Just started the DOS2 QL, annnd I think Rorie's got the totally wrong idea on what DOS2 is offering. It's not that you can't do everything, it's that you can do anything. It's not an either-or like Mass Effect or the Witcher, where you're locking off other paths, but moreso that all paths are open to you at all times, should you have the ability to walk them.
Like, you know how, in Skyrim, one of its selling points was that you can kill any NPC and thanks to the Radiant AI system it won't change anything? Well, Divinity: Original Sin 1 (and, to a much greater extent, 2) solved that and will let you kill practically anyone and pay the price (or reap the rewards) of such an action, without breaking the game. It can be pretty janky but it works.
Maybe they clear that up later but it's been bugging me more than the "DOS2 is on consoles" info (which is wrong; it's PC only currently).