DLSS 4.0 Super Resolution Stress Test: Does The Transformer Model Fix The Biggest Issues?

but taau also looks sharper than pssr in ac shadows. it is clear that heavy sharpening is used in jedi survivor.
same with ac shadows where taau is sharpened and pssr is not

Topher Topher u had ps5 pro and PC. help us out. compare 4k dlss 3 performance (with 0 and 25 sharpening) to ps5 pro with pssr in quality and performance modes in motion (if you can)
 
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but taau also looks sharper than pssr in ac shadows. it is clear that heavy sharpening is used in jedi survivor.
same with ac shadows where taau is sharpened and pssr is not

Topher Topher u had ps5 pro and PC. help us out. compare 4k dlss 3 performance (with 0 and 25 sharpening) to ps5 pro with pssr in quality and performance modes in motion (if you can)

Don't have a PC at the moment. My son's died and I gave mine to him. My PC's GPU was AMD so I wouldn't have been able to help with DLSS either way. Sorry.
 
The lowest I do is 1080p performance to 4k upscaled dlss.

I wonder how many people realise the resolution they're actually playing at on lower resolution screens like 1440p and 1080p.

75zrcIL.jpeg
Who cares about the input resolution if the output looks good?

That's the whole point of DLSS
 
Jedi Survivor I think. The PSSR image had higher detail in motion. But it ignores the fact it was DLSS 3.1 model being used to compare (not 3.7), DLSS has the sharpening pass completely disabled (with no way to enable it in-game), and that the PSSR image still has worse temporal stability. The "film-grain" like effect is still present. PSSR handily beating DLSS is only true if you don't bother adding the latest DLSS 3 version, ignore sharpening entirely, and rely entirely on .gifs instead of actually comparing the two yourself.
Apart from a bit of shimmering on the bright outdoor vegetation in Koboh, PSSR image quality was also satisfactory.
Anyone can compare the latest images(DLSS 3.8 & DLSS 4) from Boji and Corporal.Hicks' high-end PCs and my PS5 Pro.
ExoztrBQ_o.png

0ZN2Cg7B_o.png
 
you can fix that by using epic global illumination and reflection
but then that could defeat the purpose of using dlss performance to begin with
so you have a point there
then again this was not a problem with cyberpunk and ray tracing so I don't know what to say

Lumen is just really REALLY bad, so I can see how this is less of an issue in cyberpunk, which has competent Raytracing.

but I bet you can still see a difference in reflections specifically
 
Lumen is just really REALLY bad, so I can see how this is less of an issue in cyberpunk, which has competent Raytracing.

but I bet you can still see a difference in reflections specifically
I'm actually able to play avowed 4k dlss quality and it still looks worse than cyberpunk at 1440p dlss performance with ray tracing to me. I think cyberpunk is just on an another level
 
but taau also looks sharper than pssr in ac shadows. it is clear that heavy sharpening is used in jedi survivor.
same with ac shadows where taau is sharpened and pssr is not

Topher Topher u had ps5 pro and PC. help us out. compare 4k dlss 3 performance (with 0 and 25 sharpening) to ps5 pro with pssr in quality and performance modes in motion (if you can)
It's a very, very personal take. As always by Oliver. I wouldn't call sharper an oversharpening picture just in the higher contrast.
 
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Tom Cruise What GIF


DLSS 4 has relatively low cost of TOPs, goes from a 5090 with a slight advantage in performance penalty like Ada, but a few % increase on Ampere and Turing, all the way down to a 2050 laptop. That means that even throwing more tensor cores or TOPs at it is not making a miracle that it needs a certain number of milliseconds to inference the image. Even if you threw all the 5090 TOPs at the problem, who's to say that in the queue of image handling you're simply limited?

Those extra TOPs are for ray reconstruction, neural radiance cache path tracing, future neural texture decompression, neural this neural that, etc.

DLSS 4 performance can sometimes look better than DLAA CNN. Really not sure why you're aggro on this. Dude, you're on Ampere, you get a massive boost of performance with DLSS 4 by having the lower quality tiers actually look good and not trash like it was before under quality.
DLSS4 does have a higher computational cost than DLSS3....but as you mentioned, DLSS4 balanced or even performance can rival DLSS3 quality, which easily makes up the difference.

For all the deserved hate nvidia has gotten as of late, DLSS4 really is amazing. It's just a shame that bad drivers have fucked up a lot of things. For me, Frame gen does not work as well as it did for DLSS3.
 
It's a very, very personal take. As always by Oliver. I wouldn't call sharper an oversharpening picture just in the higher contrast.
tell that to the people who keeps saying pssr is better than dlss in jedi survivor then

you're missing the point here
 
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Seems to be decent at 1440P. But the big improvements are at 4K. So much clearer and cleaner on 4K DLSS Performance verses old CNN model.

I replace my dll's on BLOPs 6 with every update and its a night and day difference.
 
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Apart from a bit of shimmering on the bright outdoor vegetation in Koboh, PSSR image quality was also satisfactory.
Anyone can compare the latest images(DLSS 3.8 & DLSS 4) from Boji and Corporal.Hicks' high-end PCs and my PS5 Pro.
ExoztrBQ_o.png

0ZN2Cg7B_o.png

tell that to the people who keeps saying pssr is better than dlss in jedi survivor then

you're missing the point here

Jedi Survivor Pro patch looks quite good overall, It's a major step up from base PS5 version.

But the biggest flaw of PSSR in this game (and in many others as well) is this "noise" in some places:

Pro:



PC with in game DLSS (3.1?) in performance mode:

 
Jedi Survivor Pro patch looks quite good overall, It's a major step up from base PS5 version.

But the biggest flaw of PSSR in this game (and in many others as well) is this "noise" in some places:

Pro:



PC with in game DLSS (3.1?) in performance mode:


but see that's the problem

noisy but sharpened pssr is better than dlss because dlss looks blurry in motion ;)
noisy but sharpened taau is worse than pssr because pssr looks stable in motion ;)

:)

that's what I'm saying, if it was nosiy and didn't use sharpening, it would look similar to dlss in jedi survivor
but this fact does not stop people from saying pssr is better than dlss in jedi survivor. right?
 
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tell that to the people who keeps saying pssr is better than dlss in jedi survivor then

you're missing the point here
It's not oversharpening what PSSR did "better". That's pure ignorance say that. It's very similar to what DLSS4 do.
 
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It's not oversharpening what PSSR did. That's pure ignorance say that.
it is oversharpening

I've literally seen this game on my friend's ps5 pro. it is highly oversharpened in its performance mode. so much so that quality mode looks softer in comparison because it is clear that they actually reduced or disabled sharpening in its quality mode
 
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it is oversharpening
Oversharpening doesn't add graphic details it's just sharper contrast. There was a dude who explain to you (maybe not you), MazingerDude, if I remember correctly I don't see him from awhile there. And again look at the video of DF you can see that difference amid DLSS3 and DLSS4 often misleading to oversharpening on PSSR.
 
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it is oversharpening

I've literally seen this game on my friend's ps5 pro. it is highly oversharpened in its performance mode. so much so that quality mode looks softer in comparison because it is clear that they actually reduced or disabled sharpening in its quality mode
And you are wrong. I don't know how you can't spot a similarity in the DLSS4 tech.
 
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nope, you're wrong

let's see if pssr is sharper than dlss in ac shadows without relying on sharpening filter that jedi survivor used ;)
Why you continue to spread such misinformation? It's how AI upscaler works you can see it. I don't get such attitude.
 
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Why you continue to spread such misinformation?
that's you and your friends (if not you should be friends, after all you're the only people who think this way) who think pssr is magically better than dlss 3 in jedi survivor
you should answer that question yourself, not me
 
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that's you and your friends (if not you should be friends, after all you're the only people who think this way) who think pssr is magically better than dlss 3 in jedi survivor
you should answer that question yourself, not me
Oh it's that the problem. I see. Never said it's superior if make you feel better.
 
but see that's the problem

noisy but sharpened pssr is better than dlss because dlss looks blurry in motion ;)
noisy but sharpened taau is worse than pssr because pssr looks stable in motion ;)

:)

that's what I'm saying, if it was nosiy and didn't use sharpening, it would look similar to dlss in jedi survivor
but this fact does not stop people from saying pssr is better than dlss in jedi survivor. right?

It's not oversharpening what PSSR did "better". That's pure ignorance say that. It's very similar to what DLSS4 do.

Both PSSR and FSR2 have sharpening pass (with zero user control) while in game DLSS has zero sharpening. I already proved that many months ago, SKYF@ll SKYF@ll posted some screens that were done in that time.

DLSS4 fixes this game completely because it makes the image much more sharp without using any sharpening.
 
Both PSSR and FSR2 have sharpening pass (with zero user control) while in game DLSS has zero sharpening. I already proved that many months ago, SKYF@ll SKYF@ll posted some screens that were done in that time.

DLSS4 fixes this game completely because it makes the image much more sharp without using any sharpening.
You should have a selective memory. There was such MazingerDude who proved to you the contrary posting other screens with a very long exhausting conversation. But feel free to have your convinctions.
 
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Oh it's that the problem. I see. Never said it's superior if make you feel better.
in case you didn't notice,

" In motion DLSS looks constantly like vaseline compared to PSSR. A big win overal for PSSR even if they don't want to admit it. They have been on the same narrative from now on, focusing on DLSS few advantages, mostly in stills, while completely ignoring the big elephant in the room: it looks blurrier in motion (using same native resolution)."

someone did. my answer was to that. i don't know if you saw that or not. they clearly imply that pssr is already superior to dlss 3, that it is blurry in motion but pssr is not

I mean that is why I'm asking for someone to do a comparison with PSSR and DLSS 3 in this game. that way we can see if it is indeed superior to DLSS 3 or not in motion

if pssr and dlss 3 ends up looking the same in motion in this game, how are you going to explain it?

if dlss 3 ends up looking blurrier than pssr in this game, then I will say I'm sorry to you and to the other person who thinks dlss is blurrier than pssr
 
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in case you didn't notice,

" In motion DLSS looks constantly like vaseline compared to PSSR. A big win overal for PSSR even if they don't want to admit it. They have been on the same narrative from now on, focusing on DLSS few advantages, mostly in stills, while completely ignoring the big elephant in the room: it looks blurrier in motion (using same native resolution)."

someone did. my answer was to that. i don't know if you saw that or not. they clearly imply that pssr is already superior to dlss 3, that it is blurry in motion but pssr is not

I mean that is why I'm asking for someone to do a comparison with PSSR and DLSS 3 in this game. that way we can see if it is indeed superior to DLSS 3 or not in motion

if pssr and dlss 3 ends up looking the same in motion in this game, how are you going to explain it?

if dlss 3 ends up looking blurrier than pssr in this game, then I will say I'm sorry to you and to the other person who says pssr is superior to dlss 3
I don't really care at all of discussions about superiority. But some of you are really obsessed with such stuff. I simply said PSSR it's a very good upscaler and DLSS it's not that holy grail compared to it.
 
You should have a selective memory. There was such MazingerDude who proved to you the contrary posting other screens with a very long exhausting conversation. But feel free to have your convinctions.

I proved that even FSR2 is sharper than DLSS - does that mean that FSR2 is better than DLSS?

I don't think my discussion with MazingerDude ended with any conclusion.
 
I proved that even FSR2 is sharper than DLSS - does that mean that FSR2 is better than DLSS?

I don't think my discussion with MazingerDude ended with any conclusion.
There is an abyss with what you show and what you think to have proved. But it's a useless conversation I think I give up.
 
There is an abyss with what you show and what you think to have proved. But it's a useless conversation I think I give up.

FSR 2 vs. DLSS


asqCInM.jpeg
DpgmQeO.jpeg


Does that mean that FSR2 is better?

Focus on sharpness is one thing, PSSR wins in this aspect with in game DLSS but it loses in some other aspects. Overall I think it looks quite nice, other than some noise here and there.
 
FSR 2 vs. DLSS




Does that mean that FSR2 is better?

Focus on sharpness is one thing, PSSR wins in this aspect with in game DLSS but it loses in some other aspects. Overall I think it looks quite nice, other than some noise here and there.
while I appreciate your efforts, remember that externally sharpening the game is also very different. in game sharpening often looks better because it can be done so before upscaling and post processing

which is why sharpening sliders should apply to all upscalers and should be an in game option
 
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FSR 2 vs. DLSS


asqCInM.jpeg
DpgmQeO.jpeg


Does that mean that FSR2 is better?

Focus on sharpness is one thing, PSSR wins in this aspect with in game DLSS but it loses in some other aspects. Overall I think it looks quite nice, other than some noise here and there.
You continue to think what PSSR did is just oversharpening and I already told you it's more like what DLSS4 achieved, AI algorithm ended to have similar behavior if they have the "same" target. But again feel free to believe what you want.
 
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Stress testing the 'ever so popular' 1440p resolution. In 2025. In an era when cards are more expensive than before.

Im sorry but the video he shouldve made was that no one in 2025 should be playing on 1440p with internal resolutions as low as 720p.

Ive been gaming at 4k for the last 9 years now. its shocking to see standards become so low just to hold 60 fps. And people like Alex are not helping promoting videos like this.
Have you seen steams survey of screen resolution people use? Most are only on 1080p or lower, let alone 1440p.
 
You continue to think what PSSR did is just oversharpening and I already told you it's more like what DLSS4 achieved, AI algorithm have similar behavior. But again feel free to believe what you want.
i will really believe you when I see pssr being better than dlss 3 in ac shadows
and I'm really honest. we will try doing a comparison with my friend with a ps5 pro but it is really difficult to match seasons and weathers
but what I've seen so far, pssr in ac shadows looks soft in a way that reminds me of dlss 3
 
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i will really believe you when I see pssr being better than dlss 3 in ac shadows
and I'm really honest. we will try doing a comparison with my friend with a ps5 pro but it is really difficult to match seasons and weathers
but what I've seen so far, pssr in ac shadows looks soft in a way that reminds me of dlss 3
I don't know what to tell you. It's all in the video of the OP and I'm quite surprise any of you have noticed the incredible similarity with the PSSR. I seen the same flickering shimmering in the long lines details, the same aliasing in some circumstances. It's all there. I'm not saving it's better or whatever I said I noticed great similarities between DLSS4 and PSSR.
 
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For what its worth, I found Jedi Survivor to be a solid experience on my PS5 Pro. Far better than my 4090, which I played a few months after launch. It's much better now, but still inconsistent.

Yes, the 4090 got higher framerates, but it was never remotely close to consistent. The PS5 Pro version often stayed at a locked 60 fps.

Not to mention I got HORRIBLE shimmering and visual glitches on the PC version and I used the DLSS hack before it was available natively. It was bad.

I later discovered that it was fixed when you used exclusive fullscreen instead of borderless like I normally use.

Having said that, I haven't tried Jedi Survivor on PC recently. Who knows where it stands now.
 
For what its worth, I found Jedi Survivor to be a solid experience on my PS5 Pro. Far better than my 4090, which I played a few months after launch. It's much better now, but still inconsistent.

Yes, the 4090 got higher framerates, but it was never remotely close to consistent. The PS5 Pro version often stayed at a locked 60 fps.

Not to mention I got HORRIBLE shimmering and visual glitches on the PC version and I used the DLSS hack before it was available natively. It was bad.

I later discovered that it was fixed when you used exclusive fullscreen instead of borderless like I normally use.

Having said that, I haven't tried Jedi Survivor on PC recently. Who knows where it stands now.

It's much better than it was at launch but still stutters like motherfucker. Ps5 pro version is the most fluid version for sure.
 
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