EatChildren said:Oh, and if anybody was wondering, I took a grand total of 1,781 screenshots during this playthrough, resulting in 10.3GB of data. I think I went mad with FRAPS. So, if anybody has any request for any extra shots from anywhere and any cut scene in the game, just let me know because I've probably got more of in the archive.
I don't know, doesn't it look kind of washed out in some shots? I don't know if that's openGL's fault or simply some game areas or other settings.Crunched said:These shots were all taking using OpenGL, 16x AF, 3x native resolution (1920x1584), and 16xQ CSAA. I have texture filtering forced, but don't know if that makes any difference here.
I'm using OpenGL because it seems to have the least amplified bloom out of all Dolphin's rendering options. Also good performance considering how good the IQ is.
The only washed out screen I'm seeing is the one on horseback. That was a screen transition. Everything else is identical to d3d9/11 except there seems to be less misaligned bloom. And I need to enable vsync through Dolphin since d3doverrider doesn't work. 3x native res and 16xQ CSAA also gives a cleaner picture than 3x res and 4x SSAA. Tested on both TP and WW. The only downside I've noticed (and this seems TP-specific) is that openGL seems to increase the prevalence or obviousness of texture seams.Tomodachi said:I don't know, doesn't it look kind of washed out in some shots? I don't know if that's openGL's fault or simply some game areas or other settings.
Yeah, that's probably it.Crunched said:Some of the lava dungeon is washed out too I guess, but that's because of the heat and bloom effect.
Same here, can't wait to find out! I've got it paid off already, should be amazing.Bit-Bit said:I hope that Skyward Sword will play on this. I'm buying the game for sure, but would love for my first play through of it to be in HD.
That's the bloom I'm trying to avoidTomodachi said:Yeah, that's probably it.
Weird.. I dont remember that location at allEatChildren said:
It's the fancy shop in Hyrule Castle Town before it gets renovated into Malo Mart. I don't think you can afford anything and you have to get your boots shined by a guy outside to get in.Kandinsky said:Weird.. I dont remember that location at all![]()
EatChildren said:What to play next, what to play next...
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Ohh interesting, thanks!.Barrow Roll said:It's the fancy shop in Hyrule Castle Town before it gets renovated into Malo Mart. I don't think you can afford anything and you have to get your boots shined by a guy outside to get in.
Use LLE.TouchMyBox said:How can someone play SMG2 on Dolphin when there is no (or very little) music?
You're missing out on 2/3 of the game.
says the guy who must have spent at least 10 hours ogling at the graphics at 2560x1440 music-less
nincompoop said:Use LLE.
Unfortunately, I'm 40 stars into SMG1 on Dolphin and I've been getting some severe framerate drops on occasion with LLE enabled (like down to 45 fps). The hub in particular gets pretty slow once you have a few grand stars.
Truth101 said:Dat Mario.
I really, really can't wait for a new 3D Mario on the Wii U.
Andrex said:SMG2 on Dolphin maxed out is exactly as good as I want a Mario game to look. I'm hoping they use the extra power for something else, like some insane ideas that require a lot of power.
Error Macro said:The levels won't have to be planetoids in space, they can be like SM64 and SMS. Which is exactly what I want--another game like SM64, or even Sunshine! Miyamoto won't let me down...
jediyoshi said:Rune Factory: Tides of Destiny
Locked at 30fps, haven't run into any problems so far
<snip>
Texture resolution could use a boost, but otherwise I agree: the Galaxy titles are damn fine looking games. They are the perfect imagining of 3D Mario for me.Andrex said:TBH I really don't see how much farther the visuals can be pushed. It'll look insanely good, heck the AA alone will make it look amazing... but I just can't see it being a huge jump.
SMG2 on Dolphin maxed out is exactly as good as I want a Mario game to look. I'm hoping they use the extra power for something else, like some insane ideas that require a lot of power.
I haven't heard of it before, but google says it was released today.Laughing Banana said:Wait the game is out already for the Wii....?
Looks great, I'd love to see comparison shots with the PS3 version. If the PS3 graphics are just simply upresed Wii ones, no better polys or textures, then I'd rather play it on Dolphin.jediyoshi said:Rune Factory: Tides of Destiny
Locked at 30fps, haven't run into any problems so far
Otrebor Nightmarecoat said:I wish for the day an emulator runs SMG 2 with good audio and a stable framerate.
I should be doing hw said:Looks great, I'd love to see comparison shots with the PS3 version. If the PS3 graphics are just simply upresed Wii ones, no better polys or textures, then I'd rather play it on Dolphin.
Gvaz said:The aspect ratio on that dolphin shot is wrong, but it looks like if the ign shot isn't completely shitty (which it seems it is) then the ps3 version has slightly higher texture assets.
Gvaz said:No i mean, it clearly looks stouter than the ps3 version.
Well yeah I was taking the perspective into consideration. Like look at his head/hair, his coat tails, etcjediyoshi said:That's a matter of perspective, they're not from identical frames in the cutscene. The shot from Dolphin is when the camera is rotated around more towards the back than from the side.
Andrex said:TBH I really don't see how much farther the visuals can be pushed. It'll look insanely good, heck the AA alone will make it look amazing... but I just can't see it being a huge jump.
SMG2 on Dolphin maxed out is exactly as good as I want a Mario game to look. I'm hoping they use the extra power for something else, like some insane ideas that require a lot of power.
This and the SMG2 boxart always send dirty thoughts into my head.EatChildren said:What to play next, what to play next...
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More can be done believe it or not.Andrex said:TBH I really don't see how much farther the visuals can be pushed. It'll look insanely good, heck the AA alone will make it look amazing... but I just can't see it being a huge jump.
SMG2 on Dolphin maxed out is exactly as good as I want a Mario game to look. I'm hoping they use the extra power for something else, like some insane ideas that require a lot of power.
reektann said:How are you finding the emulation on SMG2? I had a quick go on my i5 2.8 and it was pretty choppy. I'd love to play it running smooth though, for sure.
Woah, looks awesome. Do you think it would be playable with a 360 pad?BlackBeetleKing said:Zero 4
DeathCubeK said:So, would anybody be kind enough to post the best revision (is it r7716?) and optimal settings for Xenoblade chronicles please?
My system:
I7 2600k
GTX 580
8GB RAM
Yes, that's the way I played it.Tomodachi said:Woah, looks awesome. Do you think it would be playable with a 360 pad?