Oh... lots of possibilities... here's the full Model 2 game list...MadFuzzy said:What was more interesting was the Japanese language survey card that came with it which asks a question along the lines of "which games would you like to see converted in the future" and it listed most of Sega's Model 2 output (including Daytona USA, Gunblade NY and the like). Of course the chances of (m)any of them getting ported to PS2 is minimal (things like licensing for Daytona being the main obstacle) but it was interesting nonetheless, and they obviously want to do more with the emulation that they've written.
MadFuzzy said:... and they obviously want to do more with the emulation that they've written.
Yes Please! Along with House of the Dead.MadFuzzy said:What was more interesting was the Japanese language survey card that came with it which asks a question along the lines of "which games would you like to see converted in the future" and it listed most of Sega's Model 2 output (including Daytona USA, Gunblade NY and the like).
VF2/FV are using a Model 2 emulator on PS2 developed by AM2. Virtua Racing PS2 was recoded from the ground up, as was the Virtua Cop 1/2 PS2 Collection. I'm guessing the Sonic Championship game in Gems Collection GC/PS2 is recoded as well, though maybe not?jenov4 said:Wait a minute, so these Model1/2 games are emulated and not ported? Are we sure about that? Was VF2 emulated also?
How about a Sega Ages Gun Pack? Hell they could do tons of themed "packs" for the games...Defensor said:Yes Please! Along with House of the Dead.
Yeah, that could work since Gems Collection is evidently skipping US PS2 release. They already have everything done code wise (though I'd like to see a 60fps mode added to VF2).sonic4ever said:actually Jarrod I like your idea for the Sega fighter collection.
vf2 form sega ages
Sonic the fighters from the sonic Gem colection for ps2.
Fighting Vipers from sega ages
Last Bronx from the Sega ages collection. Has that been released yet in Japan?
maybe the extra the two virtua cops, that were not released here in the usa.
Bebpo said:Umm, when you flip between 57.5fps and 60fps can you actual tell the difference?
MadFuzzy said:Right, looking at the survey card it asks you to choose from the following *SEGA* arcade titles:
1) Virtual On
2) Sega Rally Championship
3) Gunblade N.Y.
4) Sky Target
5) Sonic The Fighters
6) Daytona USA
7) Sega Touring Car Championship
8) Other
The electronic version of the survey is here but, and I can't stress this enough, THERE'S NO POINT DOING IT UNLESS YOU HAVE THE BARCODE OFF THE BACK OF THE GAME (and can read/write Japanese of course).
Also, and before the Model 2 love brigade show up with their hyper enthusiasm in tow, the list from the survey above doesn't mean that they're *actually planning to actually do Sega Ages versions of those games*, they're just asking "which of these might you like us to do". Thanks.
I think therein lies the problem..hacked said:Granted I am playing it on a HDTV
Not exactly surprising, but do you really think that's the port's fault?maybe my memory is going on me but dare I say had more fun with the Saturn version.
I played Sonic The Fighters at E3. It had that flickering that was mentioned regarding FV. Also, it looked damn close to the arcade version, from what I remember. I'd bet that it's emulated as well. It makes sense, since they already have an emulator, and recoding it from scratch is actually a relatively big task. Especially if you're not releasing it on its own (as part of a collection).jarrod said:VF2/FV are using a Model 2 emulator on PS2 developed by AM2. Virtua Racing PS2 was recoded from the ground up, as was the Virtua Cop 1/2 PS2 Collection. I'm guessing the Sonic Championship game in Gems Collection GC/PS2 is recoded as well, though maybe not?
MadFuzzy said:What he said. It's a proper Model 2 port, so it actually has the plane taking off on Tokio's level which was missing from the Saturn version.
D-X said:I thought they managed the plane in the end. I certainly remeber it in Megamix.
Actually, isn't Sega Rally 2005 just a remade version of Sega Rally 1? A la Daytona 2001 on Dreamcast?midnightguy said:In order of importance
Daytona USA
Sega Rally
Virtual On
Other (Desert Tank)
GunBlade NY
Sky Target
Sega Touring Car Championship
(Sonic the Fighters already coming)
So the GC port is emulated then (since that was the only one at E3)? Makes me wonder if a potnetial Model 2 collection could see GameCube release also?Sega said:I played Sonic The Fighters at E3. It had that flickering that was mentioned regarding FV. Also, it looked damn close to the arcade version, from what I remember. I'd bet that it's emulated as well. It makes sense, since they already have an emulator, and recoding it from scratch is actually a relatively big task. Especially if you're not releasing it on its own (as part of a collection).
jarrod said:Actually, isn't Sega Rally 2005 just a remade version of Sega Rally 1? A la Daytona 2001 on Dreamcast?
I'd rank them...
01 Daytona USA (we still need a good port)
02 Sega Touring Car Championship (fantastic game, maybe the fastest Sega racer ever, also needs a good home port)
03 Gunblade NY (might be touch to pull off just using a Gun.Con, but I'd still play it)
04 Virtual On (great game, though I felt the Saturn version was good enough for the time)
05 Other (Moto Raid/HotD please!)
06 Sky Target (medicore game really)
07 Sonic Championship (already happening anyway)
08 Sega Rally Chamionship (already getting remade, though I wouldn't mind if they included the Model 2 original with it)
Sucked on Saturn, but I loved it in the arcades. Not as much technique as Sega Rally or as much competitive fun as Daytona though... in a way it's sort of like a mix between the two, just much faster.Argyle said:My list kinda looks like this except I'd swap Sega Touring Car and Sega Rally. Have you played Sega Touring Car? It kinda sucked.![]()
Argyle said:My list kinda looks like this except I'd swap Sega Touring Car and Sega Rally. Have you played Sega Touring Car? It kinda sucked.![]()
Well, Sonic Team's cfarted a Model 2 emu for Sonic the Fighters evidently... maybe we'll see Sega release some 3D Ages Model 2 stuff on GameCube as well as a result?midnightguy said:as for the Model 2 want-list, after Daytona USA and a few others, it becomes very difficult to pick and choose which Model 2 games I want. I cannot help but to want exact reproductions (VF2 on PS2 was not an exact reproduction) of all three dozen or so Model 2 games on Xbox, Xbox 360, Gamecube or PS3 but not PS2 since the developers seem to struggle getting exact textures with the way PS2 is configured.
I don't know. Were the sales numbers that high on PS2? If they weren't, I can't seen Sega releasing them again on a platform with a much lower installed base. That is, unless there was international demand. Is demand for model 2 games really that low in the US? Low enough that (keep in mind the population difference) sales in the US would be much lower than Japan? I'd like to think that there is a decent amount of demand for it, but I can't say with much confidence that there is.jarrod said:Well, Sonic Team's cfarted a Model 2 emu for Sonic the Fighters evidently... maybe we'll see Sega release some 3D Ages Model 2 stuff on GameCube as well as a result?
midnightguy said:all Sega Model 2 racers kick ass and look "better" than many of todays racing games (not all of them obviously!) even though all of todays so-so quality racing games are higher resolution and have higher polygon count.
what makes Model 2 racers look so good even today? 1. 60 FPS. 2. use of color and textures
3. good programming. overall result of something old can *seem* better than something newer and techniquely "better", and illusion is everything in videogames. .... I know most people will totally disagree with me (I've got my Model-2 tinted glasses on)![]()
Last Bronx is already announced thankfully. I've never actually played Moto Raid sadly.Milkman said:They seriously need to put Moto Raid out (and Last Bronx0rz) cuz that game was so much fun, and it looked great. Put Namco's Cyber Cyles (or whatever it was called) to shame.
Virtual On (great game, though I felt the Saturn version was good enough for the time)
Tain said:My top pick would be Virtual On, actually. The Saturn version was about as far from a close port as you can get.
- Raped split-screen (arenas) without a system link option.
That's what I meant. It was a very playable port at least, like VF2 or Sega Rally... unlike Sega Touring Car.midnightguy said:Virtual On for Saturn is a good gaming experience in an of itself - however, it was not even remotely close to the Model 2 arcade Virtual On in terms of: framerate, responsiveness, precision, and obviously, in visuals.
I've always wanted to know how the PowerVR1 accelerated PC version of Virtual On was compared to the Saturn and Arcade.
Tain said:The standard PC port is based on the Model 2 game, only locked at 30 fps. The PowerVR1 version is a dream of mine; I honestly believe it'd be perfect.