Any idea on how I can use SweetFX with dolphin? I'm using the configurator btw.
Firstly, are you using 32-bit Dolphin? It won't work with the 64-bit version.
Other than that, just add Dolphin.exe like any other 32-bit game.
Any idea on how I can use SweetFX with dolphin? I'm using the configurator btw.
Firstly, are you using 32-bit Dolphin? It won't work with the 64-bit version.
Other than that, just add Dolphin.exe like any other 32-bit game.
What? I've been able to use RadeonPro to apply sweetFX to x64 dolphin.
Whoa can you explain a bit more about that? o.o
I add the exe to RadeonPro, enable SweetFX and use whatever settings I want, then run Dolphin. If you close a game though and want to play another one, you need to close dolphin and re-open it if you want to have sweetFX work on another game.
so, i bought super mario Galaxy 1-2
what the best configuration for both games ?
is it better on the xbox 360 controller or wii mote ?
i am playing on my laptop msi ge60
cpu: i7 3630QM 2.4 GHz
GPU: Geforce 660m GTX 2 GB
Ram: 8 GB DDR3 1600 MHz
putting the sensor on my laptop will be messy
Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP
HLE. If you get any issue, make sure the "DSP on dedicated thread" option is
disabled, and try setting framelimit to "Audio".
As a side effect, DSP HLE should not desync anymore (making it usable in
netplay and TAS) with AX games.
Does this mean than games that relied on LLE will work without problems on HLE now?Yay, the New AX HLE code has been merged into master:
http://code.google.com/p/dolphin-emu/source/detail?r=eb06c62a6e1f2c5b84a1a11cab269a5e81936f92
A Dolphin developer asks for donations to purchase a phone to develop Dolphin for Android devices. Dolphin will naturally be free to download. If you're interested, check out the forum thread on the Dolphin forums and chip in!
So i got Macbook Pro Retina as a gift this week, and i wonder why i can't run dolphin on max settings. Is the mac version not as good as the pc version? I have bootcamp, so can i run that version to the max settings?
So i got Macbook Pro Retina as a gift this week, and i wonder why i can't run dolphin on max settings. Is the mac version not as good as the pc version? I have bootcamp, so can i run that version to the max settings?
First the specs would be important to know.
I'm not honestly sure if the Mac version is worse... but in general it is. Top that off with the fact that MacOS lags behind in it's implementation of OpenGL (features Dolphin uses) and it very well might be.
The one with Intel Graphics or 650M? Also it's obviously not going to render at full Retina resolution very well.
I'm looking for a laptop to run most games on High to Ultra and also looking to play Wii and Ps2 games on the emulators HD with some bells and whistles.
As Budget I'm looking around $1000-$2000. I'm not the best noticing differences between some computers with the Graphic Cards and the Processors (Its a bit confusing at times) which is why Im asking around here.
EDIT: I'm From Puerto Rico btw don't know if that changes much.
I'm eyeing this
MSI GT Series GT70
iBUYPOWER Gamer Valkyrie
This one seems like overkill tho.
ASUS G75VX
Wanted to check if it is now posdible to play Tein Snakes without audio problems?
Also, are there HD texture packs for Wii Pikmin 1/2?
Does this mean than games that relied on LLE will work without problems on HLE now?
The latest versions should boot the launcher fine now without the need of dol swapping.I'm trying to get Metroid Prime Trilogy working in Dolphin, is there anything I should know? I heard most of the issues have been solved, but when I launched it, I froze upon loading MP1 new game. Maybe It's my version of Dolphin... I'm gonna download the latest version tomorrow, but I thought it'd be nice if I knew what to expect. I also heard there was some microstuttering... Hopefully not anymore...
F-Zero GX is a really demanding game, so you need a decent build to run it at its full 60FPS.Is there a consensus on what the fastest build is currently? If it'd run F Zero GX without hiccups, that'd be a plus![]()
Obviously. LLE is still (much) more demanding.Yeah I'd like to know this as well.
Is there a performance difference between this 'new' HLE and regular LLE?
The latest versions should boot the launcher fine now without the need of dol swapping.
What version did you try?
F-Zero GX is a really demanding game, so you need a decent build to run it at its full 60FPS.
There was a commit some time ago that really increased the performance in F-Zero GX, so try the latest build.
What are your specs?
Obviously. LLE is still (much) more demanding.
The new-ax-hle implementation is more demanding than the old HLE implementation due to it emulating the DSP more accurately. The old implementation was just a hacky mess.
A lot of issues have been resolved with the new implementation such as the music and audio in Tales of Symphonia for example.
Not everything will work without problems due to it still being a work in process, but most games should be playable if you can maintain the speed. I'd suggest using the OpenAL back-end if you're getting audio stuttering, etc, since it supports time-stretching.
So, running on windows would be best, i assume?
Is there a consensus on what the fastest build is currently? If it'd run F Zero GX without hiccups, that'd be a plus![]()
Since Dolphin only uses two cores (Does it? Because taskmanager is showing several cores being used )
Where can you download the latest version?The latest versions should boot the launcher fine now without the need of dol swapping.
Where can you download the latest version?
Thanks P.http://dolphin-emu.org/download/
Under Development Versions. Note that these are potentially less stable than the official releases. Right now the latest version is 3.5-1203.
If there isn't a cheat code floating around for disabling the GUI, you could try making the GUI textures transparent, Dolphin makes loading custom textures surprisingly easy. This may or may not work, some games just don't play nice with custom textures (looking at you Wind Waker).
I like the shot with the mirrored UI floating behind Leon, though. It's very meta. This is how it looks when a video game protagonist comes at you.
It's funny, whenever anyone brings up Dolphin's implementation of 3D Vision I feel so guilty, it's easily one of the most hacky things I've ever coded. The DirectX 9 plugin being marked as deprecated has seriously lifted a weight off my shoulders, because now I'm not meant to fix it.The forced 3D is probably one of my absolute favorite things about Dolphin, along side the freelook command.
The DirectX 9 plugin being marked as deprecated has seriously lifted a weight off my shoulders, because now I'm not meant to fix it.
Ohhh man, what exactly does that mean? Just no further developments on it? If you guys removed DX9 support, and thus 3D, I think I would cry. It works so astoundingly in so many games, and it combined with freelook makes an awesomely immersive experience exploring worlds in 3D.
I'm actually kind of against the DirectX 9 plugin being depreciated, but since I've only made maybe 4 or 5 commits I wouldn't have much say in that decision. But yeah it pretty much means that no new features will be targeted at the DirectX 9 plugin, I assume that the devs will try to keep it functional as long as possible but focus will be applied to the other plugins.
If the DirectX 9 plugin isn't kept functional, I may try to keep it working until the DX11 is up to the same compatibility as the DX9 plugin. Unfortunately, some of the Dolphin developers make changes that go so far above my head that I'm not sure I could stay up to date for long.
As a side note, I'm currently away from my main computer and have no 3D Vision capable equipment with me (on a AMD laptop) so I can't test if this still works but a while back the DirectX 11 plugin did work in 3D Vision without any hacks if I disabled my secondary monitor.
That's a shame. The difficult part for Nvidia is that as far as I know, windowed 3D support has to work via profiles and it's probably quite hard for them to keep up with the constant update cycle of an open project like Dolphin. The reason that the DX9 3D Vision hack works is that it forces Dolphin to run in "exclusive" full screen mode, which allows the Nvidia driver to more easily detect Dolphin. Honestly, I could probably make a similar hack for DX11 if the Nvidia driver works the same for DX11 applications...Yeah for a while that used to work on both DirectX 9 and 11, then around the beginning of the year it stopped working. It might have been a result of an Nvidia update.
I submitted a bug report about it but it hasn't been fixed. The weird thing is that on very rare, seemingly sporadic occasions, it will suddenly work again. One time, I launched a game without the 3D Vision toggle turned on in Dolphin, and it booted straight into 3D mode. I alt+tabbed out to make sure I didn't accidentally leave the option on, and Dolphin didn't crash/the option wasn't enabled.
It sucks that it doesn't seem to work like that anymore, but I'm more than happy with how it is now.
I've just bought a new laptop, and though in general it's pretty powerful I'm not sure if the cpu is fast enough. I know that Dolphin isn't as reliant on gpu's, but I'm also not sure that the one that came with mine is strong enough. Before I go ripping my discs, can someone tell me if it's worth it with this computer?
Core i7 3630QM 2.4GHz
16GB
GeForce 635M 2GB
That's a shame. The difficult part for Nvidia is that as far as I know, windowed 3D support has to work via profiles and it's probably quite hard for them to keep up with the constant update cycle of an open project like Dolphin. The reason that the DX9 3D Vision hack works is that it forces Dolphin to run in "exclusive" full screen mode, which allows the Nvidia driver to more easily detect Dolphin. Honestly, I could probably make a similar hack for DX11 if the Nvidia driver works the same for DX11 applications...
The ideal solution would be for Nvidia to allow non-Nvidia developers to create these profiles but it doesn't seem like that's likely to happen. I've asked on the forums but they only seemed interested in implementing it themselves, which is surprisingly nice of them, but it means that it'll break quite often.
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So uhh, anyone know how to disable the HUD in RE4 Wii edition?
You can emulate games perfectly with that CPU, but stuff like AA makes things a bit more complicate. I *think* I can run Super Mario Sunshine on 30 FPS with 2x AA with that CPU, but anything above that compromises the FPS.
I've just bought a new laptop, and though in general it's pretty powerful I'm not sure if the cpu is fast enough. I know that Dolphin isn't as reliant on gpu's, but I'm also not sure that the one that came with mine is strong enough. Before I go ripping my discs, can someone tell me if it's worth it with this computer?
Core i7 3630QM 2.4GHz
16GB
GeForce 635M 2GB
Intel is still better. I think it has to do with single-threaded performance being better.Don't wanna start a flame war with anyone but can anyone help me with AMD vs Intel? About to retire my old rig and in most PC games its give and take on who is faster so its mute. I do remember intel being faster in Dolphin (and PCSX2) but this was gosh 3 years ago.
So if i'm upgrading to I go AM3+ (steamroller is gonna be AM3+ right? so easy upgrade) or Haswel (Who knows about upgrades) if emulation the last concern