DLSS transformer model is *ridiculous*

IMO, it's easier to notice the DLSS motion artefact in slow-paced games (especially on gamepad), where you can pan the camera slowly and clearly see the motion quality around pixel wide details like hair. In fast-paced games, where I need to perform a quick 180-degree camera turn my eyes can only see motion blur. The eyes can only track a moving object up to a certain speed.
Playing Forza Motorsport and Tokyo Xtreme Racer, the difference between DLSS4 quality modes is very evident, much less artefacts the higher the internal res, while static you can barely tell any of them apart. DLAA holds up the best under close scrutiny, as you'd expect, because even DLSS4 isn't magic, as brilliant as it is
 
Playing Forza Motorsport and Tokyo Xtreme Racer, the difference between DLSS4 quality modes is very evident, much less artefacts the higher the internal res, while static you can barely tell any of them apart. DLAA holds up the best under close scrutiny, as you'd expect, because even DLSS4 isn't magic, as brilliant as it is
I only played Forza Motorsport for about an hour, but I noticed that the DLSS image quality was quite soft in this game. I could download the game again for testing purposes (because I still have it on my Microsoft account). However, based on what I saw, I agree with you that motion clarity could be an issue with this game.

But forza is not exactly a slow-paced game, like Hellblade 2 or walking simulators, but it's also nowhere near as fast-paced as FPS games, where you constantly make quick camera turns. In true fast paced games (even borderlands 4 for example) I can only see blur during motion regardless of framerate.
 
True enough, but anyone who is in the market for a mid-range GPU. I'd easily recommend an under $650 9070XT over a $750 5070 Ti.
i would agree with you if games nowadays didn't have such bad optimization requiring DLSS/FSR + FG to achieve some good performance, that said FSR4 is a breath of fresh air for AMD cards, if they can improve on it to have the same level of DLSS with the lower price tag Nvidia may have a real problem on their hands.
 
True enough, but anyone who is in the market for a mid-range GPU. I'd easily recommend an under $650 9070XT over a $750 5070 Ti.
$100 isn't a significant difference, especially for someone planning to build a new PC. However, the Nvidia card is simply better at pretty much everything, so the $100 price difference is a silly thing to consider. The RTX5070ti has better thermal performance and lower power consumption. Most importantly nvidia card offers more advanced technology. The RTX 5070 Ti can run even PT games quite well and especially with FGx2 and MFGx4. Nvidia card also supports ray reconstruction, which makes PT games less noisy. What's more nvidia cards can use DLSS 4 in an extremely wide range of old and new games. If I were building a new PC right now, I would choose the 5070ti over 9070XT, even if the 5070ti would be priced at $1000, because at least I would be happy with my gaming experience. The 9070XT is cheaper for a reason, but at least AMD has improved FSR4 image reconstruction to the point where it's usable in games that support it. However, FSR FG is still nowhere near as usable as DLSS FG, and I wouldn't want to use it even if I had no choice.
 
Well I think I have something on my eyes, because for me dlss4 besides quality is a blurry mess even at 4k and if u turn on frame generation then is a complete crap.
 
$100 isn't a significant difference, especially for someone planning to build a new PC. However, the Nvidia card is simply better at pretty much everything, so the $100 price difference is a silly thing to consider. The RTX5070ti has better thermal performance and lower power consumption. Most importantly nvidia card offers more advanced technology. The RTX 5070 Ti can run even PT games quite well and especially with FGx2 and MFGx4. Nvidia card also supports ray reconstruction, which makes PT games less noisy. What's more nvidia cards can use DLSS 4 in an extremely wide range of old and new games. If I were building a new PC right now, I would choose the 5070ti over 9070XT, even if the 5070ti would be priced at $1000, because at least I would be happy with my gaming experience. The 9070XT is cheaper for a reason, but at least AMD has improved FSR4 image reconstruction to the point where it's usable in games that support it. However, FSR FG is still nowhere near as usable as DLSS FG, and I wouldn't want to use it even if I had no choice.
I actually 100% disagree with this and I am surprised that I do. In Horizon Forbidden West, I found the game performed much better and less stuttery using AMD FG with DLSS on my 5070 Ti than all NV.
 
At 4K, DLSS4's preset K (transformer model) is so good in Performance mode (1080p internal) that I no longer even bother with Quality mode. It offers that 'lean in' level of 4K detail you expect, free from aliasing and blurring. If you previously have stayed away from Performance mode DLSS, thinking that the internal resolution is too low - try it. It's really, really good. I presume it continues to evolve, as I know there were some issues with ghosting etc when it released earlier in the year, but now every game I try is pin-sharp and artifact free.

It used to be the case that Quality mode offered a significant step-up in terms of clarity, but that seems to no longer be the case. This model is so good that 1080p is 'enough' to infer a great image.

it's not always that simple tho.
any game that uses raytracing will scale worse with resolution than games without raytracing.

as you lower the internal resolution, you also lower the rays per pixel, which can lead to more obvious boiling and pixelated reflections.
 
I actually 100% disagree with this and I am surprised that I do. In Horizon Forbidden West, I found the game performed much better and less stuttery using AMD FG with DLSS on my 5070 Ti than all NV.
Every game I tried felt terrible with FSR FG enabled. Even at a base of 100 fps, I could clearly feel the input lag, and if a game feels laggy to me, I don't care how many frames per second the card renders. DLSS FG extremely low input lag (I measured 1-2ms difference in the best case scenario), and I also feel like DLSS FG adjust mouse movement to match generated frames with better results. My aiming skills aren't negatively affected by DLSS FG, and that's why I like to use this technology. The ability to boost the framerate by 80% without experiencing the negative aspects of generating frames is a significant achievement for Nvidia. I also havent noticed any stuttering with DLSS FG. You saw stutters with DLSS FG and not without it? I have Horizon Forbidden West on my steam account, so I can retest the game and see if it really has trouble with DLSS FG implementation, but based on what I reammeber this game run without such issues.
 
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