does Goldeneye (n64) still have the best level design ever in a console fps? yes.

vortal_pic_55715.jpg





maybe someone else has some other pics, but even without pics it is clear: goldeneye had awesome single AND multiplayer level design. i remember knowing all the levels by heart in multiplayer, and so did all my buddies with the game. made the games more intense. so many classic shootouts in the bathroom stalls and so on :lol


but i believe this was and still is the best level design ever. halo/2 and time splitters also have great level design, but goldeneye takes the cake
 
I remember quite a few dead ends in Goldeneye's multiplayer levels (the ones based on the single player maps anyway). It wasn't anything special, really.
 
m0dus said:
Do people on the GAF still make all-encompassing generalizations based on opinions, without a shred of critical or factual evidence? Yes. :lol



Just kidding. :) Goldeneye is a classic, however it really doesn't compare to more of the modern fps's out these days. Nostalgia is a big part of people's contention about how "nothing has beat this game yet!" or the like. Look at it this way: if Halo 2 or Timesplitters had been released at the same time, using similar technology, it becomes a clearer distinction. Vehicles would have made a huge difference too, come to think of it.

That about sums it up.

Goldeneye simply does not stand up to FPS titles of today, but it was certianly an important milestone.
 
Dark10x

Can you clear out your private message folders a little? I'm trying to send you something but it tells me you can't accept messages at the moment.
 
m0dus said:
Just kidding. :) Goldeneye is a classic, however it really doesn't compare to more of the modern fps's out these days. Nostalgia is a big part of people's contention about how "nothing has beat this game yet!" or the like. Look at it this way: if Halo 2 or Timesplitters had been released at the same time, using similar technology, it becomes a clearer distinction. Vehicles would have made a huge difference too, come to think of it.

IAWTP
 
Golden Eye was trumped years ago by the same company when Perfect Dark hit.
This Golden Eye being the best shit is ridiculous it was great and still is but nearly all fps shit on it today.
It's sad however that you can shoot locks of in that ancient game this should of evolved more so on other games by now.
I'm happy if you can break glass on a fps
 
trippingmartian said:
Doom disagrees.

boxshot-doom-ultimate.jpg

The keyword here is "console." :)

I guess you could say Goldeneye still has good level design for a console FPS, but that's only because you can count all the good ones on one hand.
 
I agree .. Goldeneye can't be beat. Perfect Dar kdidn't beat it, I don't think anything has. I hate sci-fi world games .. their so generic and cliched ... thats why I didn't like Perfect Dark as much. It was really generic and the whole story was stupid.
 
well perfect dark had better weapons with 2 settings a piece. Better game play with blood bullet wounds. I found it much more immersive with awsome bots.
It built upon an already great game and made it better.
It's all a matter of opinion ultimatimatly, however vast improvements were made especially in single player.
I two usually hate sci fi themed worlds but that game ruled except for the last few levels.
 
KiNeSiS said:
well perfect dark had better weapons with 2 settings a piece. Better game play with blood bullet wounds. I found it much more immersive with awsome bots.
It built upon an already great game and made it better.
Yes, yes, yes, and yes... but no stall doors!?
 
I guarantee this is because of nostalgia, but the Facility, (felicity) is still my favorite map from any console FPS.
 
Great level design but omgwtf!! the controls didn't support dual analog well at all.

I'd play this again with an emulator if it could support mouse and keyboard well, the breaking point is that the controls change when you hit zoom/target button, darnit!
 
Bog said:
I don't mind being alone in thinking GE was a giant piece of shit.

Oh, you're not alone. I hate the game.

border said:
Dark10x

Can you clear out your private message folders a little? I'm trying to send you something but it tells me you can't accept messages at the moment.

OK, it's cleared out.
 
Yeah, I'm going to have to agree. Goldeneye hasn't been beat in terms of pure classic fun. Technically, sure, it's been destroyed. Fun? No.
 
Mercurial said:
Yeah, I'm going to have to agree. Goldeneye hasn't been beat in terms of pure classic fun. Technically, sure, it's been destroyed. Fun? No.
Agreed, it's still the best FPS ever for that reason, it's the most fun.
 
Mercurial said:
Yeah, I'm going to have to agree. Goldeneye hasn't been beat in terms of pure classic fun. Technically, sure, it's been destroyed. Fun? No.

The other day, someone commented that they had only played Half-Life last year. Their claim was that the game simply wasn't very fun and was very over-hyped. When most of us played it in 1998, it was unlike anything else out there. We can still enjoy the game today, however, due in part to the fond memories that were forged as we made our way through the game.

I feel that Goldeneye must be the same. I did not play Goldeneye until early 1999, directly after finishing Half-Life and Thief. I did play through the game, and my opinion was that the game simply wasn't very fun. I didn't enjoy the combat at all, the level design did NOTHING for me, and the overall game experience felt like an ATTEMPT at something much greater. I also felt that it was massively over-hyped...

My thoughts on GE and those other thoughts on HL were based on experience with the games well after their release dates. Without nostalgia to back it up, the games just didn't seem of as high quality.
 
It's got the best levels in any FPS I've played. I read that the guy who designed them didn't even know about the missions or anything - he just made big interesting, realistic places and the missions were designed around the levels (I'm sure most games do it the other way around). That's why you get all the cool little extra places that you don't really have to go to.
 
dark10x said:
The other day, someone commented that they had only played Half-Life last year. Their claim was that the game simply wasn't very fun and was very over-hyped. When most of us played it in 1998, it was unlike anything else out there. We can still enjoy the game today, however, due in part to the fond memories that were forged as we made our way through the game.

I feel that Goldeneye must be the same. I did not play Goldeneye until early 1999, directly after finishing Half-Life and Thief. I did play through the game, and my opinion was that the game simply wasn't very fun. I didn't enjoy the combat at all, the level design did NOTHING for me, and the overall game experience felt like an ATTEMPT at something much greater. I also felt that it was massively over-hyped...

My thoughts on GE and those other thoughts on HL were based on experience with the games well after their release dates. Without nostalgia to back it up, the games just didn't seem of as high quality.
I didn't own an N64 until 2000, and I didn't play Goldeneye til 2001, and Goldeneye still impressed the hell out of me then when I first played it, hell, I still play it, and it's the same damn game it was back when it came out, jesus, since when do games get worse with age? Stop making excuses and just accept the fact that many people love the game Goldeneye :P
 
I can't think of a console FPS I've enjoyed more to this day than Goldeneye for N64. There are probably about 10 PC ones that I enjoyed more, but that's not a fair comparison.
 
It may look awful now, but Golden Eye looked great in 1997. Bought it for XMas '97 and played it for months. Along with the Star Fox 64, the best N64 game hands down.
 
I played GE recently too. It's still good.

The thing I really like about GE is it's pace. No other game has it's feel and speed. It's really slow and battles drag on, but that's a GOOD thing. In every other FPS you never really have shoot outs. Everything happens so fast. You get into a gun battle and it's over before you know it.

The one player game follows the movie well and I love the obectives. I don't think any other FPS has matched them. It's especially cool how they change based on the difficulty.


I played Half-Life for the first time last year. I thought it was really good, but the thing I found the most overhyped was the story. There wasn't much of one. There were cinematic moments, but not much of an actual plot to follow. The whole game is pretty much just escaping, until the alien world parts at the end.
 
I absolutely loved the sense of stealth, depth and variety GE had while maintaining a sense of simplicity in its gameplay. I haven't played it in years, but I must've rented Goldeneye literally a dozen times.

And playing that Facility mp3 really brings back some memories. Ahh, nostalgia....
 
I loved GE - the big thing for me was how the level changed with difficult , with the objectives often changing how you'd go about the levels.
 
demon said:
I absolutely loved the sense of stealth, depth and variety GE had while maintaining a sense of simplicity in its gameplay. I haven't played it in years, but I must've rented Goldeneye literally a dozen times.

And playing that Facility mp3 really brings back some memories. Ahh, nostalgia....

Me too. The game was very fun, and the multiplayer was the best I'd ever played on a console. I'm jamming to that mp3 as we speak. Brings back alot of memories. :)
 
Grubdog said:
I didn't own an N64 until 2000, and I didn't play Goldeneye til 2001, and Goldeneye still impressed the hell out of me then when I first played it, hell, I still play it, and it's the same damn game it was back when it came out, jesus, since when do games get worse with age? Stop making excuses and just accept the fact that many people love the game Goldeneye :P

Games DO get worse with age, though. Or at least our perspective changes enough that we can't enjoy older titles...

I sure as hell can't stand to go back and play old 3D titles running at 10 fps.

I know people love the game, but I'm sick of all these crazy claims that go along with that love. The title of this thread is a great example...

Drives me crazy. :)
 
dark10x said:
Games DO get worse with age, though. Or at least our perspective changes enough that we can't enjoy older titles...

I sure as hell can't stand to go back and play old 3D titles running at 10 fps.

I know people love the game, but I'm sick of all these crazy claims that go along with that love. The title of this thread is a great example...

Drives me crazy. :)


he's talking strictly about level design though. I don't see why an older game still can't have top of the line gameplay and things like level design despite ancient graphics and framerate. Its really not that much of a stretch.
 
You've fought this fight too many times though. GE is just one of those games that people will always make threads like this about. I can accept that it hits that chord with them, I played it plenty in the past. I couldn't care less about it now. It seems to hold a special place for people who don't really play shooters (and for some that do of course).
 
Ninja Scooter said:
he's talking strictly about level design though. I don't see why an older game still can't have top of the line gameplay and things like level design despite ancient graphics and framerate. Its really not that much of a stretch.

Yes, I didn't suggest that ALL games age badly. The previous poster seemed to suggest that games, in general, don't become "poor" over time and I disagree. SOME games age very well, while others don't at all.

Super Mario World plays beautifully...while Stunt Race FX is an absolute nightmare to play anymore.

In 1998, I thought Goldeneye's gameplay and general design was pretty poor (but clearly contributed to the genre), but in 2004 I really do think it's a bad game. I actually replayed it from start to finish this past Spring due to an argument (I wanted to have a recent experience with it). Some of the levels are absolutely junk.

Super Mario 64 was a freaking N64 launch title and I believe that it plays very very well still today. Cruisin USA, however, is an unplayable mess. Some games age well, others don't. GE has probably aged better than a lot of titles, but I honestly just never enjoyed it and always felt that it was very limited by the hardware.

Let's not argue anymore, though. I don't feel like getting into this. I know most people love their Goldeneye. That's fine, go for it. Musashi's right, I've fought this damn fight too many times and there really is no point. It will continue to irk me when wild claims about its quality show up, but I can't do anything about it. So, I'll just stop. :)
 
Goldeneye 007 is my favorite FPS of all time.

I've played a lot of games that people have recommended over the years. I've found some to be enjoyable (Half-Life and Halo for instance). But they're not even the same kind of game Goldeneye was. They're different and play differently with different emphases. Even the games people have recommended that are similar to Goldeneye (Perfect Dark and NOLF series) weren't as enjoyable to me.

Those who claim it's only nostalgia really don't know what they're talking about. Multiplayer FPS can be done on par, and for deathmatch it's one of the better if not one of the best ones out there. But as far as one player, there's very few FPS that are actually similar in gameplay and in that sub-genre, I feel GE007 has not been surpassed.
 
Personally I could care less whether it had the best level design or whatever. It's the point that it hits a nerve in almost everyone's lives that owned a N64 when it was released. Many reviewers adored the shit out of, those same guys that adored the shit out of Half-Life/2, Quake 2, Doom 3 and Halo/2 recently.

I literally wasted hours away playing it, fiddling around, multiplaying with my brother. I do the same thing with Pro Evo Soccer. Does that mean that it sucks because it doesn't have full licenses like FIFA does? No because it's all about gameplay. Something that GoldenEye had in trump cards back when it was released. Call it nostalgia if you want but it definitely kicked arse and still does if you're able to stomach those fuzzy graphics and disjointed models.
 
The only level where the the graphics get in the way of the gameplay is the one where you meet Valentin. Poor, poor samey textures and almost non existent geometry are awful.

But other than that, GE's design is still fabulous.
 
I didn't have a machine capable of playing Quake when Goldeneye hit, so I enjoyed the hell out of it at the time. Can't bring myself to play it today, though.
 
I most definitley agree with this post.

The game is LEGENDARY and still unsurpassed in level design, atmosphere and FUN to this very day!
 
Top Bottom