Does anyone think that Sony chose Nvidia in part because of Cg?

I think Sony wanted nVidia mainly to have a friendly and well-known development environment,especially for western and traditionally PC-oriented developers.
Of course their experience with shaders and rasterization technolgies is welcome.
 
Well, a major part of the deal is software-related, so it's likely that cg, or some variant of it, is involved.
 
Whatever the reason, Nvidia was a good choice because historically Nvidia has been the performance king in OpenGL, and I believe PS3 is programmed under something similar.
 
I think there are a million reasons why Sony chose Nvidia. we could fill up 10 pages talking about it, easily.

Nvidia does what it does very well compared to Sony. by a huge amount. Sony cant compete with Nvidia as far as rasterization goes( the process of rendering and displaying images on screen)... as well as in tools/dev environment. Nvidia is about the best there is.

instead of trying to compete with them, Sony asked Nvidia to join the PS3 effort. it should work out well for both of them. they basicly need each other.

Cg is only a part of it.
 
I beleive that the main reason they chose Nvidia is because their internally developed solution didn't meet expectations. Since ATI was already involved with the other consoles, they didn't have much choice. I was very disappoited when I heard the news :(
 
Does anyone think that Sony chose Nvidia in part because of Cg?
Well... afaik they've always intended to use Cg anyways, it wasn't related to who designed the GPU.
I suppose it's an indirect relation, I wouldn't call it a reason though.

pcostabel said:
I was very disappoited when I heard the news :(
Ok, I'm curious, why?
 
pcostabel said:
I beleive that the main reason they chose Nvidia is because their internally developed solution didn't meet expectations. Since ATI was already involved with the other consoles, they didn't have much choice. I was very disappoited when I heard the news :(

well I'm encouraged by the news. for the first time, a Playstation will have industry standard image quality, features, tools, etc. instead of Sony's own in-house efforts, which have lagged behind seriously, dispite providing huge leaps in processing power (polygons, bandwidth).

we have a chance to get the best of both Sony and the PC industry.
 
I'm just glad that nVidia played a part in the design of the system. I wonder if image quality will be a PS3 strong point, especially with the move to HD resolution...
 
mashoutposse said:
I'm just glad that nVidia played a part in the design of the system. I wonder if image quality will be a PS3 strong point, especially with the move to HD resolution...

I've very hopeful & optimistic on that front.
 
"I'm just glad that nVidia played a part in the design of the system. I wonder if image quality will be a PS3 strong point, especially with the move to HD resolution..."

yes, but from what point have they been involved in the design???

I know Sony claim the discussions started from 2 years ago , but up until the day of the announcement, no one knew about this

it seems like it's more of a case of tossing out the Toshiba/Sony GPU and slotting in the NVidia solution. It's not like they've been at the design briefs from day one, so i'm not sure how much i'd credit them with in terms of design of the system.
 
DCharlie said:
"I'm just glad that nVidia played a part in the design of the system. I wonder if image quality will be a PS3 strong point, especially with the move to HD resolution..."

yes, but from what point have they been involved in the design???

I know Sony claim the discussions started from 2 years ago , but up until the day of the announcement, no one knew about this

it seems like it's more of a case of tossing out the Toshiba/Sony GPU and slotting in the NVidia solution. It's not like they've been at the design briefs from day one, so i'm not sure how much i'd credit them with in terms of design of the system.

Actually there had been rumors about the Nvidia relationship since early last year.
 
Isn't cg pretty much fucking dead and everyone wants it to stay that way for the sake of standards? As far as I know even nVidia hasn't been investing much in cg for years now, and preferred HLSL devkits? I may be wrong.
 
Fafalada said:
Ok, I'm curious, why?

The original patent made me think Sony was going for a software rendererer. That would have meant that all the research for non real time CG could have been applied to games. Instead, having a hardware renderer means a different set of algorithms that only work on the specific hardware. It forces you to reinvent the wheel every time a new platform is released. The fact that graphic cards are graded based on the DirectX version they support is an example of how ass-backward this CPU/GPU design strategy is: software dictating the hardware design is dumb. Of course I understand that it is a matter of efficiency, but Cell was supposed to be revolutionary precisely because allowed erformace enhancements without changing the programming model. With a software approach, PS4, PS5 etc. would have simply add more Cell and retained total backward compatibility.

Oh well, maybe next-next gen... :(
 
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