sixteen-bit
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What.Dr. Light said:Seriously? Based on the screens it looked like every other shmup that came out in the '90s (or earlier).
What.Dr. Light said:Seriously? Based on the screens it looked like every other shmup that came out in the '90s (or earlier).
Lord Error said:Ipad apparently has fillrate problems so that some the games that run 60FPS on 3GS don't run at 60FPS on Ipad in double scaled mode.
_dementia said:What.
andymcc said:most of Cave's titles still use raster graphics, and they do run on quite dated hardware. but, yes, they still make games like this.
Dr. Light said:I'm sure it's a kickass game, but based on what I can see it seems to be well within Saturn capabilities.
I think that was more of a programming issue. The trouble games have all been fixed via updates and many of them worked just fine out of the gate.Ipad apparently has fillrate problems so that some the games that run 60FPS on 3GS don't run at 60FPS on Ipad in double scaled mode.
Do you think the iPad would be a more interesting platform to develop arcade-style shooters for?
We already have users who are requesting that we develop a shooter for the iPad, but we need to study the platform further to see what can be done and how. There is the issue of whether todevelop a game especially for it. Plus, we already see a few technical obstacles, again with the amount of memory. Only Apple can solve that one.
hipgnosis said:Well Ketsui didn't run on PS2 and this game is far more advanced Ketsui that so I seriously doubt this would run on Saturn. Seriously, have you watched any gameplay footage of the game? The amount of stuff on screen is ridiculous.
Cave did say something about the whole RAM stuff in the latest Edge
Dr. Light said:And yet according to wiki, there's a DS version? Something screwy here.
Fine I'll take your word for it. Just pointing out this is a very old genre and sprite engines are generally considered to have been near-perfected for quite a while. It's just hard to accept the idea that there's any modern hardware that couldn't handle this game.
Dr. Light said:Wait a minute, what's this PSP game then?
http://www.neogaf.com/forum/showpost.php?p=22956667&postcount=739
The original DDP which was released in 1997.Dr. Light said:Wait a minute, what's this PSP game then?
http://www.neogaf.com/forum/showpost.php?p=22956667&postcount=739
DoDonPachi's PS1 port. Available on Japanese PSN.Dr. Light said:Wait a minute, what's this PSP game then?
http://www.neogaf.com/forum/showpost.php?p=22956667&postcount=739
Dr. Light said:Wait a minute, what's this PSP game then?
http://www.neogaf.com/forum/showpost.php?p=22956667&postcount=739
How is an HD iPad version possible when iPad isn't even an HD display?Dr. Light said:Fine, I'll leave you people to your shooters. But if they want me to buy they have to make an HD iPad version. Which I know is possible. Out.
Dr. Light said:Fine, I'll leave you people to your shooters. But if they want me to buy they have to make an HD iPad version. Which I know is possible. Out.
Minsc said:No one appreciates a good pixel these days.
I guess you've never seen a shmup from the early '90s, let alone the late '80s then.Dr. Light said:Seriously? Based on the screens it looked like every other shmup that came out in the '90s (or earlier). They're still making 240 x 320 vertically oriented arcade shooters?
The OP says it's an "arcade shooter classic" so...
andymcc said:stop shitting up this thread.
I'm sure it's a kickass game, but based on what I can see it seems to be well within Saturn capabilities.
http://www.youtube.com/watch?v=xIiS_...feature=search
The screen is a bit busier in Dodonpachi, but it's not a night and day difference.
Jonnyram said:So will it come out at midnight JST?
I hear the download's a little over 300MB.
Jonnyram said:So will it come out at midnight JST?
I hear the download's a little over 300MB.
Well for starters, it has two soundtracks included. The original version for Arcade and an arranged version for iPhone mode.Minsc said:I wonder what would account for a nearly 300% increase in size over Espgaluda II? I figured since this was another arcade port it'd be similar in size or smaller (especially since this game came out in '97 according to Wiki, while Esp II came out '05).
Jonnyram said:Well for starters, it has two soundtracks included. The original version for Arcade and an arranged version for iPhone mode.
To be honest, I can't talk about the length of the game because I'm playing one credit games and I've only reached stage 4 so farMinsc said:So then it's not like a significantly larger/longer game or anything then? Hmm. Guess I'll see when I get it! Maybe there's a lot more FMV or something.
Jonnyram said:Stage 4 is haaaaard. I can reach it in iPhone and Arcade mode, but those spinning lasers really get me. There is some extra lifeage on that stage, but I'm really hitting a brick wall in spite of that.
Type C <3
Have they added limited continues this time? That was one thing about Espgaluda 2 that bothered me. I know you could artificially limit yourself, but I like being challenged with limited continues that force you to improve if you want to complete the game.Jonnyram said:Stage 4 is haaaaard. I can reach it in iPhone and Arcade mode, but those spinning lasers really get me. There is some extra lifeage on that stage, but I'm really hitting a brick wall in spite of that.
Type C <3
Limit yourself, dude.dark10x said:Have they added limited continues this time? That was one thing about Espgaluda 2 that bothered me. I know you could artificially limit yourself, but I like being challenged with limited continues that force you to improve if you want to complete the game.
Gah, I hate doing that.Jonnyram said:Limit yourself, dude.
Play for score.dark10x said:Gah, I hate doing that.
Minsc said:I wonder what would account for a nearly 300% increase in size over Espgaluda II? I figured since this was another arcade port it'd be similar in size or smaller (especially since this game came out in '97 according to Wiki, while Esp II came out '05).
Or 4th if you ignore DDP 2's existence...Ninja Dom said:The iPhone game is the 5th in the DonPachi series starting from 1995.
The game hits at midnight in your country.Peff said:Isn't that nearly an hour ago? Or do you mean tomorrow at midnight JST? If I remember correctly Espgaluda came out during GMT night, which can't be JST midnight... Stupid timezones
EDIT: oh shit.
I think you need credit on the Japanese store (and maybe another account?) so that might not work anyways. Just wait a few hours.Ninja Dom said:Alright so on my MacBook I just changed my iTunes store to the Japanese store and DoDonPachi is there after a search.
I've got £15 GBP credit on my iTunes account.
Can I buy the Japanese version and it sync to my iPhone and it work properly??
Or do I just wait a few more hours for the UK release??
My country has many midnights!cjelly said:The game hits at midnight in your country.
No messing with crazy timezones. Just midnight, wherever you are.
dark10x said:Gah, I hate doing that.