Randall365
Member
AI could be very exciting actually, as we could go back to the singular creative vision of small developers, but with a sheen that means it is not just panned by journos.
On one end of the spectrum you have massive budgets and i the indie to mid-size space, you have discoverability issues. The machine that is game production needs to shrink but that will happen naturally. I think we are heading towards significant course corrections but not necessarily a crash.
Agreed. It doesn't help when sites like Digital Foundry are out there nitpicking every tiny detail and complaining about shit that most people never really gave a fuck about. Games really need to make less of a focus on bleeding edge graphics and more about gameplay...Gamers expectations are also too high around AAA
They can't even get the basic of a GAAS right, they don't understand why Fortnite and Roblox are successful, because it has constant quality updates into a well made game. And they're chasing that money also for the fact that they could wind down anything that doesn't bring the same level of ROI like Activision pretty much did over the last ten years.The audience has expanded so much and there’s so much available to consume now, that a generally broad stroke approach following a formula is a recipe for disaster.
They all want Fortnite money but can’t fathom why when they mimic it don’t succeed.
Helldivers 2 didn’t mimic anything out there really and it’s a success at $40.
Balatro follows 0 AAA conventions and it’s a success.
Make a good game intended for a specific type of person in mind and you may find it’s so good it brings in others into that genre or franchise it wouldn’t have before.
Trying to make a game appeal to the widest audience possible basically insures your game will sell to almost no audience.
Didn’t people say this about 2022 and 2023 when Covid lockdowns stopped happening?I see a lot of folks praising 2024 for the amount of games that have been released in the first quarter, and there are certainly bangers that have and will drop over the next few months. Those games have been in development for years at this point.
The issue is that the traditional industry (AAA, and AA console titles) began shrinking at the end of 2022 in terms of investment dollars. Then publishers begin reducing risk and headcount in 2023, which has (and will) continue through 2024/2025.
The main difference from 2022 to now is that studios were flush with all the capital they generated during Covid during those years. The investment landscape for gaming currently is a barren hell scape. Everyone is dumping their cash (back) into Crypto and AI.Didn’t people say this about 2022 and 2023 when Covid lockdowns stopped happening?
I think the problem here is that GAF is being fed constant clickbait and negative news from usual suspects, so everything looks like doom and gloom constantly. It’s an endless, algorithmed spiral. If WB decides to leave the AAA gaming industry, then too bad, they just leave .
Someone new will always replace the ones who go. LJN was replaced by Acclaim who was replaced by THQ. Everyone’s freaking out because they’ve been focusing too much on grandfather companies instead of the new guys.
I’ll say again and again, don’t let companies like Larian come from ‘out of nowhere’ and surprise you guys. These newer devs keep trying to get your attention with good games, but you guys constantly focus on the titans who are disappointing you.
Perspectives have to change.
Time will tell if you are only describing the full future or a portion of it. And if anyone only interacts with that portion of the future that you described, then they only have themselves to blame.The main difference from 2022 to now is that studios were flush with all the capital they generated during Covid during those years. The investment landscape for gaming currently is a barren hell scape. Everyone is dumping their cash (back) into Crypto and AI.
You are correct, others will replace the entities that exit the market, but those new players won't follow previous business models. Streaming, Live Service, and Pay Over/With Time is the direction these new companies will move in because that is what emerging interactive software users gravitate towards now.
I’m saying that Larian should not have ‘blindsided’ people or ‘come out of nowhere’ like many claim, because they’ve been around for a while.I might be mis-reading your post, but Larian is certainly not a newer dev by any means (they opened in 1996) and they recently got quite a large cash infusion from external investors so as they continue to grow their portfolio they will be less and less of an independent entity.
Yes gamers gate 2 is going to cancel us all and AAA budgets are going to bankrupt the rest of us
I keep thinking of how peak early Zelda game design was. It was kind of a Metroidvania in that you gradually unlock new weapons and gear that allow you to traverse more through the world. Each item felt significant. Exploration felt really rewarding. I'm not a fan of getting endless loot where you may find a similar sword or amulet that may increase your attack by 10%. I'd rather have a game have 30 unique weapons and gear that drastically change how you play. The pacing feels much better, imo. I do enjoy Zelda BotW/TotK for other reasons but felt like a lot of the game I was mindlessly wandering and collecting things that made little difference.There is also a fundamental flaw with big budget games - you can make a movie for $200million and people only have to give up a couple of hours of their time to enjoy it. Games still have really long single player campaigns (often 20 to 30 hours plus), with endless side missions, when there must be demand for quality, shorter experiences, given that many gamers are now cash rich but time poor.
I paid £70 for GOW Ragnarok - but it is almost an effort to play through these big releases now. I could not bring myself to do the same for Spiderman 2 as I just couldn't be bothered.
It's probably a bad analogy, but I remember playing Zelda back on the SNES - if you get a new weapon it's because there is a fun new dynamic to learn. You know what's not fun - getting endless drops of random shit and having to spend hours working out what to scrap, what to equip (for marginal gains) and what to sell. I bet one person came up with those Zelda weapons - and probably 200 were involved in the GOW endless scrap and another team to work out whether the lore in the item description was offensive.
I've thought about this for a while. Outliers aside, it seems like AA type games don't sell as well.I feel like instead of multiple huge titles, publishers should just focus on one amazing title a year, with riskier, lower budget games for the rest of the year. Like one "AAA" $60-$70 game a year with a bunch of $30-$40 games. Should give them a serious hit, then you run the chance of a game like Helldivers just blowing up. Let them hype the pants off the next major series ala Halo, God of War, Mario, or whatever.
This is the answer.We have way, way too many games being made. That's a fact.
It'll normalize and then calm down. Fewer games, less growth, less harsh corrections.
I couldn't agree more if I tried. It is frustrating to watch gamers just focus on the usual AAA blunders while never giving time to focus on the lesser known studios. Anyone who played Divinity Original Sin 2 was probably not surprised by Baldur Gate 3's success. It was an excellent RPG that was still somewhat under the radar.Time will tell if you are only describing the full future or a portion of it. And if anyone only interacts with that portion of the future that you described, then they only have themselves to blame.
I’m saying that Larian should not have ‘blindsided’ people or ‘come out of nowhere’ like many claim, because they’ve been around for a while.
I’m encouraging people to pay attention to the companies that are not your usual titan publishers of the industry, and instead keep giving studios like Larian or newer studios your attention. They shouldn’t have to toil away for years before they’re finally acknowledged for their talents, meanwhile the internet and GAF are very eager to find the next AAA game to criticize.
Bigger games with bigger budgets tend to get talked about more, but forum posters are only a very small portion of the gaming audience.I've thought about this for a while. Outliers aside, it seems like AA type games don't sell as well.
People seem to want Ubisoft to make different games and their smaller games like Mario and Rabbids Sparks of Hope and Prince of Persia: The Lost Crown don't seem to sell as well. I don't think Hi Fi Rush sold as well despite is being the epitome of what the same people complaining want in a game. Vanillaware just released Unicorn Overlord and despite it being a success for the company and being well received, it sells nowhere near the big AAA titles.
Outside of outliers like Helldivers 2 and Baldur's Gate 3, most of the gaming discussions outside forums talk about AAA and live service games. Everyone is hyped for the big guns but who really talks about stuff like No Rest for the Wicked, Super Monkey Ball Banana Rumble, The Plucky Squire, or Eiyuden Chronicles?
I feel like there is very little incentive to even make cheaper games when you can try your luck at maximizing sales with AAA or live service regardless of the quality. I honestly wish there was more of a mix.