dragonyeuw
Member
They respond to line graphs going up and down, not online echo chamber bitchfests. Watch Mario Kart sell 50m copies at $80.
FYI, don't conflate the activists who weaseled their way into the industry, along with their activist journo friends, and started to berate gamers with the majority. There's still good folks out there that actually respect/understand gamers' frustrations and want to make a good game. Unfortunately, the former became more dominant and louder in the prior decade.I think a lot of the actual developers are very aware of it and the feeling is mutual. They resent that they are so reliant on people they would otherwise prefer didn't exist, and that the imaginary audience they tried to will into existence never happened.
Most of the decision makers only care about numbers. They only care about games or what gamers think in so far as it impacts those numbers.
Its like with hot chick, u can hate her but u still gonna smash given opportunity, good game we like from company we hate is like that sex opportunity from hot chick we hate for us gamersIf customers hate them they why are customers spending so much money on their stuff?
Do you know how many people working customer service loathe and despise the people they get to deal with?
Its a fact of life you can't please everyone all the time, and when some of those displeased act like flaming assholes, the human response is to stop caring and just "do the job".
Game publishers get to deal with a lot of people, which means that a lot of them are going to be the aforementioned asshole types... so its pretty obvious what the end result is going to be.
Its why almost every beloved company ends up being the villain eventually.
If they were willing and blind enough to release a product like Concord, I genuinely think that they have zero understanding about what average gamers think, or their tastes. The trail of toxic positivity probably goes all the way to the top, so these C-level employees are sitting pretty thinking everyone is super hyped for their games, only to get bomb after bomb.
If they know how badly the majority of people don't want the kind of shit they're peddling, but continue to create/release them despite sales, then I'd have to question if they even have double digit IQs. Has to be that they're just unaware.
Maybe, but they have to go along with it or be fired, so they are at best irrelevant and at worst complicit.There's still good folks out there that actually respect/understand gamers' frustrations and want to make a good game.
backlog effect more likeGame Pass effect.
I dont think games like dragon age welcome the publicity they got. They'd be really dumb if they did.Companies welcome any publicity that aside, gaming is still fun, pressure is on companies to make fun games.
This will always be the correct reply.was considering adding that in the poll "they know but they just don't care because they keep getting $$$"
[Edit] "Not care" can mean they think our opinions are not worthy, or it can mean they don't think our opinions have a big enough impact on their business for them to matter.
Classic schizo Sonybrain response. I was talking about the industry at large, not specifically Sony.Bomb after bomb?
Before Concord what was Sonys last bomb?
Destruction All Star like half a decade ago?
For every major bomb theres probably like 5 success stories each year.
So they must be doing something right.
Because we're all a bunch of man-children that lack willpower?If customers hate them they why are customers spending so much money on their stuff?
It is possible.Because we're all a bunch of man-children that lack willpower?
Classic schizo Sonybrain response. I was talking about the industry at large, not specifically Sony.
No, they are different for more long-term reasons, regardless of what the gif might imply.
No, they are different for more long-term reasons, regardless of what the gif might imply.
A) "They think our opinions are not worthy..."
This is worse for us because it means they don't respect our opinions. You don't make changes to suit people you don't respect.
B) "They don't think our opinions have a big enough impact on their business for them to matter."
This is better for us. They respect our opinions but they think our impact is not significant. It might not actually be! I think it is, probably, but we can't be sure. If our opinions are respected, change is easier once our impact becomes significant enough or they notice it.
i've learned you gotta reel them in w the title. works every time.Lmao at that title. Love it.
As someone who worked in the past -among many other things- as head of a CM team in a top publisher and with friends in other ones, I can tell you that yes, they are aware that a few too emotionally invested fanboys (including random trolls and crazy rat kids) hate them, and also are aware that in most cases are just a tiny portion of the playerbase of let's say less than 0.01%, and also that are very loud, annoying and stubborn in gaming forums or social media.Do you think gaming companies know how much their consumer base hates them?