I hate whomever thought DmC needed two trigger modifiers to convolute the combat.
Vergil plays great! Takes a little getting used to but when you get in the zone with him he's an absolute monster.Blue dodging is really a pain to do because of that.
Anyway I beat this in 2 days and decided to try out Vergil. Is it just me or does Vergil play like shit compared to Dante?
Vergil plays great! Takes a little getting used to but when you get in the zone with him he's an absolute monster.
Is it just me or does Vergil play like shit compared to Dante?
Alright. He just seems like he has a lot of lag. Doesn't feel as fluid as Dante.
Vergil can cancel almost any action into a dodge (even actions you might not think of like a Perfect Slice mid animation) and can use his Demon/Angel Pulls ability MID MOVE (as in they are 0 frame moves).Alright. He just seems like he has a lot of lag. Doesn't feel as fluid as Dante.
Vergil can cancel almost any action into a dodge (even actions you might not think of like a Perfect Slice mid animation) and can use his Demon/Angel Pulls ability MID MOVE (as in they are 0 frame moves).
These two abilities of Vergil make him exceptionally fluid in combat as he can flow in and out of situations very easily.
Just Yamato and Swords but the Yamato has Angel and Demon modes so they basically act like having 2 more weapons because his moveset gets expanded as if he has an extra Angel and a Demon weapon.It's actually kind of fun to Launch -> Demon Pull -> Launch -> Demon Pull haha. Does he get more weapons later on, or is it just Yamato and his illusion swords?(I've got no style)
Blue dodging is really a pain to do because of that.
Anyway I beat this in 2 days and decided to try out Vergil. Is it just me or does Vergil play like shit compared to Dante?
You are talking about DMC3 when in DmC that isn't true at all.But then again Vergil's always been like that, trades all of the versatility, creativity, options, and complexity of his brother just for a limited number flashier, fancy looking attacks. Anyone who thinks otherwise should watch Shnee's TAS of mission 18 in DMC3 with Dante on DMD, some of the most ridiculous stuff you'll ever see in gaming, at least IMO. Then watch the one with Vergil and see the difference between the two, they're both amazing, but the gulf between the two characters at high level play is honestly pretty gigantic. It's not as pronounced in this game thankfully but I'd still say Dante just on a completely other level mechanically from Vergil, they wouldn't really need separate enemy rosters/Bloody Palace modes otherwise.
You are talking about DMC3 when in DmC that isn't true at all.
I mean, I agree that Vergil/Dante don't need separate enemy roster but Vergil has immense depth once you unlock his Doppelganger form. Just because of that and the fact that Vergil doesn't follow some of the same rules as Dante allows him to have a higher skill cap potential than Dante despite all his tools.
Vergil is also ridiculously over powered in this game.
Guys.
The two modifyers (angel / demon) are fine. Set Dodge on Circle, and launcher attacks on R2, then demon on L1. This way you can do it all with ease.
Also, ps4 users, i jumped like a little girl, NT actually saw my tweet from last week :
They just gained a fanboy forever.
So unexpected they would actually reply to me after a week. Even less unexpected is the fact that they cared. They're awesome.
One person on the Leaderboards beat it on PS4.Just beat DMD last night, and it was fucking incredible. I tried GMD, but I died in the first encounter. Granted it was on hardcore mode, but I don't think it'll be that much easier on normal.
Has anyone cleared GMD yet?
So, does anyone know what happened to the mods for the PC version that had a lot of the changes introduced in this re-release? I ask because, after getting into the mood to jump back in, everywhere I search comes up empty (http://dmcmods.com/2470-weapons-damage-colored-enemies-2).
Do I really have to go out and rebuy the game? I thought that they said that the reason why they didn't put the definitive version on Steam was because people already modded back in most of the new features. However, it's proving almost impossible to find those files.
You have to be signed up on that site to download the mods.
It's important to know that this isn't simply a supped up console port featuring all the best mods from PC. Granted, they did take a lot of influences from the PC community (removal of the weapon specific foes, tricker/angel dodge, and other other tweaks), a lot of the work from NT for the Hardcore Mode are re-balances and other tweaks and revisions that weren't from the PC mods.
Also, this version has an ungraded graphics engine among other technical tweaks and whathaveyou. So no, this isn't something that could simply be a patch for the PC release. There are substantial changes that have been made for the game. So if, (when), they announce the PC version, you'll have to buy it again.
Okay, I played through the whole stuff once more, and I am just writing my (rather late, admittedly) review of the remaster.
Honestly, you guys are free to think that I am crazy, but so be it. This game is still a BLAST to replay over and over again. I enjoyed the traversal just as much as I enjoyed it initially.I loved the "big warehouse with tons of dashing/hooking" level the 10th time, I really, really want DMC5 to go into this direction instead of strict, linear, "walk all the way through" levels.
Anyway. Back to the Definitive Edition.
Pros:
+The style system. God damn it, I am weak. It truly demands a varied playstyle (or well-made moves). I could not even dream of good ranks until I finally got all the weapons, and even then, it was not easy AT ALL.
+The enemies are more active. I got reminded of the Arkham Origins game which made Batman's fight system more demanding by simply making enemies more agressive. I can barely finish styling on one enemy, there is always one or two that is making a move. So much more demanding than before
+Color coded enemies no longer stop you from doing your moves. I get it that someone want even less forgiving methods, but then they would not be color coded anymore. I enjoyed being able to finish moves on other enemies without fearing an interrupt just cause my blade touched a red/blue one.
+Less loading. Eh, the original was a bit slow loading for my tastes, but this one is much better. (PS4).
+New gamemodes: Obviously, there is so much to do now. So much....
+Vergil Bloody Palace: The God has returned to his proper place
+No more key-matching,yaaay
+With the changes made, and the turbo mode's speed, we will finally be forced to use this combat system to its maximum potential. Heavy switching, tons of space control, CC, clever cancelling, not committing to combos unless they are TRULY safe, all that jazz. VERY satisfying.
Cons:
-Vergil's Downfall is slowing down very frequently. I could not believe my eyes. Not quite the locked 30fps feeling, but there are frequent framedrops. Weird. Optimize it better next time
-Lockon...wut: it does not feel organic to use it. I actually stopped using it and the gameplay became much more enjoyable for me. I cant remember any scenario where I missed this.
-Weapon switching is weird now with D-Pad closer to analogue: This must be because I am new to the PS4 joy, but hey. I did not like the demon weapon switches especially, so close to the left analogue... will time solve this?
DmC: Definitive Edition is the best western fighting game, and it can easily be considered a good hack'n'slash game with japanese "high standards" too. DMC4/3 might still be more preferrable to HC-DMC fans, but DmC's combat basics are different enough so that it can compete them on its own terms, rather than having to mimic them.
Great post. Im re visiting it now... And im having a blast. im a Bayonetta devotte, as such DmC feels slow.... But i can get use to it.
Drekavacs/Dreamrunners?Could someone give me some tips for fighting those ninja enemies towards the end of the game? I cannot figure out a good strategy for them.
Devil Hunter difficulty.
That's a fair assessment actually.I like almost everything replaying the game but I don't see the point of having Demon Dodge require separate trigger. Why not just have it be the regular dodge since it's timing based anyway. Also I guess the same could be said about Angel Dodge. Why not just have it activate by repeated dodging?
There are still some tricks you can do against Blue enemies to use multiple weapons against them thanks to stuff like Round Trip comboed with Drive or Demon weapons but against Red enemies you generally have to use the Red weapons with the occasional Rebellion because Blue weapons are still pretty useless against Red enemies.
Probably the best time to use DT aside from multiple Drek fights.
Well after having finished this I will say the combat is great and the final boss fight was amazing! However I liked almost nothing else about the game so if Ninja Theory can make things better for their later titles I'll be considering a purchase.
Just picked this up on XONE. I've never played a DMC game before, should the first play-through be in turbo mode? I'm pretty pumped.
Anybody figured out what the patch does yet? I wont get a chance to play until the weekend.
Edit. PS4 version
Glad to see you liked it.
Anyway, here's a cool combo video with the DMC1 costume.
https://www.youtube.com/watch?t=12&v=Z3ysd9zQiKo
Demon set had some nice AoEs that can be followed up with angel set combos. So much possibilitiesI was thinking today that all the weapons should have been Angel weapons, as those happen to be the most interesting in terms of mechanics and move sets.