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Does anyone own Fighting Vipers for PS2?

MAZYORA

Member
If so....can you post a review of it? How did the port turn out? I heard the framerate is perfect unlike the VF2 ps2 port.
 
I've had my copy for a few weeks now, ordered it from Lik-Sang.

Framerate - you can select 57.5fps or 60fps.

You can also adjust the frame size like in VF2 PS2.

I haven't played the arcade version in quite a while (we're talking since the late 90s), but from what I can remember it's pretty accurate. Certainly towers well over the Saturn conversion. The image quality is surprisingly poor, you'd think with a basic game like this there would at least be a flicker filter at work. No such luck. Also I've noticed a small bit of shadow pop-in sometimes on certain stages. Nothing major.

Other than that, you know what to expect. It's Fighting Vipers. It's as crisp, fun and responsive as it's ever been.
 
What he said. It's a proper Model 2 port, so it actually has the plane taking off on Tokio's level which was missing from the Saturn version and that also means no Pepsiman (although the trucks on Picky's level still have lots of Pepsi logos on them).

What was more interesting was the Japanese language survey card that came with it which asks a question along the lines of "which games would you like to see converted in the future" and it listed most of Sega's Model 2 output (including Daytona USA, Gunblade NY and the like). Of course the chances of (m)any of them getting ported to PS2 is minimal (things like licensing for Daytona being the main obstacle) but it was interesting nonetheless, and they obviously want to do more with the emulation that they've written.
 
MadFuzzy said:
What was more interesting was the Japanese language survey card that came with it which asks a question along the lines of "which games would you like to see converted in the future" and it listed most of Sega's Model 2 output (including Daytona USA, Gunblade NY and the like). Of course the chances of (m)any of them getting ported to PS2 is minimal (things like licensing for Daytona being the main obstacle) but it was interesting nonetheless, and they obviously want to do more with the emulation that they've written.
Oh... lots of possibilities... here's the full Model 2 game list...

SEGA
-Behind Enemy Lines (EPL Productions/Real3D) 1998
-Cyber Troopers: Virtual On (Sega-AM3) 1995 (ported to SS/PC)
-Daytona USA (Sega-AM2) 1994 (ported to SS/PC)
-Desert Tank (Sega-AM2/Real3D) 1994
-Dynamite Baseball '97 (Sega-AM1) 1997
-Dynamite Cop (Sega-AM1) 1996 (ported to DC)
-Fighting Vipers (Sega-AM2) 1995 (ported to SS/PS2)
-Gunblade NY: Special Air Assault Force (Sega-AM3) 1995
-Indy 500 (Sega-AM1) 1995
-Last Bronx: Tokyo Underground (Sega-AM3) 1996 (ported to SS/PC/PS2)
-Manx TT Superbike (Sega-AM3) 1995 (ported to SS/PC)
-Moto Raid (Sega-AM1) 1997
-Power Sled (Sega-AM1) 1996
-Rail Chase 2: The Crazy Coaster (Sega-AM3) 1995
-Sega Ski Super G (Sega-AM1) 1996
-Sega Rally Championship (Sega-AM3) 1995 (ported to SS/PC)
-Sega Touring Car Championship (Sega-AM Annex) 1996 (ported to SS/PC)
-Sega Water Ski (Sega-AM1) 1997
-Sky Target (Sega-AM1) 1995 (ported to SS/PC)
-Sonic Championship (Sega-AM2) 1996 (ported to GC/PS2)
-The House of the Dead (Sega-AM1) 1997 (ported to SS/PC)
-Top Skater: Sega Skateboarding (Sega-AM3) 1997
-Virtua Cop (Sega-AM2) 1994 (ported to SS/PC/PS2)
-Virtua Cop 2 (Sega-AM2) 1995 (ported to SS/PC/DC/PS2)
-Virtua Fighter 2 (Sega-AM2) 1995 (ported to SS/PC/PS2)
-Virtua Striker (Sega-AM2) 1994
-Wave Runner (Sega-AM1) 1996

Jaleco
-Super GT 24h (Jaleco) 1996 (ported to SS)
-Over Rev (Jaleco) 1997

Psikyo
-Pilot Kids (Psikyo) 1998
-Zero Gunner (Psikyo) 1997

Tecmo
-Dead or Alive (Team Ninja) 1996 (ported to SS/PS/TPS/XB)
 
I'll check the survey card when I get home and list up the stuff that they're asking people to vote for. There's actually an electronic version of the survey listed on the card but it's a) entirely in Japanese and b) you need an authentic Japanese address to be able to vote.
 
MadFuzzy said:
... and they obviously want to do more with the emulation that they've written.

Wait a minute, so these Model1/2 games are emulated and not ported? Are we sure about that? Was VF2 emulated also?
 
MadFuzzy said:
What was more interesting was the Japanese language survey card that came with it which asks a question along the lines of "which games would you like to see converted in the future" and it listed most of Sega's Model 2 output (including Daytona USA, Gunblade NY and the like).
Yes Please! Along with House of the Dead.
 
jenov4 said:
Wait a minute, so these Model1/2 games are emulated and not ported? Are we sure about that? Was VF2 emulated also?
VF2/FV are using a Model 2 emulator on PS2 developed by AM2. Virtua Racing PS2 was recoded from the ground up, as was the Virtua Cop 1/2 PS2 Collection. I'm guessing the Sonic Championship game in Gems Collection GC/PS2 is recoded as well, though maybe not?
 
Defensor said:
Yes Please! Along with House of the Dead.
How about a Sega Ages Gun Pack? Hell they could do tons of themed "packs" for the games...

Sega Ages: Gun Pack
-Gunblade NY: Special Air Assault Force
-Rail Chase 2: The Crazy Coaster
-The House of the Dead
-Virtua Cop
-Virtua Cop 2

Sega Ages: Fight Pack
-Fighting Vipers
-Last Bronx: Tokyo Underground
-Sonic Championship
-Virtua Fighter 2

Sega Ages: Race Pack
-Daytona USA
-Indy 500
-Manx TT Superbike
-Sega Rally Championship
-Sega Touring Car Championship

Sega Ages: Sports Pack
-Dynamite Baseball '97
-Sega Ski Super G
-Top Skater: Sega Skateboarding
-Virtua Striker
-Wave Runner

Sega Ages: Action Pack
-Cyber Troopers: Virtual On
-Desert Tank
-Dynamite Cop
-Moto Raid
-Sky Target
 
I would DIE for several MODEL 2 collections and MODEL 3 collections.


we never got even one attempt of a conversion of DESERT TANK

or a *proper* port of Daytona USA (all home versions have their problems, even the DC)



for quality, I would like Sega to make these for Xbox and Gamecube, and then port down to PS2 to rake in the cash.



btw Jarrod, for your list: there was a prototype Model 2 basketball game called Air Walkers by Data East. 1996.
http://emustatus.rainemu.com/protos/games/airwalkr.htm
 
Data East on Model2? Really intriguing. The games does look bad even for Model2 but I would've liked the play it in a finished state. Whatever happened to DE? They had a big influence on my childhood.

BTW, that Model2 game list is INCREDIBLE.
 
actually Jarrod I like your idea for the Sega fighter collection.
vf2 form sega ages
Sonic the fighters from the sonic Gem colection for ps2.
Fighting Vipers from sega ages
Last Bronx from the Sega ages collection. Has that been released yet in Japan?

maybe the extra the two virtua cops, that were not released here in the usa.
 
sonic4ever said:
actually Jarrod I like your idea for the Sega fighter collection.
vf2 form sega ages
Sonic the fighters from the sonic Gem colection for ps2.
Fighting Vipers from sega ages
Last Bronx from the Sega ages collection. Has that been released yet in Japan?

maybe the extra the two virtua cops, that were not released here in the usa.
Yeah, that could work since Gems Collection is evidently skipping US PS2 release. They already have everything done code wise (though I'd like to see a 60fps mode added to VF2).

I'd rather see VC1-2 saved for it's own collection though. Maybe with a quickie port of HotD1 added. VC1-2 PS2 are based on the PC port from what I understand, they could probably port HotD quickly using the same techniques.
 
Right, looking at the survey card it asks you to choose from the following *SEGA* arcade titles:

1) Virtual On
2) Sega Rally Championship
3) Gunblade N.Y.
4) Sky Target
5) Sonic The Fighters
6) Daytona USA
7) Sega Touring Car Championship
8) Other

The electronic version of the survey is here but, and I can't stress this enough, THERE'S NO POINT DOING IT UNLESS YOU HAVE THE BARCODE OFF THE BACK OF THE GAME (and can read/write Japanese of course).

Also, and before the Model 2 love brigade show up with their hyper enthusiasm in tow, the list from the survey above doesn't mean that they're *actually planning to actually do Sega Ages versions of those games*, they're just asking "which of these might you like us to do". Thanks.
 
Bebpo said:
Umm, when you flip between 57.5fps and 60fps can you actual tell the difference?

Oh yes. Every now and then you'll notice the framerate drop with 57.5. I found it somewhat distracting with VF2.
 
I got FV a few weeks ago along with VF2 and I am not impressed. While the port is not as bad as the VF2 port it just does not look arcade perfect to me. I don't remember the arcade version looking so grainy.

Granted I am playing it on a HDTV and maybe my memory is going on me but dare I say had more fun with the Saturn version.
 
MadFuzzy said:
Right, looking at the survey card it asks you to choose from the following *SEGA* arcade titles:

1) Virtual On
2) Sega Rally Championship
3) Gunblade N.Y.
4) Sky Target
5) Sonic The Fighters
6) Daytona USA
7) Sega Touring Car Championship
8) Other

The electronic version of the survey is here but, and I can't stress this enough, THERE'S NO POINT DOING IT UNLESS YOU HAVE THE BARCODE OFF THE BACK OF THE GAME (and can read/write Japanese of course).

Also, and before the Model 2 love brigade show up with their hyper enthusiasm in tow, the list from the survey above doesn't mean that they're *actually planning to actually do Sega Ages versions of those games*, they're just asking "which of these might you like us to do". Thanks.


In order of importance

Daytona USA
Sega Rally
Virtual On
Other (Desert Tank)
GunBlade NY
Sky Target
Sega Touring Car Championship

(Sonic the Fighters already coming)
 
FV is definitely a better port than VF2, the 60fps switch is really nice for those who don't care about perfect timing. Textures on some of the background elements are still a bit naff though. Picky is my hero

I think the music is the only thing that isn't emulated, ADX handles that.
 
.hacked said:
Granted I am playing it on a HDTV
I think therein lies the problem.
maybe my memory is going on me but dare I say had more fun with the Saturn version.
Not exactly surprising, but do you really think that's the port's fault?

That said, VF1 and Daytona still hold up just fine as far as I'm concerned.
 
jarrod said:
VF2/FV are using a Model 2 emulator on PS2 developed by AM2. Virtua Racing PS2 was recoded from the ground up, as was the Virtua Cop 1/2 PS2 Collection. I'm guessing the Sonic Championship game in Gems Collection GC/PS2 is recoded as well, though maybe not?
I played Sonic The Fighters at E3. It had that flickering that was mentioned regarding FV. Also, it looked damn close to the arcade version, from what I remember. I'd bet that it's emulated as well. It makes sense, since they already have an emulator, and recoding it from scratch is actually a relatively big task. Especially if you're not releasing it on its own (as part of a collection).
 
MadFuzzy said:
What he said. It's a proper Model 2 port, so it actually has the plane taking off on Tokio's level which was missing from the Saturn version.

I thought they managed the plane in the end. I certainly remeber it in Megamix.
 
D-X said:
I thought they managed the plane in the end. I certainly remeber it in Megamix.

They actually replaced it with a big sprite and the screen fades in just as it's moving up off the screen.
 
midnightguy said:
In order of importance

Daytona USA
Sega Rally
Virtual On
Other (Desert Tank)
GunBlade NY
Sky Target
Sega Touring Car Championship

(Sonic the Fighters already coming)
Actually, isn't Sega Rally 2005 just a remade version of Sega Rally 1? A la Daytona 2001 on Dreamcast?

I'd rank them...

01 Daytona USA (we still need a good port)
02 Sega Touring Car Championship (fantastic game, maybe the fastest Sega racer ever, also needs a good home port)
03 Gunblade NY (might be touch to pull off just using a Gun.Con, but I'd still play it)
04 Virtual On (great game, though I felt the Saturn version was good enough for the time)
05 Other (Moto Raid/HotD please!)
06 Sky Target (medicore game really)
07 Sonic Championship (already happening anyway)
08 Sega Rally Chamionship (already getting remade, though I wouldn't mind if they included the Model 2 original with it)



Sega said:
I played Sonic The Fighters at E3. It had that flickering that was mentioned regarding FV. Also, it looked damn close to the arcade version, from what I remember. I'd bet that it's emulated as well. It makes sense, since they already have an emulator, and recoding it from scratch is actually a relatively big task. Especially if you're not releasing it on its own (as part of a collection).
So the GC port is emulated then (since that was the only one at E3)? Makes me wonder if a potnetial Model 2 collection could see GameCube release also?
 
jarrod said:
Actually, isn't Sega Rally 2005 just a remade version of Sega Rally 1? A la Daytona 2001 on Dreamcast?

I'd rank them...

01 Daytona USA (we still need a good port)
02 Sega Touring Car Championship (fantastic game, maybe the fastest Sega racer ever, also needs a good home port)
03 Gunblade NY (might be touch to pull off just using a Gun.Con, but I'd still play it)
04 Virtual On (great game, though I felt the Saturn version was good enough for the time)
05 Other (Moto Raid/HotD please!)
06 Sky Target (medicore game really)
07 Sonic Championship (already happening anyway)
08 Sega Rally Chamionship (already getting remade, though I wouldn't mind if they included the Model 2 original with it)


My list kinda looks like this except I'd swap Sega Touring Car and Sega Rally. Have you played Sega Touring Car? It kinda sucked. :(
 
Argyle said:
My list kinda looks like this except I'd swap Sega Touring Car and Sega Rally. Have you played Sega Touring Car? It kinda sucked. :(
Sucked on Saturn, but I loved it in the arcades. Not as much technique as Sega Rally or as much competitive fun as Daytona though... in a way it's sort of like a mix between the two, just much faster. :)

I'd prefer it over Sega Rally though since it's (1) already getting a remake and (2) the Saturn/PC ports were pretty good.
 
Argyle said:
My list kinda looks like this except I'd swap Sega Touring Car and Sega Rally. Have you played Sega Touring Car? It kinda sucked. :(

Gotta love that techno music though
 
Jarrod, I was not aware that Sega Rally 2005 for PS2 was a remake of the first Sega Rally.

but it would make sense if the original SR1 courses were in SR 2005. the Dreamcast version of SR2 had this, to some extent at least, IIRC.



as for the Model 2 want-list, after Daytona USA and a few others, it becomes very difficult to pick and choose which Model 2 games I want. I cannot help but to want exact reproductions (VF2 on PS2 was not an exact reproduction) of all three dozen or so Model 2 games on Xbox, Xbox 360, Gamecube or PS3 but not PS2 since the developers seem to struggle getting exact textures with the way PS2 is configured.
 
midnightguy said:
as for the Model 2 want-list, after Daytona USA and a few others, it becomes very difficult to pick and choose which Model 2 games I want. I cannot help but to want exact reproductions (VF2 on PS2 was not an exact reproduction) of all three dozen or so Model 2 games on Xbox, Xbox 360, Gamecube or PS3 but not PS2 since the developers seem to struggle getting exact textures with the way PS2 is configured.
Well, Sonic Team's cfarted a Model 2 emu for Sonic the Fighters evidently... maybe we'll see Sega release some 3D Ages Model 2 stuff on GameCube as well as a result?
 
jarrod said:
Well, Sonic Team's cfarted a Model 2 emu for Sonic the Fighters evidently... maybe we'll see Sega release some 3D Ages Model 2 stuff on GameCube as well as a result?
I don't know. Were the sales numbers that high on PS2? If they weren't, I can't seen Sega releasing them again on a platform with a much lower installed base. That is, unless there was international demand. Is demand for model 2 games really that low in the US? Low enough that (keep in mind the population difference) sales in the US would be much lower than Japan? I'd like to think that there is a decent amount of demand for it, but I can't say with much confidence that there is.
 
They seriously need to put Moto Raid out (and Last Bronx0rz) cuz that game was so much fun, and it looked great. Put Namco's Cyber Cyles (or whatever it was called) to shame.
 
all Sega Model 2 racers kick ass and look "better" than many of todays racing games (not all of them obviously!) even though all of todays so-so quality racing games are higher resolution and have higher polygon count.

what makes Model 2 racers look so good even today? 1. 60 FPS. 2. use of color and textures
3. good programming. overall result of something old can *seem* better than something newer and techniquely "better", and illusion is everything in videogames. .... I know most people will totally disagree with me (I've got my Model-2 tinted glasses on) :)
 
midnightguy said:
all Sega Model 2 racers kick ass and look "better" than many of todays racing games (not all of them obviously!) even though all of todays so-so quality racing games are higher resolution and have higher polygon count.

what makes Model 2 racers look so good even today? 1. 60 FPS. 2. use of color and textures
3. good programming. overall result of something old can *seem* better than something newer and techniquely "better", and illusion is everything in videogames. .... I know most people will totally disagree with me (I've got my Model-2 tinted glasses on) :)

I wouldn't say better but they do still look good
 
Milkman said:
They seriously need to put Moto Raid out (and Last Bronx0rz) cuz that game was so much fun, and it looked great. Put Namco's Cyber Cyles (or whatever it was called) to shame.
Last Bronx is already announced thankfully. I've never actually played Moto Raid sadly. :(
 
I didnt know Fighting Vipers came out for sorry ps2. I own the dreamcast version and i have last bronx on the pc, has online play too. XP users probly cant play it tho. :lol
 
Virtual On (great game, though I felt the Saturn version was good enough for the time)

My top pick would be Virtual On, actually. The Saturn version was about as far from a close port as you can get.

- Framerate chopped in half.

- Raped split-screen (arenas) without a system link option.

- Most attacks have different power, speed, and tracking than the arcade version.

- Belgdor can shoot through obstacles. ;_;

- No single-frame cancelling.
 
Tain said:
My top pick would be Virtual On, actually. The Saturn version was about as far from a close port as you can get.

- Raped split-screen (arenas) without a system link option.


Try the Netlink version - I used to play this in the office with a friend, we'd just dial up each other's extensions, just as good as LAN play. :) I'm sure your other criticisms are valid tho, I didn't play the arcade game that much so I only started getting into the game once the Saturn version hit.

Now Sega Rally on Netlink, that was a sad sad thing...seemed to be a frame or two of latency, which makes the car handle VERY differently.
 
The Net Link for Virtual ON and Duke Nukem made for intense, addictive competition. The network code for Sega Rally, and Bomberman to not as harsh a degree, shows an early level of understanding of handling latency, though. Even though Net Link's direct dial method allows for extremely low pings, those games still managed to be too ambitious in accuracy, disrupting the smoothness of the control's responsiveness in order to synch the game state for what felt like every frame.
 
Virtual On for Saturn is a good gaming experience in an of itself - however, it was not even remotely close to the Model 2 arcade Virtual On in terms of: framerate, responsiveness, precision, and obviously, in visuals.


I've always wanted to know how the PowerVR1 accelerated PC version of Virtual On was compared to the Saturn and Arcade.
 
midnightguy said:
Virtual On for Saturn is a good gaming experience in an of itself - however, it was not even remotely close to the Model 2 arcade Virtual On in terms of: framerate, responsiveness, precision, and obviously, in visuals.
That's what I meant. It was a very playable port at least, like VF2 or Sega Rally... unlike Sega Touring Car.
 
I've always wanted to know how the PowerVR1 accelerated PC version of Virtual On was compared to the Saturn and Arcade.

The standard PC port is based on the Model 2 game, only locked at 30 fps. The PowerVR1 version is a dream of mine; I honestly believe it'd be perfect.
 
Tain said:
The standard PC port is based on the Model 2 game, only locked at 30 fps. The PowerVR1 version is a dream of mine; I honestly believe it'd be perfect.


interesting. I didn't know there were two different PC versions. I remember that PC Virtua Fighter 2 had a 'Model 2 mode' where all the charactor Models were straight out of the arcade version but it could only run at a few frames per second. I'd like some screenshots or pics of both PCs versions of Virtual On.
 
PC Virtual On is something of a pain to run nowadays, especially on P4 systems. I'll try to get screenshots later tonight of the standard version.

The PowerVR1 version, if I recall correctly, actually required hardware that was only available integrated into some ancient motherboard. No card. Might as well not exist, sadly.
 
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