PhaseJump
Banned
Sega's been restructured a million times and the need to showcase a platform died. Their talent all aged out to retirement, bit the dust, or outright left to be useless somewhere else after PS3/360
Home ports of Final Showdown was a graphical downgrade and a vehicle for experimental DLC packs at the mobile gaming focused, trash peddling version of Sega Sammy from a decade ago.
Ultimate Showdown was a butchered, broken, training-wheels piece of shit for RGG studios to figure out how to feed the beast during Sega's 60th anniversary, while they were outsourcing IP to better indie developers, trying to celebrate the Mini console nostalgia craze.
Nobody outside of Japan gives a shit. Sega doesn't give a shit or knows what they're doing. At least they're not trying to pitch Fog gaming bullshit. They are glorified fodder for Xbox to consume and revive or shutter while assessing the value of hedgehog merchandise. Weeaboos will cry for blood the day Atlus goes with them, if ever; because Atlus, fucking ATLUS carries more pull as a brand now.
All of this considering that the fighting game scene has been buried by remasters, ports, and other bullshit nobody cares about. Street Fighter 4 popularity brought it back as a fluke. Xbox brought KI back and couldn't get people interested with a million ways to get into it that cost next to nothing, despite having the best 2D fighting game in years. Smash players are their own breed of special, and they stick to mods on dead platforms.
Virtua Fighter 6 needs to be perfection, and could easily get there if only following through with Final Showdown's mechanics, 4Evo or 5 Online's quest mode, and netcode or match making that actually functions upon release.. Throwing it on all platforms, including Steam and letting users generate cosmetic content would easily make Sega money.
Home ports of Final Showdown was a graphical downgrade and a vehicle for experimental DLC packs at the mobile gaming focused, trash peddling version of Sega Sammy from a decade ago.
Ultimate Showdown was a butchered, broken, training-wheels piece of shit for RGG studios to figure out how to feed the beast during Sega's 60th anniversary, while they were outsourcing IP to better indie developers, trying to celebrate the Mini console nostalgia craze.
Nobody outside of Japan gives a shit. Sega doesn't give a shit or knows what they're doing. At least they're not trying to pitch Fog gaming bullshit. They are glorified fodder for Xbox to consume and revive or shutter while assessing the value of hedgehog merchandise. Weeaboos will cry for blood the day Atlus goes with them, if ever; because Atlus, fucking ATLUS carries more pull as a brand now.
All of this considering that the fighting game scene has been buried by remasters, ports, and other bullshit nobody cares about. Street Fighter 4 popularity brought it back as a fluke. Xbox brought KI back and couldn't get people interested with a million ways to get into it that cost next to nothing, despite having the best 2D fighting game in years. Smash players are their own breed of special, and they stick to mods on dead platforms.
Virtua Fighter 6 needs to be perfection, and could easily get there if only following through with Final Showdown's mechanics, 4Evo or 5 Online's quest mode, and netcode or match making that actually functions upon release.. Throwing it on all platforms, including Steam and letting users generate cosmetic content would easily make Sega money.
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