Do you think third party developers will ever go back

Capcom thinks the PS5 is limiting their sales. They're saying this publicly about Monster Hunter. Think about that. Most video game growth is occurring in China right now, and it's mostly on PC.

You'll always have some weird exceptions like Unicorn Overlord or whatever, but it's not going to be the norm ever again.
 
No, would make no sense considering how much easier it is to do PC ports now. Both Xbox + PS have been x86 PC hardware for the last 2 generations.

PS2 was a RISC/MIPS-based architecture so code wasn't as portable from one platform or another, and porting to PC if a game was originally developed for PS2 took a lot more effort
 
No, the amount of potential sales lost is not worth it anymore. Even marketing deals with console manufacturers don't seem worth loosing it. The only exclusives will those developed or fully funded by Sony themselves.
 
Everyone is aiming for making bigger games, instead of emphasising hardware.

You can play most games regardless of hardware you own, seems to be approach going forward.

I think its a good way of doing it.
 
Only if development costs significantly go down, which is unlikely.
Not even with that. PC typically consists or 30-60% of a AAA game's sales. No one wants to lose that much market.

It isn't like in 2003 when a PC release was not only a completely different version, but accounted for less than 10% of the total number of copies sold.
 
Outside of Nintendo first party titles (at this point anyway) exclusives don't really exist, right?

Why would a company like NIS only release Disgaea 38 on Nintendo's platform when releasing on multiple platforms has become far more technically and financially affordable?

As someone else mentioned unless you are truly a mammoth title, 99% of the companies cannot afford to release on consoles first then PC 6 to 12 months later. NONE of them would go PC first then console (indie games can find success in this path) especially given how dominated the console market is right now by perennial games as it is.
 
Last edited:
It was possible in the PS2 era because the machine was a lumbering monolith, sales on all other systems insignificant, a rounding error.
If Sony wants to secure a third party exclusive today, they have to pony up a sum close to what the publisher would have earned with a multi-format release.
 
Capcom thinks the PS5 is limiting their sales. They're saying this publicly about Monster Hunter. Think about that. Most video game growth is occurring in China right now, and it's mostly on PC.

You'll always have some weird exceptions like Unicorn Overlord or whatever, but it's not going to be the norm ever again.

What's limiting capcoms sales are games that haven't lived up to the hype in terms of performance and in terms of the games themselves. Dragons dogma 2 was a letdown and so was monster hunter wilds. They're blaming the ps5 as a way to deflect from the real reason their games haven't sold as much.
 
Last edited:
Future is multiplatform no one wants to stick with single platform. There is no benefit in making exclusives unless you want to lose 70% sales on other platforms.
 
What's limiting capcoms sales are games that haven't lived up to the hype in terms of performance and in terms of the games themselves. Dragons dogma 2 was a letdown and so was monster hunter wilds. They're blaming the ps5 as a way to deflect from the real reason their games haven't sold as much.
I didn't say I entirely agree with them, but this is what they're telling investors publicly. This is a recent window into what 3rd parties are thinking. They're thinking that the PS5 is a barrier for their sales, and PS5 is pretty successful.
 
Why would they? Games sell well on PC, unless they are being offered a substantial amount of money from Sony/Nintendo there's no reason to skip on a PC release and miss out on extra sales and revenue.
 
Why would they?

- Consoles are all based on PC/mobile-like hardware nowadays. We're long past the days when consoles used exotic custom hardware with unique capabilities that required games to be built around the hardware

- games are all built on cross-platform game engines that scale all the way from smartphones to high-end PC

- They all use the same controller/input types.

- budget/development times are insane and require the largest possible user base to justify


It literally makes zero sense for any publisher to put out a console exclusive unless the platform owner pays for it
 
Top Bottom