2% for Level 20 and an additional +1% for every 10 Levels over Level 20. This is capped at +8% at Level 80.
  • +1% Aptitude for every Class Dropout, a clone of the Host character, that you kill. These spawn randomly in the Class World and the game will point them out to you with a "Check!" message when one appears.
  • +2% Aptitude for killing the Class Secretary, the "boss" of Floor 10 in Good-For-Nothing or Incompetent characters.
  • +3% Aptitude for killing the Class Treasurer, the "boss" of Floor 10 in Average or Skilled characters.
  • +4% Aptitude for killing the Class President, the "boss" of Floor 10 in Genius characters.

Basically, your Host character should always be at least Level 80+ and a Genius character so you get the maximum possible bonus. This gives you a minimum gain of +12% Aptitude per run. You're limited to +100% to each of your stat Aptitudes for a total of +800%. If you cap an Aptitude, the game will no "waste" Aptitude points on stats that have already received their +100% so this means that you need to do a maximum of 67 runs. Since you'll see, on average, one Dropout per Class World, that's closer to 62 runs.

One other thing to note is that the 10th Floor of the Class World will always give you a Mr. Gency Exit for killing all the enemies on it. Since you'll need a metric ton of these for maxing out items, I highly suggest you spend the time clearing out the enemies on these floors for the exits. The Class World stages are pretty small so clearing them of enemies doesn't take too much time.

Item Duping

Since this is related to the Class World I'll add this here. Like I said above, the Class Dropouts that spawn are a clone of the Host character. This means they have the same name, class, Level, stats, and equipment as your character. You, however, cannot steal from them. Normally, anyway. The Puppy Paw Stick Axe obtained during the post-game (either stolen from the Axel fight or earned by beating all the Diez Gentlemen) gives you a 20% chance to take an item from targets killed with it. This means that if you kill the Class Dropout with the Puppy Paw Stick, you have a 20% chance to take one of their items. So, equip your Host character with an item you want more of and then do the Class World. Every Dropout is a 20% chance of getting you a copy of that equipment.

And, no, equipping multiples of the same item doesn't help any. It's a 20% chance to steal any of their equipped items; more items just means there's an X% chance on which one is stolen. It'll always be 20% for the PPS to work in the first place.

Reincarnation
Reincarnation appears complicated but it's actually not that bad once you start doing it. I'm going to put this summary here first and then go through explaining each of them.

Code:
[Class Base Stats] + [Bonus Points] + [Yellow Bars] = Level 1 Stats

To max out the bonus from Reincarnation, you'll need to max out your Bonus Points and your Yellow Bars. The Class Base Stats are set in stone based on ... well, the Class you've chosen. For maxing out your Bonus Points and Yellow Bars, you need to do the following:

1) Reach 186,000 Stored Levels.
*) Optional: Reincarnate as the class you want to end up as (e.g., you want this character to be an Tier 6 Angel) 10 times in a row. This gets you an additional +10 Bonus Points.
2) Reincarnate and boost all stats to 67+; Level again to 9999.
3) Reincarnate allocate points as you want. Level again to 9999.
4) Never reincarnate again. Hooray!

So, here's what each step does:

1) Reach 186,000 Stored Levels.

This is the tedious and repetitive part of reincarnation. Yet, it's also the largest bonus. Your "Stored Level" is a counter of all the levels "lost" via reincarnation. So, reincarnating at Level 9999 will increment the counter by 9999. The counter can increase beyond 186,000 but you don't get anything extra by doing so. These Stored Levels will determine how many Bonus Points you get to assign, up to 200 from your Stored Levels.

I wish I had a simple formula to give you or anything of the sort but, fact of the matter is, I don't. Basically, just think of getting an extra Bonus Point will take more than the last. You also don't ever lose any Stored Levels so don't think about it too much. Just reincarnate and keep incrementing the counter.

2) Reincarnate and boost all stats to 67+.

What this does is it gets you ready for maximizing your Yellow Bars. This bonus is based off your naked stats at the time of reincarnation. You'll get a Yellow Bar of 40, the max, if your stats are at 280,000 or greater at the time of reincarnation (1,120,000 or greater for HP's Yellow Bar). A base stat of 67 or greater will guarantee that you'll reach these values no matter what by Level 9999.

3) Reincarnate for the last time.
4) Never reincarnate again.

Well ... you're done. Step 1 (and the Optional step) will max out your Bonus Points that you can assign (200 from 186,000 Stored Levels, 10 from Genius Reincarnation, 10 more from the Optional Step) and then Step 2 maxed out your Yellow Bars so you got an additional +40 points to all your stats. The only thing you really need to do in this step is use one of the really good Homeroom Teachers (say, Mr. Kaibera, King Drake) to get the ever so slight boost to your stats per level-up.

If you need to reincarnate again for some reason, you'll most likely need to redo Step 2. If you reincarnate to change classes, you won't need to redo the Optional Step UNLESS you change classes again. That is, if you reincarnate 10 times as an Angel and then decided to reincarnate into a Majin, you'll still have the +10 points. The very next reincarnation won't get those until you reincarnate as a Majin 10 times. And, no, switching back to Angel won't immediately get you those points either.

Now, to explain WHY you do this, stat gain on Level is entirely dependent on your stats at the time of creation/reincarnation. It's a relatively simple formula:

Code:
Random(0.42 ... 0.50) * (Creation Stats) = Stat Gain per Level

That's it. The game selects 42% to 50% of your stats at the time of creation/reincarnation and then adds them to your stats. To use the 67 Base Stat example in Step 2), that means that you'll get on average of 30-31 stat points per Level. Over 9998 levels, that's a pretty good amount (~+305,000). Though, since the stat cap is 99,999,999, you can see why I say the bonus from reincarnation is a pretty small amount of your total stats in the end.

Conclusion

Not ... really sure if there's anything else to really say. Hopefully this got everything, I guess? I was going to add formulas here but it'll really just convolute things so I opted against them. I will list the number of Gencies you'll need for the Rank 41 equipment and any suggestions to make the process go by faster, however. But, again, these will be assuming an Honor Quotient of 0, not 999. If I ever get around to working on the HQ formula, I'll revise these with the actual values. I won't use names and I'll just list the Lowest Base Stat to save space. If the item could use Innocents to speed up the process, I'll list them as well.

Rank 41 Fist:
Lowest Base Stat - 1,200 (INT, DEF).
Innocents - 4x Tutors, 4x Sentries.
Total Gencies needed - 248 with the Innocents, 273 without.

Rank 41 Sword:
Lowest Base Stat - 2,000 (Many).
Innocents - None.
Total Gencies needed - 162.
[Note: Technically, you can add one of each Innocent in the item and it'll "only" take 160 instead.]

Rank 41 Spear:
Lowest Base Stat - 1,600 (INT).
Innocents - 8x Tutors.
Total Gencies needed - 177 with the Innocents, 203 without.

Rank 41 Bow:
Lowest Base Stat - 1,000 (INT).
Innocents - 8x Tutors.
Total Gencies needed - 265 with the Innocents, 329 without.

Rank 41 Gun:
Lowest Base Stat - 1,000 (HP, ATK, INT, DEF).
Innocents - 2x Dietician, 2x Gladiator, 2x Tutors, 2x Sentries.
Total Gencies needed - 310 with the Innocents, 329 without.

Rank 41 Axe:
Lowest Base Stat - 700 (INT, HIT)
Innocents - 4x Tutors, 4x Marksmen.
Total Gencies needed - 403 with the Innocents, 472 without.
[Note: While the SPD is -6000, that's "larger" than the 700 INT/HIT and will actually cap out around 60 Item God kills.]

Rank 41 Staff:
Lowest Base Stat - 700 (DEF)
Innocents - 8x Sentries.
Total Gencies needed - 352 with the Innocents, 472 without.

Rank 41 Red Monster Weapon:
Lowest Base Stat - 800 (INT)
Innocents - 8x Tutors.
Total Gencies needed - 317 with the Innocents, 412 without.

Rank 41 Blue Monster Weapon:
Lowest Base Stat - 800 (DEF)
Innocents - 8x Sentries.
Total Gencies needed - 317 with the Innocents, 412 without.

Rank 40 Emblem:
Lowest Base Stat - 4,500 (Many)
Innocents - None.
Total Gencies needed - 70.
[Note: Technically, you can add one of each Innocent in the item and it'll "only" take 67 instead.]

Rank 40 Armor:
Lowest Base Stat - 900 (SP)
Innocents - 8x Masters.
Total Gencies needed - 329 with the Innocents, 366 without.
[Note: Technically, the SP will cap after 289 kills but the ATK/INT/HIT/SPD are all at 1,000 and will take another 40 kills to finish. You can swap to 2x Gladiators, Tutors, Marksmen, and Coaches here but it's not saving you that much time.]

And, again, all these Gency counts assume an Honor Quotient of 0. At 500, you can nearly halve the Gency counts here and should be one-third at 999 HQ.
 

Kazerei

Banned
I just got an UFO. Not the best ship to capture, but enought to kill some innocents.

Now, if I'm correct: Reverse Pirating, get/kill Statitians, fill item with statitians, clone it in class world with puppy paw, combine statitians and clone until i can fill an object with 300l statitians. And level up

Yep! Try to capture the statistician by throwing it onto your ship, if you can. It'll save you one dupe.



Thankyou! I'll link to it in the OP :)
 

scy

Member
Of course, you probably don't need to max out every stat. For instance, no need to max attack on your mages equipment.

But then some numbers won't be big enough!

It's mostly out of a sense of OCD, I suppose, to maxing them all. Armor I'd definitely put the effort to maxing everything out if only so it's good for everyone. The R40 Armor is, in my opinion, worth the extra Gencies if only since +1 Movement and +18 Jump really does add up. Lets you go 3x +Movement bills on it and get +12 Movement, +54 Jump on your equipment.

...

Okay, so it's never actually necessary but logic in the min/max argument is never really valid anyway! :x

Thankyou! I'll link to it in the OP :)

If anything needs to be added, I'll just update the post. Off-hand, the only thing I can think of is maybe something on the actual leveling process (e.g., acquiring Statisticians, where and how to grind, accessing the Land of Carnage, etc.) and I guess some stuff on acquiring the best equipment. Wonder if I'll hit a character limit, hm.
 

RoylAsult

Member
just reached chapter 5, 15 hours in sheesh lol

just a quick question, was going to go into the item world later but im wondering what happens when you die? do you start at the kast check point (every 10 levels you can save right?)
 

scy

Member
just reached chapter 5, 15 hours in sheesh lol

just a quick question, was going to go into the item world later but im wondering what happens when you die? do you start at the kast check point (every 10 levels you can save right?)

Normally, dying is just a Game Over and reload from last size. Disgaea 3 Vita just takes you to the Hospital NPC and takes away some of your Honor Quotient. As for "checkpoints", you're given the option to leave every 10 Floors.
 

Kazerei

Banned
If anything needs to be added, I'll just update the post. Off-hand, the only thing I can think of is maybe something on the actual leveling process (e.g., acquiring Statisticians, where and how to grind, accessing the Land of Carnage, etc.) and I guess some stuff on acquiring the best equipment. Wonder if I'll hit a character limit, hm.

That could probably go in a new post. I was sort of thinking of writing a post-game road map actually, which would explain those processes. Something like this.

1. Map 7-3 Corpse Eaters
2. House of Ordeals
3. Diez Gentlemen sidequest (get PPS)
4. Reverse pirating, duping statisticians
5. Extra maps
6. Raspberyl mode (get Trapezohedron)
7. X-Dimension
8. Land of Carnage
 
I got a Testament with 6 l300 statistians. The limit of innocents of the object is 7, i think I'll need to get a bigger item.

But now I only need a few more dups and I'll be able to level 63 times faster than before.
 

Kazerei

Banned
I got a Testament with 6 l300 statistians. The limit of innocents of the object is 7, i think I'll need to get a bigger item.

But now I only need a few more dups and I'll be able to level 63 times faster than before.

Normal items have a population cap of 7, and rare and legendary items have a population cap of 8.
 
Normal items have a population cap of 7, and rare and legendary items have a population cap of 8.

Strange, because is a legendary item. Maybe is because is level 59, and I only killed each guardian once?

Ok, checked:

Legendary items start with a population cap of 6 and can max out at 8 as soon as the 20th floor. Item classrooms appear up to 3 times in Legendary items, and two bills can be passed on the 10th and 20th floor should the mushroom monster appear. However, you can double kill* the Item King on the 30th floor to max out the Pop. cap without having pass Item Classroom's Pop. Increase bills.

So, before continue the dumping I'm gonna finish the 59 and 60 of one of the items, to put 8 statitians.
 

Kazerei

Banned
Strange, because is a legendary item. Maybe is because is level 59, and I only killed each guardian once?

Yeah I should've said the maximum population cap is 8. Legendary items start with a cap of 6 and can increase to 8. Just level it up a little more, and you'll reach 8.
 

Almyn

Member
I need some direction in this game, Someone help me out please, Before I give up. I want to love the game, But as is often the case with games that give you so much freedom I am trying to take on too much and getting a bit overwhelmed. I need something to focus on.

What would I need to finish the main story missions? Can it be done with the starting team of characters? Should I be focusing on any particular weapon types or magic?
 

scy

Member
What would I need to finish the main story missions? Can it be done with the starting team of characters? Should I be focusing on any particular weapon types or magic?

You can solo it if you want. It really doesn't matter so choose what you want, really. If you want things to focus on, I'd say just try to have one user of each weapon type (Fist, Sword, Spear, Axe, Bow, Gun, Staff, Physical Monster, Magic Monster), though maybe cut a few just so you're not trying to level 9 units. ~5-6 units will probably be enough.

For instance, my story run of D3Vita was basically just five units. Mao and Beryl were basically just spell spam, a female Fist Fighter since Absolute Combo (their Unique skill) lets them act twice, and then two Archers (well, one was a Valkyrie not an Archer) since I like Bows.
 
I need some direction in this game, Someone help me out please, Before I give up. I want to love the game, But as is often the case with games that give you so much freedom I am trying to take on too much and getting a bit overwhelmed. I need something to focus on.

What would I need to finish the main story missions? Can it be done with the starting team of characters? Should I be focusing on any particular weapon types or magic?

In my case, I was using the initial characters. And you can simply go mission after mission, without caring about leveling, at least until chapter 6. Then, you can level a little in 6-1, 6-5, or 7-3.

When I played on PS3, i left the game because I was overhelmed because I wanted to gather innocents, level up items, go to class world, etc.
 

scy

Member
Probably don't even need 32 of them. 21x 300 Statisticians + 1x 500 Guardian + 2x 300 Managers should get you 1-9999 in 2-3 fights with a ton of Mana and let you level a Magichange monster while doing it!

Efficiency!
 

Glix

Member
HELP!!!

Pretty noobish here. On the third Chapter level 29. Cycle 2 (died at the very start and it started a new cycle)

Anyway, I lasted longer than on my previous Disgaea tries but I'm getting to the point where I'm overwhelmed. I have way too many items. How do I decide what to keep and what to toss?

How many party members should I be making?

What do these PA mics do?

Please some help and general advice would be great.

EDIT - I have 146k money.
 
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