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Divinity: OS - EE |OT| No one has as many friends as the man with many cheeses!

Casimir

Unconfirmed Member
Will my save from the vanilla game carry over?
You will have to start a new game.

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A world that is filled to the brim with choice and consequence situations, reactive NPCs, and a considerable amount of surprises. A world that captures the feeling of playing pen and paper RPGs with our friends…

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PC: Steam | GOG | Larian Vault (Developer’s site)

Mac/Linux:

Mac/Linux versions have been delayed to an unspecified date.

Console: Available on PS4 & Xbox One

Divinity: Original Sin - EE can be purchased at local B&M stores or online from PSN | Xbox Live

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Larian has released a short video demonstrating the improvements here.

For those that would prefer to read:

Story:
  • Additional and rewritten dialogue, all of which is now voiced.
  • Completely new ending storyline and related locations.
  • New characters, quests and other content.

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Interface & Gameplay
  • Controller support for PC
  • New gameplay difficulty levels:
Explorer:
If you prefer Story and exploration over being challenged in combat, this is the difficulty for you.
Classic:
The classic Divinity experience; you’ll need your wits about you both in and out of combat.
Tactician:
The foes you’ll meet will be cunning, relentless and come in greater numbers. They’ll bombard you with nasty tricks and surprises that the Explorer and Classic modes don’t feature. Not for the faint of heart!
More on Tactician mode.

Honor:​
Failure is not an option. Up the stakes by adding but a single save game to the already highly challenging Tactician Mode. If your entire party perishes, the save game will be erased and your quest will be well and truly over!

  • The addition of grenades, magical wands, and dual wielding.
  • Redone enemy AI, skills, and tactics.
  • Better interfaces for the map, inventory,out of combat skills, bartering, and journal.
  • Reworked loot systems and drops to improve variety
  • Overhauled visuals and sound effects, including better support for a 360 camera.

Console Specific:
  • The console versions are locked to 30fps.
  • People who have played the console versions report that the controller interface functions well.
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A prequel to Larian’s Divine Divinity, Divinity: Original Sin will see players discovering the early years of Rivellon’s history. As source hunters, you and your companion will seek out users of sourcery, a forbidden magic.​

A Reactive world:
In the game, reputation matters. Kill the wrong person, get caught stealing, the NPC’s will remember and react accordingly. Don’t be surprised when the guards are summoned post haste. On the other hand, if a whole town has run afoul of your sensibilities, why not get rid of them permanently? D:OS is free form, with multiple ways in which to complete quests if main NPC’s suffer from "accidents"... so if you tire of others, why not eliminate them?​


Multiple side quests on top of the main quests will present themselves as you forge a path in Original Sin. A forgotten lighthouse. A daugher seeking peace for her father. The survivor of a slaughtered people offering riches to murder the child of those that took his family. Will you carry out his contract? Will you turn him in? Or are you smart enough to make a profit by playing both sides?​

Stole from a cat, which proceeded to electrocute us in a pool of our blood. The blood on the ground from our battle was used as a catalyst to electrocute us.
- Sykotik

Besides the NPCs, the world’s objects are very interactive. Everything not nailed down can be manipulated by your party, provided they have the requisite strength to do so. Stack or destroy boxes and barrels to reveal hidden paths and objects, or circumvent vents pumping poison into the room. Perhaps you want to liberate the NPC’s of their weapons and armor, and most importantly their gold cutlery, paintings, and other valuables?​

Crafting:
Crafting is a major component of Divinity:Original Sin. Iron ore, Arrowheads, brooms, pixie dust, pots and pans, nails everything has it’s use. Try various combinations to see what you can create, or read texts in game that will give you hints as to what combines effectively. Not to be limited to just armor and weapons, food is also craftable. Certain talents will even reward the player for eating food instead of buying copious amounts of healing potions.
[Note that these formulas have not yet been updated to reflect the EE update]

Companions & Henchmen:
In the first city, you will find companions willing to join your cause. Be careful though, as these adventurers have their own allegiances and will react to your actions in the world and will try to influence them. As they adventure with you in the world, control how they specialize and what abilities they improve. If you find the banter or judgement of the companions tiresome, or they simply do not interest you. Larian has also provided a multitude of henchmen, mercenaries who will fight for you without heed of personal goals or morality.​




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You are not alone...if you don't want to be. D:OS includes a full drop in/drop out co-op experience, on split screen or separate screen co-op, so you can adventure throughout Rivellon with your friends or with strangers. Either command your friends character or build your own by joining at the character creation screen. But just because you are in the same game does not mean you are restricted to following each other. Walk to the ends of the world on your own, or fully participate in each other’s experience. Disagree with your companion or co-op partner? Larian has implemented an adversarial mini-game to help resolve conflicts over what action your party should take throughout the game. Use your charm abilities, reasoning; or if you want to be blunt, intimidation to help stack the challenge in your favor.​


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Divinity: Original Sin is a turn-based isometric RPG. But unlike some other RPGs, Divinity: Original Sin is a classless game. Be it the ability to turn invisible as an assassin, and sneak up to your enemies to deliver a lethal backstab. Or, manipulate the four elements often to exploit inherent weaknesses. Mix these skills or, create your own opportunities using the environment. Summon a oil slick under your enemies and they will become slowed. Then ignite the oil with a fireball to watch them burn. Knock down your enemies with a swift charge, then use a talent that increases your damage against fallen enemies. Teleport your enemies beside you to open them up to a backstab. Freeze your enemies before you charge them. The combinations are only limited by your imagination. This class flexibility extends outside combat. Learn to lockpick, teleport others, pick pockets, or talk to animals. Your choices will influence how quests are completed and where you can go.​


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They can be found here.

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Composer's older work:


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The updated editor for Divinity: Original Sin Extended Edition will be released at a later date. But, the instruction videos made for the original editor have been listed below:

Editor Announcement trailer featuring Cow Simulator 2014.

WARNING!
Opening the editor and main story mod will spoil the game! Do not open the editor/Main mod if you would like to finish the game without spoilers! Do not save when the main mod is opened. This can break the game and data/levels!

Editor Guides:

Step by Step Guide:


Scripting Guide:


Editor Footage:
Old footage:

-----------------------

Thanks:

dancrane212
Sinatar
Adnor
 

Casimir

Unconfirmed Member
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Locations:


Ability & Equipment vendors:

Air (Aerotheurge) and Water (Hydrosophist) abilities:
Cylia the Enchantress, in the Northwest area of the marketplace. Map.

Fire (Pyrokinetic) and Earth (Geomancer) abilities:
Arhu, Second floor of the Legion Headquarters. Map.

Witchcraft and Scoundrel abilities:
Shereth, a vendor located in a room on the second floor of the King Crab Inn. Map.

Ranger (Expert Marksman) skills:
Fletcher, a vendor (female) in the south west area of the marketplace. Map.

Man-at-Arms abilities:
Aureus, located on the first floor of the Legion Headquarters. Map.

Melee Weapons & Armor:
Quartermaster located in the second level of the Cook's house. Map.

Companions:

Madora:A two handed knight, she can be located in the King Crab Inn. Map
Johan:A Mage specializing in air & water magic, he can be found in the library above the town hall. Map

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  • New areas in the homestead are unlocked as you progress in the game
  • You can directly send ingredients or other items to your homestead if you do not want to carry them around all the time.

Inner Chamber: Items sent to the Homestead will be placed in two chests here.
Hall of Heroes: Henchmen are recruited here and your companions can be found here if you dismiss them. There is also an anvil and Whetstone to improve weapons.
Ability Vendors are located in their respective elemental halls:
  • Each hall additionally offers empty spell books and elemental essences for sale.
Hall of Frost: Water spells & Marksmen Spells
Hall of Fire: Fire spells & Melee abilities
Hall of Earth: Earth & Witchcraft spells
Hall of Wind: Air spells & Scoundrel abilities
Hall of Secrets: Purchase locations of buried treasure and locations. Additionally, purchase books that grant the user one ability & three skill points. The books restock at each level.​

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A lot of the following information may have been modified for the Extended Edition, it will be updated as soon as possible.
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General tips:

  • Original Sin is classless, so you are not locked into one or two specific types of gameplay if you do not wish. If you are afraid of regret later into the game, know that you can respect your characters. Just note that you will have to find ability books to learn new abilities.
  • The companions you can recruit are a two handed knight, an air & water mage, a rogue, and a ranger. You can also recruit multiple types of henchmen if they do not seem appealing. You may wish to keep this in mind when choosing your starting builds.
Game Saves:Divinity: Original Sin uses a rolling quicksave & autosave feature, so after the alotted amount of each is reached, the game will start to recycle the save slots. To increase or decrease each amount:
  1. Open the options menu.
  2. Click on Game
  3. Scroll down and adjust the sliders to change the numbers to your preference.
General talent and ability guide:

Abilities:
  • Blacksmith: A very useful ability that will improve your weapons and equipment. If high enough, you can ensure that your party overpowers all the enemies they face. You will invariably find at least one piece of equipment that grants Blacksmith +1, and the talent Scientist will give an additional +1 so only invest one point if you wish during the character creation.
  • Crafting: Crafting is a especially useful talent for Rangers, as special type arrows make the Ranger a formidable component of your party. For everyone else, crafting allows the user to create otherwise unobtainable items or improve found an purchased equipment in unique ways later in the game.
  • Loremaster: Do not invest points into Loremaster early in the game. You will find many rings, necklaces, bracers, boots, and hats that will give you points in the ability. The Mage preset character build comes with a point in Loremaster, so you may want to change that before starting your adventure.
  • Pickpocket: The only useful 'thief' type skill. Distract a merchant with one party member and use your thief to take what you need!
  • Sneaking & Lockpick: Are not really useful. You can distract a guard or merchant by having your partner start a conversation. Or simply move the worlds objects to disrupt their line of vision. Magic and Physical attacks can bash locked doors and chests. If it is a special chest, there is usually a key located nearby. Blacksmith can repair any damage to weapons and there is no downside to using magic based attacks.

    Talents:
  • Pet Pal trait: On top of opening unique quests conversing with animals may open new avenues to solve quests. Outside of that, some animals will offer advice, warnings related to enemies in the area, or some humorous dialogue.
  • Scientist: Adds +1 to both Crafting and Blacksmith. A potent talent for later in game, and something your designated Crafter/blacksmith should invest in.

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Mage:

Talents:
  • Far-out man: A good starting talent that will be a great boon throughout the entire game.
Late game:
  • Glass Cannon: When it becomes available later in the game, it's benefits greatly outweigh the negative aspects and allow multiple spells to be cast in a single turn.
Magic:

When choosing a magic specialization, remember to use two whose powers compliment each other, such as fire & earth or air & water. Each school will eventually get a summon, crowd control, and direct damage spells. But some schools will excel in one aspect more than the rest. Everyone can use magic as long as they have a single point in the specific school.

  • Witchcraft is a primarily buff and debuff school, and doesn't start you off with a decent set of skills. It becomes very useful as you progress later in the game. It maybe better to add a point into the ability list later in the game, rather than invest in it prematurely.
Oath of Desecration is the first witchcraft spell you should endeavor to lean and should be cast on the party melee characters.
  • Pyrokinetic (Fire) offers some of the more useful early and late game direct damage spells. It combines well with earth type spells and poison spells used by enemies you will face in the first few hours.
  • Geomancer (Earth) has the only summon creature along with the only crowd control spell (Midnight Oil) available at the start of the game. It combines well with fire spells, and some spells will give a poison area affect. Additionally, it is the only school that offers two types of summoned creatures.
  • Aerotheurge (Air) has the two teleport spells later in the game, which are a very effective way to control enemies and has uses outside of combat. It also offers lightning spells that can combine with water or clouds made of steam.
  • Hydrosophist (Water) gives access to healing spells. Additionally ice and water spells can be used to, put out flames, clear poisoned areas, or set up a combination attack with lightening.


Warrior:
Between a one handed and two handed warrior, the latter is the best choice.

Talents:

  • Leech: is the most important talent for a Melee character to have.
  • Bully: The 50% damage increase is a great buff and combines well with many warrior abilites that cause knockdown.
  • Opportunist: Good talents, that allows damage to be dealt during enemy turns.
  • Thick Skin: A great talent if you are interested in boosting the damage resistance of your warrior.
Late game:
  • Weather the Storm: Elemental Resistances above 100% cause elemental damage to heal the player.
Skills:
  • Battering Ram: A good starting skill and one of the most useful melee attacks.
  • Crushing Fist: A bit less useful than Battering Ram, as it only affects a single enemy.
  • Dust Devil: A great skill for damaging multiple enemies at the same time.
Late game:
  • Flurry: A skill that should be invested in as soon as possible as it combines well with the buffs to eliminate most enemies in a single attack when combined with talents Bully and abilities such as Oath of Desecration.

Ranger:

Skills:
  • Tactical Retreat: Allows the player to reposition for tactical advantage or escape harm.
  • Ricochet: Allows the player to attack multiple targets and combines well with the Bully talent.
Late game:
  • Mute: A good skill to invest in to negate enemy casters both early and later in the game.
  • Minor Charm: Turn an enemy into an ally for a few turns.
  • Arrow Spray: Shoot arrows in a arc. A rare skill to come by.

Talents:
  • Bully: As with melee characters, it is very useful to Rangers and combines will with Ricochet and Arrow Spray.

Thanks:

Pyros_Eien
LurkerPrime
 

Phionoxx

Member
Do we know when the update is supposed to go live for owners of the vanilla version on Steam? Nothing here yet at least. Nice OT!
 

aravuus

Member
I wonder if you can change difficulties/modes mid-game. I kinda want to start on explorer mode cause I was terrible in the original, but if it might be I]too easy[/I]. Hope I can switch back to classic if that's the case.

Excited as fuck either way
 

Menome

Member
The correct choice was made for the subtitle. Clearly the Cheese-Seller is the hero we all ascribe to be.
 

Adnor

Banned
I wonder if you can change difficulties/modes mid-game. I kinda want to start on explorer mode cause I was terrible in the original, but if it might be I]too easy[/I]. Hope I can switch back to classic if that's the case.

Excited as fuck either way

This is what shmoglish, who is playing the PS4 version, said that in the Before & After thread.

I started the game in Classic Mode and can only switch the difficulty to the lower one after starting the game. I can change all the time between those two settings.
 

danthefan

Member
Nothing quite like getting the Enhanced Edition of a game for free, Larian are the best, can't wait to play this tomorrow.

Yep, so nice.

Can't wait to give this a go. I'm not brilliant at the game but might just go for tactician mode anyway to keep things interesting.

That one save game mode though? Forget it.
 

aravuus

Member
This is what shmoglish, who is playing the PS4 version, said that in the Before & After thread.

Alright thanks, sounds like you can go from explorer to classic and vice versa as much as you want. I was hoping this'd be the case since explorer probably just has lower enemy stats compared to classic, which would make switching easy, whereas going from classic to tactician changes things around a lot more.
 
I am a true newcomer to this game. Liked the informations i found on the net and bought it. Looking forward to get my hands on this game after work. Will start my first run with 2 mages (main chars), saw it mentioned as good starting point.

Besides: great OP!
 
Ah right, forgot about that

So it is a separate install right, rather than updating the current game?

Separate game, separate installation.

Divinity: Original Sin (Non-EE) will remain in Steam libraries for legacy support only. I don't think anyone knows whether it'll be included with purchases after the EE is released.
 
One thing in the Tips part, Sneaking is actually very good if you're planning on making a melee rogue. Your level of sneaking affects the amount of AP you use when attacking out of stealth, or restealth in combat or whatever it was(been a while).

Specifically iirc you need 5 sneaking to reduce it from 3 to 2AP for daggers, which makes it a prime stat to invest in asap. However you don't need the full amount, because you can get sneaking on gear. I believe you want 2 on char creation then reroll early vendors to get a full set of +sneaking gear which adds +2 also and then do one of the discussion rolls in town to change your tendency so that you get +1 sneaking instead of +1charisma, or something of the sort.

It is however mostly useless for out of combat stuff.


I also think they added 2 more companions a while after release, like a rogue and another. I assume these will be available in the EE right away.
 

danthefan

Member
If you've a mage I would highly highly recommend getting the summon spider spell as soon as you find it, it's incredibly useful.
 

mcz117chief

Member
I am about 70 hours into the original version but I also really want all these changes. I am just afraid that once I finish the game I won't find the drive to start all over again, it is, after all, an insanely long game.
 
I am about 70 hours into the original version but I also really want all these changes. I am just afraid that once I finish the game I won't find the drive to start all over again, it is, after all, an insanely long game.

Playing Strategist mode will completely change up the encounters, if you're afraid of the gameplay getting stale. It'll be more difficult, but also more rewarding.
 

danthefan

Member
I am about 70 hours into the original version but I also really want all these changes. I am just afraid that once I finish the game I won't find the drive to start all over again, it is, after all, an insanely long game.

If you're on PC then finish it off and come back to it at some stage in the future.

I'm hearing you though, don't think I could play this twice in a row. I bought and finished it on release so an ready for another go now.
 

Mordeccai

Member
Oh god that subtitle. I heard his voice immediately.

You guys remember how often the NPCS would talk before they patched the rate down? My god. It was funny at first... then irritating, then mind numbing, and eventually I had to turn off the NPCS voices while I was in Act 1 lol

Also, "Let's see...Halibut, sheep's cheese, tomatos!"

"Heavenly herring, delicious dog fish!"
 

Casimir

Unconfirmed Member
One thing in the Tips part, Sneaking is actually very good if you're planning on making a melee rogue. Your level of sneaking affects the amount of AP you use when attacking out of stealth, or restealth in combat or whatever it was(been a while).

Specifically iirc you need 5 sneaking to reduce it from 3 to 2AP for daggers, which makes it a prime stat to invest in asap. However you don't need the full amount, because you can get sneaking on gear. I believe you want 2 on char creation then reroll early vendors to get a full set of +sneaking gear which adds +2 also and then do one of the discussion rolls in town to change your tendency so that you get +1 sneaking instead of +1charisma, or something of the sort.

It is however mostly useless for out of combat stuff.


I also think they added 2 more companions a while after release, like a rogue and another. I assume these will be available in the EE right away.

Yes, you are correct, they added:

Rogue (Wolgraff - Cemetery tunnel)
Ranger (Bairdotr - Legion Headquarters)

I am planning to redo the entire map section of the guide as Larian updated the Map UI, and I will incorporate them into the guide properly at that point.^_^

Oh god that subtitle. I heard his voice immediately.

You guys remember how often the NPCS would talk before they patched the rate down? My god. It was funny at first... then irritating, then mind numbing, and eventually I had to turn off the NPCS voices while I was in Act 1 lol

Haha, it was worst. Probably one of the best quality of life updates in the history of RPGs.
 
The Hall of Frost info has broken formatting, and so does the General Tips section, FYI.
Oh god that subtitle. I heard his voice immediately.

You guys remember how often the NPCS would talk before they patched the rate down? My god. It was funny at first... then irritating, then mind numbing, and eventually I had to turn off the NPCS voices while I was in Act 1 lol

Also, "Let's see...Halibut, sheep's cheese, tomatos!"

"Heavenly herring, delicious dog fish!"

There was a cooldown of seconds between their lines. The OT subtitle is synonymous with DOS for a reason.
 

aravuus

Member
Oh god that subtitle. I heard his voice immediately.

You guys remember how often the NPCS would talk before they patched the rate down? My god. It was funny at first... then irritating, then mind numbing, and eventually I had to turn off the NPCS voices while I was in Act 1 lol

Also, "Let's see...Halibut, sheep's cheese, tomatos!"

"Heavenly herring, delicious dog fish!"

I loved it the same way I still love "Wolves hunt in packs!"
 
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