Holy Crap!!Gamecube BBA support: Gamecube games supporting online mode using Nintendo's BBA (ethernet adapter) can now be played online on Dolphin. This includes Mario Kart: Double Dash 8 players mode support, as well as Phantasy Star Online.
Come to Papa, Odama!!Gamecube microphone support: The 6 Gamecube games using a microphone (Mario Party 5/6 for example) can now use your system configured microphone to get audio input.
Yes!! I thought they were against doing this, makes my life so much easier now!WBFS support: If you dumped your games as WBFS files in order to play your dumps on a real Wii, you can now use the same WBFS files on Dolphin. WBFS includes features such as compression and splitted files (to avoid the FAT32 4GB file size limit).
WOW!! That must have required considerable effort!Free replacement for the DSP LLE ROMs: DSP LLE normally requires you to dump ROMs from your real Wii. This free replacement, while working only with some Mario and Zelda games, removes this requirement.
Dem Bongos!!TAS and recording improvements: Read only mode, better determinism, more checks to avoid using wrong settings or wrong version of a game when playing back a movie, bongo recording support.
I Said God Damn!!Improvements to the custom textures feature: Improved stability, added support for custom mipmaps, removed texture size limit.
Shit yes.
My zelda crashes with this dolphin version and the settings you mentioned.
I get the error:
Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 50d71f2e
Fault Module Name: d3dcompiler_43.dll
After trying to go to the twilight/silent realm.
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THIS CHANGES EVERYTHING
No more audio clicking and noise for me YES
WHAAAAAAAAAAAAT?! Broadband Adapter!? WHAAOETSOEJGSeeesjfsefjsefs
Does that mean you can play on PSO schthack off Dolphin?
YES
I'm in for some games when I get home in a few days.![]()
Need more details about how this works. Time to start checking their forums!
GAF KIRBY AIR RIDE TOURNAMENT WHEN?
I got Schthack private server to work on Dolphin thanks to 3.5.
Video of it working. Check it out!
Welcome to the first ever widescreen PSO.
Yeah, I plan to use an MLG 360 controller for Galaxy 2 as I can't stand motion controls myself. Dolphin is an answer to my prayers for a lot of Wii games.
That's on my list (as well as DKCR) too. I hate waggling, but aiming isn't too bad. I'm curious to see how MP3, RE4 and S&P2 are with a KB/M though.
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Need more details about how this works. Time to start checking their forums!
GAF KIRBY AIR RIDE TOURNAMENT WHEN?
YES! With WBFS I can finally run Skyward Sword! And it runs perfectly at 30fps, only noticed a little slowdown during part of a cutscene/dialog.
Any tips to get Super Mario Galaxy running smoothly? Runs at around 30fps for me.
Nope, you still need LLE.Do the music in the Galaxy games loop properly now?
I don't think so. It's just that for some reason Dolphin wouldn't run the ISO that I converted it to, but 3.5 runs the WBFS just fine.Cuban Legend said:what advantages are there in WBFS over NTFS? Any performance benefits or differences?
You mean having a drive formatted to WBFS? I think that's an outdated process, and it pretty much makes your drive useless for anything other than Wii games.What advantages are there in WBFS over NTFS? Any performance benefits or differences?
I got Schthack private server to work on Dolphin thanks to 3.5.
Video of it working. Check it out!
Welcome to the first ever widescreen PSO.
When I load up Goldeneye 007, it would recognize any of my controllers. I get to the menu where it says "press any button", but nothing happens. The game is still running fine, but no button input does anything. Tried switching to player 2, still nothing.
Any help?
Worked! Thank you very much. Makes sense actually since SSBrawl would make me player 2, with a non-existant player 1 connected. Guess that was the GC controller.I remember this being a bit fiddly. Have you got Dolphin set to register both a GameCube controller and Wii Remote? I think you have to make sure your GameCube port settings are all set to empty.
PSO:BB has had a widescreen client for ages =P
Dat crippling FPS![]()
Can anybody tell me if I can join these servers with 1&2+? I only have this version...
I heard the best version for online was 1&2 (not plus). Are they sharing the same servers?
Primary Domain: 96.31.74.190
Secondary Domain: 65.12.199.46
I finally got a control set up for Metroid Other M that works pretty much perfectly. In fact, this is so much better than what was on Wii, I'll never go back and play it like that again. Anyway, I'm new to Dolphin, but I searched high and low on the web for any type of controller mapping and couldn't find anything. It might be helpful to others if a mod added this to the Other M Guide.
Anyway, here's my config. I'm using a wired Xbox 360 controller and strictly changing the Wii controller settings in Dolphin. This set-up closest resembles Resident Evil 4 on GC/PS2 imo.
* Note - I have the "IR" inverted so when holding down the left trigger the first person view is inverted. If you want it normal, just program your left analog stick normally.
To program hide (emulating your Wii remote aiming at the screen) ->Right click "Hide" tab -> In new window, highlight "Trigger L" -> Click "! Not" -> Selection should be "!Trigger L" -> Click "OK"
I also have the Y button on the 360 pad emulating holding your Wii Remote vertically, so holding Y+A will reload your missiles.
The end result: third person/first person
Left analog stick = movement/aiming
X = shoot
A= jump
B = morph ball/missiles
Y = emulates holding the Wii remote vertically - holding Y+A reloads missiles
Start = +
Select = -
Left Trigger = enters first person mode
Right Trigger = first person lock on
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that's a nice setup you have there for Other M controls. I'll be sure to try that myself.
Sorry to nitpick, but just wanted to point out that technically I think the 'hide' function in Dolphin is basically the same as blocking the wiimote's camera with your hand, so the sensor bar isn't visible. At least that's how I understand it, otherwise your controls wouldn't make sense.
As soon as you press L trigger, it's as if you're uncovering the camera, which has the same effect as turning the wiimote to face the sensor bar.
Potentially stupid question:
I have a Wii U. (And a Wii in a box in the closet)
Is there any way for me to transfer saves back and forth from Wii U to
Dolphin and back again?
Thanks!
Also, is there any reason a wireless Xbox controller wouldn't work the same as a wired one? I see most people have wired controllers.
Dolphin has a built-in converter.
Open Dolphin, go to Tools->Wii Save Import and select the data.bin file (contained in the ZIP archive you attached). All of its files will be extracted to the game save folder.
Which isn't being sold separately any more, so people aren't using the controller they got with their Xbox on the PC. Also, I seem to remember some games having problems with the wireless version that wouldn't occur with the wired one, for whatever reason.As for the second part, I believe most people have the wired pad because it's plug and play via usb whereas the wireless one needs a separate bluetooth receiver for your pc.
anyone have config for Skies of Arcadia Legends? Im getting terrible framerate here.
Potentially stupid question:
I have a Wii U. (And a Wii in a box in the closet)
Is there any way for me to transfer saves back and forth from Wii U to
Dolphin and back again?
Thanks!
Also, is there any reason a wireless Xbox controller wouldn't work the same as a wired one? I see most people have wired controllers.
Yes, this is exactly right. I just put "emulating your Wii remote aiming at the screen" to help noobs like me better understand. My config is emulating the Wii remote being vertical instead of sideways which is why the d-pad looks off. In other words, I programmed right for up and down for right but it comes out perfectly in game.
I'm having so much fun now playing this again. It's a damn shame the didn't use the nun-chuck in it to begin with, but these controls make it so much more playable. I also lowered the resolution to 720p and I'm getting a lot better performance. There's still some occasional slowdown, particularly when saving, but lowering the resolution helps a lot. This really makes me want to build a HTPC now. Anyway, I thought I'd share some screen shots as well. I really love the way this game looks now!
How well does the IR joystick emulation work? Does it look like Goldeneye N64 aiming? Or does it somehow keep the reticle locked in the center of the screen?
The pointer resets itself back to the center mirroring the joystick itself. I imagine you could try mimicking one that stays around wherever it stops by using another program to have the joystick move your computer cursor around and set the pointer as the cursor.
Is it me or the anti-aliasing options in the OGL/DX11 render modes doesn't actually works? I'm not talking about visuals only but it seems like there are no hit in performance either regardless of the AA type I chose, SSAAx4(DX9) is very noticeable however.