Dolphin - Emulating Wii and Gamecube Games

Do the new versions of Dolphin work well with Xenoblade? I remember there were was a certain older version that was made for Xenoblade specifically that I used a while back.
 
Do the new versions of Dolphin work well with Xenoblade? I remember there were was a certain older version that was made for Xenoblade specifically that I used a while back.

I'm using 4.0-2492 and it runs very well with custom textures and 1.5X resolution at 1080p on my stock 3570K*. I should really go back to it :P

*Shame on me
 
been messing around with playing Metroid Prime at a higher FOV

If the rendering area was increased, it would be perfect. As it is, it only displays correctly in certain areas.

also, samus looks pixellated in the second image - thats because I took the image just after the memory card screen and it hadn't had time to refresh her model.

You can disable HUD elements in-game so that it isn't a block in the center of your screen.
 
Was just playing Xenoblade and ran into this during a cutscene:

dolphin2014-09-2322-1idkur.png
unlocked free look and panned down a little bit:

Only happens in DirectX, this is what it looks like in opengl:

Not too terrible but kind of annoying. I don't remember this ever happening until this point in the game so i'm not sure if it's worth playing in opengl instead just in case
 
Was just playing Xenoblade and ran into this during a cutscene:


unlocked free look and panned down a little bit:


Only happens in DirectX, this is what it looks like in opengl:


Not too terrible but kind of annoying. I don't remember this ever happening until this point in the game so i'm not sure if it's worth playing in opengl instead just in case

OGL in most cases gets better performance. Why have you stuck with DX?
 
I have a question: Will the dolphin emulator work with Wii games only or will it work with gamecube games as well? and if so...

How exactly do I play gamecube games in an emulator? Will a standard dvd-rom read a gamecube disc if I insert it, and there won't be any issue because of the disc being small?
 
I have a question: Will the dolphin emulator work with Wii games only or will it work with gamecube games as well?

It will work with both.

How exactly do I play gamecube games in an emulator? Will a standard dvd-rom read a gamecube disc if I insert it, and there won't be any issue because of the disc being small?

Standard DVD drives will not read GameCube discs. You play them by ripping them (typically with a modded Wii) and then loading the disc image in the emulator.

I thought I remembered reading somewhere that DX was better now? Might have been this thread actually. I was using OGL until I decided to pick the game back up a few days ago.

It goes back and forth. I know somewhat recently the new exclusive fullscreen mode was DX only. I'm not sure if that's still the case or not.
 
It will work with both.



Standard DVD drives will not read GameCube discs. You play them by ripping them (typically with a modded Wii) and then loading the disc image in the emulator.



It goes back and forth. I know somewhat recently the new exclusive fullscreen mode was DX only. I'm not sure if that's still the case or not.

Yeah, it seems like I get the least amount of stuttering right now with exclusive fullscreen in DX, but I haven't tested it much
 
I am seeing fucking some crazy Dolphin x Oculus Rift webms being linked to me from 4chan just now.

I will play Xenoblade like this if possible.
 
Just started running Dolphin stuff on my PC. Galaxy 2, Twin Snakes and Wind Waker all run fine, but F-Zero GX freezes on the logo screen.

I've done some searching and I have no idea what MMU is, changing graphics APIs does nothing, and neither does disabling dual core.

Any ideas? Using 4.0.2 on Win 8.1 x64.

i7 5820K, 750 Ti SC.

[edit] Found MMU... changing it does nothing.
 
Just started running Dolphin stuff on my PC. Galaxy 2, Twin Snakes and Wind Waker all run fine, but F-Zero GX freezes on the logo screen.

I've done some searching and I have no idea what MMU is, changing graphics APIs does nothing, and neither does disabling dual core.

Any ideas? Using 4.0.2 on Win 8.1 x64.

i7 5820K, 750 Ti SC.

You should really try out a nightly build, 4.0.2 is 10 months old now and there have been tons of fixes since then.

https://dolphin-emu.org/download/


To enable the MMU speed hack, you have to right click the game in the dophin home screen list -> properties, and make a checkmark next to the MMU hack. You need this to boot the NTSC-J ISO according to the wiki.
 
Just started running Dolphin stuff on my PC. Galaxy 2, Twin Snakes and Wind Waker all run fine, but F-Zero GX freezes on the logo screen.

I've done some searching and I have no idea what MMU is, changing graphics APIs does nothing, and neither does disabling dual core.

Any ideas? Using 4.0.2 on Win 8.1 x64.

i7 5820K, 750 Ti SC.

[edit] Found MMU... changing it does nothing.

Upgrade to the latest development version of Dolphin (this is almost always a good idea) and then try again.

Also, F-zero is notorious for looping on the logo a few times before actually getting into game. If nothing fixes it you may have done a bad ISO rip, try and get another one.

Yup. Works just fine. I already had profiles set up for my 360 controller, and I use DS4Windows, so it picks it up without any issue.



Have the links?

I checked the thread out last night, it's gone now but there were some interesting WebM's. Most of it seemed really hacky though, not sure how well it worked in practice.
 
Thanks guys, will update to the dev build and see what happens.

Related note: my Wii has no homebrew on it, so which one should I be using to rip Wii and Gamecube games to ISO? Presumably they just get written to a USB drive from the Wii and I can just transfer them over?
 
Should I be able to run Super Mario Galaxy 1/2, Xenoblade, Skyward Sword, The Last Story, etc. with a rather old PC from 2008?

Specs:

Intel Core 2 Duo E8400 @3.00 GHz
4gb RAM
GeForce 9800 GT (512mb)

Windows 7 Ultimate (64-bit)
Running an SSD as well, for whatever that's worth
 
Should I be able to run Super Mario Galaxy 1/2, Xenoblade, Skyward Sword, The Last Story, etc. with a rather old PC from 2008?

Specs:

Intel Core 2 Duo E8400 @3.00 GHz
4gb RAM
GeForce 9800 GT (512mb)

Windows 7 Ultimate (64-bit)
Running an SSD as well, for whatever that's worth

Xenoblade, probably OK with the correct build. Everything else? Not a chance.
 
Xenoblade, probably OK with the correct build. Everything else? Not a chance.

Really? I would have imagined Xenoblade would have been one of the more demanding ones. Interesting.

I might just fucking play everything on my Wii U, and be thankful that it ups the IQ a little bit going through HDMI. :(

I'm not gonna buy a new PC just for this.
 
Really? I would have imagined Xenoblade would have been one of the more demanding ones. Interesting.

I might just fucking play everything on my Wii U, and be thankful that it ups the IQ a little bit going through HDMI. :(

I'm not gonna buy a new PC just for this.

It's worth doing, especially if you're a PC gamer. I can't explain how wonderful Dolphin makes some games. Twilight Princess looks unbelievable, especially when you consider that it's 8 years old.
 
Question about DirectX vs. OpenGL for Dolphin - does it matter if I have an AMD card? AMD is notorious for shitty OpenGL support, so should I stick to DirectX, or will I still see better performance on OpenGL (for some games)?
 
Question about DirectX vs. OpenGL for Dolphin - does it matter if I have an AMD card? AMD is notorious for shitty OpenGL support, so should I stick to DirectX, or will I still see better performance on OpenGL (for some games)?

Why not try both and see which gives you better results?
 
I've been playing Xenoblade with no issues using D3D on my Nvidia card. I remember reading OGL was actually better a while back, but that was before the implementation of Exclusive Fullscreen support on D3D, so I figured D3D might be better now. I'd switch if someone could argue otherwise, but the performance is perfect so far and changing to OGL will introduce all the occasional stutter back until the shader db is built for it again.
 
Dolphin Progress Report: September 2014 has been published today.

Expect better performance with the optimizations made by FioraAeterna over the last two months.


  • Dolphin POV-Ray Benchmark: 62% faster
  • Sonic Colors: 39% faster
  • Star Wars Rogue Squadron II: Rogue Leader: 103% faster
  • F-Zero GX: 110% faster
  • The Last Story: 38% faster
  • Xenoblade Chronicles: 40% faster
More more in-depth coverage, check out the article here and as always, if you're having trouble with anything try the latest development build!
 
Dolphin Progress Report: September 2014 has been published today.

Expect better performance with the optimizations made by FioraAeterna over the last two months.


  • Dolphin POV-Ray Benchmark: 62% faster
  • Sonic Colors: 39% faster
  • Star Wars Rogue Squadron II: Rogue Leader: 103% faster
  • F-Zero GX: 110% faster
  • The Last Story: 38% faster
  • Xenoblade Chronicles: 40% faster
More more in-depth coverage, check out the article here and as always, if you're having trouble with anything try the latest development build!

Improvement on Rogue Squadron? holy ****. One day...one day.
 
Dolphin Progress Report: September 2014 has been published today.

Expect better performance with the optimizations made by FioraAeterna over the last two months.


  • Dolphin POV-Ray Benchmark: 62% faster
  • Sonic Colors: 39% faster
  • Star Wars Rogue Squadron II: Rogue Leader: 103% faster
  • F-Zero GX: 110% faster
  • The Last Story: 38% faster
  • Xenoblade Chronicles: 40% faster
More more in-depth coverage, check out the article here and as always, if you're having trouble with anything try the latest development build!

Xenoblade is definitely improved from the 4.0.2 days (or even from development builds from a couple months ago). My girlfriend can run Xenoblade on her Lenovo Y50 laptop (with a Core i7-4710HQ, cores at 2.5GHz), and maintain 30fps continuously as long as she keeps to no more than 1x native resolution. If you run the game unthrottled it's obvious that there's not much margin to spare (maybe 10-15% at best), but it's a great overall experience. All of the previous sound skipping issues are entirely gone, and the game has run for hours without a single freeze or crash.

(For comparison, I did most of my first playthrough of Xenoblade on a dev version released between 3.5 and 4.0. I had to use LLE sound emulation to avoid skipping, and the game was just barely playable on an overclocked Core i7-2600K@4.3GHz, 3x native resolution. I imagine my current specs would run Last Story comfortably now; it was kind of iffy back then.)
 
Dolphin Progress Report: September 2014 has been published today.

Expect better performance with the optimizations made by FioraAeterna over the last two months.


  • Dolphin POV-Ray Benchmark: 62% faster
  • Sonic Colors: 39% faster
  • Star Wars Rogue Squadron II: Rogue Leader: 103% faster
  • F-Zero GX: 110% faster
  • The Last Story: 38% faster
  • Xenoblade Chronicles: 40% faster
More more in-depth coverage, check out the article here and as always, if you're having trouble with anything try the latest development build!

Those performance gains are nuts.
 
Dolphin Progress Report: September 2014 has been published today.

Expect better performance with the optimizations made by FioraAeterna over the last two months.


  • Dolphin POV-Ray Benchmark: 62% faster
  • Sonic Colors: 39% faster
  • Star Wars Rogue Squadron II: Rogue Leader: 103% faster
  • F-Zero GX: 110% faster
  • The Last Story: 38% faster
  • Xenoblade Chronicles: 40% faster
More more in-depth coverage, check out the article here and as always, if you're having trouble with anything try the latest development build!

Amazing, the rate at which this emulator progresses blows my mind. If only PCSX2 and Yabause had this much dev support...
 
So, I need a Wii to run Dolphin? Didn't know that.

I have a WiiU but no Wii. I was hoping to buy Xenoblade and run it on Dolphin, but I guess that ain't gonna happen unless I get a Wii.
 
So, I need a Wii to run Dolphin? Didn't know that.

I have a WiiU but no Wii. I was hoping to buy Xenoblade and run it on Dolphin, but I guess that ain't gonna happen unless I get a Wii.
No you don't. Dolphin doesn't require a BIOS of the system(s) and it does not require a DSP for LLE as it has been reverse engineered completely and is distributed with Dolphin. If you were referring to dumping the games, yes, the Wii would be the easiest option. If you have a friend with one, dump your games there. You can also try and get a DVD-drive that can read the discs, but they might be hard to find now.

So is The Last Story in a playable state?
It always has been playable if you had a decent PC. The freeze issues should be fixed as of 3.5-646 and if you're referring to it being demanding, little by little, as posted above, less powerful configurations can play the game at a decent speed.
 
Thanks for the replies, I'm new to Dolphin and I don't really have an idea of what my PC can handle emulation wise.

My rig is AMD based which I've been told isn't great for emulation.

CPU - 6350 @3.9 GHZ
GPU - R9 270x

I'm gonna tinker with some games over the weekend. Shooting for 1080p 60fps ideally but will settle for a stable 30fps on most anything.
 
It always has been playable if you had a decent PC. The freeze issues should be fixed as of 3.5-646 and if you're referring to it being demanding, little by little, as posted above, less powerful configurations can play the game at a decent speed.

Really? You'd think a i5-3570k/760GTX/8GB ram pc would be enough, but the game runs like shit for me. A bit surprising tbh.
 
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