Does anyone use a monitor for their PS5?

Banjo64

cumsessed
If so, which monitor do you use?

I’m interested in a PS5 for Apex, Rocket League and eFootball.

The way I see it;

1080p 24 inch - most PS5 games that have a 120fps mode operate at 1080p, including Apex.

1440p 24 inch (AOC q24g2a/bk) - apparently a belting monitor with tight PPI but the way PS5 downsampling works confuses me. I’ve read that it can downsample but VRR doesn’t work in 1440p mode?

Can anyone help me out here please. I’m happy with 60fps on FPS games as long as they’d be running at 4k downsampled to 1440p.
 

Banjo64

cumsessed
Thanks for the replies guys - just going to go for the AOC.

I’ve read that Apex at 120fps on PS5 is really smeared and poor graphically so I’ll just stick to 60fps at 1440p.
 

kevboard

Member
If so, which monitor do you use?

I’m interested in a PS5 for Apex, Rocket League and eFootball.

The way I see it;

1080p 24 inch - most PS5 games that have a 120fps mode operate at 1080p, including Apex.

1440p 24 inch (AOC q24g2a/bk) - apparently a belting monitor with tight PPI but the way PS5 downsampling works confuses me. I’ve read that it can downsample but VRR doesn’t work in 1440p mode?

Can anyone help me out here please. I’m happy with 60fps on FPS games as long as they’d be running at 4k downsampled to 1440p.

the big issue with Monitors below 4k is that many do not have VRR support over HDMI.

and getting information on this is pretty spotty online.
many spec sheets ignore the HDMI capabilities entirely, which often means it's the bare minimum.
and even reviews suck at this.

Monitors Unboxed for example entirely ignore testing for VRR over HDMI in their tests, so if the spec sheet doesn't mention it, neither do they.

monitor spec sheets often only disclose the HDMI version number, which is problematic for 3 reasons.
1: HDMI 2.0 doesn't officially exist anymore as the HDMI forum changed the naming so that all 2.0 ports are officially speaking now also under the 2.1 umbrella.

2: HDMI 2.0, contrary to popular belief, already supported VRR as an optional feature and TVs by Samsung for example did support it on 2.0 capable displays.

and 3: since HDMI 2.0 and HDMI 2.1 are now one and the same, having an HDMI 2.1 port listed on the specs doesn't mean it has to support VRR, it just means a certain bandwidth is supported, and that's it.


the next issue you'll face on lower end monitors is 120hz suppozover HDMI.
I personally have an older monitor, a Dell 1440p, 156hz screen with Gsync.
and its HDMI port only supports 1440p 60hz and no VRR. so I have my secondary PS5 (the main one is on the living room TV) connected through an HDMI to Display Port converter. this allows me to run the console at 1440p 120hz, but doesn't allow for VRR as the PS5 doesn't support freesync and only HDMI VRR.

(sidenote, if you ever find yourself in a situation where you need to use an HDMi to DP converter, and you use it on a FAT PS5... buy one where the chip that does the conversion isn't directly on the HDMI port, as the PS5's heating system is so shit that it woll fry it... I found out the hard way and had to get a new one that has the converter in the center of the cable)

so if you want a sub 4K Monitor make absolutely sure that the HDMI port supports VRR, and supports 120hz.
 
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kevboard

Member
I'll just stick to 60 frames per second at 1440p since I've read that Apex at 120 frames per second on the PS5 is really smeared and graphically subpar.

it got better. it's still not on par with the Series X version, but they patched it a lot since they added it.

at first the PS5 version could literally (as in actually literally) drop to 720p in that mode...
no idea what went wrong there... but now it holds closer to 1080p and above usually.
however that came at the cost of performance, which is very spotty on PS5.

I feel like they made some really questionable settings choices that lead to the low image quality and performance.
for example they reduced distant detail below the PC's lowest setting, but for some reason kept ambient occlusion enabled and have sun shadows close to the high setting.
ambient occlusion in Apex can have a dramatic performance impact in many spots. as can high sun shadows.

in a 120fps mode in a battle royale, the main focus should be on image quality as spotting enemies in the distance is important, and framerate, as that's the entire reason the mode exists in the first place.

they should set sun shadows to low and ambient occlusion to off, this would (going by PC measurements) increase performance by at least 20% and in some spots even more than that.
 

RoboFu

One of the green rats
images


Yeah but I found if you ignore him long enough he will just fall asleep or pass out. Either way I platniumed Astro bot!
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
the big issue with Monitors below 4k is that many do not have VRR support over HDMI.

and getting information on this is pretty spotty online.
many spec sheets ignore the HDMI capabilities entirely, which often means it's the bare minimum.
and even reviews suck at this.

Monitors Unboxed for example entirely ignore testing for VRR over HDMI in their tests, so if the spec sheet doesn't mention it, neither do they.

monitor spec sheets often only disclose the HDMI version number, which is problematic for 2 reasons.
1: HDMI 2.0 doesn't officially exist anymore as the HDMI forum changed the naming so that all 2.0 ports are officially speaking now also under the 2.1 umbrella.
and 2: HDMI 2.0, contrary to popular belief, already supported VRR as an optional feature and TVs by Samsung for example did support it on 2.0 capable displays.


the next issue you'll face on lower end monitors is 120hz suppozover HDMI.
I personally have an older monitor, a Dell 1440p, 156hz screen with Gsync.
and its HDMI port only supports 1440p 60hz and no VRR. so I have my secondary PS5 (the main one is on the living room TV) connected through an HDMI to Display Port converter. this allows me to run the console at 1440p 120hz, but doesn't allow for VRR as the PS5 doesn't support freesync and only HDMI VRR.

(sidenote, if you ever find yourself in a situation where you need to use an HDMi to DP converter, and you use it on a FAT PS5... buy one where the chip that does the conversion isn't directly on the HDMI port, as the PS5's heating system is so shit that it woll fry it... I found out the hard way and had to get a new one that has the converter in the center of the cable)

so if you want a sub 4K Monitor make absolutely sure that the HDMI port supports VRR, and supports 120hz.

Does the PS5 not support FreeSync.
Cuz I remember as far back as like 2017 even cheap 1440p144 monitors would do FreeSync to an Xbox One X over HDMI.
 

kevboard

Member
Does the PS5 not support FreeSync.
Cuz I remember as far back as like 2017 even cheap 1440p144 monitors would do FreeSync to an Xbox One X over HDMI.

nope. it's a miracle they added 1440p support tbh...

the PS5 only supports HDMI VRR and nothing else. and that's a bit of an issue as monitor manufacturers often do not disclose if that is supported or not :/

the Xbox One S already supported Freesync btw. not only the X. but even freesync isn't a given over HDMI on many monitors, even today
 
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Banjo64

cumsessed
the big issue with Monitors below 4k is that many do not have VRR support over HDMI.

and getting information on this is pretty spotty online.
many spec sheets ignore the HDMI capabilities entirely, which often means it's the bare minimum.
and even reviews suck at this.

Monitors Unboxed for example entirely ignore testing for VRR over HDMI in their tests, so if the spec sheet doesn't mention it, neither do they.

monitor spec sheets often only disclose the HDMI version number, which is problematic for 3 reasons.
1: HDMI 2.0 doesn't officially exist anymore as the HDMI forum changed the naming so that all 2.0 ports are officially speaking now also under the 2.1 umbrella.

2: HDMI 2.0, contrary to popular belief, already supported VRR as an optional feature and TVs by Samsung for example did support it on 2.0 capable displays.

and 3: since HDMI 2.0 and HDMI 2.1 are now one and the same, having an HDMI 2.1 port listed on the specs doesn't mean it has to support VRR, it just means a certain bandwidth is supported, and that's it.


the next issue you'll face on lower end monitors is 120hz suppozover HDMI.
I personally have an older monitor, a Dell 1440p, 156hz screen with Gsync.
and its HDMI port only supports 1440p 60hz and no VRR. so I have my secondary PS5 (the main one is on the living room TV) connected through an HDMI to Display Port converter. this allows me to run the console at 1440p 120hz, but doesn't allow for VRR as the PS5 doesn't support freesync and only HDMI VRR.

(sidenote, if you ever find yourself in a situation where you need to use an HDMi to DP converter, and you use it on a FAT PS5... buy one where the chip that does the conversion isn't directly on the HDMI port, as the PS5's heating system is so shit that it woll fry it... I found out the hard way and had to get a new one that has the converter in the center of the cable)

so if you want a sub 4K Monitor make absolutely sure that the HDMI port supports VRR, and supports 120hz.


I can forsake VRR to be honest.

The above review says it handles 1440p at 120fps on PS5, no mention of VRR. My understanding was that VRR only really makes a difference at high framerates anyway?
 

Banjo64

cumsessed
images


Yeah but I found if you ignore him long enough he will just fall asleep or pass out. Either way I platniumed Astro bot!
My kids are finally hitting the age where they both go to sleep on time and semi-sleeping through so I can finally look to start gaming here and there on a home console in my evenings again.
 

yamaci17

Gold Member
well

ps5 and ps5 pro doesn't support system wide LFC. and devs often don't bother implementing it (I have a hard time understanding how something like LFC have to be implemented when it works on all games on PC, even in games from 2008)

without LFC, VRR doesn't run properly below 48 FPS. most VRR screens only cover 48-120 hz. LFC allows frames below 48 to be synced in double or triple (36 FPS to 72 hz for example)

if the games you're interested in runs at locked 120 FPS, you don't have to worry about it

some games don't have 120 fps modes but have unlocked 60 FPS modes. you can't play those games at unlocked 60+ FPS without a VRR screen. for example last of us part 1 and part 2. but you get perfect locked 60. so you get a great experience even if you don't have VRR

some games have 120 fps modes but they drop a lot of frames (runs between 80-120). so in those games, you might feel slight judder without VRR. but if you're not nitpicking, it shouldn't bother you

then you have games like god of war ragnarok, for some reason, allows you to run unlocked 60+ FPS on non VRR screen. you get incredibly low latency with some judder due to FPS not being in sync with your screen. however it wasn't so bad

most important thing is to make sure to get a 120 hz screen. you will be able to enjoy 40 FPS modes that have great latency improvements over 30 FPS modes. and for that in particular, you really don't need VRR
 
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Baemono

Member
I use a portable screen with HDR 144hz to play games on unlocked framerate mode (I don't have a proper TV), less impressive than expected, 90+ FPS in Ragnarök looks like regular 60fps
 

kevboard

Member


I can forsake VRR to be honest.

The above review says it handles 1440p at 120fps on PS5, no mention of VRR. My understanding was that VRR only really makes a difference at high framerates anyway?


VRR makes a difference no matter the framerate, in fact, arguably it has a bigger impact at lower ones as you will notice improper framepacing more the higher the average frametime is.

on top of that, some graphics modes will only be available if VRR is detected. like many of Sony's own games have unlocked framerate modes that only work if you have VRR enabled.
and in games like God of War Raganrök for example, that unlocked mode will drastically improve input lag since it disables vsync, and that game's Vsync introduces a lot of input lag for some reason.


but even at high framerates VRR can improve image smoothness a lot.
especially since you mentioned Apex Legends, which is very unstable on PS5, and basically constantly drops below 120fps. with VRR you don't notice any of that, it will look basically perfectly smooth.

I can live without it, I play Apex mainly on the PC monitor I mentioned, because having a smaller monitor right in front of you helps with focusing, at leats it helps me, and that's vital at higher ranks...
and there I don't have VRR 🤷 but every once in a while when I play it on my TV with VRR, the difference in smoothness is instantly felt 😅
 
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Aaron07088

Neo Member
well

ps5 and ps5 pro doesn't support system wide LFC. and devs often don't bother implementing it (I have a hard time understanding how something like LFC have to be implemented when it works on all games on PC, even in games from 2008)

without LFC, VRR doesn't run properly below 48 FPS. most VRR screens only cover 48-120 hz. LFC allows frames below 48 to be synced in double or triple (36 FPS to 72 hz for example)

if the games you're interested in runs at locked 120 FPS, you don't have to worry about it

some games don't have 120 fps modes but have unlocked 60 FPS modes. you can't play those games at unlocked 60+ FPS without a VRR screen. for example last of us part 1 and part 2. but you get perfect locked 60. so you get a great experience even if you don't have VRR

some games have 120 fps modes but they drop a lot of frames (runs between 80-120). so in those games, you might feel slight judder without VRR. but if you're not nitpicking, it shouldn't bother you

then you have games like god of war ragnarok, for some reason, allows you to run unlocked 60+ FPS on non VRR screen. you get incredibly low latency with some judder due to FPS not being in sync with your screen. however it wasn't so bad

most important thing is to make sure to get a 120 hz screen. you will be able to enjoy 40 FPS modes that have great latency improvements over 30 FPS modes. and for that in particular, you really don't need VRR
is all pc games support LFC? I mean devs need to do something on their game about LFC or if monitor support LFC game will work good on pc?
 

Banjo64

cumsessed
VRR makes a difference no matter the framerate, in fact, arguably it has a bigger impact at lower ones as you will notice improper framepacing more the higher the average frametime is.

on top of that, some graphics modes will only be available if VRR is detected. like many of Sony's own games have unlocked framerate modes that only work if you have VRR enabled.
and in games like God of War Raganrök for example, that unlocked mode will drastically improve input lag since it disables vsync, and that game's Vsync introduces a lot of input lag for some reason.


but even at high framerates VRR can improve image smoothness a lot.
especially since you mentioned Apex Legends, which is very unstable on PS5, and basically constantly drops below 120fps. with VRR you don't notice any of that, it will look basically perfectly smooth.

I can live without it, I play Apex mainly on the PC monitor I mentioned, because having a smaller monitor right in front of you helps with focusing, at leats it helps me, and that's vital at higher ranks...
and there I don't have VRR 🤷 but every once in a while when I play it on my TV with VRR, the difference in smoothness is instantly felt 😅
Thank you man, your posts have been well thought out and helpful.
 

kevboard

Member
is all pc games support LFC? I mean devs need to do something on their game about LFC or if monitor support LFC game will work good on pc?

Gsync and Freesync Premium (and premium pro) Monitors support LFC on a hardware level.
only base Freesync screens don't.

so PC devs don't need to do anything basically, it's all automated
 
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ShaiKhulud1989

Gold Member
My main PS5 display since my son basically oocupied my LGCX and my second PS5 DE, is Samsung Odyssey OLED G61SD.

Works like a charm.
 

Gripsx

Member
Samsung G80SD

Got the usual suspects I need for my PC and PS5 Pro:

32inch 4k OLED 240hz VRR and all that.

One thing I like is it also acts like a TV with the samsung OS, comes with a remote and also has a ARC input that I use for my V2X Soundblaster soundbar.
 
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RagnarokIV

Battlebus imprisoning me \m/ >.< \m/
ASUS 42 inch OLED monitor for PC and when i moved my console setup out of the living room i’ve been using PS5 Pro on this too so im 100% monitor now
means now if the kid disturbs me in my gaming room i tell him get the fuck out of my room you stupid prick
 

HeWhoWalks

Gold Member
Yeah, don’t sleep on VRR. It was, for the longest time, one of the biggest advantages to gaming on PC.

The PS5 support is 48Hz-120Hz, Xbox Series is 30Hz-120Hz. Just remember: HDMI 2.1. The inZone M9 II also supports ALLM (Auto Low Latency Mode). So you get Full Array Local Dimming packaged in with all of those other goodies!
 

Banjo64

cumsessed
Gt92LM2.png
@kevboard if the manual says adaptive sync over HDMI, even though it’s only HDMI 2.0, am I correct in thinking that’s confirmation that it’ll be VRR compatible with PS5?
 

HeWhoWalks

Gold Member
Gt92LM2.png
@kevboard if the manual says adaptive sync over HDMI, even though it’s only HDMI 2.0, am I correct in thinking that’s confirmation that it’ll be VRR compatible with PS5?
Nope. 2.1 is essential for VRR on PS5. 2.0 can carry the 120Hz signal, but lacks the bandwidth for VRR on the console. Xbox Series X has this advantage over both the PS 5 and Pro as it works over 2.0.
 
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Banjo64

cumsessed
Nope. 2.1 is essential for VRR on PS5. 2.0 can carry the 120Hz signal, but lacks the bandwidth for VRR on the console. Xbox Series X has this advantage over both the PS 5 and Pro as it works over 2.0.
Thank you bud - no idea how Xbox can do it so simply when it’s a bit of a mess on PS but hey ho.
 
I did when I burrowed my friend's PS5 to play Ratchet and Clank Rift Apart and Stellar Blade. I don't have a tv so had to plug it into my 1080P monitor.
 

Sleepwalker

Member
Alienware QD-OLED ADW something, its 34 inches ultrawide. I wouldnt recommend it, the PS5 doesnt support UW so it has black bars but its the monitor I use for my PC and it doubles down for my standard PS5. (I have a ps5 pro that i use on my tv)
 
If so, which monitor do you use?

I’m interested in a PS5 for Apex, Rocket League and eFootball.

The way I see it;

1080p 24 inch - most PS5 games that have a 120fps mode operate at 1080p, including Apex.

1440p 24 inch (AOC q24g2a/bk) - apparently a belting monitor with tight PPI but the way PS5 downsampling works confuses me. I’ve read that it can downsample but VRR doesn’t work in 1440p mode?

Can anyone help me out here please. I’m happy with 60fps on FPS games as long as they’d be running at 4k downsampled to 1440p.
I go back and forth occasionally between my LG C2 and my KTC OLED (27"/1440p/240hz) though mainly on the TV.

I love my monitor because at the time it was the cheapest OLED monitor at $500 on Amazon. It has USB C with 90w power delivery, 2 5w speakers so the audio isn't shit (I refuse to have speakers on my desk and don't want to be forced to use headphones so I much prefer having speakers on a monitor). Now I wouldn't suggest it though because there are other OLED monitors at this price range from bigger brands (KTC uses the same panels as everybody else). At the time it was $500 vs $900-1200 but now it's different.

I've been thinking about buying one of the Alienware 4K OLEDs though. Either the 27 or 32.

Are you the guy with the ultra minimalist setup?
 
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Banjo64

cumsessed
I go back and forth occasionally between my LG C2 and my KTC OLED (27"/1440p/240hz) though mainly on the TV.

I love my monitor because at the time it was the cheapest OLED monitor at $500 on Amazon. It has USB C with 90w power delivery, 2 5w speakers so the audio isn't shit (I refuse to have speakers on my desk and don't want to be forced to use headphones so I much prefer having speakers on a monitor). Now I wouldn't suggest it though because there are other OLED monitors at this price range from bigger brands (KTC uses the same panels as everybody else). At the time it was $500 vs $900-1200 but now it's different.

I've been thinking about buying one of the Alienware 4K OLEDs though. Either the 27 or 32.

Are you the guy with the ultra minimalist setup?
I’d love an Oled monitor but considering I’m only planning on playing Apex, Rocket League, eFootball and eventually GTA 6 IPS will do. Like you, I also need speakers to be built in.

Yes that’s me. The monitor I’m going for is the 1440p version of the 1080p monitor I owned a while ago;

6NWSj2z.jpg


That was my set up at the time, this time around I’m going to slap some black plates on the PS5 and just have the PS5 and monitor on the desk.
 

kevboard

Member
Nope. 2.1 is essential for VRR on PS5. 2.0 can carry the 120Hz signal, but lacks the bandwidth for VRR on the console. Xbox Series X has this advantage over both the PS 5 and Pro as it works over 2.0.

basically all of what you said is incorrect.

1: HDMI 2.0 supports VRR. I had a Samsung HDMI 2.0 TV that supported it. it was an optional feature since 2.0

2: VRR has very little to do with bandwidth

3: the PS5 works over 2.0 (again source, I used it on my old Samsung before I got my OLED)

the difference between the PS5 and the Xbox One S/X and Series X/S is that the Xbox systems support Freesync while the PS5 doesn't. and there were more 2.0 freesync TVs out there than HDMI VRR ones.
 

Banjo64

cumsessed
basically all of what you said is incorrect.

1: HDMI 2.0 supports VRR. I had a Samsung HDMI 2.0 TV that supported it. it was an optional feature since 2.0

2: VRR has very little to do with bandwidth

3: the PS5 works over 2.0 (again source, I used it on my old Samsung before I got my OLED)

the difference between the PS5 and the Xbox One S/X and Series X/S is that the Xbox systems support Freesync while the PS5 doesn't. and there were more 2.0 freesync TVs out there than HDMI VRR ones.
The manual for the monitor I want states ‘adaptive sync over HDMI/DP’ - seems like it’d be VRR PS5 compatible then.
 

kevboard

Member
The manual for the monitor I want states ‘adaptive sync over HDMI/DP’ - seems like it’d be VRR PS5 compatible then.

uhhhhh maybe. could also mean it supports Freesync or Gsync over HDMI, which wouldn't work with the PS5
 
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I’d love an Oled monitor but considering I’m only planning on playing Apex, Rocket League, eFootball and eventually GTA 6 IPS will do. Like you, I also need speakers to be built in.

Yes that’s me. The monitor I’m going for is the 1440p version of the 1080p monitor I owned a while ago;

6NWSj2z.jpg


That was my set up at the time, this time around I’m going to slap some black plates on the PS5 and just have the PS5 and monitor on the desk.
Nice.

What's the cost on that monitor you are looking at?
 

Banjo64

cumsessed
Nice.

What's the cost on that monitor you are looking at?
£189 - looking online it appears as though it’s only available in Europe.

24 inch at 1440p is supposed to provide a really clear image due to the pixel density. I only have a small desk so really keen to avoid a 27 inch one.
 

yamaci17

Gold Member
£189 - looking online it appears as though it’s only available in Europe.

24 inch at 1440p is supposed to provide a really clear image due to the pixel density. I only have a small desk so really keen to avoid a 27 inch one.
if you're fine with 24 inch, go for 24 inch

4k downsampling looks amazing on 24 inch screens
 
£189 - looking online it appears as though it’s only available in Europe.

24 inch at 1440p is supposed to provide a really clear image due to the pixel density. I only have a small desk so really keen to avoid a 27 inch one.
I think 1440p looks great at 27" which is what I have so I imagine that it looks amazing at 24". Based off of your desk I think 24" is great.
 

HeWhoWalks

Gold Member
basically all of what you said is incorrect.

1: HDMI 2.0 supports VRR. I had a Samsung HDMI 2.0 TV that supported it. it was an optional feature since 2.0

2: VRR has very little to do with bandwidth

3: the PS5 works over 2.0 (again source, I used it on my old Samsung before I got my OLED)

the difference between the PS5 and the Xbox One S/X and Series X/S is that the Xbox systems support Freesync while the PS5 doesn't. and there were more 2.0 freesync TVs out there than HDMI VRR ones.
If there are HDMI 2.0 monitors that work in VRR with PS5, I've yet to see them. I had two and neither worked (on either the PS5 nor the Pro), which is why I upgraded. Also, bandwidth definitely plays a role regarding 2.0 vs 2.1.

Edit: Digital Foundry explains some stuff best here.

PlayStation Blog says some stuff here. I don't see Sony saying that VRR + HDMI 2.0 will work together. As they put it: "VRR will automatically be enabled for supported games if your PS5 console is connected to an HDMI 2.1 VRR-compatible TV or PC monitor".

I guess in fairness to you, it may very well work over 2.0, but I'm not seeing that stated anywhere.
 
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HeWhoWalks

Gold Member
The manual for the monitor I want states ‘adaptive sync over HDMI/DP’ - seems like it’d be VRR PS5 compatible then.
If it works, I'll be impressed. Otherwise, I've yet to see/use an HDMI 2.0 driven monitor (meaning no 2.1 ports at all) that worked with PS5 in VRR.
 
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