I usually try to do the righteous thing in games. My first playthrough with most games I try to "do the right thing." Now whether that's because of my lingering, repressed Christian morality, or whether it's because I've been conditioned into what's right and wrong from some social influence, or because we all have the capacity for right and wrong without morality, or what have you, who knows.
But, yeah, I usually try to do the right thing whatever that means for me. If the game gives me the choice, I take the stealthy, less violent, 'sleep dart' approach (Dishonored).
I felt deeply uncomfortable in the GTAV water-boarding mission, for instance. And it's phooey if someone says, "But you don't mind running down 1,000 civlians while cruising around!" No, I don't, because the 1,000 civilians are treated no differently than street lamps in the game. You hit them, you drive away, they disappear, you drive back 5minutes later and they're back up (street lamps or people). The water boarding mission was way too personal, and what I hate was that you -- the player -- know that what your character is doing is the wrong thing, but to progress in the game, you have to do it. I thought it sucked, and Rockstar's snarky reasoning behind the mission is bull shit. Waterboarding the poor sap who you know is not guilty and who you know is not giving you any real information, while the game forces you to torture him as he pleads for you to stop, is not the same as magically-spawning maniacal cookie-cutter cop NPCs who spawn on the top of mountains and drive off of cliffs trying to kill you.
While playing that mission I sat there and said, "I don't want to do this and I'm not enjoying it." But, I think part of Rockstar makes games for their players to enjoy and then the other part of Rockstar makes games for themselves to enjoy making their players uncomfortable.
On second playthrough of a game I might go through and "be the bad guy," but kinda rarely. I did that in Dishonored 2 mostly just to experience how the game changes, but still felt myself putting hapless guards to sleep instead of kill them. I actually felt bad at one point, I killed a guard who was asleep in one of those missions, and then found a note to his family about how he'd be home for the holidays and he couldn't wait to see them or something. I, honestly, felt bad about it...
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About this site, I don't have a problem with it analyzing, critiquing, and giving guidance to players who enjoy games but may have different moral or religious sensibilities than I do. Not all religious people are gay-hating, intolerant hypocrites. Some may feel very strongly about swearing or cussing, but not have a problem with using a digital-Uzi on hordes of unsuspecting digital humanoids. Without clicking much around the site, I don't have a problem with a site that guides people on what they may want to avoid.