danmaku said:There isn't a "best" style, each one of them has its own properties. Read adverse guide for more info: http://www.cave-stg.com/forum/index.php?topic=704.0
thank you!
danmaku said:There isn't a "best" style, each one of them has its own properties. Read adverse guide for more info: http://www.cave-stg.com/forum/index.php?topic=704.0
Aigis said:some of the slowdown may be intentionally emulated to be like the arcade version
I figured it was one of the bosses, but trust me, what I saw was uglyDCharlie said:um - but you would associate her with DDP DFK right? if it's the girl / robot i'm thinking of
I had the same problem on the phone when I first ran it. I just closed it, removed it from the multitask bar, and restarted. It worked then, and no problems afterwards. Yeah, that white screen seems to be openfeint screen bug.Drinky Crow said:ah, reboot fixed it, stupid openfeint
yeah i wonder if the game is compensating for the input method, but the ship zips around like it's on crack. Was the arcade version like that?Reese-015 said:it's primarily the controls that are jerky for me, my ship really jumps around a lot while in espgaluda, movement is smooth
Of course not, here you have direct control over the ship, you move as fast as you can move your finger around._dementia said:yeah i wonder if the game is compensating for the input method, but the ship zips around like it's on crack. Was the arcade version like that?
That's a shame. So what is "arcade mode" then? Doesn't that make the game incredibly easy?Lord Error said:Of course not, here you have direct control over the ship, you move as fast as you can move your finger around.
_dementia said:That's a shame. So what is "arcade mode" then? Doesn't that make the game incredibly easy?
depths20XX said:I think it's best to consider these iPhone ports as much easier arranged modes of the original arcade games.
and Arcade Mode, a direct port of the arcade
shooter classic.
Well it's the arcade game, only with touch movement, same as it was in ESPII. I don't know if "normal" is the same difficulty as the arcade though. I've heard for ESPII hard mode on the iPhone was the real arcade difficulty, while normal on iPhone was easy mode (don't know if that was in the 360 port or if the original game had selectable difficulty like some of their other games)._dementia said:That's a shame. So what is "arcade mode" then? Doesn't that make the game incredibly easy?
iPhone mode appears to change the hyper mechanics to a touch based setup and removes the bomb options. The game difficulty seems the game, just different mechanics on the player end of things.Minsc said:I'll add myself to the list of the curious of difficulty/mode breakdowns as well.
I was under the impression that the iPhone mode was easier and the arcade mode was harder however.
Are we sure? From the OP:
DFK on PCB has a lot of unsmooth, chugging slowdown from what I've seen of it though.danmaku said:yes, but only if it's smooth. If the game drops frames and becomes jerky, there's clearly something wrong.
It's as good, perhaps better (or worse) depending on the gameplay you're looking for. They're both bullet hell shooters of course, but DDP is a bit more straightforward I guess (...until you really get deep into the scoring, then both can make your head explode in different ways).EternalGamer said:Was considering picking this up on my iPad, but I'm torn between this and Espgaluda 2. I liked the demo/lite version of Espagaluda, but was too cheao to pay $9. is this as good for $5 or should I still buy Espgaluda first?
And tips from some guy that's playing iPhone mode a bunch:it seems i found the solution for the "jumping ship" ... you have to turn off the zoom in settings/accessibilty on your iphone. best is to turn everything under accessibility OFF... it fixed the bug for me, now it's running smoothly!
Vally said:I'm still at work at the moment, but my guide will be up this evening.
In regards to the SM bar, i'll explain:
The M (Menace) bar rises as you graze bullets. As you move next to them and get as close to them as possible, your M gauge will rise. As your M gauge rises, you hyper gauge rises, and Score Multiplier rises also.
Once you max out the M gauge, your hyper gauge rises dramatically. Use this time to knock out a hyper cannon, as if you've maxed the M gauge out, your hyper bar will fill up straight away after using the hyper cannon.
The S (Slaughter) bar rises as you destroy enemies. As your S gauge rises, the multiplier that you've stored in Menace mode kicks in, and enemies will start to drop bonus tokens to the value of your multiplier.
Once you max out the S gauge, your weapon power goes up dramatically, and enemies drop more bonus chips.
So the scoring system is as follows:
- Build M gauge by grazing enemies. Build up score multiplier.
- Build up S gauge by killing enemies as fast as possible to cash in the multiplier.
- Repeat.
The Hyper Cannon in S mode will spew out absolutely tons of score tokens, so if you can build up your multiplier and reach S mode with a full hyper bar, knock out that hyper cannon and watch the score roll in.
He also posted a thread about scoring: http://forums.toucharcade.com/showthread.php?t=65302Vally said:I follow a pattern.
- Graze bullets until 1000x multiplier and maximum chain gauge
- Stop firing for 1 second. (This makes sure the M gauge is as maxed out as possible without killing enemies knocking it down)
- Level 3 Hyper Cannon with maxed out M gauge. If done correctly, this should give you *another* maxed out Hyper gauge aswell as a maxed out S gauge.
- Level 3 Hyper Cannon immediately afterwards with maxed out S gauge.
- Open fire with maxed out S gauge until multiplier drops to 500x
- Repeat
Haven't noticed any jerkiness, when it slows down, ship still behaves as it does at full speed, just slower, bullets are also moving smoohtly. I have smooth slow down and quick returns to full speed when the explosion or emblems finish. On my 3GS as well.danmaku said:yes, but only if it's smooth. If the game drops frames and becomes jerky, there's clearly something wrong.
EternalGamer said:Was considering picking this up on my iPad, but I'm torn between this and Espgaluda 2. I liked the demo/lite version of Espagaluda, but was too cheao to pay $9. is this as good for $5 or should I still buy Espgaluda first?
Android would have to become popular in Japan first.Unknown Soldier said:Cave needs to start supporting Android too.
japtor said:!!! If you're one of the guys that's having major performance issues !!!:
...
Seems easier to me. I only continued on the final boss, though I was playing in arcade mode.cjelly said:This seems a lot harder than Espgaluda... used about 3 continues on my first run. :lol
It makes it much, much easier than any of the dodon arcade games, yes. I also think this port is a lot more lenient with the hit box size which lets you slide through the impossible bullet storms unscathed a lot of times._dementia said:That's a shame. So what is "arcade mode" then? Doesn't that make the game incredibly easy?
What Ipod do you have that has no slowdown in this game? Or better said, frame drops?Peff said:I've finally got some time to play this and boy is it fun I'm not having slowdown on an iPod but the thing burns like crazy, it's almost a bit painful.
In what way? The graphics should be exactly the same. 240x320 resolution scaled up approx four times in case of Ipad. Is the performance/framerate better?Mailenstein said:Damn, it's SO much better on the iPad - incredible!
Arrgh! I have that problem as well, with any Iphone game that requires continuous sliding around, like this one, Esp2, Space Invaders Infinity, and many more. It's really such a nuisance, but I guess there's nothing that can be done about it :\Llyranor said:Alright, just picked this up. Only credit-fed through arcade mode on normal so far, but all good fun. Maybe I'm not used to the touch controls, but - while they're accurate - I feel as though my finger gets stuck on the glass once in a while, and I end up having to switch fingers to move the ship around semi-regularly.
I keep having these moments lately. Mobile technology is insane nowadays.chespace said:Amazing job by Cave as usual.
They own the shmup scene on iphone.
I remember when 2D shooters like DDP and Guwange blew my mind on Saturn more than a decade ago.
Now they're on my TELEPHONE. WTF.
Lord Error said:What Ipod do you have that has no slowdown in this game? Or better said, frame drops?
Stages: There are two paths for each stage, with the second one being accessible under certain conditions; should the appropriate requirements be met, the bosses from the original DoDonPachi will reappear as mid-bosses with upgraded graphics and fiercer attacks.
You might already know, but we hit #1 on the iTunesStore for top sales on our first day out in Japan!!! #1 baby, my dearest wish has been fulfilled!
I want to thank everyone who has picked the game up, thank you very much.
This is a very gratifying moment for our development staff.
Incidentally, we also hit #1 for sales in Hong Kong and #3 for paid apps, #2 in sales for France and #10 for paid apps, and entered the top 10 for China and America!
deathsmiles maybe?Aigis said:I guess this pretty much guarantees another iOS port. Wonder what they'll do next?
I like iphones mode!!The End said:This game is fucking fantastic. The "iPhone Mode" seems finicky, much like ESPGaluda II, but the "Arcade Mode" is just a balls-out great shooter.
Looking at the cave-stg guide it seems like the arcade release had auto bombs too which was pretty surprising. I'm not sure it has it to the extent of this version, but I found it surprising it had it at all.Lord Error said:Then again, Dodon arcades are incredibly difficult, it's not like making them more accessible is necessarily a bad thing. Still, I wish I could switch auto bombs off, that just seems like cheating to have that enabled at all times by default. "Strong" mode limits the amount of bombs to 3 so that's better I guess.
When I was playing Esp2 on Iphone, the game was hard enough for me that I had to make a decision to finish each level with one credit. It was very hard for me to do that on the last level for example, and levels 4 and 5 were no slouches either. Here, I think I blasted though first 4 levels on my very first play, without really even trying much. With everything on default, you easily get 6 bombs that auto activate, so that means you have 18 lives essentially. I'm considering permanently switching to hard mode now and playing like that, but the problem is not like the bullet patterns are easy on normal modes, it's that you have auto bombs AND you slide through bullet storms with too much ease to begin with for some reason.
The relatively vast physical space to move your finger around and see the screen makes a huge difference.In what way? The graphics should be exactly the same. 240x320 resolution scaled up approx four times in case of Ipad. Is the performance/framerate better?
No clue about the cannon but for the path I've only read the 1st level one so far. Some point early in the level there's 3 silos and 3 tanks, you have to do something like blow up the silos before the tanks get to them, and blow up the tanks of course.Lord Error said:I also have two questions about the gameplay:
- Is it possible to stop the hyper cannon once it's activated, or does it have to run to its depletion?
- The wiki for the game mentions that each level has two paths, and that the second path (which has mid-bosses from the original Dodonpachi) can be reached under certain conditions. What are these conditions?
They already mentioned working on another game for release in a few months on Twitter iirc. I remember there was a Mushi 2 icon graphic on their website for a short time after Espgaluda 2 came out. Might've just been a placeholder graphic for DDP or maybe plans got switched around, we'll find out whenever the next one gets announced.Aigis said:I guess this pretty much guarantees another iOS port. Wonder what they'll do next?
Aaron said:Android would have to become popular in Japan first.
chespace said:150 million at 449th place globally currently on iphone mode ship A, which is what I've been trying to beat the game on 1cc. Haven't it done it yet.
McBacon said:Nice, that's about where I am, score wise.
iPhone mode is totally the best - swinging between M and S, unleashing the hyper canon, all that. It's crazily addictive.
chespace said:My problem is that I take way too much risk with the hyper cannon, always waiting until I've maxed out my M gauge and have 1000x multiplier.
I usually get hit by a stray bullet and curse myself for being so greedy. I think if I used the hyper cannon more moderately and farmed at the 5-600x multiplier level, I could probably score more overall.
Such a brilliant system!