Divinity is a "brand-new game" that doesn't require any experience with Larian Studios' past RPGs

Larian is no good at real-time combat. In fact, 90% of RPGs have piss-poor live combat. Better stick to a tried and true turn-based system rather than a half-assed and clunky real-time one.
When they said it's their most ambitious RPG yet, I thought maybe they would try a much more refined Dragon Age Origins type of combat, which is real time but also has a pause button, is quite slow paced and requires the player to be tactical.
But it's most likely gonna be very similar to BG3, but Divinity.
 
Here's a couple of things to know.

1. Divinity Original Sin 2 required nothing from the first game to play and no Larian game will require knowledge of previous game to play, probably ever
2. Larian has put out the same kind of game on a very similar engine with the same bugs and shit similar to Bethesda and TES or Fallout, or similar to Fromsoft, so they are probably just talking about lore here or ruleset which may change. I expect Divinity to be another Larian game not some new genre. So it will be like DoS2 and BG3 with different ruleset probably, book it.
3. If you have played BG3 you have played DoS2. These are very similar. BG3 is more similar to DOS2 than TotK is to BotW. BG3 is much more similar to DOS2 than Elden Ring was to Dark Souls 3. BG3 and DOS2 are the same game with different story scenarios, characters, and rulesets, but the same logic runs the game. BG3 is an iteration on DOS2, not a from scratch new game. Similar to the copy/replace joke that Bloodborne is just Darksouls 3 with copy/replace changing the word souls to the word blood. That is how Larian games are and I'm not diminishing them here. I'm saying they are as good as Fromsoft, Nintendo, and Bethesda at the very least, and like those companies they know iteration is the path to perfection, and that variety for variety's sake isn't playing to the strengths of their company. Larian is world class at what they do but they are not world class at everything. They should and will stick to what they know best.
4. Act 3 of the new game will be rushed at launch and not as good as act 1 or 2, that is how they launch their games

That's it. It won't change because you like them now. The next Larian game is probably the same game. That is the only reason I'm hyped. If they were trying to do something different I'd be bummed. Larian is a GREAT studio but they cannot make the Witcher 4. They are best at making games like DoS2 and that is what will make them money and keep them successful. That is what they will continue to do. They will not go chasing a passion project and put the studio at risk.
Not a big souldborne fan but I found Bloodborne very different from the souls series (at least the bits that I played). Sure, you still have the checkpoints, the storytelling style and all of that but Bloodborne seemed to me more aggresive: less about rolling/blocking and more about taking damage and hitting back fast.

I have all of the Divinity series but I have only really played Original Sin (1 and 2). Divinity and Divinity Original Sin are pretty different. Divinity is an ARPG and OS is a turn based RPG. This one will be an ARPG.

Haven't played BG3 but from what I've seen it is very similar to the OS series.
 
Original sin 2 sold 8 million copies.

Post BG3 and with cinematics...I can see this game being about as big as BG3 if it delivers.
Agreed. Larian is a big name now. Just mentioning "from the makers of BG3" will be enough marketing hype. They can afford it. It's like From with Elden Ring. The studio's name and Miyazaki were enough to ensure people would pay attention.
 
I wished they had announced it was turned-based to begin with. I was hoping for a more KOTOR, Dark Messiah, or Elder Scrolls direction. Something meaty but active.

You and me both brother, yes sir. I didn't buy BG3 because of the TB combat, but everything I've seen of that game in videos I really like, except the combat. Would have loved to have a RPG by them with all those elements and realtime combat.

Ah well.
 
Amusingly, Original Sin was their passion project. It was what they had wanted to make since circa 1999.
Their dream certainly came true.


"Swen Vincke: Yes [Laughs]. But I can't talk about the game's mechanics yet. I think you want to discover this aspect by seeing it. It's one thing to talk about it, but when you're gonna see it in action, you're gonna say, 'Ah!,' you're gonna be nodding. I think if you like BG3, this is gonna be great."

...and yep, I'm thinking it's another one. I'm honestly stoked. I don't want you to think I'm dissing Larian in any way. They are my favorite developer. I was glazing them when people were shitting on them in ignorance and calling them bad writers. I glaze them today. I think iteration is the only way to bring game design to its pinnacle. I admire them.
 
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I don't know but i actually liked Divinity Original Sin 2 better than Baldurs Gate 3, not by much but still.
Also fun fact Larian has about 530 employees at the moment. Divinity Original Sin 2 was finshed with 150 employees and Baldurs Gate 3 ended up with 400 people.
 
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