It'd also be awesome if, as others have expressed, to create a more open-world installment. One where you're free to take on missions for others. The money you get can be used to upgrade your weapons, and you could also have an "experience" bar with the option of upgrading certain abilities. When you want more complex platforming and the like, you go into a building other, enclosed level.
Basically, DmC: Arkham City.
In the hypothetical sense that this game gets a sequel (DmC2), here's what I want to see in the sequel:
*An altered limbo or world. If you have played the game then you would know that they can't really use that same formula again. They can use some new gimmick for the environments to keep in line with appeal of the original.
*More advance platforming. The platforming was fun at the beginning when you were still getting new tools and some what new scenarios but towards the end it was just getting too repetitive. I want to see more types of platforming moves like maybe a wall run, multiple air dashes or using the Angel teleport for platforming.
*Enemy design revamps. More enemies like Drek and less metallic, robotic enemies please. And the color coated enemies HAVE to be removed for the sequel. I like how some of the non colored enemies were designed like the shield enemies where you can beat them with any weapon as long as you got behind them and started a combo or you can use the whip to disarm their shield or you can break their shield with demon weapons. That's acceptable but being forced to use a weapon to even damage the enemy is not good design IMO.
*60FPS please and no more lag in between stance weapon switches.
*Lock on please and remove one of the Dodge buttons.
*Revamp the Style ranking system. The decay of the style has to be faster and it actually has to drop in letter grades. Repeating moves should instantly drop you grades.
*An actual Devil Trigger... not this Quicksilver non sense. I want Dante to transform into an actual demon. They can bring back this DT mechanic as a Quicksilver option but DT needs to be more fleshed out. I want to see return of DT exclusive moves and abilities. I rarely even used the DT in DmC except to dish out heavy damage on downed bosses.
*Floaty game play, gravity and enemy step modified. Also the demon weapons need to be made more interesting, they were really lackluster and slowed down the pace of the combat. Make the whip faster, make the Rainstorms faster... basically a faster pace to the combat and not just Dante himself but the enemies need to be more aggressive as well with more expansive movesets.
*Demon Dodge shouldn't be an actual ability in the game and if it is it should be toned down A LOT. Too much reward for non-existent risk. While we are at it... modify the dodge itself so that it doesn't have a shit ton of active invincibility and very low recovery.
*I would like a better story with better written characters and premise. Too much of DmC felt like it was aped from other sources... even the whole poisonous drink affecting millions was aped from Futuruma's Slurm Queen! I felt that the Nephilim and angel side of the lore was not at all explored and hope to see more of it in the sequel. With characters like Mundus and Vergil out of the way along with Dante's origin story, I feel NT can play around with the lore more uninhibited than before.
*Training mode needs more options. Different types of enemies can be spawned at once and they can be toggled to attack you. You can modify their health, attack damage, attack speed etc.
It'd also be awesome if, as others have expressed, to create a more open-world installment. One where you're free to take on missions for others. The money you get can be used to upgrade your weapons, and you could also have an "experience" bar with the option of upgrading certain abilities. When you want more complex platforming and the like, you go into a building other, enclosed level.
Basically, DmC: Arkham City.
I never said more platforming... I meant that if they are going to put in platforming they need to make it interesting and provide more variety and tools to it.More platforming? Dahbomb, how much money was in that hat?!
WTF @ that cancel at 0:04 seconds.
I never said more platforming... I meant that if they are going to put in platforming they need to make it interesting and provide more variety and tools to it.
Also yeah open level design please.
WTF @ that cancel at 0:04 seconds.
Hard to see in the video because the Angel effect was masked by the background white. But in that frame there's an Osiris attack going on, could be a weapon switch cancel taking place in there. It looked like he did Streak right after the Dodge and switched the weapon into Round Trip.Angel Evade > Round Trip
Yes. Yes. Yes.
That walking towards the enemy while juggling it in the air with the shotty was baddass as hell.
This is basically moving it more in line with the original series, right? Couldn't an argument be made that it should move further away from its predecessors (more story and cinematic elements, co-op play, more focus on spectacle instead of technique in combat, etc.)? A lot of this game seems very....conservative.
I wish there was a PC demo for this. I understand why they didn't do one, but I'm hoping my PC wil be able to run it at 30-60 fps, however I have no way of knowing without buying it.
If it doesn't run it any higher than 30fps I would just go buy the Xbox version tomorrow.
The critics response to DmC has been interesting and positive. By that I mean I think it proved a point in some ways. Alot of fans and general gaming communities had been bashing the shit out of this game the entire time up to the release of the game. Now the reviews come out which basically state this is a solid game, and fans immediatly cry out on forums "Sell outs", "this review was paid for", etc
It's just interesting to truly see that peoples expectations of a game wether they think it's going to be really fucking good and then bashed by the media, versus expecting it to be really fucking bad, then rated highly. People just tend to go ape shit.
I don't think the game is perfect by any means but damn it was alot of fun. I still think the changing environments was what really blew me away. Hope to see other games use something similar to this idea in the future or the next DmC expanding on it even more.
Have people really been saying that? I thought it was just casual jokes
I mean, review scores for any major release outside of the 7-9 range is considered an outlier nowadays. Besides, I think reviewers are justified in judging this game without regarding its legacy or the expectations of its brand, and talk about how much better it is than other games on the market as opposed to how much worse it is than a hypothetical DMC5. It's silly to demand fans and enthusiasts to adopt that perspective, though.
I don't really care about critic scores, but Dahbomb is obviously paid off. I mean look at his avatar!
The critics response to DmC has been interesting and positive. By that I mean I think it proved a point in some ways. Alot of fans and general gaming communities had been bashing the shit out of this game the entire time up to the release of the game. Now the reviews come out which basically state this is a solid game, and fans immediatly cry out on forums "Sell outs", "this review was paid for", etc
It's just interesting to truly see that peoples expectations of a game wether they think it's going to be really fucking good and then bashed by the media, versus expecting it to be really fucking bad, then rated highly. People just tend to go ape shit.
I don't think the game is perfect by any means but damn it was alot of fun. I still think the changing environments was what really blew me away. Hope to see other games use something similar to this idea in the future or the next DmC expanding on it even more.
Damn. Never thought I'd see the day where Dahbomb would speak positively about this one. Wasn't he the dude with the Virgil avatar who would constantly bash NT?
Damn. Never thought I'd see the day where Dahbomb would speak positively about this one. Wasn't he the dude with the Virgil avatar who would constantly bash NT?
i just skipped all cutscenes, 4 hours 23 minutes on nephillim mode.
Sounds about right. There's a ton of cutscenes in the game compared to game play length. Even so the game is paced right and doesn't over stay its welcome and ends just when it starts to lose steam.i just skipped all cutscenes, 4 hours 23 minutes on nephillim mode.
So Dahbomb made positive marks about this game.
All according to plan. The real DMC is here
ByeBye Donte
You have not actually read anything Dahbomb has said have you?
Or was this sarcasm because my meter is not working on this one.
Needs more gifs and hashtags. Step it up if you're gonna try and swing.So Dahbomb made positive marks about this game.
All according to plan. The real DMC is here
ByeBye Donte. You had 4 spin offs and didnt make the cut now the real star is taking back his crown
WTF @ that cancel at 0:04 seconds.
It begins. Shit is about to get nuts.
Needs more gifs and hashtags. Step it up if you're gonna try and swing.
My review went up as well (hungarian) - 8/10
It honestly felt like a 9/10 at times for me, but I had a hard long thinking session about the game's shortcomings, and determined these as the main issues:
1. Unimpressive Boss fights
2. The uninspring, totally average story, with very few cool moments
3. Too much loading here and there, even once the level is loaded
Lol at jett in the comments. No wonder he got banned here.